Guides/Buff List: Difference between revisions
From GRAY RAVENS
< Guides
Content added Content deleted
Spectrazzz (talk | contribs) No edit summary |
Spectrazzz (talk | contribs) mNo edit summary |
||
(24 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Tabs |
<span id="0"></span>{{Tabs |
||
|tab1 = Overview |
|tab1 = Overview |
||
|tab2 = Glossary |
|tab2 = Glossary |
||
Line 5: | Line 5: | ||
|tab4 = Combat Guide |
|tab4 = Combat Guide |
||
|tab5 = Video Guides |
|tab5 = Video Guides |
||
|tab6=Buff List}}<seo title="Buff,List" metakeywords="PGR,Buff, Debuff, List, Punishing, Gray, Raven, Guide" metadescription="A list of all enemy buffs and debuffs that can be found in Punishing: Gray Raven." google-site-verification="zWnLzKaSPGSBxl-r1FRB68Uizvut4ktQmIRTCrAVzG4" /> |
|||
|tab6=Buff List}} |
|||
<div style="pointer-events: none; cursor: default;">[[File:Page-Guides-Banner.png|100%]]</div> |
<div style="pointer-events: none; cursor: default;">[[File:Page-Guides-Banner.png|100%]]</div> |
||
Jump to: |
|||
⚫ | |||
<br> |
|||
[[#1|Debuffs]] / [[#2|Buffs]] |
|||
⚫ | |||
⚫ | |||
{{Debuff|Ice Weakness|IRes↓|Ice Resistance decreases by 40%}} |
|||
{{Debuff|Fire Weakness|(FRes↓)|Fire Resistance decreases by 40%}} |
|||
{{Debuff|Lightning Weakness|LRes↓|Lightning Resistance decreases by 40%}} |
|||
{{Debuff|Physical Weakness|PRes↓|Physical Resistance decreases by 40%}} |
|||
{{Debuff|Armor Break|Break|Physical Resistance decreases by 20%|}} |
|||
{{Debuff|Weaken|Weak|Body deteriorated, combat ability decreased}} |
|||
{{Debuff|Fire Weakness|↑Fire|Lv.1 - Takes 30% more Fire DMG.<br>Lv.2 - Takes 45% more Fire DMG.<br>Lv.3 - Takes 60% more Fire DMG}} |
|||
{{Debuff|Lightning Weakness|↑Ltg|Lv.1 - Takes 30% more Lightning DMG.<br>Lv.2 - Takes 45% more Lightning DMG.<br>Lv.3 - Takes 60% more Lightning DMG}} |
|||
{{Debuff|Ice Weakness|↑Ice|Lv.1 - Takes 30% more Ice DMG.<br>Lv.2 - Takes 45% more Ice DMG.<br>Lv.3 - Takes 60% more Ice DMG}} |
|||
{{Debuff|Weak to Dark|↑Dark|Lv.1 - Takes 30% more Dark DMG.<br>Lv.2 - Takes 45% more Dark DMG.<br>Lv.3 - Takes 60% more Dark DMG}} |
|||
{{Debuff|Physical Weakness|↑Phy|Lv.1 - Takes 30% more Physical DMG.<br>Lv.2 - Takes 45% more Physical DMG.<br>Lv.3 - Takes 60% more Physical DMG}} |
|||
{{Debuff|Weak Point|W.P.|Lv.1 - Takes 30% more CRIT DMG.<br>Lv.2 - Takes 45% more CRIT DMG.<br>Lv.3 - Takes 60% more CRIT DMG}} |
|||
{{Debuff|Piercing Armor|A.P.|Lv.1 - Takes 30% more DMG.<br>Lv.2 - Takes 45% more DMG.<br>Lv.3 - Takes 60% more DMG}} |
|||
{{Debuff|Attack Reduction|-ATK|Lv.1 - Deals 30% less DMG.<br>Lv.2 - Deals 45% less DMG.<br>Lv.3 - Deals 60% less DMG}} |
|||
{{Debuff|Weak to Element|↑Ele|Lv.1 - Takes 30% more Elemental DMG.<br>Lv.2 - Takes 45% more Elemental DMG.<br>Lv.3 - Takes 60% more Elemental DMG}} |
|||
{{Debuff|Frail|Frail|Lv.1 - Reduces 20% of DMG, Movement Speed, attacking frequency and all resistances.<br>Lv.2 - Reduces 35% of DMG, Movement Speed, attacking frequency and all resistances.<br>Lv.3 - Reduces 50% of DMG, Movement Speed, attacking frequency and all resistances}} |
|||
{{Debuff|Red Weakness|↑ROrb|Lv.1 - Takes 30% more DMG from Red Orb skills.<br>Lv.2 - Takes 45% more DMG from Red Orb skills.<br>Lv.3 - Takes 60% more DMG from Red Orb skills}} |
|||
{{Debuff|Yellow Weakness|↑YOrb|Lv.1 - Takes 30% more DMG from Yellow Orb skills.<br>Lv.2 - Takes 45% more DMG from Yellow Orb skills.<br>Lv.3 - Takes 60% more DMG from Yellow Orb skills}} |
|||
