The Floating Reverie Events

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The Floating Reverie

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Guide for Lone Mountain Merchant

Duration: April 8th 2024 to May 9th 2024.

General

The Event Shop currency used in this event is Fallen Flower .

  • For context, one run in Dream of Nanke: 30 Serum gives 66~72 Fallen Flower .
  • Dream of Nanke can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will unlock the "Auto Clear" button that immediately clears the stage with the specified number of Multi-attempts.
Farming Tips

Use Hanying: Zitherwoe when completing stages to obtain Authority Lv.19 permission effects in advance:

  • All characters have Super Armor permanently.
  • Gains 3 Orbs of the same color every 6s.
  • All members have infinite Energy.
  • Extra DMG Bonus increases by 3% * 16 = 48%.
Event Shop Tips

It is generally not recommended to redeem:

Cloud Comb

in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.

Collection
01

Da Vinci
440
02

Da Vinci
440
03

Da Vinci
440
04

Da Vinci
440
05

Da Vinci
440
06

Da Vinci
440
Special
01

Condelina
500
02

Condelina
500
03

Condelina
500
04

Condelina
500
05

Condelina
500
06

Condelina
500
01

Shakespeare
500
02

Shakespeare
500
03

Shakespeare
500
04

Shakespeare
500
05

Shakespeare
500
06

Shakespeare
500
01

Heisen
500
02

Heisen
500
03

Heisen
500
04

Heisen
500
05

Heisen
500
06

Heisen
500
01

Darwin
500
02

Darwin
500
03

Darwin
500
04

Darwin
500
05

Darwin
500
06

Darwin
500
01

Hanna
500
02

Hanna
500
03

Hanna
500
04

Hanna
500
05

Hanna
500
06

Hanna
500
01

Cottie
500
02

Cottie
500
03

Cottie
500
04

Cottie
500
05

Cottie
500
06

Cottie
500
01

Da Vinci
500
02

Da Vinci
500
03

Da Vinci
500
04

Da Vinci
500
05

Da Vinci
500
06

Da Vinci
500
01

Catherine
500
02

Catherine
500
03

Catherine
500
04

Catherine
500
05

Catherine
500
06

Catherine
500
01

Einsteina
500
02

Einsteina
500
03

Einsteina
500
04

Einsteina
500
05

Einsteina
500
06

Einsteina
500
01

Philip II
500
02

Philip II
500
03

Philip II
500
04

Philip II
500
05

Philip II
500
06

Philip II
500
01

Guinevere
500
02

Guinevere
500
03

Guinevere
500
04

Guinevere
500
05

Guinevere
500
06

Guinevere
500
01

Frederick
500
02

Frederick
500
03

Frederick
500
04

Frederick
500
05

Frederick
500
06

Frederick
500
01

Patton
500
02

Patton
500
03

Patton
500
04

Patton
500
05

Patton
500
06

Patton
500
01

Bathlon
500
02

Bathlon
500
03

Bathlon
500
04

Bathlon
500
05

Bathlon
500
06

Bathlon
500
01

Chen Jiyuan
500
02

Chen Jiyuan
500
03

Chen Jiyuan
500
04

Chen Jiyuan
500
05

Chen Jiyuan
500
06

Chen Jiyuan
500
01

Koya
500
02

Koya
500
03

Koya
500
04

Koya
500
05

Koya
500
06

Koya
500
01

Leeuwenhoek
500
02

Leeuwenhoek
500
03

Leeuwenhoek
500
04

Leeuwenhoek
500
05

Leeuwenhoek
500
06

Leeuwenhoek
500
01

Wu'an
500
02

Wu'an
500
03

Wu'an
500
04

Wu'an
500
05

Wu'an
500
06

Wu'an
500
01

Flamel
500
02

Flamel
500
03

Flamel
500
04

Flamel
500
05

Flamel
500
06

Flamel
500
01

Lucrezia
500
02

Lucrezia
500
03

Lucrezia
500
04

Lucrezia
500
05

Lucrezia
500
06

Lucrezia
500
01

Tifa
500
02

Tifa
500
03

Tifa
500
04

Tifa
500
05

Tifa
500
06

Tifa
500
01

Jack
500
02

Jack
500
03

Jack
500
04

Jack
500
05

Jack
500
06

Jack
500
01

Elizabeth
500
02

Elizabeth
500
03

Elizabeth
500
04

Elizabeth
500
05

Elizabeth
500
06

