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<span style="color:#FF6549;"><big>Team Conditions for Support Points:</big></span> |
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Deploy 1 member with 4,000 BP (+1). |
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Deploy 1 Uniframe (+2). |
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<span style="color:#FF6549;"><big>Support Details:</big></span> |
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<span style="color:#FF6549;">Speed Up:</span> |
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Dodge Gauge recovers faster. |
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<span style="color:#FF6549;">Bounce Back</span> |
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Characters will be Invincible for 3s upon receiving DMG. |
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<span style="color:#FF6549;">Heating Up</span> |
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HP recovers every second for 10s after Speed Attack. |
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<span style="color:#FF6549;"><big>Environment Intel:</big></span> |
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1) Four Great Powers: God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage. |
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|-|BP-2= |
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<span style="color:#FF6549;"><big>Team Conditions for Support Points:</big></span> |
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Deploy Omniframes with Elemental Stats (+1). |
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<span style="color:#FF6549;"><big>Support Details:</big></span> |
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<span style="color:#FF6549;">Elemental Growth:</span> |
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Constructs Elemental DMG increases by 15%. |
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<span style="color:#FF6549;"><big>Environment Intel:</big></span> |
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1) Resect: When Moon Eater's Super Armor is {{b|emptied}} in Phase I, receiving attacks again will {{b|reset}} Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and {{b|attacking it again}} before Matrix ends will sever its limb. |
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2) Evolution: When Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time. |
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3) Dynamic Calibration: Moon Eater Phase I has the {{b|"Dynamic Calibration}} effect that will continuously restore its HP. This effect is removed when its leg is severed for the first time. |
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4) Arm Augmentation: Moon Eater charges its arms continuously. When they are charged to {{b|100%}}, its attacks will inflict {{b|additional effects}}. Severing its arms will {{b|empty the charge progress}}. |
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5) Residuals: The enemy will leave corrosive blood in place where its limb is severed, dealing continuous {{b|DMG}} to characters in contact with it. |
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|-|BP-3= |
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<span style="color:#FF6549;"><big>Team Requirements for Support Points:</big></span> |
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Deploy 1 Tank Omniframe (+1). |
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Deploy 1 Amplifier Omniframe (+1). |
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Deploy Omniframes with Elemental Stats (+1). |
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<span style="color:#FF6549;"><big>Support Details:</big></span> |
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<span style="color:#FF6549;">Steel Module:</span> |
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All characters have Super Armor permanently. |
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<span style="color:#FF6549;">Spread Module:</span> |
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Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again. |
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<span style="color:#FF6549;"><big>Environment:</big></span> |
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1) Elemental Drain: The Dragon starts in its <span style="color:#3168b9;">Normal Form</span>, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms. |
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* <span style="color:#3168b9;">Normal Form:</span> The Dragon has <span style="color:#3168b9;">higher Physical Resistance</span> but <span style="color:#3168b9;">lower Elemental Resistance</span>. |
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2) Elemental Incarnate: When the Dragon transforms, <span style="color:#FF6549;">it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase</span>. |
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* TIPS: If the Dragon <span style="color:#3168b9;">doesn't take any Elemental DMG before it transforms</span>, a random Element is chosen. |
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3) Elemental Discharge: Once turned into an Elemental Dragon, Dragon's <span style="color:#FF6549;">attacks will inflict additional effects</span>, and different types of Elemental Dragon have <span style="color:#3168b9;">different Elemental Resistance</span>. For details, see the descriptions below. |
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* <span style="color:#FF6549;">Fire Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Delayed Fire</span>, <span style="color:#FF6549;">its Fire Resistance is increased</span>, and its <span style="color:#3168b9;">Dark Resistance is reduced</span>. When Elemental Corruption is active, attacks also inflict damage over time. |
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* <span style="color:#FF6549;">Lightning Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Lightning</span>, <span style="color:#FF6549;">its Lightning Resistance is increased</span>, and its <span style="color:#3168b9;">Ice Resistance is reduced</span>. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy. |
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* <span style="color:#FF6549;">Ice Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Ice Cones</span>, <span style="color:#FF6549;">its Ice Resistance is increased</span>, and its <span style="color:#3168b9;">Fire Resistance is reduced</span>. When Elemental Corruption is active, attacks slow enemies upon imapct. |
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* <span style="color:#FF6549;">Dark Dragon:</span> Attacks by the Dragon inflict <span style="color:#FF6549;">Additional Dark Explosions</span>, <span style="color:#FF6549;">its Dark Resistance is increased</span>, and its <span style="color:#3168b9;">Lightning Resistance is reduced</span>. When Elemental Corruption is active, attacks reduce an enemy's DEF upon imapct. |
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4) Final Judgement: At less than 30% HP, the Dragon casts its Ultimate <span style="color:#FF6549;">Final Judgement</span>. Its damage is significantly reduced for every <span style="color:#3168b9;">broken arm</span> the Elemental Dragon has. |
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* <span style="color:#FF6549;">Final Judgement</span>: Deals massive damage to all characters one time. Then, deals damage to them over time. |
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* <span style="color:#3168b9;">Break the Arm</span>: Destroying the Dragon's arm will <span style="color:#3168b9;">significantly reduce the damage dealt by Final Judgement</span>. Dealing damage associated with the opposite stat can <span style="color:#3168b9;">more easily break the Dragon's arm</span>. |
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</tabber></div> |
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__INDEX__ |
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__INDEX__ |