{{Debuff|Blue Weakness|↑BOrb|Lv.1 - Takes 30% more DMG from Blue Orb skills.<br>Lv.2 - Takes 45% more DMG from Blue Orb skills.<br>Lv.3 - Takes 60% more DMG from Blue Orb skills}} |
|||
{{Debuff|Dark Fear|DRes-|- Dark stats resistance -40%}} |
|||
{{Debuff|Ice Fear|IRes-|- Ice stats resistance -40%}} |
|||
{{Debuff|Fire Fear|FRes-|- Fire stats resistance -40%}} |
|||
{{Debuff|Lightning Fear|LRes-|- Lightning stats resistance -40%}} |
|||
{{Debuff|Piercing Armor|PRes-|- Physical resistance -40%}} |
|||
{{Debuff|Fused Armor|FArmor|- For Damage from Tank Construct, Extra Damage Reduction -50%}} |
|||
{{Debuff|Destiny|Des|- For Damage from Kamui, Extra Damage Reduction -30%}} |
|||
{{Debuff|Opposition|Opp|- For Damage from Rosetta, Extra Damage Reduction is reduced}} |
|||
⚫ | |||
{{Buff|Deterioration|Heal↓|When dealing DMG, the healing received by the target is reduced by 30% for 3s.<br>When dealing DMG, the healing received by the target is reduced by 45% for 4s.<br>When dealing DMG, the healing received by the target is reduced by 60% for 5s}} |
|||
{{Buff|Imprisonment|Prisn|Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 3s. 15s cooldown.<br>Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 4s. 16s cooldown.<br>Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 5s. 17s cooldown}} |
|||
{{Buff|Immovable|Immv|Immune to attacks and controlling effects}} |
|||
{{Buff|Backfire|Bfire|Generates an energy shield that deals 15% Physical DMG to the targets that attack the shield. Lasts 3s. 16s cooldown.<br>Generates an energy shield that deals 25% Physical DMG to the targets that attack the shield. Lasts 4s. 17s cooldown.<br>Generates an energy shield that deals 35% Physical DMG to the targets that attack the shield. Lasts 5s. 18s cooldown.}} |
|||
{{Buff|Invasion|Invde|When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s.When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s.<br>When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s}} |
|||
{{Buff|Enhance|Enh|Body enhanced, combat ability increased}} |
|||
{{Buff|Healing Prohibition|Heal×|Prevents the target from receiving any healing at intervals for 3s.<br>Prevents the target from receiving any healing at intervals for 4s.<br>Prevents the target from receiving any healing at intervals for 5s}} |
|||
{{Buff|Ice Resistance|↓Ice|Lv.1 - Takes 30% less ice DMG<br>Lv.2 - Takes 45% less ice DMG.<br>Lv.3 - Takes 60% less ice DMG}} |
|||
{{Buff|Dark Resistance|↓Dark|Lv.1 - Takes 30% less Dark DMG.<br>Lv.2 - Takes 45% less Dark DMG.<br>Lv.3 - Takes 60% less Dark DMG}} |
|||
{{Buff|Fire Resistance|↓Fire|Lv.1 - Takes 30% less Fire DMG.<br>Lv.2 - Takes 45% less Fire DMG.<br>Lv.3 - Takes 60% less Fire DMG}} |
|||
{{Buff|Lightning Resistance|↓Ltg|Lv.1 - Takes 30% less Lightning DMG.<br>Lv.2 - Takes 45% less Lightning DMG.<br>Lv.3 - Takes 60% less Lightning DMG}} |
|||
{{Buff|Elemental Resistance|↓Ele|Lv.1 - Takes 30% less Elemental DMG.<br>Lv.2 - Takes 45% less Elemental DMG.<br>Lv.3 - Takes 60% less Elemental DMG}} |
|||
{{Buff|Physical Resistance|↓Phy|Lv.1 - Takes 30% less Physical DMG<br>Lv.2 - Takes 45% less Physical DMG<br>Lv.3 - Takes 60% less Physical DMG}} |
|||
{{Buff|Attack Boost|+ATK|Lv.1 - Deals 20% more DMG.<br>Lv.2 - Deals 35% more DMG.<br>Lv.3 - Deals 50% more DMG}} |
|||
{{Buff|Berserk|Bsk|Lv.1 - Increases attacking frequency by 33%. 20% chance to deal an additional 33% damage when dealing damage.<br>Lv.2 - Increases attacking frequency by 66%. 30% chance to deal an additional 33% damage when dealing damage.<br>Lv.3 - Increases attacking frequency by 100%. 40% chance to deal an additional 33% damage when dealing damage}} |
