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|Build 1 Top Resonance Name= Ex — Tactical Adjustment |
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|Build 1 Top Resonance Name= Ex — Tactical Adjustment |
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|Build 1 Top Resonance Effect= HP +75, ATK +15 |
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|Build 1 Top Resonance Effect= HP +75, ATK +15 |
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|Build 1 Bottom Resonance Name= Signature Move |
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|Build 1 Bottom Resonance Name= Amplifier |
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|Build 1 Bottom Resonance Effect= Signature Move Level + 1 |
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|Build 1 Bottom Resonance Effect= Class Skill Level +1 |
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<!---- Key Notes ----> |
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<!---- Key Notes ----> |
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|Build 1 Key Notes= {{CN Build}} |
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|Build 1 Key Notes= {{CN Build}} |
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|Build 1 Details= * Usage is niche before her [[Her Last Bow|buff]] |
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|Build 1 Details= * Usage is niche before her [[Her Last Bow|buff]] |
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** Capriccio's DPS is unimpressive before her buff |
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** Capriccio's DPS is unimpressive before her buff |
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* Class Passive is more versatile |
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** If you want her to deal more damage or be the main DPS on the team resonate 6x Signature Move instead |
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* SSS-Rank and lower: General set for both main and sub-DPS |
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* SSS-Rank and lower: General set for both main and sub-DPS |
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** You can also resonate Core Passive at this Rank instead, as the difference is negligible |
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* SSS+ Rank: Main DPS set |
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* SSS+ Rank: Main DPS set |
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** Capriccio needs to cast her Signature Move before the Amplifier Class Skill expires (10s after switch-in) |
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** Capriccio needs to cast her Signature Move before the Amplifier Class Skill expires (10s after switch-in) |
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|Build 3 Details= * QTE support set for Elemental teams |
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|Build 3 Details= * QTE support set for Elemental teams |
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* Usage is high before the [[Her Last Bow|time stop buff]] |
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* Usage is high before the [[Her Last Bow|time stop buff]] |
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** Optimal in all competitive content regardless of rank |
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** Optimal in all competitive content regardless of Rank |
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* After the buff it's primarily used for [[Phantom Pain Cage]] only |
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* After the buff it's primarily used for [[Phantom Pain Cage]] only |
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<!----- Details -----> |
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<!----- Details -----> |
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|Build 4 Details= * QTE support set for Physical teams in competitive content |
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|Build 4 Details= * QTE support set for Physical teams in competitive content |
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** In Physical teams the Amplifier Class Skill works better than [[Liv: Eclipse]] |
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** In Physical teams the Amplifier Class Skill works better than [[Liv: Eclipse]]'s SSS-Rank Passive |
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}} |
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