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- NO Overview
- NO Overview
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[[File:Event-WintryShackles-Banner.png|100%]]
[[File:Event-TheFloatingReverie-Banner.png|100%]]
{{Header Notch|Wintry Shackles Overview}}
{{Header Notch|The Floating Reverie Overview}}
<!--[[File:Overview-Renaissance-du-Fantastique-1.png|100%]]-->
<!--[[File:Overview-Renaissance-du-Fantastique-1.png|100%]]-->
<tabber>
<tabber>
Lone Mountain Merchant=
Underground Supply Depot=
<div>
<div>
{{Header Notch|Shop}}
{{Header Notch|Shop}}
<h5>Guide for Underground Supply Depot</h5>
<h5>Guide for Lone Mountain Merchant</h5>
Duration: February 23rd 2024 to April 8th 2024.
Duration: February 23rd 2024 to April 8th 2024.
{{Header Notch|General}}
{{Header Notch|General}}
The Event Shop currency used in this event is [[File:Item-FallenFeather.png|25x25px|link=Fallen Feather]] [[Fallen Feather]].
The Event Shop currency used in this event is {{Item Display|Fallen Flower}}.
* For context, one run in Overwinter: 30 Serum gives 59~65 [[File:Item-FallenFeather.png|25x25px|link=Fallen Feather]] [[Fallen Feather]].
* For context, one run in Dream of Nanke: 30 Serum gives 66~72 {{Item Display|Fallen Flower}}.
* Overwinter can be Multi-Challenged up to 8 times maximum.
* Dream of Nanke can be Multi-Challenged up to 8 times maximum.
* Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
* Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.