|||
{{Buff|Barrier|Bar|Lv.1 - Receives a permanent shield equal to 15% of maximum HP. Becomes immune to attacks while the shield is active and removes it after taking a certain amount of damage.<br>Lv.2 - Receives a permanent shield equal to 25% of maximum HP. Becomes immune to attacks while the shield is active and removes it after taking a certain amount of damage.<br>Lv.3 - Receives a permanent shield equal to 35% of maximum HP. Becomes immune to attacks while the shield is active and removes it after taking a certain amount of damage}} |
|||
{{Buff|Radiation|Rad|Lv.1 -Consecutively deal 3% of Physical DMG to nearby enemies.<br>Lv.2 -Consecutively deal 4% of Physical DMG to nearby enemies.<br>Lv.3 -Consecutively deal 5% of Physical DMG to nearby enemies}} |
|||
{{Buff|Recovery|Recov|Lv.1 - Recovers 0.1% of maximum HP per second.<br>Lv.2 - Recovers 0.2% of maximum HP per second.<br>Lv.3 - Recovers 0.3% of maximum HP per second}} |
|||
{{Buff|Steel|Steel|Lv.1 - Damage taken is reduced to 1. Effect will be removed after taking damage 6 times, and recovered after 8 seconds.<br>Lv.2 - Damage taken is reduced to 1. Effect will be removed after taking damage 9 times, and recovered after 8 seconds.<br>Lv.3 - Damage taken is reduced to 1. Effect will be removed after taking damage 12 times, and recovered after 8 seconds}} |
|||
{{Buff|Shield|Shld.|Lv.1 - Receives a shield equal to 25% of maximum HP in every 8 seconds.<br>Lv.2 - Receives a shield equal to 35% of maximum HP in every 8 seconds.<br>Lv.3 - Receives a shield equal to 45% of maximum HP in every 8 seconds}} |
|||
{{Buff|Damage Resistance|↓DMG|Lv.1 - Takes 30% less DMG.<br>Lv.2 - Takes 45% less DMG.<br>Lv.3 - Takes 60% less DMG}} |
|||
{{Buff|Agile|Agile|Lv.1 - Increases Movement Speed by 15%-30%. The farther you are away from the target, the higher your Movement Speed becomes.<br>Lv.2 - Increases Movement Speed by 20%-35%. The farther you are away from the target, the higher your Movement Speed becomes.<br>Lv.3 - Increases Movement Speed by 25%-40%. The farther you are away from the target, the higher your Movement Speed becomes}} |
|||
{{Buff|Bomb|Bomb|Lv.1 - Leaves a bomb that deals 35% Physical Damage after death.<br>Lv.2 - Leaves a bomb that deals 45% Physical Damage after death.<br>Lv.3 - Leaves a bomb that deals 60% Physical Damage after death}} |
|||
{{Buff|Closed Loop|C.L.|Lv.1 - Reduces 30% of DMG dealt by ranged enemies.<br>Lv.2 - Reduces 45% of DMG dealt by ranged enemies.<br>Lv.3 - Reduces 60% of DMG dealt by ranged enemies}} |
|||
{{Buff|Lightning Shield|LtShd|Lv.1 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 20% DMG. 3s cooldown.<br>Lv.2 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 25% DMG. 2.5s cooldown.<br>Lv.3 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 30% DMG. 2s cooldown}} |
|||
{{Buff|Lone Wolf|Wolf|Lv.1 - Increases DMG by 3% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted.<br>Lv.2 - Increases DMG by 4.5% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted.<br>Lv.3 - Increases DMG by 6% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted}} |
|||
{{Buff|Lightning Mine|Mine|Lv.1 - When attacking, leaves a bomb that deals 15% Physical DMG on the target.<br>Lv.2 - When attacking, leaves a bomb that deals 20% Physical DMG on the target.<br>Lv.3 - When attacking, leaves a bomb that deals 25% Physical DMG on the target}} |
|||
