Test:8: Difference between revisions

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text-align: center;}
text-align: center;}
#mw-content-wrapper {margin-top: 4rem;}
#mw-content-wrapper {margin-top: 4rem;}
#mw-content{padding-top: 0px !important;} }}<!----------------------------------->{{Header Full|Wintry Shackles}}
#mw-content{padding-top: 0px !important;} }}<!----------------------------------->{{Header Full|Chaos Unsnarled}}
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- NO Overview
- NO Overview
--------------------------------------------------------------------------->
--------------------------------------------------------------------------->
[[File:Event-WintryShackles-Banner.png|100%]]
[[File:Event-ChaosUnsnarled-Banner.png|100%]]
{{Header Notch|Wintry Shackles Overview}}
{{Header Notch|Chaos Unsnarled Overview}}
<!--[[File:Overview-Renaissance-du-Fantastique-1.png|100%]]-->
[[File:Overview-Chaos-Unsnarled-1.png|100%]]
<tabber>
<tabber>
Calamity Outpost=
Underground Supply Depot=
<div>
<div>
{{Header Notch|Shop}}
{{Header Notch|Shop}}
<h5>Guide for Underground Supply Depot</h5>
<h5>Guide for Calamity Outpost</h5>
Duration: February 23rd 2024 to April 8th 2024.
Duration: May 9th 2024 to June 14th 2024.
{{Header Notch|General}}
{{Header Notch|General}}
The Event Shop currency used in this event is [[File:Item-FallenFeather.png|25x25px|link=Fallen Feather]] [[Fallen Feather]].
The Event Shop currency used in this event is {{Item Display|Totem}}.
* For context, one run in Overwinter: 30 Serum gives 59~65 [[File:Item-FallenFeather.png|25x25px|link=Fallen Feather]] [[Fallen Feather]].
* For context, one run in Wolf Pup's Hunt: 30 Serum gives 82~91 {{Item Display|Totem}}.
* Overwinter can be Multi-Challenged up to 8 times maximum.
* Wolf Pup's Hunt can be Multi-Challenged up to 8 times maximum.
* Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
* Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.


===== Farming Tips =====
===== Farming Tips =====
Use [[Lucia: Crimson Weave]] when completing stages to obtain Authority Lv.19 permission effects in advance:
Use [[No. 21: Feral]] when completing stages to obtain Authority Lv.19 permission effects in advance:
* All characters have Super Armor permanently.
* All characters have Super Armor permanently.
* Gains 3 Orbs of the same color every 6s.
* Gains 3 Orbs of the same color every 6s.
Line 38: Line 38:


===== Event Shop Tips =====
===== Event Shop Tips =====
It is generally <b>not</b> recommended to redeem:<br>
It is generally <b>not</b> recommended to redeem: {{Item Display|Audiovisual Terminal}} in the "Limited" section as it can be farmed at any time through the Dorm and will not be worth the Serum spent otherwise.
{{Item|Frog Accessory|5}} <br>
in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
<br>
<br>
ALL 6 star Memories can be farmed so do take the chance to stock up.
ALL 6 star Memories can be farmed so do take the chance to stock up.
Line 50: Line 48:
|Last=Yes
|Last=Yes
|-
|-
|Memory 1= Diesel
|Memory 1= Fran
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 396
|Cost 1= 550
|+
|+
|Memory 2= Diesel
|Memory 2= Fran
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 396
|Cost 2= 550
|+
|+
|Memory 3= Diesel
|Memory 3= Fran
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 396
|Cost 3= 550
|+
|+
|Memory 4= Diesel
|Memory 4= Fran
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 396
|Cost 4= 550
|+
|+
|Memory 5= Diesel
|Memory 5= Fran
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 396
|Cost 5= 550
|+
|+
|Memory 6= Diesel
|Memory 6= Fran
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 396
|Cost 6= 550
}}
}}
<!----------------------------------------------------------------------------->
<!----------------------------------------------------------------------------->
Line 88: Line 86:
|Memory 1= Condelina
|Memory 1= Condelina
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Condelina
|Memory 2= Condelina
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Condelina
|Memory 3= Condelina
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Condelina
|Memory 4= Condelina
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Condelina
|Memory 5= Condelina
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Condelina
|Memory 6= Condelina
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 122: Line 120:
|Memory 1= Shakespeare
|Memory 1= Shakespeare
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Shakespeare
|Memory 2= Shakespeare
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Shakespeare
|Memory 3= Shakespeare
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Shakespeare
|Memory 4= Shakespeare
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Shakespeare
|Memory 5= Shakespeare
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Shakespeare
|Memory 6= Shakespeare
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 156: Line 154:
|Memory 1= Heisen
|Memory 1= Heisen
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Heisen
|Memory 2= Heisen
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Heisen
|Memory 3= Heisen
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Heisen
|Memory 4= Heisen
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Heisen
|Memory 5= Heisen
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Heisen
|Memory 6= Heisen
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 190: Line 188:
|Memory 1= Darwin
|Memory 1= Darwin
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Darwin
|Memory 2= Darwin
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Darwin
|Memory 3= Darwin
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Darwin
|Memory 4= Darwin
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Darwin
|Memory 5= Darwin
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Darwin
|Memory 6= Darwin
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 224: Line 222:
|Memory 1= Hanna
|Memory 1= Hanna
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Hanna
|Memory 2= Hanna
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Hanna
|Memory 3= Hanna
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Hanna
|Memory 4= Hanna
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Hanna
|Memory 5= Hanna
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Hanna
|Memory 6= Hanna
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 258: Line 256:
|Memory 1= Cottie
|Memory 1= Cottie
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Cottie
|Memory 2= Cottie
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Cottie
|Memory 3= Cottie
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Cottie
|Memory 4= Cottie
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Cottie
|Memory 5= Cottie
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Cottie
|Memory 6= Cottie
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 292: Line 290:
|Memory 1= Da Vinci
|Memory 1= Da Vinci
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Da Vinci
|Memory 2= Da Vinci
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Da Vinci
|Memory 3= Da Vinci
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Da Vinci
|Memory 4= Da Vinci
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Da Vinci
|Memory 5= Da Vinci
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Da Vinci
|Memory 6= Da Vinci
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 326: Line 324:
|Memory 1= Catherine
|Memory 1= Catherine
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Catherine
|Memory 2= Catherine
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Catherine
|Memory 3= Catherine
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Catherine
|Memory 4= Catherine
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Catherine
|Memory 5= Catherine
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Catherine
|Memory 6= Catherine
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 360: Line 358:
|Memory 1= Einsteina
|Memory 1= Einsteina
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Einsteina
|Memory 2= Einsteina
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Einsteina
|Memory 3= Einsteina
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Einsteina
|Memory 4= Einsteina
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Einsteina
|Memory 5= Einsteina
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Einsteina
|Memory 6= Einsteina
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 394: Line 392:
|Memory 1= Philip II
|Memory 1= Philip II
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Philip II
|Memory 2= Philip II
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Philip II
|Memory 3= Philip II
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Philip II
|Memory 4= Philip II
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Philip II
|Memory 5= Philip II
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Philip II
|Memory 6= Philip II
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 428: Line 426:
|Memory 1= Guinevere
|Memory 1= Guinevere
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Guinevere
|Memory 2= Guinevere
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Guinevere
|Memory 3= Guinevere
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Guinevere
|Memory 4= Guinevere
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Guinevere
|Memory 5= Guinevere
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Guinevere
|Memory 6= Guinevere
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 462: Line 460:
|Memory 1= Frederick
|Memory 1= Frederick
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Frederick
|Memory 2= Frederick
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Frederick
|Memory 3= Frederick
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Frederick
|Memory 4= Frederick
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Frederick
|Memory 5= Frederick
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Frederick
|Memory 6= Frederick
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 496: Line 494:
|Memory 1= Patton
|Memory 1= Patton
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Patton
|Memory 2= Patton
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Patton
|Memory 3= Patton
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Patton
|Memory 4= Patton
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Patton
|Memory 5= Patton
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Patton
|Memory 6= Patton
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 530: Line 528:
|Memory 1= Bathlon
|Memory 1= Bathlon
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Bathlon
|Memory 2= Bathlon
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Bathlon
|Memory 3= Bathlon
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Bathlon
|Memory 4= Bathlon
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Bathlon
|Memory 5= Bathlon
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Bathlon
|Memory 6= Bathlon
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 564: Line 562:
|Memory 1= Chen Jiyuan
|Memory 1= Chen Jiyuan
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Chen Jiyuan
|Memory 2= Chen Jiyuan
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Chen Jiyuan
|Memory 3= Chen Jiyuan
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Chen Jiyuan
|Memory 4= Chen Jiyuan
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Chen Jiyuan
|Memory 5= Chen Jiyuan
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Chen Jiyuan
|Memory 6= Chen Jiyuan
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 598: Line 596:
|Memory 1= Koya
|Memory 1= Koya
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Koya
|Memory 2= Koya
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Koya
|Memory 3= Koya
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Koya
|Memory 4= Koya
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Koya
|Memory 5= Koya
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Koya
|Memory 6= Koya
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 632: Line 630:
|Memory 1= Leeuwenhoek
|Memory 1= Leeuwenhoek
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Leeuwenhoek
|Memory 2= Leeuwenhoek
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Leeuwenhoek
|Memory 3= Leeuwenhoek
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Leeuwenhoek
|Memory 4= Leeuwenhoek
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Leeuwenhoek
|Memory 5= Leeuwenhoek
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Leeuwenhoek
|Memory 6= Leeuwenhoek
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 667: Line 665:
|Memory 1= Wu'an
|Memory 1= Wu'an
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Wu'an
|Memory 2= Wu'an
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Wu'an
|Memory 3= Wu'an
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Wu'an
|Memory 4= Wu'an
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Wu'an
|Memory 5= Wu'an
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Wu'an
|Memory 6= Wu'an
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 701: Line 699:
|Memory 1= Flamel
|Memory 1= Flamel
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Flamel
|Memory 2= Flamel
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Flamel
|Memory 3= Flamel
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Flamel
|Memory 4= Flamel
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Flamel
|Memory 5= Flamel
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Flamel
|Memory 6= Flamel
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 736: Line 734:
|Memory 1= Lucrezia
|Memory 1= Lucrezia
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Lucrezia
|Memory 2= Lucrezia
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Lucrezia
|Memory 3= Lucrezia
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Lucrezia
|Memory 4= Lucrezia
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Lucrezia
|Memory 5= Lucrezia
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Lucrezia
|Memory 6= Lucrezia
