The Ark Beyond Events

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The Ark Beyond

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The Ark Beyond

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Guide for Machine Precursor

Duration: June 15th 2023 to July 12th 2023.

General

The Event Shop currency used in this event is Birth Memento.

  • For context, one run in Machine Precursor: 30 Serum gives 62~69 Birth Memento.
  • Machine Precursor can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips

Use your Serum to grind only the first stage in "Machine Precursor", do not spend Serum on the second stage because memories can be redeemed in the shop.

Event Shop Tips

It is generally not recommended to redeem:

Deluxe Picture Book

in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.

ALL 6 star Memories can be farmed so do take the chance to stock up.

Collection
01

Isabel
418
02

Isabel
418
03

Isabel
418
04

Isabel
418
05

Isabel
418
06

Isabel
418
Special
01

Catherine
475
02

Catherine
475
03

Catherine
475
04

Catherine
475
05

Catherine
475
06

Catherine
475
01

Patton
475
02

Patton
475
03

Patton
475
04

Patton
475
05

Patton
475
06

Patton
475
01

Philip II
475
02

Philip II
475
03

Philip II
475
04

Philip II
475
05

Philip II
475
06

Philip II
475
01

Frederick
475
02

Frederick
475
03

Frederick
475
04

Frederick
475
05

Frederick
475
06

Frederick
475
01

Shakespeare
475
02

Shakespeare
475
03

Shakespeare
475
04

Shakespeare
475
05

Shakespeare
475
06

Shakespeare
475
01

Heisen
475
02

Heisen
475
03

Heisen
475
04

Heisen
475
05

Heisen
475
06

Heisen
475
01

Darwin
475
02

Darwin
475
03

Darwin
475
04

Darwin
475
05

Darwin
475
06

Darwin
475
01

Hanna
475
02

Hanna
475
03

Hanna
475
04

Hanna
475
05

Hanna
475
06

Hanna
475
01

Cottie
475
02

Cottie
475
03

Cottie
475
04

Cottie
475
05

Cottie
475
06

Cottie
475
01

Da Vinci
475
02

Da Vinci
475
03

Da Vinci
475
04

Da Vinci
475
05

Da Vinci
475
06

Da Vinci
475
01

Chen Jiyuan
475
02

Chen Jiyuan
475
03

Chen Jiyuan
475
04

Chen Jiyuan
475
05

Chen Jiyuan
475
06

Chen Jiyuan
475
01

Bathlon
475
02

Bathlon
475
03

Bathlon
475
04

Bathlon
475
05

Bathlon
475
06

Bathlon
475
01

Leeuwenhoek
475
02

Leeuwenhoek
475
03

Leeuwenhoek
475
04

Leeuwenhoek
475
05

Leeuwenhoek
475
06

Leeuwenhoek
475
01

Flamel
475
02

Flamel
475
03

Flamel
475
04

Flamel
475
05

Flamel
475
06

Flamel
475
01

Einsteina
475
02

Einsteina
475
03

Einsteina
475
04

Einsteina
475
05

Einsteina
475
06

Einsteina
475
01

Guinevere
475
02

Guinevere
475
03

Guinevere
475
04

Guinevere
475
05

Guinevere
475
06

Guinevere
475
01

Condelina
475
02

Condelina
475
03

Condelina
475
04

Condelina
475
05

Condelina
475
06

Condelina
475
01

Tifa
475
02

Tifa
475
03

Tifa
475
04

Tifa
475
05

Tifa
475
06

Tifa
475
01

Koya
475
02

Koya
475
03

Koya
475
04

Koya
475
05

Koya
475
06

Koya
475
01

Wu'an
475
02

Wu'an
475
03

Wu'an
475
04

Wu'an
475
05

Wu'an
475
06

Wu'an
475
01

Lucrezia
475
02

Lucrezia
475
03

Lucrezia
475
04

Lucrezia
475
05

Lucrezia
475
06

Lucrezia
475
01

Jack
475
02

Jack
475
03

Jack
475
04

Jack
475
05

Jack
475
06

Jack
475
01

Elizabeth
475
02

Elizabeth
475
03

Elizabeth
475
04

Elizabeth
475
05

Elizabeth
475
06

Elizabeth
475
01

Seraphine
475
02

Seraphine
475
03

Seraphine
475
04

Seraphine
475
05

Seraphine
475
06

Seraphine
475
01

Marco
475
02

Marco
475
03

Marco
475
04

Marco
475
05

Marco
475
06

Marco
475
01

Unimate
475
02

Unimate
475
03

Unimate
475
04

Unimate
475
05

Unimate
475
06

Unimate
475
Limited

Deluxe Picture Book
x1
Available: 20
38
File:Item-NaturesEmbrace.png
Nature's Embrace
x1
Available: 1
152

Fruits and Veggies
x1
Available: 1
152

Minimalism
x1
Available: 1
152

Lawn Stool
x1
Available: 1
152

Fruits and Veggie Pool
x1
Available: 1
152
Normal

Aura Basic Unit
x10
95

Aura Chip
x10
95

Integrated CUB EXP (L)
x1
36

Support Overclock Bundle (S)
x8
83

Support Overclock Bundle (L)
x4
125

Support Skill Component
x8
133

EXP Pod (L)
x5
80

Skill Point
x11
39

Cog Pack (XL)
x1
63

