|
|
(7 intermediate revisions by 2 users not shown) |
Line 7: |
Line 7: |
|
|- |
|
|- |
|
<!--//////////////////////////////////////////////////////// |
|
<!--//////////////////////////////////////////////////////// |
|
- BUILD 1 |
|
- BUILD 3 |
|
--/////////////////////////////////////////////////////////--> |
|
--/////////////////////////////////////////////////////////--> |
|
|Build 1 Name= High Difficulty |
|
|Build 3 Name= High Difficulty |
|
|Build1_Memory1= Hanna |
|
|Build3_Memory1= Hanna |
|
|Build1_Memory2= Hanna |
|
|Build3_Memory2= Hanna |
|
|Build1_Memory3= Hanna |
|
|Build3_Memory3= Hanna |
|
|Build1_Memory4= Cottie |
|
|Build3_Memory4= Cottie |
|
|Build1_Memory5= Hanna |
|
|Build3_Memory5= Hanna |
|
|Build1_Memory6= Cottie |
|
|Build3_Memory6= Cottie |
|
|Build1_Memory_Details= [[Hanna]] x4 / [[Cottie]] x2 |
|
|Build3_Memory_Details= [[Hanna]] x4 / [[Cottie]] x2 |
|
<!---- Resonances ----> |
|
<!---- Resonances ----> |
|
|Build 1 Top Resonance Name= Ex — Precision Attack |
|
|Build 3 Top Resonance Name= Ex — Precision Attack |
|
|Build 1 Top Resonance Effect= ATK +15, CRIT +15 |
|
|Build 3 Top Resonance Effect= ATK +15, CRIT +15 |
|
|Build 1 Bottom Resonance Name= Ex — Precision Attack |
|
|Build 3 Bottom Resonance Name= Ex — Precision Attack |
|
|Build 1 Bottom Resonance Effect= ATK +15, CRIT +15 |
|
|Build 3 Bottom Resonance Effect= ATK +15, CRIT +15 |
|
<!---- Key Notes ----> |
|
<!---- Key Notes ----> |
|
|Build 1 Key Notes= * Liv: Luminance's main build |
|
|Build 3 Key Notes= * Niche set |
|
* {{Awakening Set}} |
|
* {{Awakening Set}} |
|
<!------ Usage ------> |
|
<!------ Usage ------> |
|
|Build 1 Usage= * High difficulty content |
|
|Build 3 Usage= * High difficulty content |
|
<!----- Details -----> |
|
<!----- Details -----> |
|
|Build 1 Details= * Additional Matrixes triggered by Hanna paired with Cottie for frequent Signature Moves give Luminance very high survivability |
|
|Build 3 Details= * Additional Matrixes triggered by Hanna paired with [[Cottie]] for frequent Signature Moves give Luminance very high survivability |
|
* Damage output is low |
|
<!-- * Damage output is low |
|
* Consider switching to the '''High Rank''' build if you're lacking in damage |
|
* Consider switching to the '''DPS''' build if you're lacking in damage --> |
|
|- |
|
|- |
|
<!--//////////////////////////////////////////////////////// |
|
<!--//////////////////////////////////////////////////////// |
Line 49: |
Line 49: |
|
|Build 2 Bottom Resonance Effect= Signature Move Level + 1 |
|
|Build 2 Bottom Resonance Effect= Signature Move Level + 1 |
|
<!---- Key Notes ----> |
|
<!---- Key Notes ----> |
|
|Build 2 Key Notes= {{CN Build}} |
|
|Build 2 Key Notes= * Secondary build |
|
* Secondary build |
|
|
<!------ Usage ------> |
|
<!------ Usage ------> |
|
|Build 2 Usage= * [[Phantom Pain Cage]] |
|
|Build 2 Usage= * [[Phantom Pain Cage]] |
|
* [[War Zone]] |
|
* [[War Zone]] |
|
* Norman Revival Plan |
|
* [[Norman Revival Plan]] |
|
* High difficulty content |
|
* High difficulty content |
|
<!----- Details -----> |
|
<!----- Details -----> |
|
|Build 2 Details= <!-- * Recommended at SSS-Rank or higher --> |
|
|Build 2 Details= <!-- * Recommended at SSS-Rank or higher --> |
