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From GRAY RAVENS

Wintry Shackles

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Wintry Shackles Overview

Shop

Guide for Underground Supply Depot

Duration: February 23rd 2024 to April 8th 2024.

General

The Event Shop currency used in this event is Fallen Feather.

  • For context, one run in Overwinter: 30 Serum gives 59~65 Fallen Feather.
  • Overwinter can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips

Use Lucia: Crimson Weave when completing stages to obtain Authority Lv.19 permission effects in advance:

  • All characters have Super Armor permanently.
  • Gains 3 Orbs of the same color every 6s.
  • All members have infinite Energy.
  • Extra DMG Bonus increases by 3% * 16 = 48%.
Event Shop Tips

It is generally not recommended to redeem:

Frog Accessory

in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.

Collection
01

Diesel
396
02

Diesel
396
03

Diesel
396
04

Diesel
396
05

Diesel
396
06

Diesel
396
Special
01

Condelina
450
02

Condelina
450
03

Condelina
450
04

Condelina
450
05

Condelina
450
06

Condelina
450
01

Shakespeare
450
02

Shakespeare
450
03

Shakespeare
450
04

Shakespeare
450
05

Shakespeare
450
06

Shakespeare
450
01

Heisen
450
02

Heisen
450
03

Heisen
450
04

Heisen
450
05

Heisen
450
06

Heisen
450
01

Darwin
450
02

Darwin
450
03

Darwin
450
04

Darwin
450
05

Darwin
450
06

Darwin
450
01

Hanna
450
02

Hanna
450
03

Hanna
450
04

Hanna
450
05

Hanna
450
06

Hanna
450
01

Cottie
450
02

Cottie
450
03

Cottie
450
04

Cottie
450
05

Cottie
450
06

Cottie
450
01

Da Vinci
450
02

Da Vinci
450
03

Da Vinci
450
04

Da Vinci
450
05

Da Vinci
450
06

Da Vinci
450
01

Catherine
450
02

Catherine
450
03

Catherine
450
04

Catherine
450
05

Catherine
450
06

Catherine
450
01

Einsteina
450
02

Einsteina
450
03

Einsteina
450
04

Einsteina
450
05

Einsteina
450
06

Einsteina
450
01

Philip II
450
02

Philip II
450
03

Philip II
450
04

Philip II
450
05

Philip II
450
06

Philip II
450
01

Guinevere
450
02

Guinevere
450
03

Guinevere
450
04

Guinevere
450
05

Guinevere
450
06

Guinevere
450
01

Frederick
450
02

Frederick
450
03

Frederick
450
04

Frederick
450
05

Frederick
450
06

Frederick
450
01

Patton
450
02

Patton
450
03

Patton
450
04

Patton
450
05

Patton
450
06

Patton
450
01

Bathlon
450
02

Bathlon
450
03

Bathlon
450
04

Bathlon
450
05

Bathlon
450
06

Bathlon
450
01

Chen Jiyuan
450
02

Chen Jiyuan
450
03

Chen Jiyuan
450
04

Chen Jiyuan
450
05

Chen Jiyuan
450
06

Chen Jiyuan
450
01

Koya
450
02

Koya
450
03

Koya
450
04

Koya
450
05

Koya
450
06

Koya
450
01

Leeuwenhoek
450
02

Leeuwenhoek
450
03

Leeuwenhoek
450
04

Leeuwenhoek
450
05

Leeuwenhoek
450
06

Leeuwenhoek
450
01

Wu'an
450
02

Wu'an
450
03

Wu'an
450
04

Wu'an
450
05

Wu'an
450
06

Wu'an
450
01

Flamel
450
02

Flamel
450
03

Flamel
450
04

Flamel
450
05

Flamel
450
06

Flamel
450
01

Lucrezia
450
02

Lucrezia
450
03

Lucrezia
450
04

Lucrezia
450
05

Lucrezia
450
06

Lucrezia
450
01

Tifa
450
02

Tifa
450
03

Tifa
450
04

Tifa
450
05

Tifa
450
06

Tifa
450
01

Jack
450
02

Jack
450