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 770: Line 768:
|Memory 1= Tifa
|Memory 1= Tifa
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Tifa
|Memory 2= Tifa
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Tifa
|Memory 3= Tifa
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Tifa
|Memory 4= Tifa
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Tifa
|Memory 5= Tifa
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Tifa
|Memory 6= Tifa
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 805: Line 803:
|Memory 1= Jack
|Memory 1= Jack
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Jack
|Memory 2= Jack
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Jack
|Memory 3= Jack
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Jack
|Memory 4= Jack
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Jack
|Memory 5= Jack
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Jack
|Memory 6= Jack
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 840: Line 838:
|Memory 1= Elizabeth
|Memory 1= Elizabeth
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Elizabeth
|Memory 2= Elizabeth
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Elizabeth
|Memory 3= Elizabeth
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Elizabeth
|Memory 4= Elizabeth
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Elizabeth
|Memory 5= Elizabeth
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Elizabeth
|Memory 6= Elizabeth
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 875: Line 873:
|Memory 1= Seraphine
|Memory 1= Seraphine
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Seraphine
|Memory 2= Seraphine
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Seraphine
|Memory 3= Seraphine
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Seraphine
|Memory 4= Seraphine
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Seraphine
|Memory 5= Seraphine
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Seraphine
|Memory 6= Seraphine
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 910: Line 908:
|Memory 1= Marco
|Memory 1= Marco
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Marco
|Memory 2= Marco
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Marco
|Memory 3= Marco
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Marco
|Memory 4= Marco
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Marco
|Memory 5= Marco
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Marco
|Memory 6= Marco
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 945: Line 943:
|Memory 1= Unimate
|Memory 1= Unimate
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Unimate
|Memory 2= Unimate
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Unimate
|Memory 3= Unimate
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Unimate
|Memory 4= Unimate
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Unimate
|Memory 5= Unimate
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Unimate
|Memory 6= Unimate
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 980: Line 978:
|Memory 1= Isabel
|Memory 1= Isabel
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Isabel
|Memory 2= Isabel
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Isabel
|Memory 3= Isabel
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Isabel
|Memory 4= Isabel
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Isabel
|Memory 5= Isabel
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Isabel
|Memory 6= Isabel
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 1,015: Line 1,013:
|Memory 1= Boone
|Memory 1= Boone
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Boone
|Memory 2= Boone
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Boone
|Memory 3= Boone
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Boone
|Memory 4= Boone
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Boone
|Memory 5= Boone
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Boone
|Memory 6= Boone
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 1,050: Line 1,048:
|Memory 1= Shelley
|Memory 1= Shelley
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Shelley
|Memory 2= Shelley
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Shelley
|Memory 3= Shelley
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Shelley
|Memory 4= Shelley
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Shelley
|Memory 5= Shelley
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Shelley
|Memory 6= Shelley
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 1,085: Line 1,083:
|Memory 1= Charlotte
|Memory 1= Charlotte
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Charlotte
|Memory 2= Charlotte
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Charlotte
|Memory 3= Charlotte
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Charlotte
|Memory 4= Charlotte
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Charlotte
|Memory 5= Charlotte
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Charlotte
|Memory 6= Charlotte
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 1,120: Line 1,118:
|Memory 1= Turing
|Memory 1= Turing
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Turing
|Memory 2= Turing
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Turing
|Memory 3= Turing
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Turing
|Memory 4= Turing
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Turing
|Memory 5= Turing
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Turing
|Memory 6= Turing
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
|ShopName=
|ShopName=
|Number of Items=6
|Number of Items=6
|Last=Yes
|Last=
|-
|-
|Memory 1= Aline
|Memory 1= Aline
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 450
|Cost 1= 625
|+
|+
|Memory 2= Aline
|Memory 2= Aline
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 450
|Cost 2= 625
|+
|+
|Memory 3= Aline
|Memory 3= Aline
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 450
|Cost 3= 625
|+
|+
|Memory 4= Aline
|Memory 4= Aline
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 450
|Cost 4= 625
|+
|+
|Memory 5= Aline
|Memory 5= Aline
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 450
|Cost 5= 625
|+
|+
|Memory 6= Aline
|Memory 6= Aline
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Totem
|Cost 6= 450
|Cost 6= 625
}}
{{Shop Scroller Optimized
|ShopName=
|Number of Items=6
|Last=Yes
|-
|Memory 1= Diesel
|Memory Position 1=1
|Currency 1= Totem
|Cost 1= 625
|+
|Memory 2= Diesel
|Memory Position 2=2
|Currency 2= Totem
|Cost 2= 625
|+
|Memory 3= Diesel
|Memory Position 3=3
|Currency 3= Totem
|Cost 3= 625
|+
|Memory 4= Diesel
|Memory Position 4=4
|Currency 4= Totem
|Cost 4= 625
|+
|Memory 5= Diesel
|Memory Position 5=5
|Currency 5= Totem
|Cost 5= 625
|+
|Memory 6= Diesel
|Memory Position 6=6
|Currency 6= Totem
|Cost 6= 625
}}
}}
<!----------------------------------------------------------------------------->
<!----------------------------------------------------------------------------->
Line 1,190: Line 1,223:
|Last=
|Last=
|-
|-
|Item 1= Frog Accessory
|Item 1= Audiovisual Terminal
|Stock 1= 20
|Stock 1= 20
|Quantity 1= 1
|Quantity 1= 1
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 36
|Cost 1= 50
}}
}}
{{Shop Scroller
{{Shop Scroller
|ShopName=
|ShopName=
|Number of Items=3
|Number of Items=5
|Last=
|Last=Yes
|-
|-
|Item 1= Wisteria Nap
|Memory 1= Luna: Fullmoon Laurel
|Memory Position 1=1
|Stock 1= 1
|Stock 1= 1
|Quantity 1= 1
|Currency 1= Fallen Feather
|Cost 1= 180
|Currency 1= Totem
|Cost 1= 200
|+
|+
|Memory 2= Luna: Fullmoon Laurel
|Item 2= Scents of Spring
|Memory Position 2=2
|Stock 2= 1
|Stock 2= 1
|Quantity 2= 1
|Currency 2= Fallen Feather
|Cost 2= 180
|Currency 2= Totem
|Cost 2= 200
|+
|+
|Item 3= Leafy Mails
|Memory 3= Luna: Fullmoon Laurel
|Memory Position 3=3
|Stock 3= 1
|Stock 3= 1
|Quantity 3= 1
|Currency 3= Fallen Feather
|Cost 3= 180
|Currency 3= Totem
|Cost 3= 200
|+
|+
|Item 4= Dawn's Guide
}}
|Stock 4= 1
{{Shop Scroller
|Quantity 4= 1
|ShopName=
|Currency 4= Totem
|Number of Items=3
|Cost 4= 200
|Last=Yes
|-
|Memory 1= Luna: Fullmoon Laurel
|Memory Position 1=4
|Stock 1= 1
|Currency 1= Fallen Feather
|Cost 1= 180
|+
|+
|Item 5= Floral Whispers
|Memory 2= Luna: Fullmoon Laurel
|Stock 5= 1
|Memory Position 2=5
|Stock 2= 1
|Quantity 5= 1
|Currency 2= Fallen Feather
|Currency 5= Totem
|Cost 2= 180
|Cost 5= 200
|+
|+
|Memory 3= Luna: Fullmoon Laurel
|Memory Position 3=6
|Stock 3= 1
|Currency 3= Fallen Feather
|Cost 3= 180
}}
}}
<!----------------------------------------------------------------------------->
<!----------------------------------------------------------------------------->
Line 1,251: Line 1,273:
|Item 1= Aura Chip
|Item 1= Aura Chip
|Quantity 1= 10
|Quantity 1= 10
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 90
|Cost 1= 125
|+
|+
|Item 2= Aura Basic Unit
|Item 2= Aura Basic Unit
|Quantity 2= 10
|Quantity 2= 10
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 90
|Cost 2= 125
|+
|+
|Item 3= 6 ★ Memory Shard
|Item 3= 6 ★ Memory Shard
|Quantity 3= 15
|Quantity 3= 15
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 50
|Cost 3= 70
|+
|+
|Item 4= Overclock Material Box (α)
|Item 4= Overclock Material Box (α)
|Quantity 4= 10
|Quantity 4= 6
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 28
|Cost 4= 23
|Font 4 = 12px
|Font 4 = 12px
|+
|+
|Item 5= Overclock Material Box (β)
|Item 5= Overclock Material Box (β)
|Quantity 5= 5
|Quantity 5= 6
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 55
|Cost 5= 92
|Font 5 = 12px
|Font 5 = 12px
}}
}}
Line 1,281: Line 1,303:
|-
|-
|Item 1= Memory Enhancer IV
|Item 1= Memory Enhancer IV
|Quantity 1= 12
|Quantity 1= 16
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1 = 77
|Cost 1 = 142
|+
|+
|Item 2= Weapon Enhancer IV
|Item 2= Weapon Enhancer IV
|Quantity 2= 6
|Quantity 2= 6
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 115
|Cost 2= 160
|+
|+
|Item 3= EXP Pod (L)
|Item 3= EXP Pod (L)
|Quantity 3= 5
|Quantity 3= 5
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 76
|Cost 3= 105
|+
|+
|Item 4= Skill Point
|Item 4= Skill Point
|Quantity 4= 5
|Quantity 4= 6
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 17
|Cost 4= 28
|+
|+
|Item 5= Support Skill Component
|Item 5= Support Skill Component
|Quantity 5= 8
|Quantity 5= 8
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 126
|Cost 5= 175
|Font 5 = 12px
|Font 5 = 12px
}}
}}
Line 1,313: Line 1,335:
|Item 1= Support Overclock Bundle (S)
|Item 1= Support Overclock Bundle (S)
|Quantity 1= 5
|Quantity 1= 5
|Currency 1= Fallen Feather
|Currency 1= Totem
|Cost 1= 49
|Cost 1= 68
|Font 1 = 12px
|Font 1 = 12px
|+
|+
|Item 2= Support Overclock Bundle (L)
|Item 2= Support Overclock Bundle (L)
|Quantity 2= 5
|Quantity 2= 5
|Currency 2= Fallen Feather
|Currency 2= Totem
|Cost 2= 148
|Cost 2= 205
|Font 2 = 12px
|Font 2 = 12px
|+
|+
|Item 3= Integrated CUB EXP (L)
|Item 3= Integrated CUB EXP (L)
|Quantity 3= 2
|Quantity 3= 2
|Currency 3= Fallen Feather
|Currency 3= Totem
|Cost 3= 68
|Cost 3= 95
|+
|+
|Item 4= Cog Pack (XL)
|Item 4= Cog Pack (XL)
|Quantity 4= 1
|Quantity 4= 1
|Currency 4= Fallen Feather
|Currency 4= Totem
|Cost 4= 60
|Cost 4= 83
|+
|+
|Item 5= Cogs
|Item 5= Cogs
|Quantity 5= 1300
|Quantity 5= 1000
|Currency 5= Fallen Feather
|Currency 5= Totem
|Cost 5= 1
|Cost 5= 1
}}
}}
</div>
</div>
|-|Space Odyssey=
|-|Ultimate Brawl: Deadlocked=
<div>
<div>
{{Header Notch|Ultimate Brawl: Deadlocked}}
{{Header Notch|Space Odyssey}}
<h5>Guide for the Ultimate Brawl: Deadlocked Event</h5>
<h5>Guide for Space Odyssey Event</h5>
Duration: March 1st 2024 to March 19th 2024.
Duration: May 9th 2024 to June 10th 2024.