{{Buff|Penetration|Pen.|Lv.1 - Reduces 3% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds.<br>Lv.2 - Reduces 4% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds.<br>Lv.3 - Reduces 5% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds}} |
|||
{{Buff|Commander|Commd|Lv.1 - Increases DMG by 3% and can be stacked up to 10 times. The more allies that are nearby, the more stacks will be granted.<br>Lv.2 - Increases DMG by 4.5% and can be stacked up to 10 times. The more allies that are nearby, the more stacks will be granted.<br>Lv.3 - Increases DMG by 6% and can be stacked up to 10 times. The more allies that are nearby, the more stacks will be granted}} |
|||
{{Buff|Stealth|Stl|Lv.1 - Enter Stealth after 5 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.<br>Lv.2 - Enter Stealth after 3 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.<br>Lv.3 - Enter Stealth after 1 second. Taking damage will break Stealth and you can't enter Stealth within 3 seconds}} |
|||
{{Buff|Blessing|Bless|Lv.1 - Increases DMG of nearby allies by 10%.<br>Lv.2 - Increases DMG of nearby allies by 20%.<br>Lv.3 - Increases DMG of nearby allies by 30%}} |
|||
{{Buff|Dark|Dark|Lv.1 - Attacks deal an additional 10% of Dark DMG. Have a 10% chance to inflict Stun that lasts 0.5 seconds and deal an additional 10% of Dark DMG.<br>Lv.2 - Attacks deal an additional 15% of Dark DMG. Have a 15% chance to inflict Stun that lasts 0.7 seconds and deal an additional 15% of Dark DMG.<br>Lv.3 - Attacks deal an additional 20% of Dark DMG. Have a 20% chance to inflict Stun that lasts 0.9 seconds and deal an additional 20% of Dark DMG}} |
|||
{{Buff|Icicle|Icle|Lv.1 - Shoots an icicle that tracks the enemy, dealing 5% Ice DMG on contact. The further away from the target, the faster the icicle moves.<br>Lv.2 - Shoots an icicle that tracks the enemy, dealing 10% Ice DMG on contact. The further away from the target, the faster the icicle moves.<br>Lv.3 - Shoots an icicle that tracks the enemy, dealing 15% Ice DMG on contact. The further away from the target, the faster the icicle moves}} |
|||
{{Buff|Freeze|Freez|Lv.1 - Attacks deal an additional 10% of Ice DMG and reduces 15% of targets' movement speed. Has a 10% chance to inflict Freeze that lasts 0.3 seconds.<br>Lv.2 - Attacks deal an additional 15% of Ice DMG and reduces 20% of targets' movement speed. Has a 15% chance to inflict Freeze that lasts 0.5 seconds.<br>Lv.3 - Attacks deal an additional 20% of Ice DMG and reduces 25% of targets' movement speed. Has a 20% chance to inflict Freeze that lasts 0.7 seconds}} |
|||
{{Buff|Black Hole|BHole|Lv.1 - Deploys a black hole with weak power in its own position at intervals.<br>Lv.2 - Deploys a black hole with normal power in its own location at intervals.<br>Lv.3 - Deploys a black hole with strong power in its own location at intervals}} |
|||
{{Buff|Flame|Flame|Lv.1 - Attacks deal an additional 10% of Fire DMG and has 10% of chance to inflict Burn, dealing 10% of Fire DMG per second for 3 seconds.<br>Lv.2 - Attacks deal an additional 15% of Fire DMG and has 15% of chance to inflict Burn, dealing 15% of Fire DMG per second for 3 seconds.<br>Lv.3 - Attacks deal an additional 20% of Fire DMG and has 20% of chance to inflict Burn, dealing 20% of Fire DMG per second for 3 seconds}} |
|||
{{Buff|Thunderclap|TClap|Lv.1 - Attacks deal an additional 10% of Lightning DMG. Have a 10% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5 seconds. Lasts 1.5 seconds.<br>Lv.2 - Attacks deal an additional 15% of Lightning DMG. Have a 20% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5 seconds. Lasts 3 seconds.<br>Lv.3 - Attacks deal an additional 20% of Lightning DMG. Have a 30% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5 seconds. Lasts 4.5 seconds}} |
