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Punishing: Gray Raven is a game with many nuances, where decisions made early can impact the way you enjoy the game to an extent. This guide aims to give you the best possible start, and perhaps even teach more experienced players a thing or two.
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Memory Builds
- FAQ
--------------------------------------------------------------------------->
--------------------------------------------------------------------------->
{{Memory Build
{{Header Full|Frequently Asked Questions}}
|Frame= Echo
|Builds= 2
|-
<!--////////////////////////////////////////////////////////
- BUILD 1
--/////////////////////////////////////////////////////////-->
|Build 1 Name= Main Build
|Build1_Memory1= PhilipII
|Build1_Memory2= Signa
|Build1_Memory3= PhilipII
|Build1_Memory4= Signa
|Build1_Memory5= Signa
|Build1_Memory6= Signa
|Build1_Memory_Details= [[Signa]] x4 / [[PhilipII]] x2
<!---- Resonances ---->
|Build 1 Top Resonance Name= ATK
|Build 1 Top Resonance Effect= ATK +15
|Build 1 Bottom Resonance Name= Class Passive
|Build 1 Bottom Resonance Effect= Class Skill Level +1
<!---- Key Notes ---->
|Build 1 Key Notes= * Alisa: Echo's main build
* Transitory build before harmonization
* {{Awakening Set}}
<!------ Usage ------>
|Build 1 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[Norman Revival Plan]]
* High difficulty content
<!----- Details ----->
|Build 1 Details= * General-purpose DPS set
* Resonate 6 Signature Move instead if you want her to deal more damage.
** Class Passive is for more versatility.
|-
<!--////////////////////////////////////////////////////////
- BUILD 2
--/////////////////////////////////////////////////////////-->
|Build 2 Name= Buffing set (h)
|Build2_Memory1= Signa
|Build2_Memory2= Signa
|Build2_Memory3= Signa
|Build2_Memory4= DaVinci
|Build2_Memory5= Signa
|Build2_Memory6= DaVinci
|Build2_Memory_Details= [[Signa]] x4 / [[Da Vinci]] x2 / [[Da Vinci]] {{o|x2}}
<!---- Resonances ---->
|Build 2 Top Resonance Name= ATK
|Build 2 Top Resonance Effect= ATK +15
|Build 2 Bottom Resonance Name= Class Passive
|Build 2 Bottom Resonance Effect= Class Skill Level +1
<!---- Key Notes ---->
|Build 2 Key Notes= * {{o|Harmonized}} build
<!------ Usage ------>
|Build 2 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[Norman Revival Plan]]
* High difficulty content
<!----- Details ----->
|Build 2 Details= * General buffing set
* Can also be used as a Sub-DPS in War Zone
* Resonate 6 Signature Move instead if you want her to deal more damage.
** Class Passive is for more versatility.
|-
}}


<!--------------------------------------------------------------------------
{{Header Notch|Question #01}}
- Weapon Resonance
===== There are a lot of terms I don't understand. What is a "pity"? =====
--------------------------------------------------------------------------->
Please see the [[Guides/Glossary|Glossary]] page for a list of terms you may be unfamiliar with. These terms are used frequently within the community and on this website.
{{Header Full|Weapon Resonance ◇ Alisa: Echo}}

<center>Recommended 6★ weapon resonances for [[Alisa: Echo]] can be found here listed in order of priority.</center><br>
{{Header Notch|Question #02}}
{{Column
===== Which Memories should I invest in before I get a full set of 6★ Memories? =====
|Left Content=
* Avoid investing too much in anything lower than 6★ rarity
{{Content Box
* If F2P/low spender, leveling an[[File:Memory-Ike-Icon-1.png|25x25px|link=]][[Ike]] set when just starting out can be a good idea
|Title= 1. Superconducting Axial Ray

|Text= Increases full ATK of all characters of the team by 8%. This effect does not stack.
5★ [[Memories/Construct_Memories|Memories]] that see use even in late game can also be leveled and used as placeholder sets for stats and decent effects until you grab the good 6★ Memories. Such Memories include:
}}
* [[File:Memory-Richelieu-Icon-1.png|25x25px|link=]][[Richelieu]]
{{Content Box
* [[File:Memory-Samantha-Icon-1.png|25x25px|link=]][[Samantha]]
|Title= 2. Glorious Spear
* [[File:Memory-Voltaire-Icon-1.png|25x25px|link=]][[Voltaire]]
|Text= When using a healing skill or effect, increases Full ATK of the healed target by 10% for 8s, CD for 10s.
* [[File:Memory-Gloria-Icon-1.png|25x25px|link=]][[Gloria]]
}}
* [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]]
{{Content Box
However, it is best to avoid investing too many resources into these Memories, as later on you will only need either two or four of each. That said, investing in these is much better than putting resources into Memories that completely lose value as you progress.
|Title= 3. Dead Line Timing

