Pilgrim

From GRAY RAVENS
Pilgrim
Enemy-Model-Pilgrim.png

Enemy Specs

Model: Type Pβ-I005
Production Type: Mass-produced
Primary Use: Security

Era of Manufacture: Produced in the early Golden Age. It is slightly more advanced than model α.

Intelligence Level: A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age.

Profile 1: The gun barrels click open with gear-shaped locks to pour out the spent shells and residue.

Profile 2: The relatively compact body size and speedy wheel-based movement have put a lot of police dogs out of their jobs.

Story 1: Once a city security robot in the cities adjacent to Mexico. People decorated it with crude accessories.

Story 2: Its guns were originally loaded with blanks to avoid dealing damage to humans. After being corrupted, it uses everything that fits inside the barrel as shots, which is the reason why the guns have a lot of wear and tear.

Enemy Traits
Ranged Main, Area Attack



Gameplay Information

Moveset

  • Quick Shot: Fires a single linear projectile. This attack will display a projectile path prior to firing.
  • Triple Shot: Same as Quick Shot, but fires three consecutive rounds.
  • Explosive Shot: Fires an explosive round at the player character's location (this will display a marker* shortly before landing). Upon impact, the round will explode, leaving a burning area that inflicts damage-over-time to players within its range.

*This attack does not always display a marker. It is unknown at this time if this is a bug.

Notes and Advice

Quick Shot and Triple Shot share the same precursor.

When it is not attacking, the Pilgrim will frequently move backwards in-line with the player character's location at a greater pace than other Primary:Ranged enemies. Players are advised to dispatch it quickly or employ pull-type moves (such as the QTE or Blue Orb skill of Karenina: Blast) to prevent it from gaining excessive distance.