03

Jack
450
04

Jack
450
05

Jack
450
06

Jack
450
01

Elizabeth
450
02

Elizabeth
450
03

Elizabeth
450
04

Elizabeth
450
05

Elizabeth
450
06

Elizabeth
450
01

Seraphine
450
02

Seraphine
450
03

Seraphine
450
04

Seraphine
450
05

Seraphine
450
06

Seraphine
450
01

Marco
450
02

Marco
450
03

Marco
450
04

Marco
450
05

Marco
450
06

Marco
450
01

Unimate
450
02

Unimate
450
03

Unimate
450
04

Unimate
450
05

Unimate
450
06

Unimate
450
01

Isabel
450
02

Isabel
450
03

Isabel
450
04

Isabel
450
05

Isabel
450
06

Isabel
450
01

Boone
450
02

Boone
450
03

Boone
450
04

Boone
450
05

Boone
450
06

Boone
450
01

Shelley
450
02

Shelley
450
03

Shelley
450
04

Shelley
450
05

Shelley
450
06

Shelley
450
01

Charlotte
450
02

Charlotte
450
03

Charlotte
450
04

Charlotte
450
05

Charlotte
450
06

Charlotte
450
01

Turing
450
02

Turing
450
03

Turing
450
04

Turing
450
05

Turing
450
06

Turing
450
01

Aline
450
02

Aline
450
03

Aline
450
04

Aline
450
05

Aline
450
06

Aline
450
Limited

Frog Accessory
x1
36
In Stock: 20
01

Luna: Fullmoon Laurel
180
In Stock: 1
02

Luna: Fullmoon Laurel
180
In Stock: 1
03

Luna: Fullmoon Laurel
180
In Stock: 1
04

Luna: Fullmoon Laurel
180
In Stock: 1
05

Luna: Fullmoon Laurel
180
In Stock: 1
06

Luna: Fullmoon Laurel
180
In Stock: 1
Normal

Aura Chip
x10
90

Aura Basic Unit
x10
90

6 ★ Memory Shard
x15
50

Overclock Material Box (α)
x10
28

Overclock Material Box (β)
x5
55

Memory Enhancer IV
x12
77

Weapon Enhancer IV
x6
115

EXP Pod (L)
x5
76

Skill Point
x5
17

Support Skill Component
x8
126

Support Overclock Bundle (S)
x5
49

Support Overclock Bundle (L)
x5
148

Integrated CUB EXP (L)
x2
68

Cog Pack (XL)
x1
60

Cogs
x1300
1

Ultimate Brawl: Deadlocked

Guide for the Ultimate Brawl: Deadlocked Event

Duration: March 1st 2024 to March 19th 2024.

General

Level up your Team Level and Super Cores to battle through different waves of enemies to get all rewards!
  • Each enemy first clear in "Classical Showdown" and "Emergency Transfer" will award 5 Leap Blueprints and 25 Residual Data Carrier.
  • Residual Data Carrier acts as Experience to raise Team Level.
  • Raising Team Level will also raise all Construct attack together with Battle Power and will also reduce damage taken by all Constructs.
  • Each Construct can equip any Super Core, Super Cores can also be equipped to more than 1 Construct and can be evolved with Leap Blueprints.
  • It is not possible to reset Super Core levels or reclaim any Leap Blueprints invested into Super Cores, so spend them wisely.
  • Players will have access to Trial Constructs for every single Construct in the game.
  • Opponent slots left empty when starting a challenge will be randomized, opponents cannot be selected for "Endless Battle" Division.
  • Players cannot challenge another Division if they are in the middle of another Challenge.
  • There is a chance that Lucia: Crimson Abyss will replace the Player's Construct when the Player's Construct is defeated.
  • Every Division and their corresponding Super Core will be unlocked over time.

There are 3 Divisions of Ultimate Brawl.