|Text= Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
{{Header Notch|Question #03}}
}}
===== Which 6★ weapons are the most important to pull first? =====
|Right Content=
In PGR, each character has a [[Weapons/Weapon_List|6★ Signature Weapon]] that was designed specifically for them, but they can only be obtained through gacha.
{{Content Box

|Title=Priority
* Prioritize 6★ weapons from any new S-Rank character; they are always extremely good and improve the Construct's strength by miles
|Text={{g|HIGH:}}
* These are characters such as [[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]], [[File:Dialogue-Veritas-Icon.png|18x18px|link=]] [[Bianca: Veritas]], and [[File:Dialogue-Plume-Icon.png|18x18px|link=]] [[Lucia: Plume]]
* Superconducting Axial Ray

* Glorious Spear
Other characters that do really well with their 6★ weapon include the following (in no order of preference):
* Dead Line Timing
* [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]]
}}
* [[File:Dialogue-Entropy-Icon.png|18x18px|link=]] [[Lee: Entropy]]
{{Content Box
* [[File:Dialogue-Ember-Icon.png|18x18px|link=]] [[Karenina: Ember]]
|Title=Notes
* [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]]
|Text= Minimum recommended amount: 2
* [[File:Dialogue-Astral-Icon.png|18x18px|link=]] [[Watanabe: Astral]]
* Swap Resonances depending on the situation if you don't have three slots unlocked.
* [[File:Dialogue-Arclight-Icon.png|18x18px|link=]] [[Chrome: Arclight]]
}}

}}
{{Header Notch|Question #04}}
===== If I'm F2P (Free-To-Play), should I even pull for 6★ weapons? =====
As F2P, it is extremely important to plan your [[File:Item-BlackCard.png|18x18px|link=]] [[Black Card]] (BC) spending well into the future. Check when new characters are coming here on the Patch List page and find out what they need/cost -- a full 60-pull pity will cost you 15,000 BC for any debut S-Ranks, for example.

If you pity every new S-Rank character, you should be able to get a 6★ weapon every 3-4 S-Ranks or so. However, if you ever pull an S-Rank character well before the pity of 60 pulls, you should put that BC you saved towards the most important S-Rank 6★ weapons.

The current rank of 6★ weapon importance is [[File:Dialogue-Plume-Icon.png|18x18px|link=]] [[Lucia: Plume]] > [[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]] > [[File:Dialogue-Veritas-Icon.png|18x18px|link=]] [[Bianca: Veritas]]. Once [[File:Dialogue-Arctic-Icon.png|18x18px|link=]] [[Rosetta: Arctic]] debuts in the [[Firn Night]] patch, she is a strong contender for the most important slot as her 6★ weapon is a massive improvement to her kit.

{{Header Notch|Question #05}}
===== If I just started playing, do I focus story mode or do I only focus on farming the new event? =====
Leveling up so that you can participate in the event is your main priority. The event usually has one-time rewards you will miss out on otherwise. Once you are secure on event rewards, you can start working more through the story. Besides 1-2 days every month, there is always an active event happening.

{{Header Notch|Question #06}}
===== If I'm F2P or a low spender, which Constructs should I farm Shards for? =====
When you reach a certain level, you will unlock Interludes. Once you complete the story section of these Interludes, you will be able to enter the Challenge Mode stages, which can be cleared up to twice per day, awarding you with 1 Inver-Shard of a specific character per clear. These Inver-Shards can be used to improve your character's [[Rank]] through a process called Evolution.

The following is a safe priority list:

* Get any Tanks you want to use to S-Rank ASAP as being able to level their Class Skill ("Tank") is a massive boost to your whole team's damage
* After that, farm Inver-Shards for [[File:Dialogue-Lux-Icon.png|18x18px|link=]] [[Liv: Lux]] until she hits SS-Rank
* After that, farm Inver-Shards for [[File:Dialogue-Eclipse-Icon.png|18x18px|link=]] [[Liv: Eclipse]] until she hits SSS-Rank; SSS-Rank Eclipse is not mandatory at the moment, but she will become a core part of the Physical Team once [[File:Dialogue-Arctic-Icon.png|18x18px|link=]] [[Rosetta: Arctic]] has been released

Once you have farmed all of these Shards, it is recommended that you put your very limited [[File:Item-Serum.png|18x18px|link=]] [[Serum]] towards farming 6★ Memories instead; it will improve your overall damage more than getting one Rank on a character over a month or two. You will naturally evolve your Constructs as you pull for new debut banner S-Ranks.

