Build:Palefire: Difference between revisions

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{{Memory Build
{{Memory Build
|Frame= Palefire
|Frame= Palefire
|Builds= 4
|Builds= 3
|-
|-
<!--////////////////////////////////////////////////////////
<!--////////////////////////////////////////////////////////
- BUILD 1 (will be switched back after ascension)
- BUILD 1
--/////////////////////////////////////////////////////////-->
--/////////////////////////////////////////////////////////-->
|Build 2 Name= Main Build
|Build 1 Name= Main Build
|Build2_Memory1= Darwin
|Build1_Memory1= Darwin
|Build2_Memory2= Shakespeare
|Build1_Memory2= Shakespeare
|Build2_Memory3= Darwin
|Build1_Memory3= Darwin
|Build2_Memory4= Shakespeare
|Build1_Memory4= Shakespeare
|Build2_Memory5= Shakespeare
|Build1_Memory5= Shakespeare
|Build2_Memory6= Shakespeare
|Build1_Memory6= Shakespeare
|Build2_Memory_Details= [[Shakespeare]] x4 / [[Darwin]] x2
|Build1_Memory_Details= [[Shakespeare]] x4 / [[Darwin]] x2
<!---- Resonances ---->
<!---- Resonances ---->
|Build 2 Top Resonance Name= <!-- Precise Shots -->Ex — Tactical Adjustment
|Build 1 Top Resonance Name= <!-- Precise Shots -->Ex — Tactical Adjustment
|Build 2 Top Resonance Effect= <!-- Red Orb Level +1 -->HP +75, ATK +15
|Build 1 Top Resonance Effect= <!-- Red Orb Level +1 -->HP +75, ATK +15
|Build 2 Bottom Resonance Name= <!-- Controlling Bullet -->Ex — Tactical Adjustment
|Build 1 Bottom Resonance Name= <!-- Controlling Bullet -->Ex — Tactical Adjustment
|Build 2 Bottom Resonance Effect= <!-- Core Passive +1 -->HP +75, ATK +15
|Build 1 Bottom Resonance Effect= <!-- Core Passive +1 -->HP +75, ATK +15
<!---- Key Notes ---->
<!---- Key Notes ---->
|Build 2 Key Notes= {{CN Build}}
|Build 1 Key Notes= * Lee Palefire's main build
* {{Awakening Set}}
* Lee Palefire's main build
<!------ Usage ------>
<!------ Usage ------>
|Build 2 Usage= * [[Phantom Pain Cage]]
|Build 1 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[War Zone]]
* Norman Revival Plan
* [[Norman Revival Plan]]
* High difficulty content
* High difficulty content
<!----- Details ----->
<!----- Details ----->
|Build 2 Details= * General DPS set after he receives his [[The Ark Beyond|Ascension buff]]
|Build 1 Details= * General DPS set (Leap).
* You can keep any Red Orb/Core Passive Resonances as they perform better in certain situations
* You can keep any Red Orb/Core Passive Resonances as they perform better in certain situations where you don't use the Signature Move.
|-
|-
<!--////////////////////////////////////////////////////////
<!--////////////////////////////////////////////////////////
- BUILD 2
- BUILD 2
--/////////////////////////////////////////////////////////-->
--/////////////////////////////////////////////////////////-->
|Build 1 Name= High Difficulty
|Build 2 Name= QTE Support
|Build1_Memory1= Darwin
|Build2_Memory1= Darwin
|Build2_Memory2= DaVinci
|Build1_Memory2= Shakespeare
|Build1_Memory3= Darwin
|Build2_Memory3= Darwin
|Build2_Memory4= DaVinci
|Build1_Memory4= Shakespeare
|Build2_Memory5= DaVinci
|Build1_Memory5= Shakespeare
|Build2_Memory6= DaVinci
|Build1_Memory6= Shakespeare
|Build1_Memory_Details= [[Shakespeare]] x4 / [[Darwin]] x2
|Build2_Memory_Details= [[Da Vinci]] x4 / [[Darwin]] x2
<!---- Resonances ---->
<!---- Resonances ---->
|Build 1 Top Resonance Name= Ex — Precision Attack
|Build 2 Top Resonance Name= <!-- Precise Shots -->Ex — Tactical Adjustment
|Build 1 Top Resonance Effect= ATK +15, CRIT +15
|Build 2 Top Resonance Effect= <!-- Red Orb Level +1 -->HP +75, ATK +15
|Build 1 Bottom Resonance Name= Controlling Bullet
|Build 2 Bottom Resonance Name= <!-- Controlling Bullet -->Ex — Tactical Adjustment
|Build 1 Bottom Resonance Effect= Core Passive +1
|Build 2 Bottom Resonance Effect= <!-- Core Passive +1 -->HP +75, ATK +15
<!---- Key Notes ---->
<!---- Key Notes ---->
|Build 1 Key Notes= * Secondary build
|Build 2 Key Notes= * Secondary build
* Current DPS set on Global
* {{Awakening Set}}
<!------ Usage ------>
<!------ Usage ------>
|Build 1 Usage= * High difficulty content
|Build 2 Usage= * [[War Zone]]
* [[Norman Revival Plan]]
* High difficulty content
<!----- Details ----->
<!----- Details ----->
|Build 1 Details= * General DPS set on Global before his [[The Ark Beyond|Ascension]] becomes available
|Build 2 Details= * Can just be borrowed from other characters.
* Leap aet for [[Liv: Empyrea]] / [[Nanami: Remote Star]] / [[Lee: Palefire]] team compositions.
* Used in high difficulty content where survival is more important than clearing speed
* Offers QTE support and fills the gap during Empyrea's / Remote Star's downtime.
** This set uses [[Darwin]] because Palefire cannot trigger [[Einsteina]] on QTE.
|-
|-
<!--////////////////////////////////////////////////////////
<!--////////////////////////////////////////////////////////
Line 81: Line 83:
|Build 3 Usage= * [[Phantom Pain Cage]]
|Build 3 Usage= * [[Phantom Pain Cage]]
<!----- Details ----->
<!----- Details ----->
|Build 3 Details= * Used to quckly defeat [[Phantom Pain Cage]]: Advanced Zone bosses on lower levels
|Build 3 Details= * Used to quckly defeat [[Phantom Pain Cage]]: Advanced Zone bosses on lower levels.
|-
|-
}}
<!--////////////////////////////////////////////////////////