===== Farming Tips =====
===== Farming Tips =====
Use [[Lucia: Crimson Weave]] when completing stages to obtain Authority Lv.19 permission effects in advance:
Use [[Hanying: Zitherwoe]] when completing stages to obtain Authority Lv.19 permission effects in advance:
* All characters have Super Armor permanently.
* All characters have Super Armor permanently.
* Gains 3 Orbs of the same color every 6s.
* Gains 3 Orbs of the same color every 6s.
Line 39: Line 39:
===== Event Shop Tips =====
===== Event Shop Tips =====
It is generally <b>not</b> recommended to redeem:<br>
It is generally <b>not</b> recommended to redeem:<br>
{{Item|Frog Accessory|5}} <br>
{{Item|Cloud Comb|5}} <br>
in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
<br>
<br>
Line 50: Line 50:
|Last=Yes
|Last=Yes
|-
|-
|Memory 1= Diesel
|Memory 1= Da Vinci
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 396
|Cost 1= 440
|+
|+
|Memory 2= Diesel
|Memory 2= Da Vinci
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 396
|Cost 2= 440
|+
|+
|Memory 3= Diesel
|Memory 3= Da Vinci
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 396
|Cost 3= 440
|+
|+
|Memory 4= Diesel
|Memory 4= Da Vinci
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 396
|Cost 4= 440
|+
|+
|Memory 5= Diesel
|Memory 5= Da Vinci
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 396
|Cost 5= 440
|+
|+
|Memory 6= Diesel
|Memory 6= Da Vinci
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 396
|Cost 6= 440
}}
}}
<!----------------------------------------------------------------------------->
<!----------------------------------------------------------------------------->
Line 88: Line 88:
|Memory 1= Condelina
|Memory 1= Condelina
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Condelina
|Memory 2= Condelina
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Condelina
|Memory 3= Condelina
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Condelina
|Memory 4= Condelina
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Condelina
|Memory 5= Condelina
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Condelina
|Memory 6= Condelina
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 122: Line 122:
|Memory 1= Shakespeare
|Memory 1= Shakespeare
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Shakespeare
|Memory 2= Shakespeare
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Shakespeare
|Memory 3= Shakespeare
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Shakespeare
|Memory 4= Shakespeare
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Shakespeare
|Memory 5= Shakespeare
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Shakespeare
|Memory 6= Shakespeare
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 156: Line 156:
|Memory 1= Heisen
|Memory 1= Heisen
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Heisen
|Memory 2= Heisen
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Heisen
|Memory 3= Heisen
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Heisen
|Memory 4= Heisen
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Heisen
|Memory 5= Heisen
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Heisen
|Memory 6= Heisen
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 190: Line 190:
|Memory 1= Darwin
|Memory 1= Darwin
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Darwin
|Memory 2= Darwin
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Darwin
|Memory 3= Darwin
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Darwin
|Memory 4= Darwin
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Darwin
|Memory 5= Darwin
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Darwin
|Memory 6= Darwin
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 224: Line 224:
|Memory 1= Hanna
|Memory 1= Hanna
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Hanna
|Memory 2= Hanna
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Hanna
|Memory 3= Hanna
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Hanna
|Memory 4= Hanna
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Hanna
|Memory 5= Hanna
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Hanna
|Memory 6= Hanna
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 258: Line 258:
|Memory 1= Cottie
|Memory 1= Cottie
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Cottie
|Memory 2= Cottie
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Cottie
|Memory 3= Cottie
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Cottie
|Memory 4= Cottie
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Cottie
|Memory 5= Cottie
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Cottie
|Memory 6= Cottie
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 292: Line 292:
|Memory 1= Da Vinci
|Memory 1= Da Vinci
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Da Vinci
|Memory 2= Da Vinci
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Da Vinci
|Memory 3= Da Vinci
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Da Vinci
|Memory 4= Da Vinci
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Da Vinci
|Memory 5= Da Vinci
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Da Vinci
|Memory 6= Da Vinci
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 326: Line 326:
|Memory 1= Catherine
|Memory 1= Catherine
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Catherine
|Memory 2= Catherine
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Catherine
|Memory 3= Catherine
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Catherine
|Memory 4= Catherine
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Catherine
|Memory 5= Catherine
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Catherine
|Memory 6= Catherine
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 360: Line 360:
|Memory 1= Einsteina
|Memory 1= Einsteina
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Einsteina
|Memory 2= Einsteina
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Einsteina
|Memory 3= Einsteina
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Einsteina
|Memory 4= Einsteina
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Einsteina
|Memory 5= Einsteina
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Einsteina
|Memory 6= Einsteina
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 394: Line 394:
|Memory 1= Philip II
|Memory 1= Philip II
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Philip II
|Memory 2= Philip II
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Philip II
|Memory 3= Philip II
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Philip II
|Memory 4= Philip II
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Philip II
|Memory 5= Philip II
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Philip II
|Memory 6= Philip II
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 428: Line 428:
|Memory 1= Guinevere
|Memory 1= Guinevere
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Guinevere
|Memory 2= Guinevere
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Guinevere
|Memory 3= Guinevere
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Guinevere
|Memory 4= Guinevere
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Guinevere
|Memory 5= Guinevere
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Guinevere
|Memory 6= Guinevere
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 462: Line 462:
|Memory 1= Frederick
|Memory 1= Frederick
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Frederick
|Memory 2= Frederick
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Frederick
|Memory 3= Frederick
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Frederick
|Memory 4= Frederick
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Frederick
|Memory 5= Frederick
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Frederick
|Memory 6= Frederick
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 496: Line 496:
|Memory 1= Patton
|Memory 1= Patton
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Patton
|Memory 2= Patton
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Patton
|Memory 3= Patton
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Patton
|Memory 4= Patton
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Patton
|Memory 5= Patton
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Patton
|Memory 6= Patton
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 530: Line 530:
|Memory 1= Bathlon
|Memory 1= Bathlon
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Bathlon
|Memory 2= Bathlon
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Bathlon
|Memory 3= Bathlon
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Bathlon
|Memory 4= Bathlon
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Bathlon
|Memory 5= Bathlon
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Bathlon
|Memory 6= Bathlon
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 564: Line 564:
|Memory 1= Chen Jiyuan
|Memory 1= Chen Jiyuan
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Chen Jiyuan
|Memory 2= Chen Jiyuan
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Chen Jiyuan
|Memory 3= Chen Jiyuan
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Chen Jiyuan
|Memory 4= Chen Jiyuan
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Chen Jiyuan
|Memory 5= Chen Jiyuan
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Chen Jiyuan
|Memory 6= Chen Jiyuan
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 598: Line 598:
|Memory 1= Koya
|Memory 1= Koya
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Koya
|Memory 2= Koya
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Koya
|Memory 3= Koya
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Koya
|Memory 4= Koya
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Koya
|Memory 5= Koya
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Koya
|Memory 6= Koya
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 632: Line 632:
|Memory 1= Leeuwenhoek
|Memory 1= Leeuwenhoek
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Leeuwenhoek
|Memory 2= Leeuwenhoek
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Leeuwenhoek
|Memory 3= Leeuwenhoek
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Leeuwenhoek
|Memory 4= Leeuwenhoek
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Leeuwenhoek
|Memory 5= Leeuwenhoek
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Leeuwenhoek
|Memory 6= Leeuwenhoek
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 667: Line 667:
|Memory 1= Wu'an
|Memory 1= Wu'an
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Wu'an
|Memory 2= Wu'an
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Wu'an
|Memory 3= Wu'an
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Wu'an
|Memory 4= Wu'an
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Wu'an
|Memory 5= Wu'an
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Wu'an
|Memory 6= Wu'an
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 701: Line 701:
|Memory 1= Flamel
|Memory 1= Flamel
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Flamel
|Memory 2= Flamel
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Flamel
|Memory 3= Flamel
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Flamel
|Memory 4= Flamel
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Flamel
|Memory 5= Flamel
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Flamel
|Memory 6= Flamel
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 736: Line 736:
|Memory 1= Lucrezia
|Memory 1= Lucrezia
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Lucrezia
|Memory 2= Lucrezia
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Lucrezia
|Memory 3= Lucrezia
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Lucrezia
|Memory 4= Lucrezia
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Lucrezia
|Memory 5= Lucrezia
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Lucrezia
|Memory 6= Lucrezia
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 770: Line 770:
|Memory 1= Tifa
|Memory 1= Tifa
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Tifa
|Memory 2= Tifa
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Tifa