|||
{{Buff|Division|Div|Lv.1 - Upon death summons two replicas of the same type that inherits 30% attack and defense.<br>Lv.2 - Upon death summons two replicas of the same type that inherits 60% attack and defense.<br>Lv.3 - Upon death summons two replicas of the same type that inherits 100% attack and defense}} |
|||
{{Buff|Ray|Ray|Lv.1 - Fires lasers that deal 3% Physical DMG in eight directions at intervals.<br>Lv.2 - Fires lasers that deal 4% Physical DMG in eight directions at intervals.<br>Lv.3 - Fires lasers that deal 5% Physical DMG in eight directions at intervals}} |
|||
{{Buff|Flash|Flash|Lv.1 - When being far away from the target, teleports to a spot nearby. Has a cooldown of 8-10 seconds. The further the teleport distance is, the shorter the cooldown becomes.<br>Lv.2 - When being far away from the target, teleports to a spot nearby. Has a cooldown of 7-9 seconds. The further the teleport distance is, the shorter the cooldown becomes.<br>Lv.3 - When being far away from the target, teleports to a spot nearby. Has a cooldown of 6-8 seconds. The further the teleport distance is, the shorter the cooldown becomes}} |
|||
{{Buff|Teleport|Tele|Lv.1 - Teleport away when close to the target. Has a cooldown of 8 seconds. Has a 30% chance to trigger the effect when taking damage. Cooldowns are calculated separately.<br>Lv.2 - Teleport away when close to the target. Has a cooldown of 7 seconds. Has a 30% chance to trigger the effect when taking damage. Cooldowns are calculated separately.<br>Lv.3 - Teleport away when close to the target. Has a cooldown of 6 seconds. Has a 30% chance to trigger the effect when taking damage. Cooldowns are calculated separately}} |
|||
{{Buff|Unshakable|Unsk|- Immune to attacks and controlling effects}} |
|||
{{Buff|Wave Motion|Wave|- Creates shock waves that repel nearby enemies when getting up from the ground}} |
|||
{{Buff|Dark Proof|DRes+|- Dark stats resistance +20%}} |
|||
{{Buff|Ice Proof|IRes+|- Ice stats resistance +20%}} |
|||
{{Buff|Fire Proof|FRes+|- Fire stats resistance +20%}} |
|||
{{Buff|Lightning Proof|LRes+|- Lightning stats resistance +20%}} |
|||
{{Buff|Solid|PRes+|- Physical resistance +20%}} |
|||
<span id="3"></span> <center>> [[#0|Back to Top]] <</center> |
|||
__INDEX__ |
Latest revision as of 14:19, 15 June 2022
Debuffs
Ice Weakness (IRes↓) Ice Resistance decreases by 40%. |
Fire Weakness ((FRes↓)) Fire Resistance decreases by 40%. |
Lightning Weakness (LRes↓) Lightning Resistance decreases by 40%. |
Physical Weakness (PRes↓) Physical Resistance decreases by 40%. |
Armor Break (Break) Physical Resistance decreases by 20%. |
Weaken (Weak) Body deteriorated, combat ability decreased. |
Fire Weakness (↑Fire) Lv.1 - Takes 30% more Fire DMG. Lv.2 - Takes 45% more Fire DMG. Lv.3 - Takes 60% more Fire DMG. |
Lightning Weakness (↑Ltg) Lv.1 - Takes 30% more Lightning DMG. Lv.2 - Takes 45% more Lightning DMG. Lv.3 - Takes 60% more Lightning DMG. |
Ice Weakness (↑Ice) Lv.1 - Takes 30% more Ice DMG. Lv.2 - Takes 45% more Ice DMG. Lv.3 - Takes 60% more Ice DMG. |
Weak to Dark (↑Dark) Lv.1 - Takes 30% more Dark DMG. Lv.2 - Takes 45% more Dark DMG. Lv.3 - Takes 60% more Dark DMG. |
Physical Weakness (↑Phy) Lv.1 - Takes 30% more Physical DMG. Lv.2 - Takes 45% more Physical DMG. Lv.3 - Takes 60% more Physical DMG. |