- BUILD 4
<!--------------------------------------------------------------------------
--/////////////////////////////////////////////////////////-->
- Weapon Resonance
|Build 4 Name= QTE Support
--------------------------------------------------------------------------->
|Build4_Memory1= Darwin
{{Header Full|Weapon Resonance ◇ Lee Palefire}}
|Build4_Memory2= DaVinci
<center>Recommended 6★ weapon resonances for [[Lee: Palefire]] can be found here listed in order of priority.</center><br>
|Build4_Memory3= Darwin
{{Column
|Build4_Memory4= DaVinci
|Left Content=
|Build4_Memory5= DaVinci
{{Content Box
|Build4_Memory6= DaVinci
|Title= 1. Dead Line Timing
|Build4_Memory_Details= [[Da Vinci]] x4 / [[Darwin]] x2
|Text= Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
<!---- Resonances ---->
}}
|Build 4 Top Resonance Name= <!-- Precise Shots -->Ex — Tactical Adjustment
{{Content Box
|Build 4 Top Resonance Effect= <!-- Red Orb Level +1 -->HP +75, ATK +15
|Title= 2. Matrix Lightning
|Build 4 Bottom Resonance Name= <!-- Controlling Bullet -->Ex — Tactical Adjustment
|Text= After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
|Build 4 Bottom Resonance Effect= <!-- Core Passive +1 -->HP +75, ATK +15
}}
<!---- Key Notes ---->
{{Content Box
|Build 4 Key Notes= * Niche build
|Title= 3. Glorious Afterglow
<!------ Usage ------>
|Text= Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
|Build 4 Usage= * [[War Zone]]
}}
* Norman Revival Plan
|Right Content=
* High difficulty content
{{Content Box
<!----- Details ----->
|Title=Priority
|Build 4 Details= * Can just be borrowed from other characters
|Text={{g|HIGH:}}
* Post [[The Ark Beyond|CN rework]] set for [[Liv: Empyrea]] / [[Nanami: Remote Star]] / [[Lee: Palefire]] team compositions
* Dead Line Timing
* Offers QTE support and fills the gap during Empyrea's / Remote Star's downtime
* Matrix Lightning
* This set uses [[Darwin]] because Palefire cannot trigger [[Einsteina]] on QTE

{{m|MEDIUM:}}
* Glorious Afterglow
}}
{{Content Box
|Title=Notes
|Text= Minimum recommended amount: 2
* Glorious Afterglow sometimes replaces Deadline Timing in [[Phantom Pain Cage]].
* Leave Glorious Afterglow for last.
* Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.
}}
}}
}}

Latest revision as of 18:54, 26 November 2023

Memory Builds ◇ Lee: Palefire

A list of recommended builds for Lee: Palefire can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Shakespeare x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Lee Palefire's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set (Leap).
  • You can keep any Red Orb/Core Passive Resonances as they perform better in certain situations where you don't use the Signature Move.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Secondary build
Usage
Details
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Magnetic Shot: Blue Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Niche build
Details

Weapon Resonance ◇ Lee Palefire

Recommended 6★ weapon resonances for Lee: Palefire can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 2
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage.
  • Leave Glorious Afterglow for last.
  • Focus on Tank and Support/Amplifier resonances first before unlocking the third Attacker resonance.