|Memory 3= Tifa
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Tifa
|Memory 4= Tifa
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Tifa
|Memory 5= Tifa
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Tifa
|Memory 6= Tifa
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 805: Line 805:
|Memory 1= Jack
|Memory 1= Jack
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Jack
|Memory 2= Jack
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Jack
|Memory 3= Jack
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Jack
|Memory 4= Jack
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Jack
|Memory 5= Jack
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Jack
|Memory 6= Jack
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 840: Line 840:
|Memory 1= Elizabeth
|Memory 1= Elizabeth
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Elizabeth
|Memory 2= Elizabeth
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Elizabeth
|Memory 3= Elizabeth
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Elizabeth
|Memory 4= Elizabeth
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Elizabeth
|Memory 5= Elizabeth
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Elizabeth
|Memory 6= Elizabeth
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 875: Line 875:
|Memory 1= Seraphine
|Memory 1= Seraphine
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Seraphine
|Memory 2= Seraphine
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Seraphine
|Memory 3= Seraphine
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Seraphine
|Memory 4= Seraphine
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Seraphine
|Memory 5= Seraphine
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Seraphine
|Memory 6= Seraphine
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 910: Line 910:
|Memory 1= Marco
|Memory 1= Marco
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Marco
|Memory 2= Marco
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Marco
|Memory 3= Marco
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Marco
|Memory 4= Marco
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Marco
|Memory 5= Marco
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Marco
|Memory 6= Marco
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 945: Line 945:
|Memory 1= Unimate
|Memory 1= Unimate
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Unimate
|Memory 2= Unimate
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Unimate
|Memory 3= Unimate
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Unimate
|Memory 4= Unimate
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Unimate
|Memory 5= Unimate
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Unimate
|Memory 6= Unimate
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 980: Line 980:
|Memory 1= Isabel
|Memory 1= Isabel
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Isabel
|Memory 2= Isabel
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Isabel
|Memory 3= Isabel
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Isabel
|Memory 4= Isabel
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Isabel
|Memory 5= Isabel
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Isabel
|Memory 6= Isabel
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 1,015: Line 1,015:
|Memory 1= Boone
|Memory 1= Boone
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Boone
|Memory 2= Boone
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Boone
|Memory 3= Boone
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Boone
|Memory 4= Boone
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Boone
|Memory 5= Boone
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Boone
|Memory 6= Boone
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 1,050: Line 1,050:
|Memory 1= Shelley
|Memory 1= Shelley
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Shelley
|Memory 2= Shelley
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Shelley
|Memory 3= Shelley
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Shelley
|Memory 4= Shelley
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Shelley
|Memory 5= Shelley
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Shelley
|Memory 6= Shelley
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 1,085: Line 1,085:
|Memory 1= Charlotte
|Memory 1= Charlotte
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Charlotte
|Memory 2= Charlotte
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Charlotte
|Memory 3= Charlotte
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Charlotte
|Memory 4= Charlotte
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Charlotte
|Memory 5= Charlotte
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Charlotte
|Memory 6= Charlotte
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
Line 1,120: Line 1,120:
|Memory 1= Turing
|Memory 1= Turing
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Turing
|Memory 2= Turing
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Turing
|Memory 3= Turing
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Turing
|Memory 4= Turing
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Turing
|Memory 5= Turing
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Turing
|Memory 6= Turing
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
}}
{{Shop Scroller Optimized
{{Shop Scroller Optimized
|ShopName=
|ShopName=
|Number of Items=6
|Number of Items=6
|Last=Yes
|Last=
|-
|-
|Memory 1= Aline
|Memory 1= Aline
|Memory Position 1=1
|Memory Position 1=1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 450
|Cost 1= 500
|+
|+
|Memory 2= Aline
|Memory 2= Aline
|Memory Position 2=2
|Memory Position 2=2
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 450
|Cost 2= 500
|+
|+
|Memory 3= Aline
|Memory 3= Aline
|Memory Position 3=3
|Memory Position 3=3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 450
|Cost 3= 500
|+
|+
|Memory 4= Aline
|Memory 4= Aline
|Memory Position 4=4
|Memory Position 4=4
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 450
|Cost 4= 500
|+
|+
|Memory 5= Aline
|Memory 5= Aline
|Memory Position 5=5
|Memory Position 5=5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 450
|Cost 5= 500
|+
|+
|Memory 6= Aline
|Memory 6= Aline
|Memory Position 6=6
|Memory Position 6=6
|Currency 6= Fallen Feather
|Currency 6= Fallen Flower
|Cost 6= 450
|Cost 6= 500
}}
{{Shop Scroller Optimized
|ShopName=
|Number of Items=6
|Last=Yes
|-
|Memory 1= Diesel
|Memory Position 1=1
|Currency 1= Fallen Flower
|Cost 1= 500
|+
|Memory 2= Diesel
|Memory Position 2=2
|Currency 2= Fallen Flower
|Cost 2= 500
|+
|Memory 3= Diesel
|Memory Position 3=3
|Currency 3= Fallen Flower
|Cost 3= 500
|+
|Memory 4= Diesel
|Memory Position 4=4
|Currency 4= Fallen Flower
|Cost 4= 500
|+
|Memory 5= Diesel
|Memory Position 5=5
|Currency 5= Fallen Flower
|Cost 5= 500
|+
|Memory 6= Diesel
|Memory Position 6=6
|Currency 6= Fallen Flower
|Cost 6= 500
}}
}}
<!----------------------------------------------------------------------------->
<!----------------------------------------------------------------------------->
Line 1,187: Line 1,222:
{{Shop Scroller
{{Shop Scroller
|ShopName=Limited
|ShopName=Limited
|Number of Items=1
|Number of Items=2
|Last=
|Last=
|-
|-
|Item 1= Frog Accessory
|Item 1= Cloud Comb
|Stock 1= 20
|Stock 1= 20
|Quantity 1= 1
|Quantity 1= 1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 36
|Cost 1= 40
|-
|Item 2= Inver-Shard - Zitherwoe
|Stock 2= 30
|Quantity 2= 1
|Currency 2= Fallen Flower
|Cost 2= 40
}}
}}
{{Shop Scroller
{{Shop Scroller
|ShopName=
|ShopName=
|Number of Items=3
|Number of Items=5
|Last=
|Last=Yes
|-
|-
|Memory 1= Luna: Fullmoon Laurel
|Memory 1= Antique Bed
|Memory Position 1=1
|Stock 1= 1
|Stock 1= 1
|Quantity 1= 1
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 180
|Cost 1= 160
|+
|+
|Memory 2= Luna: Fullmoon Laurel
|Memory 2= Flowers in the Mirror
|Memory Position 2=2
|Stock 2= 1
|Stock 2= 1
|Quantity 2= 1
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 180
|Cost 2= 160
|+
|+
|Memory 3= Luna: Fullmoon Laurel
|Memory 3= Antique Round Chair
|Memory Position 3=3
|Stock 3= 1
|Stock 3= 1
|Quantity 3= 1
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 180
|Cost 3= 160
|+
|+
|Memory 4= Orchid Lamp
}}
|Stock 4= 1
{{Shop Scroller
|Quantity 4= 1
|ShopName=
|Currency 4= Fallen Flower
|Number of Items=3
|Cost 4= 160
|Last=Yes
|-
|Memory 1= Luna: Fullmoon Laurel
|Memory Position 1=4
|Stock 1= 1
|Currency 1= Fallen Feather
|Cost 1= 180
|+
|+
|Memory 2= Luna: Fullmoon Laurel
|Memory 5= Orchid Screen
|Stock 5= 1
|Memory Position 2=5
|Stock 2= 1
|Quantity 5= 1
|Currency 2= Fallen Feather
|Currency 5= Fallen Flower
|Cost 2= 180
|Cost 5= 160
|+
|+
|Memory 3= Luna: Fullmoon Laurel
|Memory Position 3=6
|Stock 3= 1
|Currency 3= Fallen Feather
|Cost 3= 180
}}
}}
<!----------------------------------------------------------------------------->
<!----------------------------------------------------------------------------->
Line 1,251: Line 1,281:
|Item 1= Aura Chip
|Item 1= Aura Chip
|Quantity 1= 10
|Quantity 1= 10
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 90
|Cost 1= 100
|+
|+
|Item 2= Aura Basic Unit
|Item 2= Aura Basic Unit
|Quantity 2= 10
|Quantity 2= 10
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 90
|Cost 2= 100
|+
|+
|Item 3= 6 ★ Memory Shard
|Item 3= 6 ★ Memory Shard
|Quantity 3= 15
|Quantity 3= 15
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 50
|Cost 3= 56
|+
|+
|Item 4= Overclock Material Box (α)
|Item 4= Overclock Material Box (α)
|Quantity 4= 10
|Quantity 4= 15
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 28
|Cost 4= 46
|Font 4 = 12px
|Font 4 = 12px
|+
|+
|Item 5= Overclock Material Box (β)
|Item 5= Overclock Material Box (β)
|Quantity 5= 5
|Quantity 5= 5
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 55
|Cost 5= 61
|Font 5 = 12px
|Font 5 = 12px
}}
}}
Line 1,281: Line 1,311:
|-
|-
|Item 1= Memory Enhancer IV
|Item 1= Memory Enhancer IV
|Quantity 1= 12
|Quantity 1= 18
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1 = 77
|Cost 1 = 128
|+
|+
|Item 2= Weapon Enhancer IV
|Item 2= Weapon Enhancer IV
|Quantity 2= 6
|Quantity 2= 6
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 115
|Cost 2= 128
|+
|+
|Item 3= EXP Pod (L)
|Item 3= EXP Pod (L)
|Quantity 3= 5
|Quantity 3= 6
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 76
|Cost 3= 101
|+
|+
|Item 4= Skill Point
|Item 4= Skill Point
|Quantity 4= 5
|Quantity 4= 8
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 17
|Cost 4= 30
|+
|+
|Item 5= Support Skill Component
|Item 5= Support Skill Component
|Quantity 5= 8
|Quantity 5= 10
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 126
|Cost 5= 175
|Font 5 = 12px
|Font 5 = 12px
}}
}}
Line 1,313: Line 1,343:
|Item 1= Support Overclock Bundle (S)
|Item 1= Support Overclock Bundle (S)
|Quantity 1= 5
|Quantity 1= 5
|Currency 1= Fallen Feather
|Currency 1= Fallen Flower
|Cost 1= 49
|Cost 1= 55
|Font 1 = 12px
|Font 1 = 12px
|+
|+
|Item 2= Support Overclock Bundle (L)
|Item 2= Support Overclock Bundle (L)
|Quantity 2= 5
|Quantity 2= 5
|Currency 2= Fallen Feather
|Currency 2= Fallen Flower
|Cost 2= 148
|Cost 2= 164
|Font 2 = 12px
|Font 2 = 12px
|+
|+
|Item 3= Integrated CUB EXP (L)
|Item 3= Integrated CUB EXP (L)
|Quantity 3= 2
|Quantity 3= 3
|Currency 3= Fallen Feather
|Currency 3= Fallen Flower
|Cost 3= 68
|Cost 3= 114
|+
|+
|Item 4= Cog Pack (XL)
|Item 4= Cog Pack (XL)
|Quantity 4= 1
|Quantity 4= 1
|Currency 4= Fallen Feather
|Currency 4= Fallen Flower
|Cost 4= 60
|Cost 4= 66
|+
|+
|Item 5= Cogs
|Item 5= Cogs
|Quantity 5= 1300
|Quantity 5= 1200
|Currency 5= Fallen Feather
|Currency 5= Fallen Flower
|Cost 5= 1
|Cost 5= 1
}}
}}
</div>
</div>
|-|Inner World - Mirage Home=
|-|Ultimate Brawl: Deadlocked=
<div>
<div>
{{Header Notch|Ultimate Brawl: Deadlocked}}
{{Header Notch|Inner World - Mirage Home}}
<h5>Guide for the Ultimate Brawl: Deadlocked Event</h5>
<h5>Guide for the Inner World - Mirage Home Event</h5>
Duration: March 1st 2024 to March 19th 2024.
Duration: April 15th 2024 to May 3rd 2024.