Weapon Enhancer IV
x7
142

Memory Enhancer IV
x7
47

Overclock Material Box (α)
x12
35

Overclock Material Box (β)
x6
70

Cogs
x1200
1

6 ★ Memory Shard
x20
71

Spectroscopic Binary Star

Guide for the Spectroscopic Binary Star Event

Duration: June 20th 2023 to July 8th 2023.

General

Make use of different Construct features and Reinforcement skills to complete all stages and get all rewards!
  • There are 5 "Themes" in Spectroscopic Binary Star, with 3 focusing on different Construct Classes.
  • There are 6 stages in the Attacker: Smash, Tank: Quench, Support: Thaw "Theme"s and 10 stages in the Balanced:Stars and Sync:Lightbind "Theme"s.
  • Each stage will have its own Stage Mechanics that will require players to select Constructs with recommended Construct features to complete.
  • Only 2 Constructs can be used in each stage, and will be locked within the "Theme" to that stage. Constructs locked within a "Theme" can still be used in other "Themes".
  • Trial Constructs can be used in place of Player owned Constructs, Trial Constructs cannot equip Player-owned CUBs.
  • Trial Constructs used will also lock the same Player owned Construct as well.
  • Constructs locked in this way can be released by using "Stage Reset" at the stage they are locked in. However, this will reset the Stage Completion as well.
  • Each Construct class has a Reinforcement skill tied to it.
  • Reinforcement skills all have 2 options and can be toggled freely from the start, with the default being the first option.
  • The 1st option of Reinforcement Skill is more aggressive while the 2nd option is more defensive/survival oriented.
  • The Reinforcement skill that can be used in battle is tied to the Construct that the player is not controlling, and will change based on the Construct's class.
  • The Construct that the player is not controlling will stay on the field and be AI-controlled. Switching Constructs has no cooldown and can be spammed.
  • All stages need to be cleared at least once to receive all event rewards.

Advice

Read Stage details when planning teams before entering battle and pay attention to in-game prompts while in battle!
  • In later stages, being able to react appropriately to Stage Mechanics will be very important, so read and understand all Stage Mechanics before attempting the stage.
  • If the Player's Constructs aren't >5500 BP, use Trial Constructs instead.
  • Using Trial Constructs can be very helpful in clearing the beginning stages of any "Theme".
  • As the stages get harder in the later stages, it is recommended to save stronger Constructs for those later stages.
  • Switch up Reinforcement Skills if needed. For some later stages, selecting the 2nd option of the Support Reinforcement Skill is mandatory.
  • Keep note of Stage Mechanics and in-game prompts and counters to prevent your team from being wiped instantly as their effects can take down Constructs in seconds.
  • Reinforcement Skills and the Energy required to use them are shared among the entire team.
  • Using the right Reinforcement Skill when prompted can save your Constructs in decisive moments.
  • Remember to keep an eye on the Construct that is not being controlled, such as looking at its health bar or switching into them, as it could die unsupervised while being controlled by the AI.
  • Always keep an eye on the timers on the side and start preparing to handle their effects at least 5 seconds before they happen.
  • Momentarily stopping your attacks to prepare for Stage Mechanisms could be vital to keeping your team alive.
  • It is generally advised to keep all Constructs within the same small area as most Stage Mechanics encourage this (other than Roche Limit).
  • Keep Constructs and enemies as close as possible to the Shield Generator and DO NOT activate it immediately at the start of battle.
  • In some stages, uses of Reinforcement Skills must be conserved and used only when absolutely necessary.
  • It's possible to ignore some stages recommending the use of Uniframes with strong Healer and Attacker Omniframes.