Elizabeth
500
01

Seraphine
500
02

Seraphine
500
03

Seraphine
500
04

Seraphine
500
05

Seraphine
500
06

Seraphine
500
01

Marco
500
02

Marco
500
03

Marco
500
04

Marco
500
05

Marco
500
06

Marco
500
01

Unimate
500
02

Unimate
500
03

Unimate
500
04

Unimate
500
05

Unimate
500
06

Unimate
500
01

Isabel
500
02

Isabel
500
03

Isabel
500
04

Isabel
500
05

Isabel
500
06

Isabel
500
01

Boone
500
02

Boone
500
03

Boone
500
04

Boone
500
05

Boone
500
06

Boone
500
01

Shelley
500
02

Shelley
500
03

Shelley
500
04

Shelley
500
05

Shelley
500
06

Shelley
500
01

Charlotte
500
02

Charlotte
500
03

Charlotte
500
04

Charlotte
500
05

Charlotte
500
06

Charlotte
500
01

Turing
500
02

Turing
500
03

Turing
500
04

Turing
500
05

Turing
500
06

Turing
500
01

Aline
500
02

Aline
500
03

Aline
500
04

Aline
500
05

Aline
500
06

Aline
500
01

Diesel
500
02

Diesel
500
03

Diesel
500
04

Diesel
500
05

Diesel
500
06

Diesel
500
Limited

Cloud Comb
x1
Available: 20
40

Inver-Shard - Zitherwoe
x1
Available: 30
40

Antique Bed
x1
Available: 1
160

Flowers in the Mirror
x1
Available: 1
160

Antique Round Chair
x1
Available: 1
160

Orchid Lamp
x1
Available: 1
160

Orchid Screen
x1
Available: 1
160
Normal

Aura Chip
x10
100

Aura Basic Unit
x10
100

6 ★ Memory Shard
x15
56

Overclock Material Box (α)
x15
46

Overclock Material Box (β)
x5
61

Memory Enhancer IV
x18
128

Weapon Enhancer IV
x6
128

EXP Pod (L)
x6
101

Skill Point
x8
30

Support Skill Component
x10
175

Support Overclock Bundle (S)
x5
55

Support Overclock Bundle (L)
x5
164

Integrated CUB EXP (L)
x3
114

Cog Pack (XL)
x1
66

Cogs
x1200
1

Inner World - Mirage Home

Guide for the Inner World - Mirage Home Event

Duration: April 15th 2024 to May 3rd 2024.

General

Choose the most appropriate Mirage Features and finish all chapters without blocking too many Mirage Features to get all rewards!

  • There are 5 Chapters in Inner World.
    • Chapters 1,2 and 3 have 3 Stages.
    • Chapter 4 has 4 Stages.
    • Chapter 5 has 5 Stages.
  • Each Chapter has 2 Phases.
    • The Upstream Phase allows players to choose which Mirage Feature to clear for Stages, with the other unchosen Mirage Feature left for the Downstream Phase.
    • The Downstream Phase starts in reverse order from the Upstream Phase, where unchosen Mirage Features and from the Upstream Phase is slowly accumulated in reverse stage order as players clear each stage again.
      • Enemy sets not chosen during the Upstream Phase will also have to be cleared during the Downstream Phase.
      • Players will be able to choose Mirage Features to block in each Downstream Phase stage.
        • One feature can be blocked from each stage during the Downstream Phase with no reduction to Vision Points gained from clearing Downstream Phase Stages.
      • Chapter Score will be accumulated as Stages are cleared, the more Mirage Features blocked, the lesser Vision Points will be rewarded, with the maximum grade being SSS.
  • Each stage in each Chapter will have enemies with certain elemental weaknesses.
    • All enemies in all Stages in the same Chapter will have the same elemental weakness.
  • Players can keep track of the Mirage Features they have cleared in "Overview".
  • Chapters can be reset and cleared again.

Advise

Always choose the hardest Mirage Option when clearing stages in the Upstream Phase!