<center>
{{Header Notch|General}}
<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;">
<h5>Level up your Team Level and Super Cores to battle through different waves of enemies to get all rewards!</h5>
Under construction! Please check back later.
</span> </p>
</center>


<!--
* Each enemy first clear in "Classical Showdown" and "Emergency Transfer" will award 5 Leap Blueprints and 25 Residual Data Carrier.
{{Header Notch|General}}
* Residual Data Carrier acts as Experience to raise Team Level.
<h5></h5>
* Raising Team Level will also raise all Construct attack together with Battle Power and will also reduce damage taken by all Constructs.
-->
* Each Construct can equip any Super Core, Super Cores can also be equipped to more than 1 Construct and can be evolved with Leap Blueprints.
* It is <b>not</b> possible to reset Super Core levels or reclaim any Leap Blueprints invested into Super Cores, so spend them wisely.
* Players will have access to Trial Constructs for every single Construct in the game.
* Opponent slots left empty when starting a challenge will be randomized, opponents cannot be selected for "Endless Battle" Division.
* Players cannot challenge another Division if they are in the middle of another Challenge.
* There is a chance that [[Lucia: Crimson Abyss]] will replace the Player's Construct when the Player's Construct is defeated.
* Every Division and their corresponding Super Core will be unlocked over time.
==== There are 3 Divisions of Ultimate Brawl. ====
1. <b>Classical Showdown</b>: Select up to 3 Constructs to battle against 3 levels of enemies.
* All 3 Constructs will be deployed, the winner of each battle keeps their remaining HP (Including enemies).
* Enemies can be choosen.
* Players can select stage types only for this division.
** 1. Integrate Together: No Effects.
*** Locks Huaxu, Pterygota Queen and Iron Maiden.
** 2. Limit Reached: Area is marked with a glowing light, allies outside this area take DMG equal to 5% of Max HP every second and reduces their ATK by 50%.
*** Locks Huaxu and Iron Maiden. Unlocks Pterygota Queen.
** 3. Phase Shift: Enemies gain 50% DMG reduction and only take DMG normally in Matrix. Ally swap Cooldown reducted by 50%.
*** Locks Pterygota Queen and Iron Maiden. Unlocks Huaxu.
** 4. Lethal Connection: When enemies take DMG, allies are inflicted with a portion of DMG.
*** Locks Huaxu, Pterygota Queen. Unlocks Iron Maiden.
2. <b>Emergency Transfer</b>: Select 1 Construct to battle against 3 levels of enemies
* 1 Substitute and 1 Backup Construct must also be chosen.
* Substitute members will replace the fallen Construct in battle.
* Backup members can only use Assist skills when Assist button is pressed and cannot be controlled.
* The winner of each round keeps their remaining HP.
3. <b>Endless Battle</b>: Select 1 Construct to fight in a maximum of 25 levels of enemies.
* This Construct will keep their remaining HP after each level.
* Win Streaks and challenge time is recorded and ranked against other players.
* Enemies cannot be selected in "Endless Battle".
* There are no first clear rewards in "Endless Battle".

