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Line 1,260: |
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Duration: January 18th 2024 to February 19th 2024. |
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Duration: January 18th 2024 to February 19th 2024. |
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<center> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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Under construction! Please check back later. |
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</span> </p> |
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</center> |
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<!-- |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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<h5>Level up Art Exhibitions, Criticize your opponents and manage Action Points to get all rewards!</h5> |
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<h5></h5> |
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--> |
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* In Palette Clash there are two kind of modes. |
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** In "Gala Convention" characters and their Leader Skill is fixed. |
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*** There are 6 Normal Stages and 4 Hard Stages. |
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** In "Unveiled" players can select from 5 characters and their corresponding Leader Skills. |
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*** There are 3 Normal Stages and 3 Hard Stages. |
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*** In this mode an alternate Special Victory can be obtained in both easy and hard modes of "Overture of Future III". |
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**** This level allows Players to Suppress Masters by using "Comment" on "Art Criticism" when "Art Exhibition" of that location is Level 6. Suppressed Masters can no longer raise their Level. |
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**** <b>Do note that if <i>all of the remaining</i> non-suppressed Masters reaches Level 6 it will still result in failing the stage.</b> |
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* This game mode takes place over a series of rounds, Players must concurrently manage 3 locations (red, blue, green) such that: |
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** Avoid failing the stage which happens when all 3 Masters reach Level 6. |
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*** This is done by lowering Master Level by moving to "Art Criticism" of that location. |
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** Raise the Art Exhibition in each location until it reaches Level 6. |
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*** This is done by obtaining Paint in "Paint Workshop" to raise Art Exhibition Level for that location. |
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* 5 Action Points will be recovered every round. |
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** Action Points do not carry over from previous rounds. |
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** Moving to any Building in any zone will usually require 1 Action Point, Action Points required to move to any destination is determined by the number of yellow roads between the two positions. |
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* Time moves forward after each round ends and activates one of the following effects displayed in sequential order on the timeline: |
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** Yellow triangle (Masterpiece): 1 random Master's level increases by 1 upon triggered. |
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** Orange triangle (Burst of Inspiration): 1 random Master's level increases by 2 upon triggered. |
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** Red triangle (Clash of Schools): The highest-level Master's level increases by 2. Other Master's level increase by 1. |
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** <b>Additionally (Age of Masters), if any master's level exceeds 6, it will revert to 6 while increasing all other (non-suppressed) Master's levels by 1. </b> |
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* Players manually ends each round, all Action Points do not have to be spent to end a round. |
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* There are 3 Buildings in each of the 3 locations that can be interacted with. |
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** Paint Workshop: Spend 1 Action Point to obtain 3-5 Paint color of that location. |
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*** The usual Storage limit for each color of Paint is 7. |
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** Art Criticism: Reduces the level of the Master of that location. |
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*** Censure: Spend 1 Paint and 1 Action Points. Reduces Master Level by 2. |
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*** Comment: Spend 1 Action Point. Reduces Master Level by 1. Lowers Master Level to Level 1 if Art Exhibition in the same location is Level 6. |
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** Art Exhibition: Spend 1 Action Point and Paint (Usually 7) to raise the Art Exhibition Level by 1. |
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* Players can choose to enable: |
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** "Skip animation for this challenge": Skips animation when rolling for Paint quantity gained in "Paint Workshop" |
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** "Roll animation no longer plays in this stage": Skips animation when rolling for random Master Level to be raised after a round. |
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** Quick Mode: No longer displays confirmation prompt for movement or building features (other than "Art Criticism"). |
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* Encounters will frequently appear between rounds, as Players play more rounds, these Encounters tend to become more favorable towards the Player over time. |
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* When victory requirements are met, Players will confront the School Masters in battle. |
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* It is possible to revive with no consequences (Brings down all masters down to Level 4) in all stages while in Normal Mode. |
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* Clearing stages for the first time awards Event Construct R&D Tickets as well as City Art Badge, re-clearing cleared stages awards 25 City Art Badge. |
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{{Header Notch|Advice}} |
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<h5>It is not recommended to enable Quick Mode for careful and precise play!</h5> |
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* It is recommended to enable "Skip animation for this challenge" and "Roll animation no longer plays in this stage" to save time. |
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* It is recommended to use up all Action Points each round when possible, but it can also be more optimal to not do so in some circumstances. |
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* Remember to read "Stage Details", "Encounter" details and pay attention to Leader Skills to fully maximize its effects. |
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* Karenina's Paint Storage (No storage limit for Paint) is one of the most useful Leader Skills compared to the other characters as: |
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** It allows the Player to hoard Paint for later use without having to spend it immediately due to the Storage limit, therefore saving Action Points over time. |