{{Header Notch|Question #07}}
===== Which characters should I bring to War Zone? =====
[[War Zone]] is a game mode in which you try to defeat as many enemies as possible within a 2-minute time limit while taking as little damage as possible. The rewards are very valuable, including currency that allows you to purchase 6★ Memories.

The first thing you want to do in PGR is build one strong team. This could be the Fire Team of [[File:Dialogue-Ember-Icon.png|18x18px|link=]] [[Karenina: Ember]] + [[File:Dialogue-Pulse-Icon.png|18x18px|link=]] [[Nanami: Pulse]] + [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] OR [[File:Dialogue-Silverfang-Icon.png|18x18px|link=]] [[Sophia: Silverfang]], or any of the other elemental teams. Having that team carry you through all the different zones while you work on raising other teams will perform a lot better than having a bunch of half-baked teams at once.

Teams to aim for include:

[[File:Element-Physical-Icon-White.png|25x25px|link=]]<big>Physical:</big>
* [[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]]
* [[File:Dialogue-Storm-Icon.png|18x18px|link=]] [[Nanami: Storm]]
* [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]]

[[File:Element-Fire-Icon-White.png|25x25px|link=]]<big>Fire:</big>
* [[File:Dialogue-Ember-Icon.png|18x18px|link=]] [[Karenina: Ember]]
* [[File:Dialogue-Pulse-Icon.png|18x18px|link=]] [[Nanami: Pulse]]
* [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] OR [[File:Dialogue-Silverfang-Icon.png|18x18px|link=]] [[Sophia: Silverfang]]

[[File:Element-Dark-Icon-White.png|25x25px|link=]]<big>Dark:</big>
* [[File:Dialogue-Astral-Icon.png|18x18px|link=]] [[Watanabe: Astral]]
* [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]]
* [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]]

[[File:Element-Lightning-Icon-White.png|25x25px|link=]]<big>Lightning:</big>
* [[File:Dialogue-Veritas-Icon.png|18x18px|link=]] [[Bianca: Veritas]]
* [[File:Dialogue-Arclight-Icon.png|18x18px|link=]] [[Chrome: Arclight]]
* [[File:Dialogue-Lux-Icon.png|18x18px|link=]] [[Liv: Lux]] OR [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]]

{{Header Notch|Question #08}}
===== What is a QTE? =====

* Shorthand for "Quick Time Event"
* Activated when your on-field character uses a 3-Ping which has a color corresponding to the colour you set your off-field characters on (in the pre-battle screen); your off-field character's icon will start glowing, letting you know that pressing the "swap character" button will activate their QTE Skill!
* A mechanic that allows your off-field characters to temporarily enter the field (with full immunity to damage) in order to support your active character
* Characters who have been summoned onto the field via QTE can receive healing

You can view the details of your character's QTE Skill in the Skills section. Some of them have very useful effects such as lowering the defence of enemies or knocking them away. Learning to use QTEs well and efficiently is key to becoming a good player.

[[File:Tutorial-QTE.png|600px|center]]

{{Header Notch|Question #09}}
===== How do I use Da Vinci? =====

[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] is probably the most important 6★ Memory in the game; effectively using Da Vinci is a core part of performing well on any stage.

Here's how it works:

* Equip a 4-set of Da Vinci to a character you intend to keep off the field
* Its 4-Piece set bonus is triggered by activating the QTE of the character who has Da Vinci equipped
* When a Da Vinci-equipped character uses their QTE, the other off-field character's QTE also becomes available for use

It is important to get used to using both QTEs in rapid succession as the key to Da Vinci's damage boost lies in having both non-active Constructs on the field at the same time. By taking advantage of this Memory fully, you'll be able to inflict massive damage in a short space of time.

<big>Example:</big>
[[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]] has an extremely powerful Core Passive that lets her enter Blade Will Mode, turning her Signal Orbs into powerful, rapid-fire Sword Wave attacks. With the right setup, these attacks can very easily and very quickly decimate [[Phantom Pain Cage]] bosses or [[War Zone]] enemies. However, she'll need the support of her teammates to achieve such high damage, and that's where Da Vinci comes in.