Challenge Goal Rewards

Event Mission Description Rewards
Spectroscopic Binary Star - Attacker I Attacker: Smash stage progress reaches 1
x10
x25
x3
Spectroscopic Binary Star - Attacker II Attacker: Smash stage progress reaches 2
x10
x25
x3
Spectroscopic Binary Star - Attacker III Attacker: Smash stage progress reaches 3
x10
x25
x1
Spectroscopic Binary Star - Attacker IV Attacker: Smash stage progress reaches 4
x10
x25
x1
Spectroscopic Binary Star - Attacker V Attacker: Smash stage progress reaches 5
x10
x25
x1
Spectroscopic Binary Star - Attacker VI Attacker: Smash stage progress reaches 6
x10
x25
x3
Spectroscopic Binary Star - Tank I Tank: Quench stage progress reaches 1
x10
x25
x3
Spectroscopic Binary Star - Tank II Tank: Quench stage progress reaches 2
x10
x25
x3
Spectroscopic Binary Star - Tank III Tank: Quench stage progress reaches 3
x10
x25
x1
Spectroscopic Binary Star - Tank IV Tank: Quench stage progress reaches 4
x10
x25
x1
Spectroscopic Binary Star - Tank V Tank: Quench stage progress reaches 5
x10
x25
x1
Spectroscopic Binary Star - Tank VI Tank: Quench stage progress reaches 6
x10
x25
x3
Spectroscopic Binary Star - Support I Support: Thaw stage progress reaches 1
x10
x25
x3
Spectroscopic Binary Star - Support II Support: Thaw stage progress reaches 2
x10
x25
x3
Spectroscopic Binary Star - Support III Support: Thaw stage progress reaches 3
x10
x25
x1
Spectroscopic Binary Star - Support IV Support: Thaw stage progress reaches 4
x10
x25
x1
Spectroscopic Binary Star - Support V Support: Thaw stage progress reaches 5
x10
x25
x1
Spectroscopic Binary Star - Support VI Support: Thaw stage progress reaches 6
x10
x25
x1
Spectroscopic Binary Star - Balanced I Balanced: Stars stage progress reaches 1
x2
x2
x3000
Spectroscopic Binary Star - Balanced II Balanced: Stars stage progress reaches 2
x1
x2
x3000
Spectroscopic Binary Star - Balanced III Balanced: Stars stage progress reaches 3
x2
x2
x3000
Spectroscopic Binary Star - Balanced IV Balanced: Stars stage progress reaches 4
x1
x2
x3000
Spectroscopic Binary Star - Balanced V Balanced: Stars stage progress reaches 5
x2
x2
x3000
Spectroscopic Binary Star - Balanced VI Balanced: Stars stage progress reaches 6
x1
x2
x3000
Spectroscopic Binary Star - Balanced VII Balanced: Stars stage progress reaches 7
x2
x2
x3000
Spectroscopic Binary Star - Balanced VIII Balanced: Stars stage progress reaches 8
x1
x2
x3000
Spectroscopic Binary Star - Balanced IX Balanced: Stars stage progress reaches 9
x2
x2
x3000
Spectroscopic Binary Star - Balanced X Balanced: Stars stage progress reaches 10
x1
x2
x3000
Spectroscopic Binary Star - Sync I Sync: Lightbind stage progress reaches 1
x2
x6
x3000
Spectroscopic Binary Star - Sync II Sync: Lightbind stage progress reaches 2
x2
x6
x3000
Spectroscopic Binary Star - Sync III Sync: Lightbind stage progress reaches 3
x2
x6
x3000
Spectroscopic Binary Star - Sync IV Sync: Lightbind stage progress reaches 4
x2
x6
x3000
Spectroscopic Binary Star - Sync V Sync: Lightbind stage progress reaches 5
x2
x6
x3000
Spectroscopic Binary Star - Sync VI Sync: Lightbind stage progress reaches 6
x2
x6
x3000
Spectroscopic Binary Star - Sync VII Sync: Lightbind stage progress reaches 7
x2
x6
x3000
Spectroscopic Binary Star - Sync VIII Sync: Lightbind stage progress reaches 8
x2
x6
x3000
Spectroscopic Binary Star - Sync IX Sync: Lightbind stage progress reaches 9
x2
x6
x3000
Spectroscopic Binary Star - Sync X Sync: Lightbind stage progress reaches 10
x2
x6
x3000

