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Pilgrim: Difference between revisions
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|use=Enforcement |
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|description=A machine produced during the early Golden Age, marginally more advanced than its alpha build. Possessing only a single function, this machine has the lowest-level intelligence of all Golden Age products. |
|description=A machine produced during the early Golden Age, marginally more advanced than its alpha build. Possessing only a single function, this machine has the lowest-level intelligence of all Golden Age products. |
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|traits=Primary: Ranged, |
|traits=Primary: Ranged, Area-of-effect |
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<div class="ca_R-w50" style="font-family: Roboto Condensed; font-size: 20px"> |
<div class="ca_R-w50" style="font-family: Roboto Condensed; font-size: 20px"> |
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<br> |
<br> |
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{{Header Notch|Gameplay Information}} |
{{Header Notch|Gameplay Information}} |
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This enemy possesses three ranged attacks: Two quick, linear shot attacks and an explosive round. |
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This enemy possesses two ranged attacks: Two quick, linear shots and an explosive round. The linear shot attack will display a projectile path prior to firing (but has a notably short wind-up period!). The explosive round will not display a marker, but rather will be launched directly at the player's location. Upon landing, the round will explode, leaving a burning area that inflicts damage-over-time to players within its range. |
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The linear shot attacks will display a projectile path prior to firing (but has a notably short wind-up period!). The first version of this attack will fire a single projectile, while the second will fire three. Both versions share the same precursor. |
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The explosive round will be launched directly at the player's location (this will display a marker* shortly before landing). Upon impact, the round will explode, leaving a burning area that inflicts damage-over-time to players within its range. |
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When it is not attacking, this enemy will frequently move backwards in-line with the player character's location. Players are advised to dispatch it quickly or employ pull-type moves (such as the QTE or Blue Orb skill of [[Karenina - Blast]]) to prevent it from gaining excessive distance. |
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<span style="font-size: 14px;">*This attack does not always display a marker. It is unknown at this time if this is a bug.</span> |
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Revision as of 19:19, 17 October 2021
Gameplay Information
This enemy possesses three ranged attacks: Two quick, linear shot attacks and an explosive round.
The linear shot attacks will display a projectile path prior to firing (but has a notably short wind-up period!). The first version of this attack will fire a single projectile, while the second will fire three. Both versions share the same precursor.
The explosive round will be launched directly at the player's location (this will display a marker* shortly before landing). Upon impact, the round will explode, leaving a burning area that inflicts damage-over-time to players within its range.
When it is not attacking, this enemy will frequently move backwards in-line with the player character's location. Players are advised to dispatch it quickly or employ pull-type moves (such as the QTE or Blue Orb skill of Karenina - Blast) to prevent it from gaining excessive distance.
*This attack does not always display a marker. It is unknown at this time if this is a bug.