1. Classical Showdown: Select up to 3 Constructs to battle against 3 levels of enemies.

  • All 3 Constructs will be deployed, the winner of each battle keeps their remaining HP (Including enemies).
  • Enemies can be choosen.
  • Players can select stage types only for this division.
    • 1. Integrate Together: No Effects.
      • Locks Huaxu, Pterygota Queen and Iron Maiden.
    • 2. Limit Reached: Area is marked with a glowing light, allies outside this area take DMG equal to 5% of Max HP every second and reduces their ATK by 50%.
      • Locks Huaxu and Iron Maiden. Unlocks Pterygota Queen.
    • 3. Phase Shift: Enemies gain 50% DMG reduction and only take DMG normally in Matrix. Ally swap Cooldown reducted by 50%.
      • Locks Pterygota Queen and Iron Maiden. Unlocks Huaxu.
    • 4. Lethal Connection: When enemies take DMG, allies are inflicted with a portion of DMG.
      • Locks Huaxu, Pterygota Queen. Unlocks Iron Maiden.

2. Emergency Transfer: Select 1 Construct to battle against 3 levels of enemies

  • 1 Substitute and 1 Backup Construct must also be chosen.
  • Substitute members will replace the fallen Construct in battle.
  • Backup members can only use Assist skills when Assist button is pressed and cannot be controlled.
  • The winner of each round keeps their remaining HP.

3. Endless Battle: Select 1 Construct to fight in a maximum of 25 levels of enemies.

  • This Construct will keep their remaining HP after each level.
  • Win Streaks and challenge time is recorded and ranked against other players.
  • Enemies cannot be selected in "Endless Battle".
  • There are no first clear rewards in "Endless Battle".

Super Cores

There are 5 Super Cores, some are unlocked together with its Division over time.

  • 1. Potential Awakened
    • Passive Effect: The equipped character's Basic Attack DMG increases by 40% / 60% / 80% / 100% / 120%.
    • Active Effects:
      • Can be used when fully charged.
      • Immediately grants 2 sets of 3-Ping Orbs after use and consumes all core charge; the character's Signature Move will charge the skill.
  • 2. Vector Shift
    • Passive Effect: The character regains HP equal to 0.05% of the DMG dealt.
    • Active Effects:
      • After using the skill, the character becomes invincible for 0.3s.
      • Any attacks received while invincible will trigger a shockwave dealing DMG equal to the character's ATK x2260% / x2781% / x3302% / x3824% / x4345% to enemies and reset skill cooldown.
      • Cooldown: 10s.
  • 3. Hyper Armament
    • Passive Effects:
      • Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for 1s.
      • This can only be triggered once per battle.
      • This skill can be toggled on and off at any time.
    • Active Effects:
      • When active, each dodge consumes and additional 250 Dodge Gauge, and the character's DMG is additionally increased by 5% / 10% / 15% / 20% / 25%.
  • 4. Hypertune Regeneration
    • Passive Effects:
      • Each hit taken increases the character's all DMG by 0.5% / 1% / 1.5% / 2% / 2.5% permanently, stacking up to 5 times.
    • Active Effects:
      • When used, recovers 3% / 4.5% / 6% / 7.5% / 9% of the character's max HP per second, lasting 3s.
      • During this period, dodging does not consume Dodge Gauge.
      • Cooldown: 90s.
  • 5. Power Hungry
    • Passive Effects:
      • Upon entering combat, recover 20% of lost HP.
    • Active Effects:
      • Upon use, reduce 10% of Max HP to become invincible for 2s and gain 20% / 25% / 30% / 35% / 40% Extra DMG Bonus for 5s.
      • Cooldown: 15s.
      • Each use will increase HP reduction by 2x, but it will not be fatal.