<center>
{{Header Notch|General}}
<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;">
<h5>Level up your Team Level and Super Cores to battle through different waves of enemies to get all rewards!</h5>
Under construction! Please check back later.
</span> </p>
</center>


<!--
* Each enemy first clear in "Classical Showdown" and "Emergency Transfer" will award 5 Leap Blueprints and 25 Residual Data Carrier.
{{Header Notch|General}}
* Residual Data Carrier acts as Experience to raise Team Level.
==== ====
* Raising Team Level will also raise all Construct attack together with Battle Power and will also reduce damage taken by all Constructs.
-->
* Each Construct can equip any Super Core, Super Cores can also be equipped to more than 1 Construct and can be evolved with Leap Blueprints.
* It is <b>not</b> possible to reset Super Core levels or reclaim any Leap Blueprints invested into Super Cores, so spend them wisely.
* Players will have access to Trial Constructs for every single Construct in the game.
* Opponent slots left empty when starting a challenge will be randomized, opponents cannot be selected for "Endless Battle" Division.
* Players cannot challenge another Division if they are in the middle of another Challenge.
* There is a chance that [[Lucia: Crimson Abyss]] will replace the Player's Construct when the Player's Construct is defeated.
* Every Division and their corresponding Super Core will be unlocked over time.
==== There are 3 Divisions of Ultimate Brawl. ====
1. <b>Classical Showdown</b>: Select up to 3 Constructs to battle against 3 levels of enemies.
* All 3 Constructs will be deployed, the winner of each battle keeps their remaining HP (Including enemies).
* Enemies can be choosen.
* Players can select stage types only for this division.
** 1. Integrate Together: No Effects.
*** Locks Huaxu, Pterygota Queen and Iron Maiden.
** 2. Limit Reached: Area is marked with a glowing light, allies outside this area take DMG equal to 5% of Max HP every second and reduces their ATK by 50%.
*** Locks Huaxu and Iron Maiden. Unlocks Pterygota Queen.
** 3. Phase Shift: Enemies gain 50% DMG reduction and only take DMG normally in Matrix. Ally swap Cooldown reducted by 50%.
*** Locks Pterygota Queen and Iron Maiden. Unlocks Huaxu.
** 4. Lethal Connection: When enemies take DMG, allies are inflicted with a portion of DMG.
*** Locks Huaxu, Pterygota Queen. Unlocks Iron Maiden.
2. <b>Emergency Transfer</b>: Select 1 Construct to battle against 3 levels of enemies
* 1 Substitute and 1 Backup Construct must also be chosen.
* Substitute members will replace the fallen Construct in battle.
* Backup members can only use Assist skills when Assist button is pressed and cannot be controlled.
* The winner of each round keeps their remaining HP.
3. <b>Endless Battle</b>: Select 1 Construct to fight in a maximum of 25 levels of enemies.
* This Construct will keep their remaining HP after each level.
* Win Streaks and challenge time is recorded and ranked against other players.
* Enemies cannot be selected in "Endless Battle".
* There are no first clear rewards in "Endless Battle".

