Renaissance du Fantastique Events

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Renaissance du Fantastique

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Renaissance du Fantastique Overview

Shop

Guide for Kaleidoscopic Dream

Duration: January 18th 2024 to February 23th 2024.

General

The Event Shop currency used in this event is Dream Snare.

  • For context, one run in Kaleidoscopic Dream: 30 Serum gives 49~54 Dream Snare.
  • Kaleidoscopic Dream can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips

Use your Serum to grind only the first stage in "Kaleidoscopic Dream", do not spend Serum on the second stage because memories can be redeemed in the shop.

Event Shop Tips

It is generally not recommended to redeem:

Painting Kit

in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.

Collection
01

Aline
330
02

Aline
330
03

Aline
330
04

Aline
330
05

Aline
330
06

Aline
330
Special
01

Condelina
375
02

Condelina
375
03

Condelina
375
04

Condelina
375
05

Condelina
375
06

Condelina
375
01

Shakespeare
375
02

Shakespeare
375
03

Shakespeare
375
04

Shakespeare
375
05

Shakespeare
375
06

Shakespeare
375
01

Heisen
375
02

Heisen
375
03

Heisen
375
04

Heisen
375
05

Heisen
375
06

Heisen
375
01

Darwin
375
02

Darwin
375
03

Darwin
375
04

Darwin
375
05

Darwin
375
06

Darwin
375
01

Hanna
375
02

Hanna
375
03

Hanna
375
04

Hanna
375
05

Hanna
375
06

Hanna
375
01

Cottie
375
02

Cottie
375
03

Cottie
375
04

Cottie
375
05

Cottie
375
06

Cottie
375
01

Da Vinci
375
02

Da Vinci
375
03

Da Vinci
375
04

Da Vinci
375
05

Da Vinci
375
06

Da Vinci
375
01

Catherine
375
02

Catherine
375
03

Catherine
375
04

Catherine
375
05

Catherine
375
06

Catherine
375
01

Einsteina
375
02

Einsteina
375
03

Einsteina
375
04

Einsteina
375
05

Einsteina
375
06

Einsteina
375
01

Philip II
375
02

Philip II
375
03

Philip II
375
04

Philip II
375
05

Philip II
375
06

Philip II
375
01

Guinevere
375
02

Guinevere
375
03

Guinevere
375
04

Guinevere
375
05

Guinevere
375
06

Guinevere
375
01

Frederick
375
02

Frederick
375
03

Frederick
375
04

Frederick
375
05

Frederick
375
06

Frederick
375
01

Patton
375
02

Patton
375
03

Patton
375
04

Patton
375
05

Patton
375
06

Patton
375
01

Bathlon
375
02

Bathlon
375
03

Bathlon
375
04

Bathlon
375
05

Bathlon
375
06

Bathlon
375
01

Chen Jiyuan
375
02

Chen Jiyuan
375
03

Chen Jiyuan
375
04

Chen Jiyuan
375
05

Chen Jiyuan
375
06

Chen Jiyuan
375
01

Koya
375
02

Koya
375
03

Koya
375
04

Koya
375
05

Koya
375
06

Koya
375
01

Leeuwenhoek
375
02

Leeuwenhoek
375
03

Leeuwenhoek
375
04

Leeuwenhoek
375
05

Leeuwenhoek
375
06

Leeuwenhoek
375
01

Wu'an
375
02

Wu'an
375
03

Wu'an
375
04

Wu'an
375
05

Wu'an
375
06

Wu'an
375
01

Flamel
375
02

Flamel
375
03

Flamel
375
04

Flamel
375
05

Flamel
375
06

Flamel
375
01

Lucrezia
375
02

Lucrezia
375
03

Lucrezia
375
04

Lucrezia
375
05

Lucrezia
375
06

Lucrezia
375
01

Tifa
375
02

Tifa
375
03

Tifa
375
04

Tifa
375
05

Tifa
375
06

Tifa
375
01

Jack
375
02

Jack
375
03

Jack
375
04

Jack
375
05

Jack
375
06

Jack
375
01

Elizabeth
375
02

Elizabeth
375
03

Elizabeth
375
04

Elizabeth
375
05

Elizabeth
375
06

Elizabeth
375
01

Seraphine
375
02

Seraphine
375
03

Seraphine
375
04

Seraphine
375
05

Seraphine
375
06

Seraphine
375
01

Marco
375
02

Marco
375
03

Marco
375
04

Marco
375
05

Marco
375
06

Marco
375
01

Unimate
375
02

Unimate
375
03

Unimate
375
04

Unimate
375
05

Unimate
375
06

Unimate
375
01

Isabel
375
02

Isabel
375
03

Isabel
375
04

Isabel
375
05

Isabel
375
06

Isabel
375
01

Boone
375
02

Boone
375
03

Boone
375
04

Boone
375
05

Boone
375
06

Boone
375
01

Shelley
375
02

Shelley
375
03

Shelley
375
04

Shelley
375
05

Shelley
375
06

Shelley
375
01

Charlotte
375
02

Charlotte
375
03

Charlotte
375
04

Charlotte
375
05

Charlotte
375
06

Charlotte
375
01

Turing
375
02

Turing
375
03

Turing
375
04

Turing
375
05

Turing
375
06

Turing
375
Limited

Painting Kit
x1
30
In Stock: 20
Normal

Aura Chip
x10
75

Aura Basic Unit
x10
75

6 ★ Memory Shard
x15
42

Overclock Material Box (α)
x10
23

Overclock Material Box (β)
x5
46

Memory Enhancer IV
x12
64

Weapon Enhancer IV
x6
96

EXP Pod (L)
x5
63

Skill Point
x5
14

Support Skill Component
x8
105

Support Overclock Bundle (S)
x5
41

Support Overclock Bundle (L)
x5
123

Integrated CUB EXP (L)
x2
57

Cog Pack (XL)
x1
50

Cogs
x1500
1

Palette Clash