{{Header Notch|Super Cores}}
==== There are 5 Super Cores, some are unlocked together with its Division over time. ====
* 1. Potential Awakened
** Passive Effect: The equipped character's Basic Attack DMG increases by {{b|40% / 60% / 80% / 100% / 120%.}}
** Active Effects:
*** Can be used when fully charged.
*** Immediately grants {{b|2 sets of 3-Ping Orbs}} after use and consumes all core charge; the character's {{b|Signature Move}} will charge the skill.
* 2. Vector Shift
** Passive Effect: The character regains HP equal to {{b|0.05%}} of the DMG dealt.
** Active Effects:
*** After using the skill, the character becomes invincible for {{b|0.3s}}.
*** Any attacks received while invincible will trigger a shockwave dealing DMG equal to {{b|the character's ATK x2260% / x2781% / x3302% / x3824% / x4345%}} to enemies and {{b|reset skill cooldown}}.
*** Cooldown: {{b|10s}}.
* 3. Hyper Armament
** Passive Effects:
*** Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for {{b|1s}}.
*** This can only be triggered {{b|once}} per battle.
*** This skill can be toggled on and off at any time.
** Active Effects:
*** When active, each dodge consumes and additional {{b|250 Dodge Gauge}}, and the character's DMG is additionally increased by {{b|5% / 10% / 15% / 20% / 25%}}.
* 4. Hypertune Regeneration
** Passive Effects:
*** Each hit taken increases the character's all DMG by {{b|0.5% / 1% / 1.5% / 2% / 2.5%}} permanently, stacking up to {{b|5 times}}.
** Active Effects:
*** When used, recovers {{b|3% / 4.5% / 6% / 7.5% / 9%}} of the character's max HP per second, lasting {{b|3}}s.
*** During this period, dodging {{b|does not consume Dodge Gauge}}.
*** Cooldown: {{b|90s}}.
* 5. Power Hungry
** Passive Effects:
*** Upon entering combat, recover {{b|20% of lost HP}}.
** Active Effects:
*** Upon use, reduce {{b|10%}} of Max HP to become invincible for {{b|2s}} and gain {{b|20% / 25% / 30% / 35% / 40%}} Extra DMG Bonus for {{b|5s}}.
*** Cooldown: {{b|15s}}.
*** Each use will increase HP reduction by <b>2x</b>, but it {{b|will not be fatal}}.

==== To level all to Super Cores to max level, 5 * 35 = 175 Leap Blueprints is required ====
{| class="wikitable" style="text-align:center; width: 100%;"
!scope="col" style="width: 33%"| Upgrades
!scope="col" style="width: 33%"| Cost
|-
|Level 1 -> 2||5 Leap Blueprint
|-
|Level 2 -> 3||10 Leap Blueprint
|-
|Level 3 -> 4||10 Leap Blueprint
|-
|Level 4 -> 5||10 Leap Blueprint
|-
|}

{{Header Notch|Advice}}
<h5>Always clear the weakest enemies first for its first clear reward in "Classical Showdown" and "Emergency Transfer"!</h5>
* Always remember to select enemies manually in "Classical Showdown" and "Emergency Transfer", the default selection does not always select non first cleared enemies.
* Clearing every single enemy in "Classical Showdown" and "Emergency Transfer" will award enough Leap Blueprints and Remnant Data Vault to max out the Team Level and all Super Cores (The Max level is 12).
** Leap Blueprints will not be awarded when defeating an enemy after the first time.
* "Start New Challenge" can be selected to replay the current stage.
* "Opponent Details" can be selected to view enemy affixes, loot drops, etc. Cannot be used when enemies are randomized.
* It is recommended to clear every single enemy once in "Classical Showdown" and "Emergency Transfer" as collecting enough Remnant Data Vault to raise Team level and enough Leap Blueprints to evolve Super Cores will make later battles much easier.
* Be careful when arranging your team for the "Emergency Transfer" Division as the the Construct on the furthest right goes first.
* Players can "Back -> Abandon Battle" between stages in a division, Mission Rewards will still consider anything before Abandoning Battle valid and will give rewards. This also applies to first clear rewards.
* It is possible to change the Super Cores used by Constructs in between stages, this can be vital in later Divisions such as "Endless Battle".
* Only the first 12 stages in "Endless Battle" has to be cleared to gain all rewards for that division, there is no additional reward for clearing all 25 Stages of "Endless Battle" and clearing all 25 stages can take up to 30 minutes to 1 hour, so be aware of this while attempting the challenge.
* Stages can be restarted midway in the pause menu. Restart a stage if a particular run is going badly.
* Challenge attempts can be paused and their progress saved when exiting between stages.