  • As Mirage Options will inevitably stack up during the Downstream Phase, it is always wiser to choose the harder Mirage Options during the Upstream Phase.
  • Always bring the right elemental team to each stage.
  • Players can block the hardest Mirage Feature when clearing stages in the Downstream Phase, this makes the stage easier to clear while also having no effect on Chapter Score gained.
  • For some of the harder Mirage Features, remember to bring along a healer or a tank to survive long enough to beat the stage.

Mission Progress Rewards

Event Mission Description Rewards
Colorful Wind I Clear Chapter 1 Downstream 03
x50
Colorful Wind II Clear Chapter 1 with SS Rating
x50
x2
x10000
Colorful Wind III Clear Chapter 1 with SSS Rating
x50
x5
x30000
Night of Homeland I Clear Chapter 2 Downstream 03
x50
Night of Homeland II Clear Chapter 2 with SS Rating
x50
x2
x20000
Night of Homeland III Clear Chapter 2 with SSS Rating
x1
x10
x40000
Glorious Past I Clear Chapter 3 Downstream 03
x50
Glorious Past II Clear Chapter 3 with SS Rating
x50
x2
x30000
Glorious Past III Clear Chapter 3 with SSS Rating
x1
x10
x70000
Shackled Dream I Clear Chapter 4 Downstream 01
x50
Shackled Dream II Clear Chapter 4 Downstream 04
x50
Shackled Dream III Clear Chapter 4 with A Rating
x50
x2
x40000
Shackled Dream IV Clear Chapter 4 with S Rating
x1
x15
x60000
Shackled Dream V Clear Chapter 4 with SS Rating
x50
x5
x80000
Shackled Dream VI Clear Chapter 4 with SSS Rating
x50
x5
x120000
Pavilion of Fantasy I Clear Chapter 5 Downstream 05
x50
Pavilion of Fantasy II Clear Chapter 5 with A Rating
x100
x2
x50000
Pavilion of Fantasy III Clear Chapter 5 with S Rating
x50
x15
x100000
Pavilion of Fantasy IV Clear Chapter 5 with SS Rating
x50
x10
x150000
Pavilion of Fantasy V Clear Chapter 5 with SSS Rating
x50
x10
x200000

Leaf-Ferried Dreams

Guide for the Leaf-Ferried Dreams Event

Duration: April 20th 2024 to May 8th 2024.

General

Level up your Constructs by clearing stages!
  • There are 9 Stages for each of the first 4 phases in Leaf-Ferried Dreams, for a total of 36 stages and 3 Stages in the last and 5th phase.
  • "Team EXP" can also be gained by clearing stages and is used to raise Team Level.
    • "Team EXP" can be gained from "Daily Supply" at 07:00 UTC everyday. The amount will vary based on event progress.
  • Each Team Level up gives Constructs one Specialty Point (with a maximum of 10 that can be held) which can be used to unlock Specialty Talents that unlocks additional effects and buffs.
    • The max level for Team Level is 10, it cannot be raised higher.
    • Each Team level up also raises Construct's basic stats and skills.
  • Constructs can use 2 different Frame Specialties, only one can be used at a time and can be swapped freely before entering stages.
  • Each Frame Specialty skill tree also has its own individual counter of Specialty Points gained from raising the Team Level.
  • All Specialty Points for any Construct in your team can be regained and reallocated through Resetting the Construct in "Reset".
  • Specific Frame Specialty Skills can be reset by selecting it and then selecting "Reset".

Advice

Use the right specialty trees on the right Constructs!
  • Constructs that are on the field most of the time are usually more suited to using the Frame Specialty on the left (red) while supporting Constructs are more suited to using the Frame Specialty on the right (blue).
  • Remember to return to the event daily to receive Team EXP.
  • There is no penalty for stage failure.
  • The maximum time limit for a stage is 5 minutes.
  • Players should read Modification Skills gained through Specialty Points and adjust their playstyles accordingly.
  • It is possible to restart the stage while in the pause menu.