Guide for the Palette Clash Event

Duration: January 18th 2024 to February 19th 2024.

General

Level up Art Exhibitions, Criticize your opponents and manage Action Points to get all rewards!
  • In Palette Clash there are two kind of modes.
    • In "Gala Convention" characters and their Leader Skill is fixed.
      • There are 6 Normal Stages and 4 Hard Stages.
    • In "Unveiled" players can select from 5 characters and their corresponding Leader Skills.
      • There are 3 Normal Stages and 3 Hard Stages.
      • In this mode an alternate Special Victory can be obtained in both easy and hard modes of "Overture of Future III".
        • This level allows Players to Suppress Masters by using "Comment" on "Art Criticism" when "Art Exhibition" of that location is Level 6. Suppressed Masters can no longer raise their Level.
        • Do note that if all of the remaining non-suppressed Masters reaches Level 6 it will still result in failing the stage.
  • This game mode takes place over a series of rounds, Players must concurrently manage 3 locations (red, blue, green) such that:
    • Avoid failing the stage which happens when all 3 Masters reach Level 6.
      • This is done by lowering Master Level by moving to "Art Criticism" of that location.
    • Raise the Art Exhibition in each location until it reaches Level 6.
      • This is done by obtaining Paint in "Paint Workshop" to raise Art Exhibition Level for that location.
  • 5 Action Points will be recovered every round.
    • Action Points do not carry over from previous rounds.
    • Moving to any Building in any zone will usually require 1 Action Point, Action Points required to move to any destination is determined by the number of yellow roads between the two positions.
  • Time moves forward after each round ends and activates one of the following effects displayed in sequential order on the timeline:
    • Yellow triangle (Masterpiece): 1 random Master's level increases by 1 upon triggered.
    • Orange triangle (Burst of Inspiration): 1 random Master's level increases by 2 upon triggered.
    • Red triangle (Clash of Schools): The highest-level Master's level increases by 2. Other Master's level increase by 1.
    • Additionally (Age of Masters), if any master's level exceeds 6, it will revert to 6 while increasing all other (non-suppressed) Master's levels by 1.
  • Players manually ends each round, all Action Points do not have to be spent to end a round.
  • There are 3 Buildings in each of the 3 locations that can be interacted with.
    • Paint Workshop: Spend 1 Action Point to obtain 3-5 Paint color of that location.
      • The usual Storage limit for each color of Paint is 7.
      • Each location's Paint Workshop can only be used once a round to gain Paint.
    • Art Criticism: Reduces the level of the Master of that location.
      • Censure: Spend 1 Paint and 1 Action Points.
        • Reduces Master Level by 2.
        • Can be done multiple times in the same round given enough Paint and Action Points.
      • Comment: Spend 1 Action Point.
        • Reduces Master Level by 1.
        • Can be done multiple times in the same round given enough Action Points.
        • Lowers Master Level to Level 1 if Art Exhibition in the same location is Level 6.
    • Art Exhibition: Spend 1 Action Point and Paint (Usually 7) to raise the Art Exhibition Level by 1.
  • Players can choose to enable:
    • "Skip animation for this challenge": Skips animation when rolling for Paint quantity gained in "Paint Workshop"
    • "Roll animation no longer plays in this stage": Skips animation when rolling for random Master Level to be raised after a round.
    • Quick Mode: No longer displays confirmation prompt for movement or building features (other than "Art Criticism").
  • Encounters will frequently appear between rounds, as Players play more rounds, these Encounters tend to become more favorable towards the Player over time.
  • When victory requirements are met, Players will confront the School Masters in battle.
  • It is possible to revive with no consequences (Brings down all Master Levels to Level 4) in all stages while in Normal Mode.
  • Clearing stages for the first time awards Event Construct R&D Tickets as well as City Art Badge, re-clearing cleared stages awards 25 City Art Badge.
  • Clearing all stages will award the "Graffiti Pioneer" Collectible.