{{Header Full|Event Rewards}}
{{Header Notch|Classical Showdown}}
{| class="wikitable" style="text-align:center; width: 100%;"
!scope="col" style="width: 33%"| Event Mission
!scope="col" style="width: 33%"| Description
!scope="col" style="width: 33%"| Rewards
|-
|Classical Showdown I||Defeat 3 enemies||{{Item|Event Construct R&D Ticket|5|25}}{{Item|Trade Voucher|5|50}}{{Item|EXP Pod(L)|4|5}}
|-
|Classical Showdown II||Defeat 6 enemies||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Memory Enhancer IV|4|10}}
|-
|Classical Showdown III||Defeat 10 enemies||{{Item|Hypertune Crystal Beta|4|5}}{{Item|Hypertune Crystal Alpha|3|30}}{{Item|Cogs|3|10000}}
|-
|Classical Showdown IV||Defeat 12 enemies||{{Item|Hypertune Crystal Beta|4|10}}{{Item|Hypertune Crystal Alpha|3|60}}{{Item|Cogs|3|20000}}
|-
|}
{{Header Notch|Emergency Transfer}}
{| class="wikitable" style="text-align:center; width: 100%;"
!scope="col" style="width: 33%"| Event Mission
!scope="col" style="width: 33%"| Description
!scope="col" style="width: 33%"| Rewards
|-
|Emergency Dispatch I||Defeat 3 enemies||{{Item|Event Construct R&D Ticket|5|25}}{{Item|Trade Voucher|5|50}}{{Item|Stamp - Storm|0|1}}
|-
|Emergency Dispatch II||Defeat 6 enemies||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Weapon Enhancer IV|4|6}}
|-
|Emergency Dispatch III||Defeat 10 enemies||{{Item|Hypertune Crystal Beta|4|5}}{{Item|Hypertune Crystal Alpha|3|30}}{{Item|Cogs|3|10000}}
|-
|Emergency Dispatch IV||Defeat 12 enemies||{{Item|Hypertune Crystal Beta|4|10}}{{Item|Hypertune Crystal Alpha|3|60}}{{Item|Cogs|3|20000}}
|-
|}
{{Header Notch|Endless Battle}}
{| class="wikitable" style="text-align:center; width: 100%;"
!scope="col" style="width: 33%"| Event Mission
!scope="col" style="width: 33%"| Description
!scope="col" style="width: 33%"| Rewards
|-
|Endless Battle I||Reach Floor 3||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Memory Enhancer IV|4|10}}
|-
|Endless Battle II||Reach Floor 6||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Weapon Enhancer IV|4|6}}
|-
|Endless Battle III||Reach Floor 9||{{Item|Hypertune Crystal Beta|4|10}}{{Item|Hypertune Crystal Alpha|3|60}}{{Item|Cogs|3|20000}}
|-
|Endless Battle IV||Reach Floor 12||{{Item|Hypertune Crystal Beta|4|20}}{{Item|Hypertune Crystal Alpha|3|120}}{{Item|Cogs|3|40000}}
|-
|}


</div>
</div>
|-|Cooking Lulu=
|-|Leaf-Ferried Dreams=
<div>
<div>
{{Header Notch|Cooking Lulu}}
{{Header Notch|Leaf-Ferried Dreams}}
<h5>Guide for the Cooking Lulu Event</h5>
<h5>Guide for the Leaf-Ferried Dreams Event</h5>
Duration: February 23rd 2024 to March 26th 2024.
Duration: April 20th 2024 to May 8th 2024.


<center>
<center>
Line 1,515: Line 1,407:


<!------------------------------------------------------------------------------>
<!------------------------------------------------------------------------------>
|-|Operation Uniframe=
|-|Corrupted Battlefront=
<div>
<div>
{{Header Notch|Corrupted Battlefront}}
{{Header Notch|Operation Uniframe}}
<h5>Guide for the Corrupted Battlefront Event</h5>
<h5>Guide for the Operation Uniframe Event</h5>
Duration: February 23rd 2024 to March 26th 2024.
Duration: April 8th 2024 to May 9th 2024.


<center>
<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;">
Under construction! Please check back later.
</span> </p>
</center>

<!--
{{Header Notch|General}}
{{Header Notch|General}}
<h5></h5>
<h5>Control a Construct from a top down perspective to clear all stages and get all rewards!</h5>
-->
* There are 2 difficulty modes of Corrupted Battlefront.
** Normal Mode has:
*** Prologue (2 Stages).
*** Chapter 1 (8 Stages).
*** Chapter 2 (8 Stages).
*** Chapter 3 (6 Stages).
*** Chapter 4 (5 Stages).
*** Chapter 5 (4 Stages).
** Hard Mode has: Chapter 4 IF, Chapter 3 IF, Chapter 2 IF, Chapter 1 IF.
** All Hard Mode Chapters only have 1 Stage.
* [[File:Item-BattleNotes.png|25x25px|link=Battle Notes]] [[Battle Notes]] can be gained from clearing stages the first time, which can be used in the Exchange Shop to gain additional rewards.
* Only 4 Constructs can be used:
** [[Lee: Palefire]], Unlocked by default.
** [[Liv: Lux]], Unlocks at Chapter 2, Sieze - 3.
** [[Karenina: Blast]], Unlocks at Chapter 3, Sanity - 2.
** [[Rosetta: Rigor]], Unlocks at Chapter 4, Wish - 1.
* Clearing levels awards [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] which raises "Mind Level" and can be used to unlock new skills and bonuses for each Construct.
** The maximum "Mind Level" is level 30.
** "Mind Level" is shared among all Constructs.
* Construct "Mind Talent"s can be Reset either individually or collectively at no cost to regain all the [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] used on them.
** [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] that are used to raise "Mind Talent"s are tied to each Construct. Other Constructs will be able to utilize the same resources when levelling their own respective "Mind Talent"s.
* A Daily mission will spawn at everyday at the furthest cleared Normal Mode Chapter which will award additional [[File:Item-BattleNotes.png|25x25px|link=Battle Notes]] [[Battle Notes]] and [[File:Item-MindUnit.png|25x25px|link=Mind Unit]] [[Mind Unit]] when cleared.
* The last Stage in Normal Mode Chapter 5, "Infinite Battlefront", has infinite waves of enemies and mobs.
** Points earned in the stage will be ranked in a server leaderboard.
** The maximum time limit of this stage is 10 minutes.

{{Header Notch|Advice}}
<h5>[[Lee: Palefire]] is easier to use than due to its longer range, resurrection abilities and temporary enemy collision negation when using its red orb ability.</h5>
* Read skill descriptions of your Constructs and upgraded "Mind Talent"s to fully understand and utilize its effects.
** Orb skills can be cancelled by dodging. Getting hit by an enemy will cancel both the Orb skill and its animation.
** [[Lee: Palefire]] is able to ignore enemy collisions when using its Red Orb ability after unlocking the "Mind Talent", but this only means that he can phase through enemies while attacking, <b>not</b> their attacks, [[Lee: Palefire]] will still sustain damage when phasing through attacks.
** [[Lee: Palefire]] basic attack can be held down to constantly attack from a range unlike other Constructs.
** Moving while holding down the basic attack button as [[Lee: Palefire]] allows for less dodging from ranged attacks while dealing constant damage to mobs.
* [[Rosetta: Rigor]] is especially useful for single Boss stages in comparison to [[Lee: Palefire]] which is better at clearing multiple enemies.
* Don't be afraid to backtrack in Stages to gain some breathing room.
* There is an invisible barrier to all Stages, pull back so that enemies can come into attack range.
* Keep an eye on the objective arrow around the circle of the Construct to know which direction to go or locate nearby enemies (which is especially useful when locating direction of incoming enemy waves in "Infinite Battlefront").