To level all to Super Cores to max level, 5 * 35 = 175 Leap Blueprints is required

Upgrades Cost
Level 1 -> 2 5 Leap Blueprint
Level 2 -> 3 10 Leap Blueprint
Level 3 -> 4 10 Leap Blueprint
Level 4 -> 5 10 Leap Blueprint

Advice

Always clear the weakest enemies first for its first clear reward in "Classical Showdown" and "Emergency Transfer"!
  • Always remember to select enemies manually in "Classical Showdown" and "Emergency Transfer", the default selection does not always select non first cleared enemies.
  • Clearing every single enemy in "Classical Showdown" and "Emergency Transfer" will award enough Leap Blueprints and Remnant Data Vault to max out the Team Level and all Super Cores (The Max level is 12).
    • Leap Blueprints will not be awarded when defeating an enemy after the first time.
  • "Start New Challenge" can be selected to replay the current stage.
  • "Opponent Details" can be selected to view enemy affixes, loot drops, etc. Cannot be used when enemies are randomized.
  • It is recommended to clear every single enemy once in "Classical Showdown" and "Emergency Transfer" as collecting enough Remnant Data Vault to raise Team level and enough Leap Blueprints to evolve Super Cores will make later battles much easier.
  • Be careful when arranging your team for the "Emergency Transfer" Division as the the Construct on the furthest right goes first.
  • Players can "Back -> Abandon Battle" between stages in a division, Mission Rewards will still consider anything before Abandoning Battle valid and will give rewards. This also applies to first clear rewards.
  • It is possible to change the Super Cores used by Constructs in between stages, this can be vital in later Divisions such as "Endless Battle".
  • Only the first 12 stages in "Endless Battle" has to be cleared to gain all rewards for that division, there is no additional reward for clearing all 25 Stages of "Endless Battle" and clearing all 25 stages can take up to 30 minutes to 1 hour, so be aware of this while attempting the challenge.
  • Stages can be restarted midway in the pause menu. Restart a stage if a particular run is going badly.
  • Challenge attempts can be paused and their progress saved when exiting between stages.

Event Rewards

Classical Showdown

Event Mission Description Rewards
Classical Showdown I Defeat 3 enemies
x25
x50
x5
Classical Showdown II Defeat 6 enemies
x50
x100
x10
Classical Showdown III Defeat 10 enemies
x5
x30
x10000
Classical Showdown IV Defeat 12 enemies
x10
x60
x20000

Emergency Transfer

Event Mission Description Rewards
Emergency Dispatch I Defeat 3 enemies
x25
x50
x1
Emergency Dispatch II Defeat 6 enemies
x50
x100
x6
Emergency Dispatch III Defeat 10 enemies
x5
x30
x10000
Emergency Dispatch IV Defeat 12 enemies
x10
x60
x20000

Endless Battle

Event Mission Description Rewards
Endless Battle I Reach Floor 3
x50
x100
x10
Endless Battle II Reach Floor 6
x50
x100
x6
Endless Battle III Reach Floor 9
x10
x60
x20000
Endless Battle IV Reach Floor 12
x20
x120
x40000

Cooking Lulu

Guide for the Cooking Lulu Event

Duration: February 23rd 2024 to March 26th 2024.

Under construction! Please check back later.


Corrupted Battlefront

Guide for the Corrupted Battlefront Event

Duration: February 23rd 2024 to March 26th 2024.

General

Control a Construct from a top down perspective to clear all stages and get all rewards!
  • There are 2 difficulty modes of Corrupted Battlefront.
    • Normal Mode has:
      • Prologue (2 Stages).
      • Chapter 1 (8 Stages).
      • Chapter 2 (8 Stages).
      • Chapter 3 (6 Stages).
      • Chapter 4 (5 Stages).
      • Chapter 5 (4 Stages).
    • Hard Mode has: Chapter 4 IF, Chapter 3 IF, Chapter 2 IF, Chapter 1 IF.
    • All Hard Mode Chapters only have 1 Stage.
  • Battle Notes can be gained from clearing stages the first time, which can be used in the Exchange Shop to gain additional rewards.
  • Only 4 Constructs can be used:
  • Clearing levels awards Mind Unit which raises "Mind Level" and can be used to unlock new skills and bonuses for each Construct.
    • The maximum "Mind Level" is level 30.
    • "Mind Level" is shared among all Constructs.
  • Construct "Mind Talent"s can be Reset either individually or collectively at no cost to regain all the Mind Unit used on them.
    • Mind Unit that are used to raise "Mind Talent"s are tied to each Construct. Other Constructs will be able to utilize the same resources when levelling their own respective "Mind Talent"s.
  • A Daily mission will spawn at everyday at the furthest cleared Normal Mode Chapter which will award additional Battle Notes and Mind Unit when cleared.
  • The last Stage in Normal Mode Chapter 5, "Infinite Battlefront", has infinite waves of enemies and mobs.
    • Points earned in the stage will be ranked in a server leaderboard.
    • The maximum time limit of this stage is 10 minutes.