Extremis Collaboration

Guide for the Extremis Collaboration Event

Duration: June 15th 2023 to July 13th 2023.

General

Team up as a party of 3 to maintain FEVER status and defeat the Boss as fast as possible!
  • There are 3 Chapters in Extremis Collaboration, each with different FEVER raising mechanics, bosses and 9 solo battles that must be cleared before challenging the boss.
  • Each Chapter has 5 ranks, each rank must be cleared before players can attempt the next one.
    • Ranks 1-3 can be challenged with 1 player, Rank 4 requires 2 players to be challenged and Rank 5 requires at least 3 players to be challenged.
  • Clearing solo missions and Ranks reward "Computing Power" which can be used to raise "Talent Skill".
  • "Talent Skill" is tied to Construct class and buffs all Constructs of that class.
  • "Computing Power" allocated to "Talent Skill" can be regained and reallocated once a day through the "Reset" button.
    • There are 4 "Talent Skill" nodes that can upgraded for each class.
      • A skill that buffs when activated in battle.
      • Class specific passive buff.
      • Mechanism Judgement triggered buff.
      • FEVER status buff that is activated when maximum FEVER gauge is filled.
  • For solo missions requiring the lowering of walls, the mission will give players the option to auto clear the stage after 2 minutes.
  • Highest points gained for each Chapter's Rank 5 stage will be ranked.
  • Points are based on how fast the boss in each stage is cleared.

Advice

Wait for a 3 player team in lobby and clear all 5 ranks with them!
  • Even if Ranks 1-3 can be attempted with one player, the Boss can still be too challenging to beat under ~2 and a half minutes with just one player.
  • Although its tempting for everyone to use Attacker Constructs, having a balanced team is important as passive buffs in "Talent Skill" applies to all team members and differs based on class.
  • Points gained are cumulative, so be sure to attempt Rank 5 stages at least 3-4 times to get all rewards and titles!
  • Be sure to achieve as much Solo Mission objectives to gain enough "Computing Power" to raise "Talent Skill" as much as possible before attempting Multiplayer Missions.

Operation Uniframe

Guide for the Operation Uniframe Event

Duration: June 15th 2023 to July 12th 2023

General

Use Area Buffs and Stage Environments to clear stages and earn the highest Combat Points possible!
  • There are 3 phases of Operation Uniframe.
  • There are 4 Combat Areas of Operation Uniframe that will be unlocked over time.
  • The first 3 Combat Areas of Operation Uniframe is randomized for each phase.
  • Power Lab is weak to Physical type Constructs.
  • Eclipse Generator is weak to Dark type Constructs.
  • Burning Reactor is weak to Fire type Constructs.
  • Frost Cooldown Pool is weak to Ice type Constructs.
  • The Central Area is weak to Uniframes (Transcendents) and a randomized elemental weakness.
  • Each of the Combat Areas other than the Central Area has 3 stages, clearing the final stage of a Combat Area locks the team used to clear it.
  • Teams that are locked cannot be used to clear other Combat Areas but can still be used in the Central Area.
  • Teams that have been locked can be reclaimed by resetting the stage progress.
  • Increase Energy Supply Level by clearing the first 3 Combat Areas which will increase the points earned in Central Area.