Advice

It is not recommended to enable Quick Mode for careful and precise play!
  • It is recommended to enable "Skip animation for this challenge" and "Roll animation no longer plays in this stage" to save time.
  • It is recommended to use up all Action Points each round when possible, but it can also be more optimal to not do so in some circumstances.
  • Remember to read "Stage Details", "Encounter" details and pay attention to Leader Skills to fully maximize its effects.
  • Karenina's Paint Storage (No storage limit for Paint) is one of the most useful Leader Skills compared to the other characters as:
    • It allows the Player to hoard Paint for later use without having to spend it immediately due to the Storage limit, therefore saving Action Points over time.
    • It also minimizes any Paint that might be lost through fortunate "Encounters".
  • As failing a stage requires ALL three Masters to be level 6, its possible to keep surviving by ensuring that only one Master out of the three is not Level 6.
  • It is NOT RECOMMENDED TO BUY City Art Badge with BC in the Shop. These can be earned by clearing stages again.

Challenge Missions

Event Mission Description Rewards
Art Exhibition I Increase Exhibition Level 5 times
x100
Art Exhibition II Increase Exhibition Level 10 times
x100
Paint Workshop I Obtain Paint 5 times through a workshop
x100
Paint Workshop II Obtain Paint 10 times through a workshop
x100
Paint Workshop III Obtain Paint 15 times through a workshop
x100
Terminator of Art Clear the event 5 times
x100
Master of Criticism! Suppress a Master 1 time
x100
Master of Criticism!! Suppress a Master 2 times
x100
Constellia I Unlock the special victory of Overture of Future III
x100
Constellia II Unlock the special victory of Hard - Overture of Future III
x100

Palette Clash Exchange Shop Rewards

It takes 2160 City Art Badge to redeem all limited items in the Exchange Shop.
This amount can be naturally gained through clearing all missions and stages.
Art Committee I

Trade Voucher
x100
5
In Stock: 10

Hypertune Crystal α
x10
5
In Stock: 48

Hypertune Crystal β
x1
3
In Stock: 80

Overclock Material Box (α)
x10
8
In Stock: 10

Overclock Material Box (β)
x1
3
In Stock: 25

EXP Pod (L)
x1
4
In Stock: 40

Weapon Enhancer IV
x1
5
In Stock: 30

Memory Enhancer IV
x1
2
In Stock: 100
Art Committee II

Stamp - Pace yourself
x1
200
In Stock: 1

Trade Voucher
x100
5
In Stock: 10

Overclock Material Box (α)
x10
8
In Stock: 10

Overclock Material Box (β)
x1
3
In Stock: 25

EXP Pod (L)
x1
4
In Stock: 40

Weapon Enhancer IV
x1
5
In Stock: 30

Memory Enhancer IV
x1
2
In Stock: 100

Cogs
x20000
1
In Stock: 50

City Art Badge
x10
10
In Stock: 20

Blazing Trails

Guide for the Blazing Trails Event

Duration: January 25th 2024 to February 19th 2024.

