Pilgrim

From GRAY RAVENS
Revision as of 19:19, 17 October 2021 by Nanami (talk | contribs) (Added more information about this enemy and fixed a trait.)
Pilgrim

Enemy Specs

Model: Type Pβ-I005
Production Type: Mass-production
Primary Use: Enforcement

Era of Manufacture:

Intelligence Level:

Profile 1:

Story 1:

Enemy Traits
Primary: Ranged, Area-of-effect



Gameplay Information

This enemy possesses three ranged attacks: Two quick, linear shot attacks and an explosive round.

The linear shot attacks will display a projectile path prior to firing (but has a notably short wind-up period!). The first version of this attack will fire a single projectile, while the second will fire three. Both versions share the same precursor.

The explosive round will be launched directly at the player's location (this will display a marker* shortly before landing). Upon impact, the round will explode, leaving a burning area that inflicts damage-over-time to players within its range.

When it is not attacking, this enemy will frequently move backwards in-line with the player character's location. Players are advised to dispatch it quickly or employ pull-type moves (such as the QTE or Blue Orb skill of Karenina - Blast) to prevent it from gaining excessive distance.

*This attack does not always display a marker. It is unknown at this time if this is a bug.