Advice

It's generally recommended to pick the "Easy" mode at the start of each phase of Operation Uniframe.
  • The rewards for both "Easy" and "Hard" mode do not justify the time and resource investment needed to level up Uniframe skills.
  • The difference in rewards between "Easy" and "Hard" mode is around 60% more, however, this difference is negligible as the investment to returns ratio is still too large (~10+ to 1 ratio).
  • Remember to review Stage and Rating tutorials to have a good understanding of stage mechanics and Finishing Move bonuses.
  • Pay attention to Area Buffs and Stage Environments and adjust teams and playstyle accordingly.
  • Remember to unlock and level up Speed Attacks and use Finishers of relevant Uniframes to gain massive Rating Gauge value and Combat points in the Central Area after depleting enemy Finisher Gauge.
  • Certain attacks that have airtime and a blue glow can be interrupted with a speed attack to greatly reduce Finisher Gauge.
  • A timer will appear under the rating when performing a finishing move, successfully performing another finishing move before the timer expires will grant a rating bonus.
  • Performing consecutive finishing moves in this way will greatly boost the Combat Point score.
  • It is generally not recommended to invest time and resources to complete the last 2 Battle Targets in "Hard" Mode (1.5 million and 1.8 million Combat Points) as the rewards do not justify clearing a damage output benchmark.

Battle Target Rewards

Easy Mode

Event Mission Description Rewards
Frost Cooldown Pool I Clear FC-01
x10
x35
x4
Frost Cooldown Pool II Clear FC-02
x10
x35
x4
Frost Cooldown Pool III Clear FC-03
x10
x35
x4
Eclipse Generator Battle I Clear DG-01
x10
x35
x4
Eclipse Generator Battle II Clear DG-02
x10
x35
x4
Eclipse Generator Battle III Clear DG-03
x10
x35
x4
Burning Reactor Battle I Clear FR-01
x10
x35
x4
Burning Reactor Battle II Clear FR-02
x10
x35
x4
Burning Reactor Battle III Clear FR-03
x10
x35
x4
Central Area I Combat Points reach 120000
x10
x50
x43200
Central Area II Combat Points reach 250000
x10
x55
x45600
Central Area III Combat Points reach 370000
x10
x60
x48000
Central Area IV Combat Points reach 500000
x10
x70
x50400
Central Area V Combat Points reach 750000
x10
x85
x60000
Central Area VI Combat Points reach 1000000
x15
x110
x76800
Central Area VII Combat Points reach 1250000
x25
x145
x96000
Central Area VIII Combat Points reach 1500000
x50
x190
x120000

Hard Mode

Event Mission Description Rewards
Frost Cooldown Pool I Clear FC-01
x15
x60
x7
Frost Cooldown Pool II Clear FC-02
x15
x60
x7
Frost Cooldown Pool III Clear FC-03
x15
x60
x7
Eclipse Generator Battle I Clear DG-01
x15
x60
x7
Eclipse Generator Battle II Clear DG-02
x15
x60
x7
Eclipse Generator Battle III Clear DG-03
x15
x60
x7
Burning Reactor Battle I Clear FR-01
x15
x60
x7
Burning Reactor Battle II Clear FR-02
x15
x60
x7
Burning Reactor Battle III Clear FR-03
x15
x60
x7
Central Area I Combat Points reach 150000
x20
x80
x72000
Central Area II Combat Points reach 300000
x20
x90
x76000
Central Area III Combat Points reach 450000
x20
x100
x80000
Central Area IV Combat Points reach 600000
x25
x120
x84000
Central Area V Combat Points reach 900000
x25
x140
x100000
Central Area VI Combat Points reach 1200000
x40
x180
x128000
Central Area VII Combat Points reach 1500000
x50
x240
x160000
Central Area VIII Combat Points reach 1800000
x65
x310
x200000