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** It also minimizes any Paint that might be lost through fortunate "Encounters". |
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* As failing a stage requires ALL three Masters to be level 6, its possible to keep surviving by ensuring that only one Master out of the three is not Level 6. |
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* It is <b>NOT RECOMMENDED TO BUY</b> City Art Badge with BC in the Shop. These can be earned by clearing stages again. |
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{{Header Full|Challenge Missions}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|- |
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|Art Exhibition I||Increase Exhibition Level 5 times||{{Item|City Art Badge|5|100}} |
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|Art Exhibition II||Increase Exhibition Level 10 times||{{Item|City Art Badge|5|100}} |
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|- |
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|Paint Workshop I||Obtain Paint 5 times through a workshop||{{Item|City Art Badge|5|100}} |
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|Paint Workshop II||Obtain Paint 10 times through a workshop||{{Item|City Art Badge|5|100}} |
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|Paint Workshop III||Obtain Paint 15 times through a workshop||{{Item|City Art Badge|5|100}} |
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|Terminator of Art||Clear the event 5 times||{{Item|City Art Badge|5|100}} |
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|Master of Criticism!||Suppress a Master 1 time||{{Item|City Art Badge|5|100}} |
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|Master of Criticism!!||Suppress a Master 2 times||{{Item|City Art Badge|5|100}} |
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|Constellia I||Unlock the special victory of Overture of Future III||{{Item|City Art Badge|5|100}} |
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|Constellia II||Unlock the special victory of Hard - Overture of Future III||{{Item|City Art Badge|5|100}} |
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|} |
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</div> |
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{{Header Full|Palette Clash Exchange Shop Rewards}} |
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<center><h5>It takes 2160 [[File:Item-CityArtBadge.png|25x25px|link=City Art Badge]] [[City Art Badge]] to redeem all limited items in the Exchange Shop.<br> This amount can be naturally gained through clearing all missions and stages.</h5></center> |
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{{Shop Scroller |
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|ShopName=Art Committee I |
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|Number of Items=4 |
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|Last= |
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|- |
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|Item 1= Trade Voucher |
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|Quantity 1= 100 |
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|Stock 1= 10 |
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|Currency 1= City Art Badge |
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|Cost 1= 5 |
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|+ |
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|Item 2= Hypertune Crystal α |
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|Quantity 2= 10 |
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|Stock 2= 48 |
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|Currency 2= City Art Badge |
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|Cost 2= 5 |
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|+ |
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|Item 3= Hypertune Crystal β |
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|Quantity 3= 1 |
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|Stock 3= 80 |
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|Currency 3= City Art Badge |
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|Cost 3= 3 |
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|+ |
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|Item 4= Overclock Material Box (α) |
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|Quantity 4= 10 |
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|Stock 4= 10 |
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|Currency 4= City Art Badge |
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|Cost 4= 8 |
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}} |
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{{Shop Scroller |
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|ShopName= |
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|Number of Items=4 |
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|Last=Yes |
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|- |
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|Item 1= Overclock Material Box (β) |
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|Quantity 1= 1 |
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|Stock 1= 25 |
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|Currency 1= City Art Badge |
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|Cost 1= 3 |
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|+ |
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|Item 2= EXP Pod (L) |
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|Quantity 2= 1 |
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|Stock 2= 40 |
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|Currency 2= City Art Badge |
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|Cost 2= 4 |
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|+ |
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|Item 3= Weapon Enhancer IV |
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|Quantity 3= 1 |
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|Stock 3= 30 |
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|Currency 3= City Art Badge |
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|Cost 3= 5 |
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|+ |
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|Item 4= Memory Enhancer IV |
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|Quantity 4= 1 |
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|Stock 4= 100 |
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|Currency 4= City Art Badge |
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|Cost 4= 2 |
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}} |
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{{Shop Scroller |
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|ShopName=Art Committee II |
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|Number of Items=4 |
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|Last= |
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|- |
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|Item 1= Stamp - Pace yourself |
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|Quantity 1= 1 |
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|Stock 1= 1 |
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|Currency 1= City Art Badge |
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|Cost 1= 200 |
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|+ |
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|Item 2= Trade Voucher |
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|Quantity 2= 100 |
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|Stock 2= 10 |