Advice

Lee: Palefire is easier to use than due to its longer range, resurrection abilities and temporary enemy collision negation when using its red orb ability.
  • Read skill descriptions of your Constructs and upgraded "Mind Talent"s to fully understand and utilize its effects.
    • Orb skills can be cancelled by dodging. Getting hit by an enemy will cancel both the Orb skill and its animation.
    • Lee: Palefire is able to ignore enemy collisions when using its Red Orb ability after unlocking the "Mind Talent", but this only means that he can phase through enemies while attacking, not their attacks, Lee: Palefire will still sustain damage when phasing through attacks.
    • Lee: Palefire basic attack can be held down to constantly attack from a range unlike other Constructs.
    • Moving while holding down the basic attack button as Lee: Palefire allows for less dodging from ranged attacks while dealing constant damage to mobs.
  • Rosetta: Rigor is especially useful for single Boss stages in comparison to Lee: Palefire which is better at clearing multiple enemies.
  • Don't be afraid to backtrack in Stages to gain some breathing room.
  • There is an invisible barrier to all Stages, pull back so that enemies can come into attack range.
  • Keep an eye on the objective arrow around the circle of the Construct to know which direction to go or locate nearby enemies (which is especially useful when locating direction of incoming enemy waves in "Infinite Battlefront").

Achievement Mission Rewards

Achievement Mission Description Rewards
Corrupted I Clear Foreign Lands - 4
x50
Corrupted II Clear Foreign Lands - Fin
x50
Corrupted III Clear Seize - 4
x75
Corrupted IV Clear Seize - Fin
x75
Corrupted V Clear Sanity - 3
x100
Corrupted VI Clear Sanity - Fin
x100
Corrupted VIII Clear Wish - Fin
x250
Corrupted IX Clear Final Chapter - Fin
x300
x1
Corrupted X Clear Wish - IF
x150
x1
Corrupted XI Clear Sanity - IF
x150
Corrupted XII Clear Seize - IF
x150
Battlefront I Collect a total of 3 stars in normal mode
x150
Battlefront II Collect a total of 6 stars in normal mode
x150
x1
Battlefront III Collect a total of 9 stars in normal mode
x150
Battlefront IV Collect a total of 12 stars in normal mode
x150

Exchange Shop Rewards

It takes 5625 Battle Notes to redeem all limited items in the Exchange Shop.
This amount can be naturally gained through clearing all missions and stages.
Collection

Event Construct R&D Ticket
x50
50
In Stock: 10

Event Construct R&D Ticket
x50
100
In Stock: 10

Trade Voucher
x100
30
In Stock: 10

Trade Voucher
x100
50
In Stock: 10

Stamp - ???
x1
300
In Stock: 1

6 Star Memory Shard
x50
75
In Stock: 6
Special

Overclock Material Box (α)
x10
15
In Stock: 15

Overclock Material Box (β)
x2
10
In Stock: 50

EXP Pod (L)
x2
15
In Stock: 20

Weapon Enhancer IV
x1
10
In Stock: 30

Memory Enhancer IV
x3
10
In Stock: 50

Cog Pack (L)
x1
15
In Stock: 50

Cogs
x5000
25