Weak Point (W.P.) Lv.1 - Takes 30% more CRIT DMG. Lv.2 - Takes 45% more CRIT DMG. Lv.3 - Takes 60% more CRIT DMG. |
Piercing Armor (A.P.) Lv.1 - Takes 30% more DMG. Lv.2 - Takes 45% more DMG. Lv.3 - Takes 60% more DMG. |
Attack Reduction (-ATK) Lv.1 - Deals 30% less DMG. Lv.2 - Deals 45% less DMG. Lv.3 - Deals 60% less DMG. |
Weak to Element (↑Ele) Lv.1 - Takes 30% more Elemental DMG. Lv.2 - Takes 45% more Elemental DMG. Lv.3 - Takes 60% more Elemental DMG. |
Red Weakness (↑ROrb) Lv.1 - Takes 30% more DMG from Red Orb skills. Lv.2 - Takes 45% more DMG from Red Orb skills. Lv.3 - Takes 60% more DMG from Red Orb skills. |
Yellow Weakness (↑YOrb) Lv.1 - Takes 30% more DMG from Yellow Orb skills. Lv.2 - Takes 45% more DMG from Yellow Orb skills. Lv.3 - Takes 60% more DMG from Yellow Orb skills. |
Blue Weakness (↑BOrb) Lv.1 - Takes 30% more DMG from Blue Orb skills. Lv.2 - Takes 45% more DMG from Blue Orb skills. Lv.3 - Takes 60% more DMG from Blue Orb skills. |
Dark Fear (DRes-) - Dark stats resistance -40%. |
Ice Fear (IRes-) - Ice stats resistance -40%. |
Fire Fear (FRes-) - Fire stats resistance -40%. |
Lightning Fear (LRes-) - Lightning stats resistance -40%. |
Piercing Armor (PRes-) - Physical resistance -40%. |
Fused Armor (FArmor) - For Damage from Tank Construct, Extra Damage Reduction -50%. |
Destiny (Des) - For Damage from Kamui, Extra Damage Reduction -30%. |
Opposition (Opp) - For Damage from Rosetta, Extra Damage Reduction is reduced. |
Buffs
Immovable (Immv) Immune to attacks and controlling effects. |
Enhance (Enh) Body enhanced, combat ability increased. |
Ice Resistance (↓Ice) Lv.1 - Takes 30% less ice DMG Lv.2 - Takes 45% less ice DMG. Lv.3 - Takes 60% less ice DMG. |
Dark Resistance (↓Dark) Lv.1 - Takes 30% less Dark DMG. Lv.2 - Takes 45% less Dark DMG. Lv.3 - Takes 60% less Dark DMG. |
Fire Resistance (↓Fire) Lv.1 - Takes 30% less Fire DMG. Lv.2 - Takes 45% less Fire DMG. Lv.3 - Takes 60% less Fire DMG. |
Lightning Resistance (↓Ltg) Lv.1 - Takes 30% less Lightning DMG. Lv.2 - Takes 45% less Lightning DMG. Lv.3 - Takes 60% less Lightning DMG. |
Elemental Resistance (↓Ele) Lv.1 - Takes 30% less Elemental DMG. Lv.2 - Takes 45% less Elemental DMG. Lv.3 - Takes 60% less Elemental DMG. |
Physical Resistance (↓Phy) Lv.1 - Takes 30% less Physical DMG Lv.2 - Takes 45% less Physical DMG Lv.3 - Takes 60% less Physical DMG. |
Attack Boost (+ATK) Lv.1 - Deals 20% more DMG. Lv.2 - Deals 35% more DMG. Lv.3 - Deals 50% more DMG. |
Recovery (Recov) Lv.1 - Recovers 0.1% of maximum HP per second. Lv.2 - Recovers 0.2% of maximum HP per second. Lv.3 - Recovers 0.3% of maximum HP per second. |
Damage Resistance (↓DMG) Lv.1 - Takes 30% less DMG. Lv.2 - Takes 45% less DMG. Lv.3 - Takes 60% less DMG. |
Closed Loop (C.L.) Lv.1 - Reduces 30% of DMG dealt by ranged enemies. Lv.2 - Reduces 45% of DMG dealt by ranged enemies. Lv.3 - Reduces 60% of DMG dealt by ranged enemies. |
Blessing (Bless) Lv.1 - Increases DMG of nearby allies by 10%. Lv.2 - Increases DMG of nearby allies by 20%. Lv.3 - Increases DMG of nearby allies by 30%. |
Unshakable (Unsk) - Immune to attacks and controlling effects. |
Wave Motion (Wave) - Creates shock waves that repel nearby enemies when getting up from the ground. |
Dark Proof (DRes+) - Dark stats resistance +20%. |
Ice Proof (IRes+) - Ice stats resistance +20%. |
Fire Proof (FRes+) - Fire stats resistance +20%. |
Lightning Proof (LRes+) - Lightning stats resistance +20%. |
Solid (PRes+) - Physical resistance +20%. |