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|Currency 2= City Art Badge |
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|Cost 2= 5 |
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|+ |
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|Item 3= Overclock Material Box (α) |
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|Quantity 3= 10 |
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|Stock 3= 10 |
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|Currency 3= City Art Badge |
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|Cost 3= 8 |
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|+ |
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|Item 4= Overclock Material Box (β) |
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|Quantity 4= 1 |
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|Stock 4= 25 |
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|Currency 4= City Art Badge |
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|Cost 4= 3 |
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}} |
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{{Shop Scroller |
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|ShopName= |
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|Number of Items=5 |
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|Last=Yes |
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|- |
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|Item 1= EXP Pod (L) |
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|Quantity 1= 1 |
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|Stock 1= 40 |
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|Currency 1= City Art Badge |
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|Cost 1= 4 |
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|+ |
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|Item 2= Weapon Enhancer IV |
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|Quantity 2= 1 |
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|Stock 2= 30 |
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|Currency 2= City Art Badge |
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|Cost 2= 5 |
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|+ |
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|Item 3= Memory Enhancer IV |
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|Quantity 3= 1 |
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|Stock 3= 100 |
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|Currency 3= City Art Badge |
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|Cost 3= 2 |
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|+ |
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|Item 4= Cogs |
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|Quantity 4= 20000 |
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|Stock 4= 50 |
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|Currency 4= City Art Badge |
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|Cost 4= 1 |
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|+ |
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|Item 5= City Art Badge |
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|Quantity 5= 10 |
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|Stock 5= 20 |
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|Currency 5= Black Card |
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|Cost 5= 10 |
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}} |
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</div> |
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</div> |
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|-|Blazing Trails= |
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|-|Blazing Trails= |
Line 1,277: |
Line 1,473: |
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Duration: January 25th 2024 to February 19th 2024. |
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Duration: January 25th 2024 to February 19th 2024. |
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<center> |
|
|
<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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Under construction! Please check back later. |
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</span> </p> |
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</center> |
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<!-- |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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<h5>Unlock Modifications, adjust Trailblazer modules and finish all stages to gain all rewards!</h5> |
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<h5></h5> |
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--> |
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* There are 31 Main story stages and 10 Side story challenge stages in "Trailblazer's Past". |
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** Players will slowly unlock more Modifications as they progress through these stages. |
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* There are 3 Normal and 3 Hard stages in "Glorious Challenge". |
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** Defeating a Boss in Normal Difficulty will unlock the Hard Difficulty version. |
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** Player performance will be graded at the end of these stages. |
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* Players will have 5 Ports that can be used to enable skills within multiple modules (Logic and Weapons). |
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* Players will be able to swap modules for: |
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** Signature Type (Ultimates): |
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*** Starfall: Pull in enemies and attack. |
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*** Fist Barrage: Rapidly srike only in one direction. |
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*** Wide-Area Strike: Ping Signal Orbs for 5s and cast Signature move again to deal damage to a wide area. Long animation. |
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*** Star Slasher: Buffs Signature Energy regeneration and damage passively. Is the most powerful and efficient Signature when paired with Energy Weapon. |
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** Logic: |
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*** Focus Logic: Use only one weapon. Enhances DMG and durability. Is recommended for faster stage clearing. |
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*** Parallel Logic: Use two weapons at the same time. |
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** Weapon Type: |
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*** Fistblade Weapon: Default starting weapon, only uses 3 skills with cooldowns. Each skill has 3 different Circuit Modification skills to choose from. |
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**** Block (Red Orb): Trailblazer raises his arm to block and fires a beam, blocking within the right timeframe will enable Circuit Modification skill (if connected to a Port). |
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**** Bullet Punch (Blue Orb): Charge and dash at enemy to deal DMG. |
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**** Rising Power (Yellow Orb): Throw a uppercut. "Rising Power" is recommended for most stages as it efficiently clears waves of enemies when used well. |
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*** Energy Weapon: Uses 3 different Signal Orb skills. Each Signal Orb skills has 2 different Circuit Modification skills to choose from. |
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**** Spinning Lightblade (Red Orb): Charges towards enemies and attacks. |
