Babel Tower/Across the Ruined Sea

From GRAY RAVENS
Revision as of 06:52, 11 October 2023 by Thecowatstake (talk | contribs) (BP-1 details)

Season 10: Across the Ruined Sea

A.K.A. "Project Babel: Triumphant Tide", occurred under the Across the Ruined Sea Patch.


Choose the difficulty level that best suits you. Build your team accordingly and keep trying to push it through the limit!

  • You can challenge the rerun of Babel Tower/Grand Blue Babel Tower.
  • The current babel tower has 3 stages.
  • Each stage has unique mechanics.
  • You can send 3 different teams to challenge a stage.
  • If the challenge is a success, your characters become locked.
  • Delete Logs to unlock your characters.
  • Each stage has 5 difficulty levels.
  • The Strategic Level increases as the difficulty level increases.
  • You can select Affixes before playing a stage.
  • The Affixes will increase your score.
  • You may only select 1 Affix of each type.
  • Some Affixes are only unlocked at a higher difficulty level.
  • Environment Details will show you important details of the stage Mechanics.
  • Challenge Details will show you all the Affix effects of the current stage.
  • You can spend Support Points to select Support Buffs.
  • After you have configured your team, you will receive Support Points.

Stages

Team Conditions for Support Points:



Deploy 1 member with 4,000 BP (+1).



Deploy 1 Uniframe (+2).




Support Details:



Speed Up: Dodge Gauge recovers faster.



Bounce Back Characters will be Invincible for 3s upon receiving DMG.



Heating Up HP recovers every second for 10s after Speed Attack.




Environment Intel:


1) Four Great Powers: God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage.

Team Conditions for Support Points:


Deploy Omniframes with Elemental Stats (+1).




Support Details:



Elemental Growth: Constructs Elemental DMG increases by 15%.




Environment Intel:


1) Resect: When Moon Eater's Super Armor is emptied in Phase I, receiving attacks again will reset Matrix cooldown and launch a counterattack. Dodging this counterattack with Matrix and attacking it again before Matrix ends will sever its limb.


2) Evolution: When Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time.


3) Dynamic Calibration: Moon Eater Phase I has the "Dynamic Calibration effect that will continuously restore its HP. This effect is removed when its leg is severed for the first time.


4) Arm Augmentation: Moon Eater charges its arms continuously. When they are charged to 100%, its attacks will inflict additional effects. Severing its arms will empty the charge progress.


5) Residuals: The enemy will leave corrosive blood in place where its limb is severed, dealing continuous DMG to characters in contact with it.

Team Requirements for Support Points:



Deploy 1 Tank Omniframe (+1).



Deploy 1 Amplifier Omniframe (+1).



Deploy Omniframes with Elemental Stats (+1).




Support Details:



Steel Module: All characters have Super Armor permanently.



Spread Module: Upon dealing Elemental DMG, there is a 10% chance to deal the same amount of damage to all aparts of the Dragon again.




Environment:


1) Elemental Drain: The Dragon starts in its Normal Form, but it keeps absorbing the Elemental DMG dealt by players. At less than 80% HP, it transforms.

  • Normal Form: The Dragon has higher Physical Resistance but lower Elemental Resistance.


2) Elemental Incarnate: When the Dragon transforms, it transforms into the associated Elemental Dragon based on the most Elemental DMG it absorbs in its first phase.

  • TIPS: If the Dragon doesn't take any Elemental DMG before it transforms, a random Element is chosen.


3) Elemental Discharge: Once turned into an Elemental Dragon, Dragon's attacks will inflict additional effects, and different types of Elemental Dragon have different Elemental Resistance. For details, see the descriptions below.

  • Fire Dragon: Attacks by the Dragon inflict Delayed Fire, its Fire Resistance is increased, and its Dark Resistance is reduced. When Elemental Corruption is active, attacks also inflict damage over time.
  • Lightning Dragon: Attacks by the Dragon inflict Additional Lightning, its Lightning Resistance is increased, and its Ice Resistance is reduced. When Elemental Corruption is active, attacks generate Delayed Lightning upon hitting an enemy.
  • Ice Dragon: Attacks by the Dragon inflict Additional Ice Cones, its Ice Resistance is increased, and its Fire Resistance is reduced. When Elemental Corruption is active, attacks slow enemies upon imapct.
  • Dark Dragon: Attacks by the Dragon inflict Additional Dark Explosions, its Dark Resistance is increased, and its Lightning Resistance is reduced. When Elemental Corruption is active, attacks reduce an enemy's DEF upon imapct.


4) Final Judgement: At less than 30% HP, the Dragon casts its Ultimate Final Judgement. Its damage is significantly reduced for every broken arm the Elemental Dragon has.

  • Final Judgement: Deals massive damage to all characters one time. Then, deals damage to them over time.
  • Break the Arm: Destroying the Dragon's arm will significantly reduce the damage dealt by Final Judgement. Dealing damage associated with the opposite stat can more easily break the Dragon's arm.