A short sequencing example would be: <br>
➝ [[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]] dodges an enemy's attack, triggering Matrix <br>
➝ Use her free 3-Ping ("Matrix Ping") on a Blue Orb <br>
➝ Activate your [[File:Dialogue-Storm-Icon.png|18x18px|link=]] [[Nanami: Storm]]'s QTE, triggering [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] <br>
➝ Immediately activate [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]]'s QTE afterwards <br>
➝ Use any 3-Ping on [[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]] to enter Blade Will Mode <br>
➝ Unleash a barrage of Sword Waves into your enemies for maximum profit! <br>


{{Header Notch|Question #10}}
===== Who is the best to choose from the S-Rank Selector =====

IMPORTANT: Wait until your first S-Rank character pull from the Member Recruit banner (guaranteed in 40 pulls) before using this item. This is to avoid the risk of getting the same character twice, which is less worthwhile than having two separate characters.

DISCLAIMER: The following is only a list of recommendations.

===== If your first S-Rank was either [[File:Dialogue-Pulse-Icon.png|18x18px|link=]] [[Nanami: Pulse]] or [[File:Dialogue-Ember-Icon.png|18x18px|link=]] [[Karenina: Ember]]: =====
* Choose the one you didn't get (ie. Choose Pulse if you got Ember; choose Ember if you got Pulse)
* This will give you almost the entire Fire Team
* The best third character to pair with them would be either [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] or [[File:Dialogue-Silverfang-Icon.png|18x18px|link=]] [[Sophia: Silverfang]], who are both A-Ranks that can be targeted while trying to get your S-Rank on the Member Recruit banner

===== If your first S-Rank was [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]]: =====
* Pick up [[File:Dialogue-Entropy-Icon.png|18x18px|link=]] [[Lee: Entropy]] to gain access to the main components of two separate teams
* Grab [[File:Dialogue-Astral-Icon.png|18x18px|link=]] [[Watanabe: Astral]] and [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] to pair with Kamui: Tenebrion to complete the current Dark Team
* Grab [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] as well as your free [[File:Dialogue-Storm-Icon.png|18x18px|link=]] [[Nanami: Storm]] to pair with Lee: Entropy to complete one version of the Physical Team

Karenina: Blast is a solid all-rounder who will fit nicely into any of your teams. Nanami: Storm, despite starting out as a B-Rank character, is extremely valuable for Physical teams; farm Inver-Shards from her Interlude Challenge Mode stage until she hits S-Rank and you'll be good to go.

===== If your first S-Rank was [[File:Dialogue-Entropy-Icon.png|18x18px|link=]] [[Lee: Entropy]]: =====
* Choose [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]] and do what was described in the previous point

===== If you first S-Rank was [[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]]: =====
* Choose [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]]
* You'll then want to build the same teams described in the Tenebrion/Entropy examples, but replace Lee: Entropy with Lucia: Crimson Abyss

===== If you first S-Rank was [[File:Dialogue-Veritas-Icon.png|18x18px|link=]] [[Bianca: Veritas]]: =====
* Choose [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]]
* To build the Dark Team, pick up [[File:Dialogue-Astral-Icon.png|18x18px|link=]] [[Watanabe: Astral]] and [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] to pair with Kamui: Tenebrion
* To build the Lightning Team, pick up [[File:Dialogue-Arclight-Icon.png|18x18px|link=]] [[Chrome: Arclight]] and [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] to pair with Bianca: Veritas

__NOTOC__

Latest revision as of 07:50, 29 May 2024

Memory Builds ◇ Alisa: Echo

A list of recommended builds for Alisa: Echo can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Signa x4 / Philip II x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
ATK: ATK +15

Bottom Resonance Slot (2):
Class Passive: Class Skill Level +1
Key Notes
  • Alisa: Echo's main build
  • Transitory build before harmonization
  • Ultima Awakening Set
Usage
Details
  • General-purpose DPS set
  • Resonate 6 Signature Move instead if you want her to deal more damage.
    • Class Passive is for more versatility.
Memory Placement
01
02
03
04
05
06
Signa x4 / Da Vinci x2 / Da Vinci x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
ATK: ATK +15

Bottom Resonance Slot (2):
Class Passive: Class Skill Level +1
Key Notes
  • Harmonized build
Usage
Details
  • General buffing set
  • Can also be used as a Sub-DPS in War Zone
  • Resonate 6 Signature Move instead if you want her to deal more damage.
    • Class Passive is for more versatility.

Weapon Resonance ◇ Alisa: Echo

Recommended 6★ weapon resonances for Alisa: Echo can be found here listed in order of priority.


1. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%. This effect does not stack.
2. Glorious Spear
When using a healing skill or effect, increases Full ATK of the healed target by 10% for 8s, CD for 10s.
3. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
Priority
HIGH:
  • Superconducting Axial Ray
  • Glorious Spear
  • Dead Line Timing
Notes
Minimum recommended amount: 2
  • Swap Resonances depending on the situation if you don't have three slots unlocked.