{{Header Notch|Super Cores}}
==== There are 5 Super Cores, some are unlocked together with its Division over time. ====
* 1. Potential Awakened
** Passive Effect: The equipped character's Basic Attack DMG increases by {{b|40% / 60% / 80% / 100% / 120%.}}
** Active Effects:
*** Can be used when fully charged.
*** Immediately grants {{b|2 sets of 3-Ping Orbs}} after use and consumes all core charge; the character's {{b|Signature Move}} will charge the skill.
* 2. Vector Shift
** Passive Effect: The character regains HP equal to {{b|0.05%}} of the DMG dealt.
** Active Effects:
*** After using the skill, the character becomes invincible for {{b|0.3s}}.
*** Any attacks received while invincible will trigger a shockwave dealing DMG equal to {{b|the character's ATK x2260% / x2781% / x3302% / x3824% / x4345%}} to enemies and {{b|reset skill cooldown}}.
*** Cooldown: {{b|10s}}.
* 3. Hyper Armament
** Passive Effects:
*** Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for {{b|1s}}.
*** This can only be triggered {{b|once}} per battle.
*** This skill can be toggled on and off at any time.
** Active Effects:
*** When active, each dodge consumes and additional {{b|250 Dodge Gauge}}, and the character's DMG is additionally increased by {{b|5% / 10% / 15% / 20% / 25%}}.
* 4. Hypertune Regeneration
** Passive Effects:
*** Each hit taken increases the character's all DMG by {{b|0.5% / 1% / 1.5% / 2% / 2.5%}} permanently, stacking up to {{b|5 times}}.
** Active Effects:
*** When used, recovers {{b|3% / 4.5% / 6% / 7.5% / 9%}} of the character's max HP per second, lasting {{b|3}}s.
*** During this period, dodging {{b|does not consume Dodge Gauge}}.
*** Cooldown: {{b|90s}}.
* 5. Power Hungry
** Passive Effects:
*** Upon entering combat, recover {{b|20% of lost HP}}.
** Active Effects:
*** Upon use, reduce {{b|10%}} of Max HP to become invincible for {{b|2s}} and gain {{b|20% / 25% / 30% / 35% / 40%}} Extra DMG Bonus for {{b|5s}}.
*** Cooldown: {{b|15s}}.
*** Each use will increase HP reduction by <b>2x</b>, but it {{b|will not be fatal}}.

==== To level all to Super Cores to max level, 5 * 35 = 175 Leap Blueprints is required ====
{| class="wikitable" style="text-align:center; width: 100%;"
!scope="col" style="width: 33%"| Upgrades
!scope="col" style="width: 33%"| Cost
|-
|Level 1 -> 2||5 Leap Blueprint
|-
|Level 2 -> 3||10 Leap Blueprint
|-
|Level 3 -> 4||10 Leap Blueprint
|-
|Level 4 -> 5||10 Leap Blueprint
|-
|}

{{Header Notch|Advice}}
<h5>Always clear the weakest enemies first for its first clear reward in "Classical Showdown" and "Emergency Transfer"!</h5>
* Always remember to select enemies manually in "Classical Showdown" and "Emergency Transfer", the default selection does not always select non first cleared enemies.
* Clearing every single enemy in "Classical Showdown" and "Emergency Transfer" will award enough Leap Blueprints and Remnant Data Vault to max out the Team Level and all Super Cores (The Max level is 12).
** Leap Blueprints will not be awarded when defeating an enemy after the first time.
* "Start New Challenge" can be selected to replay the current stage.
* "Opponent Details" can be selected to view enemy affixes, loot drops, etc. Cannot be used when enemies are randomized.
* It is recommended to clear every single enemy once in "Classical Showdown" and "Emergency Transfer" as collecting enough Remnant Data Vault to raise Team level and enough Leap Blueprints to evolve Super Cores will make later battles much easier.
* Be careful when arranging your team for the "Emergency Transfer" Division as the the Construct on the furthest right goes first.
* Players can "Back -> Abandon Battle" between stages in a division, Mission Rewards will still consider anything before Abandoning Battle valid and will give rewards. This also applies to first clear rewards.
* It is possible to change the Super Cores used by Constructs in between stages, this can be vital in later Divisions such as "Endless Battle".
* Only the first 12 stages in "Endless Battle" has to be cleared to gain all rewards for that division, there is no additional reward for clearing all 25 Stages of "Endless Battle" and clearing all 25 stages can take up to 30 minutes to 1 hour, so be aware of this while attempting the challenge.
* Stages can be restarted midway in the pause menu. Restart a stage if a particular run is going badly.
* Challenge attempts can be paused and their progress saved when exiting between stages.