Event Missions

Event Mission Description Rewards
Leaf-Ferried Dreams I Clear [Strolling the World - 03]
x50
x8
x60000
Leaf-Ferried Dreams II Clear [Strolling the World - 06]
x75
x10
x5
Leaf-Ferried Dreams III Clear [Strolling the World]
x60
x12
x1
Leaf-Ferried Dreams IV Clear [But A Dream - 03]
x50
x10
x5
Leaf-Ferried Dreams V Clear [But A Dream - 06]
x75
x8
x20
Leaf-Ferried Dreams VI Clear [But A Dream]
x60
x10
x1
Leaf-Ferried Dreams VII Clear [Profound Fantasy - 03]
x50
x10
x5
Leaf-Ferried Dreams VIII Clear [Profound Fantasy - 06]
x75
x8
x20
Leaf-Ferried Dreams IX Clear [Profound Fantasy]
x60
x5
x1
Leaf-Ferried Dreams X Clear [A Tinge of Past - 03]
x50
x10
x5
Leaf-Ferried Dreams XI Clear [A Tinge of Past - 06]
x75
x8
x20
Leaf-Ferried Dreams XII Clear [A Tinge of Past]
x70
x10
x1

Operation Uniframe

Guide for the Operation Uniframe Event

Duration: April 8th 2024 to May 9th 2024.

General

Use Area Buffs and Stage Environments to clear stages and earn the highest Combat Points possible!

  • There are 2 phases of Operation Uniframe.
  • There are 4 Combat Areas of Operation Uniframe that will be unlocked over time.
  • The first 3 Combat Areas of Operation Uniframe is randomized for each phase.
  • Combat Areas each have different Stage Affixes:
    • Power Lab is weak to Physical type Constructs.
    • Eclipse Generator is weak to Dark type Constructs.
    • Hyper Electric Generator is weak to Electric type Constructs.
    • Burning Reactor is weak to Fire type Constructs.
    • Frost Cooldown Pool is weak to Ice type Constructs.
    • The Central Area is weak to Uniframes (Transcendents) and a randomized elemental weakness.
  • Each of the Combat Areas other than the Central Area has around 3 stages, clearing the final stage of a Combat Area locks the team used to clear it.
  • Teams that are locked cannot be used to clear other Combat Areas but can still be used in the Central Area.
  • Teams that have been locked can be reclaimed by resetting the stage progress.
  • Increase Energy Supply Level by clearing the first 3 Combat Areas which will increase the points earned in Central Area.

Advice

Use Trial Uniframes if your Uniframe Skills have not been unlocked or upgraded!
  • Remember to review Stage and Rating tutorials to have a good understanding of stage mechanics and Finishing Move bonuses.
  • Pay attention to Area Buffs and Stage Environments and adjust teams and playstyle accordingly.
  • Remember to unlock and level up Speed Attacks and use Finishers of relevant Uniframes to gain massive Rating Gauge value and Combat points in the Central Area after depleting enemy Finisher Gauge.
  • Certain attacks that have airtime and a orange glow can be parried with a normal attack to greatly reduce Finisher Gauge.
  • Certain attacks with a blue glow can be interrupted with a speed attack by holding the dodge button to greatly reduce Finisher Gauge.
    • Speed Attacks must be unlocked for their respective Uniframes.
  • A timer will appear under the rating when performing a finishing move, successfully performing another finishing move before the timer expires will grant a rating bonus.
  • Performing consecutive finishing moves in this way will greatly boost the Combat Point score.

Battle Target Rewards

Hard Mode

Event Mission Description Rewards
Hyper Electric Converter Battle I Clear EC-01
x20
x130
x10
Hyper Electric Converter Battle II Clear EC-02
x20
x130
x10
Hyper Electric Converter Battle III Clear EC-03
x20
x130
x10
Power Lab Battle I Clear PL-01
x10
x130
x10
Power Lab Battle II Clear PL-02
x20
x130
x10
Power Lab Battle III Clear PL-03
x20
x130
x10
Eclipse Generator Battle I Clear DG-01
x20
x130
x10
Eclipse Generator Battle II Clear DG-02
x20
x130
x10
Eclipse Generator Battle III Clear DG-03
x20
x130
x10
Central Area Battle I Operation Points reach 150000
x20
x130
x108000
Central Area Battle II Operation Points reach 300000
x20
x130
x114000
Central Area Battle III Operation Points reach 450000
x20
x130
x120000
Central Area Battle IV Operation Points reach 600000
x20
x130
x126000
Central Area Battle V Operation Points reach 900000
x20
x130
x150000
Central Area Battle VI Operation Points reach 1200000
x30
x190
x192000
Central Area Battle VII Operation Points reach 1400000
x40
x260
x240000
Central Area Battle VIII Operation Points reach 1600000
x50
x355
x300000