{{Header Full|Achievement Mission Rewards}}
<div class="striped_row">
{| class="wikitable" style="text-align:center; width: 100%;"
!Achievement Mission!!Description!!Rewards
|-
|Corrupted I||Clear Foreign Lands - 4||{{Item|Battle Notes|4|50}}
|-
|Corrupted II||Clear Foreign Lands - Fin||{{Item|Battle Notes|4|50}}
|-
|Corrupted III||Clear Seize - 4||{{Item|Battle Notes|4|75}}
|-
|Corrupted IV||Clear Seize - Fin||{{Item|Battle Notes|4|75}}
|-
|Corrupted V||Clear Sanity - 3||{{Item|Battle Notes|4|100}}
|-
|Corrupted VI||Clear Sanity - Fin||{{Item|Battle Notes|4|100}}
|-
|Corrupted VIII||Clear Wish - Fin||{{Item|Battle Notes|4|250}}
|-
|Corrupted IX||Clear Final Chapter - Fin||{{Item|Battle Notes|4|300}}{{Item|Final Message|2|1}}
|-
|Corrupted X||Clear Wish - IF||{{Item|Battle Notes|4|150}}{{Item|Final Message|2|1}}
|-
|Corrupted XI||Clear Sanity - IF||{{Item|Battle Notes|4|150}}
|-
|Corrupted XII||Clear Seize - IF||{{Item|Battle Notes|4|150}}
|-
|Battlefront I||Collect a total of 3 stars in normal mode||{{Item|Battle Notes|4|150}}
|-
|Battlefront II||Collect a total of 6 stars in normal mode||{{Item|Battle Notes|4|150}}{{Item|Final Message|2|1}}
|-
|Battlefront III||Collect a total of 9 stars in normal mode||{{Item|Battle Notes|4|150}}
|-
|Battlefront IV||Collect a total of 12 stars in normal mode||{{Item|Battle Notes|4|150}}
|-
|}

{{Header Full|Exchange Shop Rewards}}
<center><h5>It takes 5625 [[File:Item-BattleNotes.png|25x25px|link=Battle Notes]] [[Battle Notes]] to redeem all limited items in the Exchange Shop.<br> This amount can be naturally gained through clearing all missions and stages.</h5></center>

{{Shop Scroller
|ShopName=Collection
|Number of Items=4
|Last=
|-
|Item 1= Event Construct R&D Ticket
|Quantity 1= 50
|Stock 1= 10
|Currency 1= Battle Notes
|Font 1=12px
|Cost 1= 50
|+
|Item 2= Event Construct R&D Ticket
|Quantity 2= 50
|Stock 2= 10
|Currency 2= Battle Notes
|Font 2=12px
|Cost 2= 100
|+
|Item 3= Trade Voucher
|Quantity 3= 100
|Stock 3= 10
|Currency 3= Battle Notes
|Cost 3= 30
|+
|Item 4= Trade Voucher
|Quantity 4= 100
|Stock 4= 10
|Currency 4= Battle Notes
|Cost 4= 50
}}
{{Shop Scroller
|ShopName=
|Number of Items=2
|Last=Yes
|-
|Item 1= Stamp - ???
|Quantity 1= 1
|Stock 1= 1
|Currency 1= Battle Notes
|Cost 1= 300
|+
|Item 2= 6 Star Memory Shard
|Quantity 2= 50
|Stock 2= 6
|Currency 2= Battle Notes
|Cost 2= 75
}}
{{Shop Scroller
|ShopName=Special
|Number of Items=4
|Last=
|-
|Item 1= Overclock Material Box (α)
|Quantity 1= 10
|Stock 1= 15
|Currency 1= Battle Notes
|Cost 1= 15
|+
|Item 2= Overclock Material Box (β)
|Quantity 2= 2
|Stock 2= 50
|Currency 2= Battle Notes
|Cost 2= 10
|+
|Item 3= EXP Pod (L)
|Quantity 3= 2
|Stock 3= 20
|Currency 3= Battle Notes
|Cost 3= 15
|+
|Item 4= Weapon Enhancer IV
|Quantity 4= 1
|Stock 4= 30
|Currency 4= Battle Notes
|Cost 4= 10
}}
{{Shop Scroller
|ShopName=
|Number of Items=3
|Last=Yes
|-
|Item 1= Memory Enhancer IV
|Quantity 1= 3
|Stock 1= 50
|Currency 1= Battle Notes
|Cost 1= 10
|+
|Item 2= Cog Pack (L)
|Quantity 2= 1
|Stock 2= 50
|Currency 2= Battle Notes
|Cost 2= 15
|+
|Item 3= Cogs
|Quantity 3= 5000
|Currency 3= Battle Notes
|Cost 3= 25
}}


</div>
</div>

Revision as of 18:18, 9 April 2024

Wintry Shackles

100%

The Floating Reverie Overview

Shop

Guide for Lone Mountain Merchant

Duration: February 23rd 2024 to April 8th 2024.

General

The Event Shop currency used in this event is Fallen Flower .

  • For context, one run in Dream of Nanke: 30 Serum gives 66~72 Fallen Flower .
  • Dream of Nanke can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips

Use Hanying: Zitherwoe when completing stages to obtain Authority Lv.19 permission effects in advance:

  • All characters have Super Armor permanently.
  • Gains 3 Orbs of the same color every 6s.
  • All members have infinite Energy.
  • Extra DMG Bonus increases by 3% * 16 = 48%.
Event Shop Tips

It is generally not recommended to redeem:

Cloud Comb

in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.