{{Header Full|Event Rewards}}
{{Header Notch|Classical Showdown}}
{| class="wikitable" style="text-align:center; width: 100%;"
!scope="col" style="width: 33%"| Event Mission
!scope="col" style="width: 33%"| Description
!scope="col" style="width: 33%"| Rewards
|-
|Classical Showdown I||Defeat 3 enemies||{{Item|Event Construct R&D Ticket|5|25}}{{Item|Trade Voucher|5|50}}{{Item|EXP Pod(L)|4|5}}
|-
|Classical Showdown II||Defeat 6 enemies||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Memory Enhancer IV|4|10}}
|-
|Classical Showdown III||Defeat 10 enemies||{{Item|Hypertune Crystal Beta|4|5}}{{Item|Hypertune Crystal Alpha|3|30}}{{Item|Cogs|3|10000}}
|-
|Classical Showdown IV||Defeat 12 enemies||{{Item|Hypertune Crystal Beta|4|10}}{{Item|Hypertune Crystal Alpha|3|60}}{{Item|Cogs|3|20000}}
|-
|}
{{Header Notch|Emergency Transfer}}
{| class="wikitable" style="text-align:center; width: 100%;"
!scope="col" style="width: 33%"| Event Mission
!scope="col" style="width: 33%"| Description
!scope="col" style="width: 33%"| Rewards
|-
|Emergency Dispatch I||Defeat 3 enemies||{{Item|Event Construct R&D Ticket|5|25}}{{Item|Trade Voucher|5|50}}{{Item|Stamp - Storm|0|1}}
|-
|Emergency Dispatch II||Defeat 6 enemies||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Weapon Enhancer IV|4|6}}
|-
|Emergency Dispatch III||Defeat 10 enemies||{{Item|Hypertune Crystal Beta|4|5}}{{Item|Hypertune Crystal Alpha|3|30}}{{Item|Cogs|3|10000}}
|-
|Emergency Dispatch IV||Defeat 12 enemies||{{Item|Hypertune Crystal Beta|4|10}}{{Item|Hypertune Crystal Alpha|3|60}}{{Item|Cogs|3|20000}}
|-
|}
{{Header Notch|Endless Battle}}
{| class="wikitable" style="text-align:center; width: 100%;"
!scope="col" style="width: 33%"| Event Mission
!scope="col" style="width: 33%"| Description
!scope="col" style="width: 33%"| Rewards
|-
|Endless Battle I||Reach Floor 3||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Memory Enhancer IV|4|10}}
|-
|Endless Battle II||Reach Floor 6||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Weapon Enhancer IV|4|6}}
|-
|Endless Battle III||Reach Floor 9||{{Item|Hypertune Crystal Beta|4|10}}{{Item|Hypertune Crystal Alpha|3|60}}{{Item|Cogs|3|20000}}
|-
|Endless Battle IV||Reach Floor 12||{{Item|Hypertune Crystal Beta|4|20}}{{Item|Hypertune Crystal Alpha|3|120}}{{Item|Cogs|3|40000}}
|-
|}


</div>
</div>
|-|Cooking Lulu=
|-|Nemesis Brawl=
<div>
<div>
{{Header Notch|Cooking Lulu}}
{{Header Notch|Nemesis Brawl}}
<h5>Guide for the Cooking Lulu Event</h5>
<h5>Guide for the Nemesis Brawl Event</h5>
Duration: February 23rd 2024 to March 26th 2024.
Duration: May 16th 2024 to June 14th 2024.


<center>
<center>
Line 1,509: Line 1,393:
<!--
<!--
{{Header Notch|General}}
{{Header Notch|General}}
==== ====
<h5></h5>
-->
-->


Line 1,515: Line 1,399:


<!------------------------------------------------------------------------------>
<!------------------------------------------------------------------------------>
|-|Babel Tower: Infernal Forest=
|-|Corrupted Battlefront=
<div>
<div>
{{Header Notch|Corrupted Battlefront}}
{{Header Notch|Babel Tower: Infernal Forest}}
<h5>Guide for the Corrupted Battlefront Event</h5>
<h5>Guide for the Babel Tower: Infernal Forest Event</h5>
Duration: February 23rd 2024 to March 26th 2024.
Duration: May 27th 2024 to June 14th 2024.


<center>
<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;">
Under construction! Please check back later.
</span> </p>
</center>

<!--
{{Header Notch|General}}
{{Header Notch|General}}
<h5></h5>
<h5>Control a Construct from a top down perspective to clear all stages and get all rewards!</h5>
-->
* There are 2 difficulty modes of Corrupted Battlefront.
** Normal Mode has:
*** Prologue (2 Stages).
*** Chapter 1 (8 Stages).
*** Chapter 2 (8 Stages).
*** Chapter 3 (6 Stages).
*** Chapter 4 (5 Stages).
*** Chapter 5 (4 Stages).
** Hard Mode has: Chapter 4 IF, Chapter 3 IF, Chapter 2 IF, Chapter 1 IF.
** All Hard Mode Chapters only have 1 Stage.
* [[File:Item-BattleNotes.png|25x25px|link=Battle Notes]] [[Battle Notes]] can be gained from clearing stages the first time, which can be used in the Exchange Shop to gain additional rewards.
* Only 4 Constructs can be used:
** [[Lee: Palefire]], Unlocked by default.
** [[Liv: Lux]], Unlocks at Chapter 2, Sieze - 3.
** [[Karenina: Blast]], Unlocks at Chapter 3, Sanity - 2.
** [[Rosetta: Rigor]], Unlocks at Chapter 4, Wish - 1.
* Clearing levels awards [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] which raises "Mind Level" and can be used to unlock new skills and bonuses for each Construct.
** The maximum "Mind Level" is level 30.
** "Mind Level" is shared among all Constructs.
* Construct "Mind Talent"s can be Reset either individually or collectively at no cost to regain all the [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] used on them.
** [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] that are used to raise "Mind Talent"s are tied to each Construct. Other Constructs will be able to utilize the same resources when levelling their own respective "Mind Talent"s.
* A Daily mission will spawn at everyday at the furthest cleared Normal Mode Chapter which will award additional [[File:Item-BattleNotes.png|25x25px|link=Battle Notes]] [[Battle Notes]] and [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] when cleared.
* The last Stage in Normal Mode Chapter 5, "Infinite Battlefront", has infinite waves of enemies and mobs.
** Points earned in the stage will be ranked in a server leaderboard.
** The maximum time limit of this stage is 10 minutes.

{{Header Notch|Advice}}
<h5>[[Lee: Palefire]] is easier to use than due to its longer range, resurrection abilities and temporary enemy collision negation when using its red orb ability.</h5>
* Read skill descriptions of your Constructs and upgraded "Mind Talent"s to fully understand and utilize its effects.
** Orb skills can be cancelled by dodging. Getting hit by an enemy will cancel both the Orb skill and its animation.
** [[Lee: Palefire]] is able to ignore enemy collisions when using its Red Orb ability after unlocking the "Mind Talent", but this only means that he can phase through enemies while attacking, <b>not</b> their attacks, [[Lee: Palefire]] will still sustain damage when phasing through attacks.
** [[Lee: Palefire]] basic attack can be held down to constantly attack from a range unlike other Constructs.
** Moving while holding down the basic attack button as [[Lee: Palefire]] allows for less dodging from ranged attacks while dealing constant damage to mobs.
* [[Rosetta: Rigor]] is especially useful for single Boss stages in comparison to [[Lee: Palefire]] which is better at clearing multiple enemies.
* Don't be afraid to backtrack in Stages to gain some breathing room.
* There is an invisible barrier to all Stages, pull back so that enemies can come into attack range.
* Keep an eye on the objective arrow around the circle of the Construct to know which direction to go or locate nearby enemies (which is especially useful when locating direction of incoming enemy waves in "Infinite Battlefront").