General

Unlock Modifications, adjust Trailblazer modules and finish all stages to gain all rewards!
  • There are 31 Main story stages and 10 Side story challenge stages in "Trailblazer's Past".
    • Players will slowly unlock more Modifications as they progress through these stages.
  • There are 3 Normal and 3 Hard stages in "Glorious Challenge".
    • Defeating a Boss in Normal Difficulty will unlock the Hard Difficulty version.
    • Player performance will be graded at the end of these stages.
  • Players will have 5 Ports that can be used to enable skills within multiple modules (Logic and Weapons).
  • Players will be able to swap modules for:
    • Signature Type (Ultimates):
      • Starfall: Pull in enemies and attack.
      • Fist Barrage: Rapidly srike only in one direction.
      • Wide-Area Strike: Ping Signal Orbs for 5s and cast Signature move again to deal damage to a wide area. Long animation.
      • Star Slasher: Buffs Signature Energy regeneration and damage passively. Is the most powerful and efficient Signature when paired with Energy Weapon.
    • Logic:
      • Focus Logic: Use only one weapon. Enhances DMG and durability. Is recommended for faster stage clearing.
      • Parallel Logic: Use two weapons at the same time.
    • Weapon Type:
      • Fistblade Weapon: Default starting weapon, only uses 3 skills with cooldowns. Each skill has 3 different Circuit Modification skills to choose from.
        • Block (Red Orb): Trailblazer raises his arm to block and fires a beam, blocking within the right timeframe will enable Circuit Modification skill (if connected to a Port).
        • Bullet Punch (Blue Orb): Charge and dash at enemy to deal DMG.
        • Rising Power (Yellow Orb): Throw a uppercut. "Rising Power" is recommended for most stages as it efficiently clears waves of enemies when used well.
      • Energy Weapon: Uses 3 different Signal Orb skills. Each Signal Orb skills has 2 different Circuit Modification skills to choose from.
        • Spinning Lightblade (Red Orb): Charges towards enemies and attacks.
        • Lightblade Sprint (Yellow Orb): Slashes enemies with Lightblade.
        • Cluster Missiles (Blue Orb): Launch 12 seeking missiles at the enemy.

Advice

Remember to use Tactical Mode (Green Radar) to find stage objectives and keep an eye on Module Stability!
  • Energy Modules (Orange Cubes) dropped by enemies refill Module Stability (Module "health" shown while in Tactical Mode).
  • Modules that are not stable (shown in red while in Tactical Mode) will have its skills deactivated until it has recovered.
  • Airdrops will refill Module Stability as well as Trailblazer Health.
  • Module Stability will be reduced when attacked by enemies and slightly reduces when using Signature skill.
  • Tactical Mode will be exited when using Signature Move or for any other special animation.
  • Levels usually don't require recommended skills to complete, but can improve performance if the Player chooses to follow them.
  • Always remember to select "Confirm" when changing Circuit Modification skills to lock it in.

Main Missions

Event Mission Description Rewards
Trailblazer's Past I Clear Lone Walker - 5
x50
x2
x10000
Trailblazer's Past II Clear Lone Walker - 8
x50
x5
x30000
Trailblazer's Past III Clear Departure - 4
x50
x15
x10000
Trailblazer's Past IV Clear Departure - 7
x50
x20
x30000
Trailblazer's Past V Clear Turning Back - 5
x100
x2
x30000
Trailblazer's Past VI Clear Turning Back - 8
x100
x5
x90000
Trailblazer's Past VII Clear Companion - 3
x100
x15
x30000
Trailblazer's Past VIII Clear Companion - 6
x100
x10
x90000
Glorious Challenge I Reach B-Rank in Normal - 1
x100
x5
x30000
Glorious Challenge II Reach B-Rank in Normal - 2
x100
x5
x30000
Glorious Challenge III Reach B-Rank in Normal - 3
x200
x5
x30000

Achivement Missions

Event Mission Description Rewards
Trailblazer's Past IX Clear 11 stages in Chapter "Lone Walker"
x10
x9
x10000
Trailblazer's Past X Clear 9 stages in Chapter "Departure"
x10
x3
x30000
Trailblazer's Past XI Clear 11 stages in Chapter "Turning Back"
x10
x9
x60000
Trailblazer's Past XII Clear 10 stages in Chapter "Companion"
x10
x3
x90000
Glorious Challenge IV Reach A-Rank in Hard - 1
x50
x5
x50000
Glorious Challenge V Reach A-Rank in Hard - 2
x50
x5
x50000
Glorious Challenge VI Reach A-Rank in Hard - 3
x50
x5
x50000
Glorious Challenge VII Clear Normal - 1 with the recommended equipment
x1
x5
x30000
Glorious Challenge IX Clear Normal - 2 with the recommended equipment
x1
x5
x30000
Glorious Challenge X Clear Normal - 3 with the recommended equipment
x1
x5
x30000

Babel Tower: Sidereal Impression

Guide for the Babel Tower: Sidereal Impression Event

Duration: February 1st 2024 to February 19th 2024.

For this season of Babel Tower, refer to the guide below.