Era of Manufacture: A machine produced during the early Golden Age, marginally more advanced than its alpha build.
Intelligence Level: This machine has the lowest-level intelligence of all Golden Age products. Possesses only a single function.
Pilgrim: Difference between revisions
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This enemy possesses three ranged attacks: Two quick, linear shot attacks and an explosive round. |
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*'''Quick Shot''': Fires a single linear projectile. This attack will display a projectile path prior to firing. |
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*'''Triple Shot''': Same as Quick Shot, but fires three consecutive rounds. |
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The linear shot attacks will display a projectile path prior to firing (but have notably short wind-up periods!). The first version of this attack will fire a single projectile, while the second will fire three. Both versions share the same precursor. |
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Quick Shot and Triple Shot share the same precursor. |
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When it is not attacking, |
When it is not attacking, the Pilgrim will frequently move backwards in-line with the player character's location at a greater pace than other Primary:Ranged enemies. Players are advised to dispatch it quickly or employ pull-type moves (such as the QTE or Blue Orb skill of [[Karenina - Blast]]) to prevent it from gaining excessive distance. |
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Revision as of 00:38, 26 October 2021
Enemy Specs
Production Type: Mass-production
Primary Use: Enforcement
Profile 1: The gear on its arm is used to open its weapon barrel and expel spent ammunition.
Profile 2: It is relatively short. It uses wheels for locomotion. Before becoming a Corrupted, it was sometimes deployed as a stand-in for a police dog.
Story 1: Locals near the former Mexico City gave it some simple decorations from their culture.
Story 2: Its pistol was originally loaded with blank rounds to avoid accidental injury to humans. After becoming a Corrupted, it began inserting anything that could be used as a projectile into its barrel, substantially exacerbating its normal wear and tear.
Enemy Traits
Primary: Ranged, Area-of-effect
Gameplay Information
Moveset
- Quick Shot: Fires a single linear projectile. This attack will display a projectile path prior to firing.
- Triple Shot: Same as Quick Shot, but fires three consecutive rounds.
- Explosive Shot: Fires an explosive round at the player character's location (this will display a marker* shortly before landing). Upon impact, the round will explode, leaving a burning area that inflicts damage-over-time to players within its range.
*This attack does not always display a marker. It is unknown at this time if this is a bug.
Notes and Advice
Quick Shot and Triple Shot share the same precursor.
When it is not attacking, the Pilgrim will frequently move backwards in-line with the player character's location at a greater pace than other Primary:Ranged enemies. Players are advised to dispatch it quickly or employ pull-type moves (such as the QTE or Blue Orb skill of Karenina - Blast) to prevent it from gaining excessive distance.