Cinder Burns: Difference between revisions
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- Patch Name Change |
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<span style="color:#5f6496;"><b>This patch was originally named ''Surviving Glimmer'' and was adjusted for the Global version.</b> |
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- Patch Summary |
- Patch Summary |
Revision as of 02:29, 18 August 2023
← A New Divide | Across the Ruined Sea → |
This patch was originally named Surviving Glimmer and was adjusted for the Global version.
Patch Summary
NEW CHARACTER
Gameplay Changes
Mode-exclusive skills have been implemented in Simulated Siege. Before entering a stage, you must choose between two skill categories, [Linked Tactics] and [Solo Tactics].
- [Linked Tactics] maximizes the impact of the strategy of quickly swapping characters in and out, while [Solo Tactics] enhances the effects of QTEs.
- Each category contains 7 skills: 1 fixed skill, which will be always active when the category is selected; 6 regular skills, from which you can choose any 3 to activate.
- Chapters 16, 17, and 18 have been added to Strongholds.
MISCELLANEOUS CHANGES
- The maximum no. of Skill Points you can hold at once has been increased.
- More enemies have been added to Data Simulations.
- Shop - Voucher Exchange now displays the time remaining until the next inventory refresh.
- The [Members - Skill] UI is modified. Additionally, all characters' skill descriptions go through a formatting revamp, enabling a smoother and less cluttered reading experience.
- The Ascension tutorial can now be directly accessed from the Ascension interface.
- A shortcut that allows you to quickly add artworks to the list of your custom loading screens has been added to the Codex.