Pilgrim: Difference between revisions

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|use=Enforcement
|use=Enforcement
|description=A machine produced during the early Golden Age, marginally more advanced than its alpha build. Possessing only a single function, this machine has the lowest-level intelligence of all Golden Age products.
|description=A machine produced during the early Golden Age, marginally more advanced than its alpha build. Possessing only a single function, this machine has the lowest-level intelligence of all Golden Age products.
|traits=Primary: Ranged, Ranged Attack Unit
|traits=Primary: Ranged, Area-of-effect
}}
}}
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{{Header Notch|Gameplay Information}}
{{Header Notch|Gameplay Information}}
This enemy possesses three ranged attacks: Two quick, linear shot attacks and an explosive round.
This enemy possesses two ranged attacks: Two quick, linear shots and an explosive round. The linear shot attack will display a projectile path prior to firing (but has a notably short wind-up period!). The explosive round will not display a marker, but rather will be launched directly at the player's location. Upon landing, the round will explode, leaving a burning area that inflicts damage-over-time to players within its range.

The linear shot attacks will display a projectile path prior to firing (but has a notably short wind-up period!). The first version of this attack will fire a single projectile, while the second will fire three. Both versions share the same precursor.

The explosive round will be launched directly at the player's location (this will display a marker* shortly before landing). Upon impact, the round will explode, leaving a burning area that inflicts damage-over-time to players within its range.

When it is not attacking, this enemy will frequently move backwards in-line with the player character's location. Players are advised to dispatch it quickly or employ pull-type moves (such as the QTE or Blue Orb skill of [[Karenina - Blast]]) to prevent it from gaining excessive distance.

<span style="font-size: 14px;">*This attack does not always display a marker. It is unknown at this time if this is a bug.</span>
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Revision as of 19:19, 17 October 2021

Pilgrim

Enemy Specs

Model: Type Pβ-I005
Production Type: Mass-production
Primary Use: Enforcement

Era of Manufacture:

Intelligence Level:

Profile 1:

Story 1:

Enemy Traits
Primary: Ranged, Area-of-effect



Gameplay Information

This enemy possesses three ranged attacks: Two quick, linear shot attacks and an explosive round.

The linear shot attacks will display a projectile path prior to firing (but has a notably short wind-up period!). The first version of this attack will fire a single projectile, while the second will fire three. Both versions share the same precursor.

The explosive round will be launched directly at the player's location (this will display a marker* shortly before landing). Upon impact, the round will explode, leaving a burning area that inflicts damage-over-time to players within its range.

When it is not attacking, this enemy will frequently move backwards in-line with the player character's location. Players are advised to dispatch it quickly or employ pull-type moves (such as the QTE or Blue Orb skill of Karenina - Blast) to prevent it from gaining excessive distance.

*This attack does not always display a marker. It is unknown at this time if this is a bug.