Build:Plume: Difference between revisions

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|Build1_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2
|Build1_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2
<!---- Resonances ---->
<!---- Resonances ---->
|Build 1 Top Resonance Name= Red Orb
|Build 1 Top Resonance Name= Mute Winter
|Build 1 Top Resonance Effect= Red Orb Level +1
|Build 1 Top Resonance Effect= Red Orb Level +1
|Build 1 Bottom Resonance Name= Signature - Halcyonic Blossoms
|Build 1 Bottom Resonance Name= Signature - Halcyonic Blossoms
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|Build 1 Usage= * [[Phantom Pain Cage]]
|Build 1 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[War Zone]]
* Norman War
* Norman Revival Plan
* High difficulty content
* High difficulty content
<!----- Details ----->
<!----- Details ----->
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|Build2_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2
|Build2_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2
<!---- Resonances ---->
<!---- Resonances ---->
|Build 2 Top Resonance Name= Red Orb
|Build 2 Top Resonance Name= Mute Winter
|Build 2 Top Resonance Effect= Red Orb Level +1
|Build 2 Top Resonance Effect= Red Orb Level +1
|Build 2 Bottom Resonance Name= Hyperborea
|Build 2 Bottom Resonance Name= Hyperborea / Ex — Tactical Adjustment
|Build 2 Bottom Resonance Effect= Core Passive +1
|Build 2 Bottom Resonance Effect= Core Passive +1 / HP +75, ATK +15
<!---- Key Notes ---->
<!---- Key Notes ---->
|Build 2 Key Notes= * Alternative build
|Build 2 Key Notes= * Alternative build
Line 56: Line 56:
|Build 2 Usage= * [[Phantom Pain Cage]]
|Build 2 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[War Zone]]
* Norman War
* Norman Revival Plan
* High difficulty content
* High difficulty content
<!----- Details ----->
<!----- Details ----->
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* Core Passive Resonance allows fast [[Phantom Pain Cage]] clears using Signal Orbs only
* Core Passive Resonance allows fast [[Phantom Pain Cage]] clears using Signal Orbs only
** Choosing this set is a tradeoff for better [[Phantom Pain Cage]] performance
** Choosing this set is a tradeoff for better [[Phantom Pain Cage]] performance
* ATK Resonance instead of Core Passive Resonance is a viable alternative
* Any mixture of Attack / Core Passive is fine.
** Core Passive Resonance is currently better but both will be equal once [[Wanshi: Fate]] releases in [[Echo Aria]]
|-
|-
<!--////////////////////////////////////////////////////////
<!--////////////////////////////////////////////////////////
- BUILD 3
- BUILD 3
--/////////////////////////////////////////////////////////-->
--/////////////////////////////////////////////////////////-->
|Build 3 Name= Pain Cage i
|Build 3 Name= Pain Cage i.
|Build3_Memory1= Darwin
|Build3_Memory1= Darwin
|Build3_Memory2= Frederick
|Build3_Memory2= Frederick
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|Build3_Memory_Details= [[Frederick]] x4 / [[Darwin]] x2
|Build3_Memory_Details= [[Frederick]] x4 / [[Darwin]] x2
<!---- Resonances ---->
<!---- Resonances ---->
|Build 3 Top Resonance Name= Red Orb
|Build 3 Top Resonance Name= Mute Winter
|Build 3 Top Resonance Effect= Red Orb Level +1
|Build 3 Top Resonance Effect= Red Orb Level +1
|Build 3 Bottom Resonance Name= Signature - Halcyonic Blossoms
|Build 3 Bottom Resonance Name= Signature - Halcyonic Blossoms
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|Build 3 Details= * [[Frederick]] offers extremely high burst damage, allowing Pain Cage clears that aren't possible with [[Hanna]]
|Build 3 Details= * [[Frederick]] offers extremely high burst damage, allowing Pain Cage clears that aren't possible with [[Hanna]]
* Useable in both [[Phantom Pain Cage]]: Advanced and Ultimate Zones
* Useable in both [[Phantom Pain Cage]]: Advanced and Ultimate Zones
** After the addition of [[Wanshi: Fate]] it's primarily a [[Phantom Pain Cage]]: Ultimate Zones set, as [[Hanna]]'s damage will suffice for all Advanced Zone bosses
** After the addition of [[Wanshi: Hypnos]] it's primarily a [[Phantom Pain Cage]]: Ultimate Zone set, as [[Hanna]]'s damage will suffice for all Advanced Zone bosses
* Requires high mechanical skill to utilize properly
|-
|-
<!--////////////////////////////////////////////////////////
<!--////////////////////////////////////////////////////////
- BUILD 4
- BUILD 4
--/////////////////////////////////////////////////////////-->
--/////////////////////////////////////////////////////////-->
|Build 4 Name= Pain Cage ii
|Build 4 Name= Pain Cage ii.
|Build4_Memory1= Darwin
|Build4_Memory1= Darwin
|Build4_Memory2= Hanna
|Build4_Memory2= Hanna
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|Build4_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2
|Build4_Memory_Details= [[Hanna]] x4 / [[Darwin]] x2
<!---- Resonances ---->
<!---- Resonances ---->
|Build 4 Top Resonance Name= Yellow Orb
|Build 4 Top Resonance Name= Glacier Puncture
|Build 4 Top Resonance Effect= Yellow Orb Level +1
|Build 4 Top Resonance Effect= Yellow Orb Level +1
|Build 4 Bottom Resonance Name= Hyperborea
|Build 4 Bottom Resonance Name= Hyperborea
|Build 4 Bottom Resonance Effect= Core Passive +1
|Build 4 Bottom Resonance Effect= Core Passive +1
<!---- Key Notes ---->
<!---- Key Notes ---->
|Build 4 Key Notes= {{CN Build}}
|Build 4 Key Notes= <!-- {{CN Build}} -->
* Niche build
* Niche build
<!------ Usage ------>
<!------ Usage ------>
|Build 4 Usage= * [[Phantom Pain Cage]]
|Build 4 Usage= * [[Phantom Pain Cage]]
<!----- Details ----->
<!----- Details ----->
|Build 4 Details= * Future [[Phantom Pain Cage]]: Advanced Zone set
|Build 4 Details= * Set used for fast low difficulty boss clears
* After the addition of [[Wanshi: Fate]] in [[Echo Aria]] and the weapon resonance rework in [[Fake Ascension]] Plume can directly clear a vast majority of bosses with Signal Orbs only given enough investment
* It can work against high difficulty [[Phantom Pain Cage]]: Advanced Zone bosses given enough investment
<!-- * Future [[Phantom Pain Cage]]: Advanced Zone set
* Yellow Orb is her fastest Signal Orb, which allows quick clears
* After the addition of [[Wanshi: Hypnos]] in [[Echo Aria]] and the weapon resonance rework in [[Fake Ascension]] Plume can directly clear a vast majority of bosses with Signal Orbs only given enough investment
* Yellow Orb is her fastest Signal Orb, which allows quick clears -->
}}
}}


