Build:Plume: Difference between revisions

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** Choosing this set is a tradeoff for better [[Phantom Pain Cage]] performance
** Choosing this set is a tradeoff for better [[Phantom Pain Cage]] performance
* ATK Resonance instead of Core Passive Resonance is a viable alternative
* ATK Resonance instead of Core Passive Resonance is a viable alternative
** Core Passive Resonance is currently better but both will be equal once [[Wanshi: Fate]] releases in [[Patches|Echo Aria]]
** Core Passive Resonance is currently better but both will be equal once [[Wanshi: Fate]] releases in [[Echo Aria]]
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<!----- Details ----->
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|Build 4 Details= * Future [[Phantom Pain Cage]]: Advanced Zone set
|Build 4 Details= * Future [[Phantom Pain Cage]]: Advanced Zone set
* After the addition of [[Wanshi: Fate]] in [[Patches|Echo Aria]] and the weapon resonance rework in [[Patches|Fake Ascension]] Plume can directly clear a vast majority of bosses with Signal Orbs only given enough investment
* After the addition of [[Wanshi: Fate]] in [[Echo Aria]] and the weapon resonance rework in [[Fake Ascension]] Plume can directly clear a vast majority of bosses with Signal Orbs only given enough investment
* Yellow Orb is her fastest Signal Orb, which allows quick clears
* Yellow Orb is her fastest Signal Orb, which allows quick clears
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Revision as of 21:42, 4 May 2022

Memory Builds ◇ Lucia: Plume

A list of recommended builds for Lucia: Plume can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Red Orb: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Signature - Halcyonic Blossoms: Signature Move Level + 1 x6
Key Notes
  • Lucia: Plume's main build
  • Ultima Awakening Set
Usage
Details
  • Works in all content
  • Hanna helps with Plume's heavy Signal Orb usage and boosts her already high Signal Orb damage
  • Signature Move Resonance scales well across modes
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Red Orb: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Hyperborea: Core Passive +1 x6
Key Notes
  • Alternative build
Usage
Details
  • This set also works across all content
    • Performance is slightly worse than Signature Move Resonance in general content
  • Core Passive Resonance allows fast Phantom Pain Cage clears using Signal Orbs only
  • ATK Resonance instead of Core Passive Resonance is a viable alternative
    • Core Passive Resonance is currently better but both will be equal once Wanshi: Fate releases in Echo Aria
Memory Placement
01
02
03
04
05
06
Frederick x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Red Orb: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Signature - Halcyonic Blossoms: Signature Move Level + 1 x6
Key Notes
  • Niche build
Details
Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Yellow Orb: Yellow Orb Level +1 x6

Bottom Resonance Slot (2):
Hyperborea: Core Passive +1 x6
Key Notes

This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.

  • Niche build
Details
  • Future Phantom Pain Cage: Advanced Zone set
  • After the addition of Wanshi: Fate in Echo Aria and the weapon resonance rework in Fake Ascension Plume can directly clear a vast majority of bosses with Signal Orbs only given enough investment
  • Yellow Orb is her fastest Signal Orb, which allows quick clears

Weapon Resonance ◇ Lucia: Plume

Recommended 6★ weapon resonances for Lucia: Plume can be found here listed in order of priority.


1. Dead Point Countdown
An Entrance Skill grants 2 additional Signal Orbs, and 3 identical Signal Orbs every 45s (even when off-field).
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Radiant Afterglow
3-Pings increase Weapon's final ATK by 30% for 8s. Duration resets every time it is triggered.
Priority
HIGH:
  • Dead Point Countdown
  • Matrix Lightning

MEDIUM:

  • Radiant Afterglow
Notes
Minimum recommended amount: 2
  • Leave Radiant Afterglow for last; make sure you have the Tank and Support resonances done before doing this one as it's weaker than the other resonances.