{{Header Full|Achievement Mission Rewards}}
<div class="striped_row">
{| class="wikitable" style="text-align:center; width: 100%;"
!Achievement Mission!!Description!!Rewards
|-
|Corrupted I||Clear Foreign Lands - 4||{{Item|Battle Notes|4|50}}
|-
|Corrupted II||Clear Foreign Lands - Fin||{{Item|Battle Notes|4|50}}
|-
|Corrupted III||Clear Seize - 4||{{Item|Battle Notes|4|75}}
|-
|Corrupted IV||Clear Seize - Fin||{{Item|Battle Notes|4|75}}
|-
|Corrupted V||Clear Sanity - 3||{{Item|Battle Notes|4|100}}
|-
|Corrupted VI||Clear Sanity - Fin||{{Item|Battle Notes|4|100}}
|-
|Corrupted VIII||Clear Wish - Fin||{{Item|Battle Notes|4|250}}
|-
|Corrupted IX||Clear Final Chapter - Fin||{{Item|Battle Notes|4|300}}{{Item|Final Message|2|1}}
|-
|Corrupted X||Clear Wish - IF||{{Item|Battle Notes|4|150}}{{Item|Final Message|2|1}}
|-
|Corrupted XI||Clear Sanity - IF||{{Item|Battle Notes|4|150}}
|-
|Corrupted XII||Clear Seize - IF||{{Item|Battle Notes|4|150}}
|-
|Battlefront I||Collect a total of 3 stars in normal mode||{{Item|Battle Notes|4|150}}
|-
|Battlefront II||Collect a total of 6 stars in normal mode||{{Item|Battle Notes|4|150}}{{Item|Final Message|2|1}}
|-
|Battlefront III||Collect a total of 9 stars in normal mode||{{Item|Battle Notes|4|150}}
|-
|Battlefront IV||Collect a total of 12 stars in normal mode||{{Item|Battle Notes|4|150}}
|-
|}

{{Header Full|Exchange Shop Rewards}}
<center><h5>It takes 5625 [[File:Item-BattleNotes.png|25x25px|link=Battle Notes]] [[Battle Notes]] to redeem all limited items in the Exchange Shop.<br> This amount can be naturally gained through clearing all missions and stages.</h5></center>

{{Shop Scroller
|ShopName=Collection
|Number of Items=4
|Last=
|-
|Item 1= Event Construct R&D Ticket
|Quantity 1= 50
|Stock 1= 10
|Currency 1= Battle Notes
|Font 1=12px
|Cost 1= 50
|+
|Item 2= Event Construct R&D Ticket
|Quantity 2= 50
|Stock 2= 10
|Currency 2= Battle Notes
|Font 2=12px
|Cost 2= 100
|+
|Item 3= Trade Voucher
|Quantity 3= 100
|Stock 3= 10
|Currency 3= Battle Notes
|Cost 3= 30
|+
|Item 4= Trade Voucher
|Quantity 4= 100
|Stock 4= 10
|Currency 4= Battle Notes
|Cost 4= 50
}}
{{Shop Scroller
|ShopName=
|Number of Items=2
|Last=Yes
|-
|Item 1= Stamp - ???
|Quantity 1= 1
|Stock 1= 1
|Currency 1= Battle Notes
|Cost 1= 300
|+
|Item 2= 6 Star Memory Shard
|Quantity 2= 50
|Stock 2= 6
|Currency 2= Battle Notes
|Cost 2= 75
}}
{{Shop Scroller
|ShopName=Special
|Number of Items=4
|Last=
|-
|Item 1= Overclock Material Box (α)
|Quantity 1= 10
|Stock 1= 15
|Currency 1= Battle Notes
|Cost 1= 15
|+
|Item 2= Overclock Material Box (β)
|Quantity 2= 2
|Stock 2= 50
|Currency 2= Battle Notes
|Cost 2= 10
|+
|Item 3= EXP Pod (L)
|Quantity 3= 2
|Stock 3= 20
|Currency 3= Battle Notes
|Cost 3= 15
|+
|Item 4= Weapon Enhancer IV
|Quantity 4= 1
|Stock 4= 30
|Currency 4= Battle Notes
|Cost 4= 10
}}
{{Shop Scroller
|ShopName=
|Number of Items=3
|Last=Yes
|-
|Item 1= Memory Enhancer IV
|Quantity 1= 3
|Stock 1= 50
|Currency 1= Battle Notes
|Cost 1= 10
|+
|Item 2= Cog Pack (L)
|Quantity 2= 1
|Stock 2= 50
|Currency 2= Battle Notes
|Cost 2= 15
|+
|Item 3= Cogs
|Quantity 3= 5000
|Currency 3= Battle Notes
|Cost 3= 25
}}


</div>
</div>

Latest revision as of 04:44, 10 May 2024

Chaos Unsnarled

100%

Chaos Unsnarled Overview

100%

Shop

Guide for Calamity Outpost

Duration: May 9th 2024 to June 14th 2024.

General

The Event Shop currency used in this event is Totem .

  • For context, one run in Wolf Pup's Hunt: 30 Serum gives 82~91 Totem .
  • Wolf Pup's Hunt can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips

Use No. 21: Feral when completing stages to obtain Authority Lv.19 permission effects in advance:

  • All characters have Super Armor permanently.
  • Gains 3 Orbs of the same color every 6s.
  • All members have infinite Energy.
  • Extra DMG Bonus increases by 3% * 16 = 48%.
Event Shop Tips

It is generally not recommended to redeem: Audiovisual Terminal in the "Limited" section as it can be farmed at any time through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.