|
|
* DPS set. |
|
* DPS set after her [[A New Divide|Ascension]] buff |
|
|
|
** Requires [[A New Divide|Leap]]. |
|
|- |
|
|- |
|
<!--//////////////////////////////////////////////////////// |
|
<!--//////////////////////////////////////////////////////// |
Line 86: |
Line 86: |
|
<!----- Details -----> |
|
<!----- Details -----> |
|
<!-- |Build 3 Details= * Recommended at SS-Rank |
|
<!-- |Build 3 Details= * Recommended at SS-Rank |
|
* DPS set after her [[A New Divide|Ascension]] buff --> |
|
* DPS set after her [[A New Divide|Leap]] buff --> |
|
|
|
|
|
<!--//////////////////////////////////////////////////////// |
|
<!--//////////////////////////////////////////////////////// |
|
- BUILD 3 |
|
- BUILD 1 |
|
--/////////////////////////////////////////////////////////--> |
|
--/////////////////////////////////////////////////////////--> |
|
|Build 3 Name= QTE Support |
|
|Build 1 Name= Main Build |
|
|
|Build1_Memory1= PhilipII |
|
|Build3_Memory1= PhilipII <!-- link seems broken, only the icon works --> |
|
|
|Build3_Memory2= DaVinci |
|
|Build1_Memory2= DaVinci |
|
|Build3_Memory3= PhilipII |
|
|Build1_Memory3= PhilipII |
|
|Build3_Memory4= DaVinci |
|
|Build1_Memory4= DaVinci |
|
|Build3_Memory5= DaVinci |
|
|Build1_Memory5= DaVinci |
|
|Build3_Memory6= DaVinci |
|
|Build1_Memory6= DaVinci |
|
|Build3_Memory_Details= [[Da Vinci]] x4 / [[Philip II]] x2 |
|
|Build1_Memory_Details= [[Da Vinci]] x4 / [[Philip II]] x2 |
|
<!---- Resonances ----> |
|
<!---- Resonances ----> |
|
|Build 3 Top Resonance Name= Ex — Precision Attack |
|
|Build 1 Top Resonance Name= Ex — Precision Attack |
|
|Build 3 Top Resonance Effect= ATK +15, CRIT +15 |
|
|Build 1 Top Resonance Effect= ATK +15, CRIT +15 |
|
|Build 3 Bottom Resonance Name= Ex — Precision Attack |
|
|Build 1 Bottom Resonance Name= Arcadia Gate |
|
|Build 3 Bottom Resonance Effect= ATK +15, CRIT +15 |
|
|Build 1 Bottom Resonance Effect= Signature Move Level + 1 |
|
<!---- Key Notes ----> |
|
<!---- Key Notes ----> |
|
|Build 3 Key Notes= * Niche build |
|
|Build 1 Key Notes= * Liv: Luminance's main build |
|
|
* Leap set |
|
<!------ Usage ------> |
|
<!------ Usage ------> |
|
|Build 3 Usage= * High difficulty content |
|
|Build 1 Usage= * [[Phantom Pain Cage]] |
|
|
* [[War Zone]] |
|
|
* [[Norman Revival Plan]] |
|
|
* High difficulty content |
|
<!----- Details -----> |
|
<!----- Details -----> |
|
|Build 3 Details= * QTE support set, rarely used |
|
|Build 1 Details= * Best QTE Support for Physical teams. |
|
|
** Requires [[A New Divide|Leap]] |
|
* Luminance offers no innate buffs through her QTE, so the element-specific Support is always a better pick |
|
|
** Main set after her [[A New Divide|Ascension]] buff, where Luminance becomes the best Support for Physical teams |
|
|
|- |
|
|- |
|
<!--//////////////////////////////////////////////////////// |
|
<!--//////////////////////////////////////////////////////// |
Line 157: |
Line 160: |
|
{{Content Box |
|
{{Content Box |
|
|Title= 3. Dead Line Timing |
|
|Title= 3. Dead Line Timing |
|
|Text= Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation). |
|
|Text= Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby). |
|
}} |
|
}} |
|
|Right Content= |
|
|Right Content= |