Characters/Uniframes: Difference between revisions

From GRAY RAVENS
Content added Content deleted
No edit summary
No edit summary
Line 9: Line 9:
--------------------------------------------------------------------------->
--------------------------------------------------------------------------->
{{Header Notch|Compositer Overview}}
{{Header Notch|Compositer Overview}}
====About Compositers====
<tabber>
|-|About Compositers=


All known Compositers possess a default class rating of S-Rank.
All known Compositers possess a default class rating of S-Rank.
Line 21: Line 20:
*<nowiki>*This</nowiki> feature was added to the game upon implementation of the [[Firn Night]] patch. Prior to this, Compositers were unable to enter normal zones at all and were strictly limited to Catastrophe Zone deployments.
*<nowiki>*This</nowiki> feature was added to the game upon implementation of the [[Firn Night]] patch. Prior to this, Compositers were unable to enter normal zones at all and were strictly limited to Catastrophe Zone deployments.


|-|Obtaining Compositers=
====Obtaining Compositers====


After the introduction of the Grand Blue patch, when a Commandant first reaches level 52, they will automatically receive one copy of [[Camu: Crocotta]] along with a full six-piece [[Koya]] memory set and one copy of [[Glimpse]]. All other Compositers (as well as further copies of Camu) can be obtained through [[Gacha|Research & Development]].
After the introduction of the Grand Blue patch, when a Commandant first reaches level 52, they will automatically receive one copy of [[Camu: Crocotta]] along with a full six-piece [[Koya]] memory set and one copy of [[Glimpse]]. All other Compositers (as well as further copies of Camu) can be obtained through [[Gacha|Research & Development]].
Line 27: Line 26:
*Unlike Constructs, all S-Rank Compositers are guaranteed every '''10''' pulls.
*Unlike Constructs, all S-Rank Compositers are guaranteed every '''10''' pulls.


|-|Duplicates=
====Duplicates====


In the event that you pull a duplicate of a character you already own, the duplicate will be converted into Inver-Shards.
In the event that you pull a duplicate of a character you already own, the duplicate will be converted into Inver-Shards.
Line 33: Line 32:
*All S-Rank Compositer duplicates yield 18 Inver-Shards.
*All S-Rank Compositer duplicates yield 18 Inver-Shards.


|-|Promotion=
====Promotion====


Like Constructs, a Compositer can be promoted every five leves by spending Cogs, greatly improving overall stats. The total cost of fully promoting a character is 542,500 Cogs. These promotion ranks are named the following: Hide, Corrode, Dawn, Burst, Aberrance, and Rebirth.
Like Constructs, a Compositer can be promoted every five leves by spending Cogs, greatly improving overall stats. The total cost of fully promoting a character is 542,500 Cogs. These promotion ranks are named the following: Hide, Corrode, Dawn, Burst, Aberrance, and Rebirth.

</tabber>
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Playable Compositers
- Playable Compositers
--------------------------------------------------------------------------->
--------------------------------------------------------------------------->
{{Header Notch|Playable Compositers}}
<!--{{Header Notch|Playable Compositers}}
[list]
[list]--->
__NOTOC__
__NOTOC__
{{Layout}}
{{Layout}}

Revision as of 08:03, 22 October 2021

Compositers are an alternative type of playable character in Punishing: Gray Raven.

Compositer Overview

About Compositers

All known Compositers possess a default class rating of S-Rank.

Unlike Constructs, Compositers only possess one predesignated role: Pioneer (also known as Vanguard). Compositers cannot be deployed in the same team as Constructs.

In Catastrophe Zones (i.e. areas with extremely high Punishing Virus concentration such as in Heterogeneous Maze or Babel Tower), all Compositers receive a +80% ATK boost, while in regular combat zones, they suffer a -9% ATK reduction*.

  • Even with the -9% ATK reduction, these characters are still exceptionally powerful and are fully capable of outperforming regular Constructs.
  • *This feature was added to the game upon implementation of the Firn Night patch. Prior to this, Compositers were unable to enter normal zones at all and were strictly limited to Catastrophe Zone deployments.

Obtaining Compositers

After the introduction of the Grand Blue patch, when a Commandant first reaches level 52, they will automatically receive one copy of Camu: Crocotta along with a full six-piece Koya memory set and one copy of Glimpse. All other Compositers (as well as further copies of Camu) can be obtained through Research & Development.

  • Unlike Constructs, all S-Rank Compositers are guaranteed every 10 pulls.

Duplicates

In the event that you pull a duplicate of a character you already own, the duplicate will be converted into Inver-Shards.

  • All S-Rank Compositer duplicates yield 18 Inver-Shards.

Promotion

Like Constructs, a Compositer can be promoted every five leves by spending Cogs, greatly improving overall stats. The total cost of fully promoting a character is 542,500 Cogs. These promotion ranks are named the following: Hide, Corrode, Dawn, Burst, Aberrance, and Rebirth.