Collection
01

Fran
550
02

Fran
550
03

Fran
550
04

Fran
550
05

Fran
550
06

Fran
550
Special
01

Condelina
625
02

Condelina
625
03

Condelina
625
04

Condelina
625
05

Condelina
625
06

Condelina
625
01

Shakespeare
625
02

Shakespeare
625
03

Shakespeare
625
04

Shakespeare
625
05

Shakespeare
625
06

Shakespeare
625
01

Heisen
625
02

Heisen
625
03

Heisen
625
04

Heisen
625
05

Heisen
625
06

Heisen
625
01

Darwin
625
02

Darwin
625
03

Darwin
625
04

Darwin
625
05

Darwin
625
06

Darwin
625
01

Hanna
625
02

Hanna
625
03

Hanna
625
04

Hanna
625
05

Hanna
625
06

Hanna
625
01

Cottie
625
02

Cottie
625
03

Cottie
625
04

Cottie
625
05

Cottie
625
06

Cottie
625
01

Da Vinci
625
02

Da Vinci
625
03

Da Vinci
625
04

Da Vinci
625
05

Da Vinci
625
06

Da Vinci
625
01

Catherine
625
02

Catherine
625
03

Catherine
625
04

Catherine
625
05

Catherine
625
06

Catherine
625
01

Einsteina
625
02

Einsteina
625
03

Einsteina
625
04

Einsteina
625
05

Einsteina
625
06

Einsteina
625
01

Philip II
625
02

Philip II
625
03

Philip II
625
04

Philip II
625
05

Philip II
625
06

Philip II
625
01

Guinevere
625
02

Guinevere
625
03

Guinevere
625
04

Guinevere
625
05

Guinevere
625
06

Guinevere
625
01

Frederick
625
02

Frederick
625
03

Frederick
625
04

Frederick
625
05

Frederick
625
06

Frederick
625
01

Patton
625
02

Patton
625
03

Patton
625
04

Patton
625
05

Patton
625
06

Patton
625
01

Bathlon
625
02

Bathlon
625
03

Bathlon
625
04

Bathlon
625
05

Bathlon
625
06

Bathlon
625
01

Chen Jiyuan
625
02

Chen Jiyuan
625
03

Chen Jiyuan
625
04

Chen Jiyuan
625
05

Chen Jiyuan
625
06

Chen Jiyuan
625
01

Koya
625
02

Koya
625
03

Koya
625
04

Koya
625
05

Koya
625
06

Koya
625
01

Leeuwenhoek
625
02

Leeuwenhoek
625
03

Leeuwenhoek
625
04

Leeuwenhoek
625
05

Leeuwenhoek
625
06

Leeuwenhoek
625
01

Wu'an
625
02

Wu'an
625
03

Wu'an
625
04

Wu'an
625
05

Wu'an
625
06

Wu'an
625
01

Flamel
625
02

Flamel
625
03

Flamel
625
04

Flamel
625
05

Flamel
625
06

Flamel
625
01

Lucrezia
625
02

Lucrezia
625
03

Lucrezia
625
04

Lucrezia
625
05

Lucrezia
625
06

Lucrezia
625
01

Tifa
625
02

Tifa
625
03

Tifa
625
04

Tifa
625
05

Tifa
625
06

Tifa
625
01

Jack
625
02

Jack
625
03

Jack
625
04

Jack
625
05

Jack
625
06

Jack
625
01

Elizabeth
625
02

Elizabeth
625
03

Elizabeth
625
04

Elizabeth
625
05

Elizabeth
625
06

Elizabeth
625
01

Seraphine
625
02

Seraphine
625
03

Seraphine
625
04

Seraphine
625
05

Seraphine
625
06

Seraphine
625
01

Marco
625
02

Marco
625
03

Marco
625
04

Marco
625
05

Marco
625
06

Marco
625
01

Unimate
625
02

Unimate
625
03

Unimate
625
04

Unimate
625
05

Unimate
625
06

Unimate
625
01

Isabel
625
02

Isabel
625
03

Isabel
625
04

Isabel
625
05

Isabel
625
06

Isabel
625
01

Boone
625
02

Boone
625
03

Boone
625
04

Boone
625
05

Boone
625
06

Boone
625
01

Shelley
625
02

Shelley
625
03

Shelley
625
04

Shelley
625
05

Shelley
625
06

Shelley
625
01

Charlotte
625
02

Charlotte
625
03

Charlotte
625
04

Charlotte
625
05

Charlotte
625
06

Charlotte
625
01

Turing
625
02

Turing
625
03

Turing
625
04

Turing
625
05

Turing
625
06

Turing
625
01

Aline
625
02

Aline
625
03

Aline
625
04

Aline
625
05

Aline
625
06

Aline
625
01

Diesel
625
02

Diesel
625
03

Diesel
625
04

Diesel
625
05

Diesel
625
06

Diesel
625
Limited

Audiovisual Terminal
x1
50
In Stock: 20

Wisteria Nap
x1
200
In Stock: 1

Scents of Spring
x1
200
In Stock: 1

Leafy Mails
x1
200
In Stock: 1

Dawn's Guide
x1
200
In Stock: 1

Floral Whispers
x1
200
In Stock: 1
Normal

Aura Chip
x10
125

Aura Basic Unit
x10
125

6 ★ Memory Shard
x15
70

Overclock Material Box (α)
x6
23

Overclock Material Box (β)
x6
92

Memory Enhancer IV
x16
142

Weapon Enhancer IV
x6
160

EXP Pod (L)
x5
105

Skill Point
x6
28

Support Skill Component
x8
175

Support Overclock Bundle (S)
x5
68

Support Overclock Bundle (L)
x5
205

Integrated CUB EXP (L)
x2
95

Cog Pack (XL)
x1
83

Cogs
x1000
1

Space Odyssey

Guide for Space Odyssey Event

Duration: May 9th 2024 to June 10th 2024.

Under construction! Please check back later.


Nemesis Brawl

Guide for the Nemesis Brawl Event

Duration: May 16th 2024 to June 14th 2024.

Under construction! Please check back later.


Babel Tower: Infernal Forest

Guide for the Babel Tower: Infernal Forest Event

Duration: May 27th 2024 to June 14th 2024.

Under construction! Please check back later.