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|Title=Notes
|Title=Notes
|Text= Minimum recommended amount: 2
|Text= Minimum recommended amount: 2
* Glorious Afterglow sometimes replaces Deadline Timing in [[Phantom Pain Cage]]
* Leave Glorious Afterglow for last
* Leave Glorious Afterglow for last
* Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances
* Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances

Latest revision as of 17:28, 19 November 2022

Memory Builds ◇ Lucia: Plume

A list of recommended builds for Lucia: Plume can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Mute Winter: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Signature - Halcyonic Blossoms: Signature Move Level + 1 x6
Key Notes
  • Lucia: Plume's main build
  • Ultima Awakening Set
Usage
Details
  • Works in all content
  • Hanna helps with Plume's heavy Signal Orb usage and boosts her already high Signal Orb damage
  • Signature Move Resonance scales well across modes
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Mute Winter: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Hyperborea / Ex — Tactical Adjustment: Core Passive +1 / HP +75, ATK +15 x6
Key Notes
  • Alternative build
Usage
Details
  • This set also works across all content
    • Performance is slightly worse than Signature Move Resonance in general content
  • Core Passive Resonance allows fast Phantom Pain Cage clears using Signal Orbs only
  • Any mixture of Attack / Core Passive is fine.
Memory Placement
01
02
03
04
05
06
Frederick x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Mute Winter: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Signature - Halcyonic Blossoms: Signature Move Level + 1 x6
Key Notes
  • Niche build
Details
  • Frederick offers extremely high burst damage, allowing Pain Cage clears that aren't possible with Hanna
  • Useable in both Phantom Pain Cage: Advanced and Ultimate Zones
  • Requires high mechanical skill to utilize properly
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Glacier Puncture: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Hyperborea: Core Passive +1 x6
Key Notes
  • Niche build
Details
  • Set used for fast low difficulty boss clears
  • It can work against high difficulty Phantom Pain Cage: Advanced Zone bosses given enough investment

Weapon Resonance ◇ Lucia: Plume

Recommended 6★ weapon resonances for Lucia: Plume can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s when 3-Ping. Duration resets every time it is triggered.
Priority
HIGH:
  • Dead Line Timing
  • Matrix Lightning

MEDIUM:

  • Glorious Afterglow
Notes
Minimum recommended amount: 2
  • Glorious Afterglow sometimes replaces Deadline Timing in Phantom Pain Cage
  • Leave Glorious Afterglow for last
  • Make sure you have the Tank and Support resonances done before doing this one, as it's weaker than the other resonances