Collection
01

Da Vinci
440
02

Da Vinci
440
03

Da Vinci
440
04

Da Vinci
440
05

Da Vinci
440
06

Da Vinci
440
Special
01

Condelina
500
02

Condelina
500
03

Condelina
500
04

Condelina
500
05

Condelina
500
06

Condelina
500
01

Shakespeare
500
02

Shakespeare
500
03

Shakespeare
500
04

Shakespeare
500
05

Shakespeare
500
06

Shakespeare
500
01

Heisen
500
02

Heisen
500
03

Heisen
500
04

Heisen
500
05

Heisen
500
06

Heisen
500
01

Darwin
500
02

Darwin
500
03

Darwin
500
04

Darwin
500
05

Darwin
500
06

Darwin
500
01

Hanna
500
02

Hanna
500
03

Hanna
500
04

Hanna
500
05

Hanna
500
06

Hanna
500
01

Cottie
500
02

Cottie
500
03

Cottie
500
04

Cottie
500
05

Cottie
500
06

Cottie
500
01

Da Vinci
500
02

Da Vinci
500
03

Da Vinci
500
04

Da Vinci
500
05

Da Vinci
500
06

Da Vinci
500
01

Catherine
500
02

Catherine
500
03

Catherine
500
04

Catherine
500
05

Catherine
500
06

Catherine
500
01

Einsteina
500
02

Einsteina
500
03

Einsteina
500
04

Einsteina
500
05

Einsteina
500
06

Einsteina
500
01

Philip II
500
02

Philip II
500
03

Philip II
500
04

Philip II
500
05

Philip II
500
06

Philip II
500
01

Guinevere
500
02

Guinevere
500
03

Guinevere
500
04

Guinevere
500
05

Guinevere
500
06

Guinevere
500
01

Frederick
500
02

Frederick
500
03

Frederick
500
04

Frederick
500
05

Frederick
500
06

Frederick
500
01

Patton
500
02

Patton
500
03

Patton
500
04

Patton
500
05

Patton
500
06

Patton
500
01

Bathlon
500
02

Bathlon
500
03

Bathlon
500
04

Bathlon
500
05

Bathlon
500
06

Bathlon
500
01

Chen Jiyuan
500
02

Chen Jiyuan
500
03

Chen Jiyuan
500
04

Chen Jiyuan
500
05

Chen Jiyuan
500
06

Chen Jiyuan
500
01

Koya
500
02

Koya
500
03

Koya
500
04

Koya
500
05

Koya
500
06

Koya
500
01

Leeuwenhoek
500
02

Leeuwenhoek
500
03

Leeuwenhoek
500
04

Leeuwenhoek
500
05

Leeuwenhoek
500
06

Leeuwenhoek
500
01

Wu'an
500
02

Wu'an
500
03

Wu'an
500
04

Wu'an
500
05

Wu'an
500
06

Wu'an
500
01

Flamel
500
02

Flamel
500
03

Flamel
500
04

Flamel
500
05

Flamel
500
06

Flamel
500
01

Lucrezia
500
02

Lucrezia
500
03

Lucrezia
500
04

Lucrezia
500
05

Lucrezia
500
06

Lucrezia
500
01

Tifa
500
02

Tifa
500
03

Tifa
500
04

Tifa
500
05

Tifa
500
06

Tifa
500
01

Jack
500
02

Jack
500
03

Jack
500
04

Jack
500
05

Jack
500
06

Jack
500
01

Elizabeth
500
02

Elizabeth
500
03

Elizabeth
500
04

Elizabeth
500
05

Elizabeth
500
06

Elizabeth
500
01

Seraphine
500
02

Seraphine
500
03

Seraphine
500
04

Seraphine
500
05

Seraphine
500
06

Seraphine
500
01

Marco
500
02

Marco
500
03

Marco
500
04

Marco
500
05

Marco
500
06

Marco
500
01

Unimate
500
02

Unimate
500
03

Unimate
500
04

Unimate
500
05

Unimate
500
06

Unimate
500
01

Isabel
500
02

Isabel
500
03

Isabel
500
04

Isabel
500
05

Isabel
500
06

Isabel
500
01

Boone
500
02

Boone
500
03

Boone
500
04

Boone
500
05

Boone
500
06

Boone
500
01

Shelley
500
02

Shelley
500
03

Shelley
500
04

Shelley
500
05

Shelley
500
06

Shelley
500
01

Charlotte
500
02

Charlotte
500
03

Charlotte
500
04

Charlotte
500
05

Charlotte
500
06

Charlotte
500
01

Turing
500
02

Turing
500
03

Turing
500
04

Turing
500
05

Turing
500
06

Turing
500
01

Aline
500
02

Aline
500
03

Aline
500
04

Aline
500
05

Aline
500
06

Aline
500
01

Diesel
500
02

Diesel
500
03

Diesel
500
04

Diesel
500
05

Diesel
500
06

Diesel
500
Limited

Cloud Comb
x1
40
In Stock: 20

Inver-Shard - Zitherwoe
x1
40
In Stock: 30
File:Memory-AntiqueBed-Icon-Error.png
Antique Bed
x1
160
In Stock: 1
File:Memory-FlowersintheMirror-Icon-Error.png
Flowers in the Mirror
x1
160
In Stock: 1
File:Memory-AntiqueRoundChair-Icon-Error.png
Antique Round Chair
x1
160
In Stock: 1
File:Memory-OrchidLamp-Icon-Error.png
Orchid Lamp
x1
160
In Stock: 1
File:Memory-OrchidScreen-Icon-Error.png
Orchid Screen
x1
160
In Stock: 1
Normal

Aura Chip
x10
100

Aura Basic Unit
x10
100

6 ★ Memory Shard
x15
56

Overclock Material Box (α)
x15
46

Overclock Material Box (β)
x5
61

Memory Enhancer IV
x18
128

Weapon Enhancer IV
x6
128

EXP Pod (L)
x6
101

Skill Point
x8
30

Support Skill Component
x10
175

Support Overclock Bundle (S)
x5
55

Support Overclock Bundle (L)
x5
164

Integrated CUB EXP (L)
x3
114

Cog Pack (XL)
x1
66

Cogs
x1200
1

Inner World - Mirage Home

Guide for the Inner World - Mirage Home Event

Duration: April 15th 2024 to May 3rd 2024.

Under construction! Please check back later.


Leaf-Ferried Dreams

Guide for the Leaf-Ferried Dreams Event

Duration: April 20th 2024 to May 8th 2024.

Under construction! Please check back later.


Operation Uniframe

Guide for the Operation Uniframe Event

Duration: April 8th 2024 to May 9th 2024.

Under construction! Please check back later.