|Text= When using athe healing skill or effect, increases the target'sfull ATK of the healed target by 10% for 88s, seconds.CD 10sfor cooldown10s.
}}
{{Content Box
|Title= 2. Superconducting LightAxial Ray
|Text= Increases full ATK of theall entirecharacters of the team by 8%., which will be the only effect.
}}
{{Content Box
|Title= 3. Dead PointLine CountdownTiming
|Text= AnGain Entrance2 Skillextra grantsrandom 2signal additionalorbs Signalwhen come Orbsout, and 3 identicalsame Signalsignal Orbsorbs every 45s (evenalso whencan gain signal orbs during background off-fieldoperation).
A list of recommended builds for Liv: Luminance can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Red Orb: Red Orb Level +1