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**** Lightblade Sprint (Yellow Orb): Slashes enemies with Lightblade. |
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**** Cluster Missiles (Blue Orb): Launch 12 seeking missiles at the enemy. |
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{{Header Notch|Advice}} |
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<h5>Remember to use Tactical Mode (Green Radar) to find stage objectives and keep an eye on Module Stability!</h5> |
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* Energy Modules (Orange Cubes) dropped by enemies refill Module Stability (Module "health" shown while in Tactical Mode). |
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* Modules that are not stable (shown in red while in Tactical Mode) will have its skills deactivated until it has recovered. |
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* Airdrops will refill Module Stability as well as Trailblazer Health. |
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* Module Stability will be reduced when attacked by enemies and slightly reduces when using Signature skill. |
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* Tactical Mode will be exited when using Signature Move or for any other special animation. |
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* Levels usually don't require recommended skills to complete, but can improve performance if the Player chooses to follow them. |
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* <b>Always</b> remember to select "Confirm" when changing Circuit Modification skills to lock it in. |
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{{Header Notch|Main Missions}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|- |
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|Trailblazer's Past I||Clear Lone Walker - 5||{{Item|Event Construct R&D Ticket|5|50}}{{Item|EXP Pod (L)|4|2}}{{Item|Cogs|3|10000}} |
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|Trailblazer's Past II||Clear Lone Walker - 8||{{Item|Trade Voucher|5|50}}{{Item|Weapon Enhancer IV|4|5}}{{Item|Cogs|3|30000}} |
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|- |
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|Trailblazer's Past III||Clear Departure - 4||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Memory Enhancer IV|4|15}}{{Item|Cogs|3|10000}} |
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|- |
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|Trailblazer's Past IV||Clear Departure - 7||{{Item|Trade Voucher|5|50}}{{Item|Overclock Material Box (Alpha)|3|20}}{{Item|Cogs|3|30000}} |
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|Trailblazer's Past V||Clear Turning Back - 5||{{Item|Event Construct R&D Ticket|5|100}}{{Item|EXP Pod (L)|4|2}}{{Item|Cogs|3|30000}} |
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|- |
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|Trailblazer's Past VI||Clear Turning Back - 8||{{Item|Trade Voucher|5|100}}{{Item|Weapon Enhancer IV|4|5}}{{Item|Cogs|3|90000}} |
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|- |
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|Trailblazer's Past VII||Clear Companion - 3||{{Item|Event Construct R&D Ticket|5|100}}{{Item|Memory Enhancer IV|4|15}}{{Item|Cogs|3|30000}} |
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|- |
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|Trailblazer's Past VIII||Clear Companion - 6||{{Item|Trade Voucher|5|100}}{{Item|Overclock Material Box (Beta)|4|10}}{{Item|Cogs|3|90000}} |
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|- |
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|Glorious Challenge I||Reach B-Rank in Normal - 1||{{Item|Event Construct R&D Ticket|5|100}}{{Item|Support Skill Component|4|5}}{{Item|Cogs|3|30000}} |
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|- |
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|Glorious Challenge II||Reach B-Rank in Normal - 2||{{Item|Event Construct R&D Ticket|5|100}}{{Item|Support Skill Component|4|5}}{{Item|Cogs|3|30000}} |
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|- |
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|Glorious Challenge III||Reach B-Rank in Normal - 3||{{Item|Trade Voucher|5|200}}{{Item|Support Skill Component|4|5}}{{Item|Cogs|3|30000}} |
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|- |
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|} |
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</div> |
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{{Header Notch|Achivement Missions}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|- |
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|Trailblazer's Past IX||Clear 11 stages in Chapter "Lone Walker"||{{Item|Support Skill Component|4|10}}{{Item|Support Overclock Bundle(S)|3|9}}{{Item|Cogs|3|10000}} |
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|- |
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|Trailblazer's Past X||Clear 9 stages in Chapter "Departure"||{{Item|Support Skill Component|4|10}}{{Item|Support Overclock Bundle(L)|4|3}}{{Item|Cogs|3|30000}} |
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|- |
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|Trailblazer's Past XI||Clear 11 stages in Chapter "Turning Back"||{{Item|Support Skill Component|4|10}}{{Item|Support Overclock Bundle(S)|3|9}}{{Item|Cogs|3|60000}} |
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|- |
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|Trailblazer's Past XII||Clear 10 stages in Chapter "Companion"||{{Item|Support Skill Component|4|10}}{{Item|Support Overclock Bundle(L)|4|3}}{{Item|Cogs|3|90000}} |
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|- |
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|Glorious Challenge IV||Reach A-Rank in Hard - 1||{{Item|6 Star Memory Shard|6|50}}{{Item|Support Skill Component|4|5}}{{Item|Cogs|3|50000}} |
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|- |
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|Glorious Challenge V||Reach A-Rank in Hard - 2||{{Item|6 Star Memory Shard|6|50}}{{Item|Support Skill Component|4|5}}{{Item|Cogs|3|50000}} |
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|- |
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|Glorious Challenge VI||Reach A-Rank in Hard - 3||{{Item|6 Star Memory Shard|6|50}}{{Item|Support Skill Component|4|5}}{{Item|Cogs|3|50000}} |
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|- |
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|Glorious Challenge VII||Clear Normal - 1 with the recommended equipment||{{Item|Stamp - Talk Up Failed|0|1}}{{Item|Support Skill Component|4|5}}{{Item|Cogs|3|30000}} |
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|- |
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|Glorious Challenge IX||Clear Normal - 2 with the recommended equipment||{{Item|Stamp - Muda!|0|1}}{{Item|Support Skill Component|4|5}}{{Item|Cogs|3|30000}} |
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|- |
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|Glorious Challenge X||Clear Normal - 3 with the recommended equipment||{{Item|Stamp - Ora!|0|1}}{{Item|Support Skill Component|4|5}}{{Item|Cogs|3|30000}} |
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|- |
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|} |
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</div> |
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</div> |
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</div> |
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<!------------------------------------------------------------------------------> |
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<!------------------------------------------------------------------------------> |