Pilgrim: Difference between revisions

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|enemyName=Pilgrim
|enemyName=Pilgrim
|model=Type Pβ-I005
|model=Type Pβ-I005
|type=Mass-production
|type=Mass-produced
|use=Enforcement
|use=Security
|manufacturingEra=A machine produced during the early Golden Age, marginally more advanced than its alpha build.
|manufacturingEra=Produced in the early [[Golden Age]]. It is slightly more advanced than model α.
|intelligence=This machine has the lowest-level intelligence of all Golden Age products. Possesses only a single function.
|intelligence=A machine of the lowest intelligence level with only a single function. Often seen used in the early [[Golden Age]].
|Number of Profile Entries=2
|Number of Profile Entries=2
|profile1=The gear on its arm is used to open its weapon barrel and expel spent ammunition.
|profile1=The gun barrels click open with gear-shaped locks to pour out the spent shells and residue.
|profile2=It is relatively short. It uses wheels for locomotion. Before becoming a Corrupted, it was sometimes deployed as a stand-in for a police dog.
|profile2=The relatively compact body size and speedy wheel-based movement have put a lot of police dogs out of their jobs.
|Number of Story Entries=2
|Number of Story Entries=2
|story1=Once a city security robot in the cities adjacent to Mexico. People decorated it with crude accessories.
|story1=Locals near the former Mexico City gave it some simple decorations from their culture.
|story2=Its pistol was originally loaded with blank rounds to avoid accidental injury to humans. After becoming a Corrupted, it began inserting anything that could be used as a projectile into its barrel, substantially exacerbating its normal wear and tear.
|story2=Its guns were originally loaded with blanks to avoid dealing damage to humans. After being corrupted, it uses everything that fits inside the barrel as shots, which is the reason why the guns have a lot of wear and tear.
|traits=Primary: Ranged, Area-of-effect
|traits=Ranged, AoE
}}
}}
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{{Header Notch|Gameplay Information}}
{{Header Full|Gameplay Information}}
{{Header Notch|Moveset}}
This enemy possesses three ranged attacks: Two quick, linear shot attacks and an explosive round.
*'''Quick Shot''': Fires a single linear projectile. This attack will display a projectile path prior to firing.
*'''Triple Shot''': Same as Quick Shot, but fires three consecutive rounds.
*'''Explosive Shot''': Fires an explosive round at the player character's location (this will display a marker* shortly before landing). Upon impact, the round will explode, leaving a burning area that inflicts damage-over-time to players within its range.


<span style="font-size: 14px;">*This attack does not always display a marker. It is unknown at this time if this is a bug.</span>
The linear shot attacks will display a projectile path prior to firing (but have notably short wind-up periods!). The first version of this attack will fire a single projectile, while the second will fire three. Both versions share the same precursor.


{{Header Notch|Notes and Advice}}
The explosive round will be launched directly at the player's location (this will display a marker* shortly before landing). Upon impact, the round will explode, leaving a burning area that inflicts damage-over-time to players within its range.
Quick Shot and Triple Shot share the same precursor.


When it is not attacking, this enemy will frequently move backwards in-line with the player character's location. Players are advised to dispatch it quickly or employ pull-type moves (such as the QTE or Blue Orb skill of [[Karenina - Blast]]) to prevent it from gaining excessive distance.
When it is not attacking, the Pilgrim will frequently move backwards in-line with the player character's location at a greater pace than other Primary:Ranged enemies. Players are advised to dispatch it quickly or employ pull-type moves (such as the QTE or Blue Orb skill of [[Karenina: Blast]]) to prevent it from gaining excessive distance.

<span style="font-size: 14px;">*This attack does not always display a marker. It is unknown at this time if this is a bug.</span>
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[[Category:Enemy]]
[[Category:Enemy]]
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Latest revision as of 21:53, 25 February 2023

Pilgrim

Enemy Specs

Model: Type Pβ-I005
Production Type: Mass-produced
Primary Use: Security

Era of Manufacture: Produced in the early Golden Age. It is slightly more advanced than model α.

Intelligence Level: A machine of the lowest intelligence level with only a single function. Often seen used in the early Golden Age.

Profile 1: The gun barrels click open with gear-shaped locks to pour out the spent shells and residue.

Profile 2: The relatively compact body size and speedy wheel-based movement have put a lot of police dogs out of their jobs.

Story 1: Once a city security robot in the cities adjacent to Mexico. People decorated it with crude accessories.

Story 2: Its guns were originally loaded with blanks to avoid dealing damage to humans. After being corrupted, it uses everything that fits inside the barrel as shots, which is the reason why the guns have a lot of wear and tear.

Enemy Traits
Ranged, AoE



Gameplay Information

Moveset

  • Quick Shot: Fires a single linear projectile. This attack will display a projectile path prior to firing.
  • Triple Shot: Same as Quick Shot, but fires three consecutive rounds.
  • Explosive Shot: Fires an explosive round at the player character's location (this will display a marker* shortly before landing). Upon impact, the round will explode, leaving a burning area that inflicts damage-over-time to players within its range.

*This attack does not always display a marker. It is unknown at this time if this is a bug.

Notes and Advice

Quick Shot and Triple Shot share the same precursor.

When it is not attacking, the Pilgrim will frequently move backwards in-line with the player character's location at a greater pace than other Primary:Ranged enemies. Players are advised to dispatch it quickly or employ pull-type moves (such as the QTE or Blue Orb skill of Karenina: Blast) to prevent it from gaining excessive distance.