Guides/Buff List: Difference between revisions

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{{Debuff|Fused Armor|FArmor|- For Damage from Tank Construct, Extra Damage Reduction -50%}}
{{Debuff|Fused Armor|FArmor|- For Damage from Tank Construct, Extra Damage Reduction -50%}}
{{Debuff|Destiny|Des|- For Damage from Kamui, Extra Damage Reduction -30%}}
{{Debuff|Destiny|Des|- For Damage from Kamui, Extra Damage Reduction -30%}}
{{Debuff|Opposition|Opp|- For Damage from Rosetta, Extra Damage Reduction is reduced}}-->
{{Debuff|Opposition|Opp|- For Damage from Rosetta, Extra Damage Reduction is reduced}}
<span id="Buffs"></span>{{Header Full|Buffs}}
<span id="Buffs"></span>{{Header Full|Buffs}}
{{Buff|Deterioration|Heal↓|When dealing DMG, the healing received by the target is reduced by 30% for 3s.<br>When dealing DMG, the healing received by the target is reduced by 45% for 4s.<br>When dealing DMG, the healing received by the target is reduced by 60% for 5s}}
{{Buff|Deterioration|Heal↓|When dealing DMG, the healing received by the target is reduced by 30% for 3s.<br>When dealing DMG, the healing received by the target is reduced by 45% for 4s.<br>When dealing DMG, the healing received by the target is reduced by 60% for 5s}}
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{{Buff|Closed Loop|C.L.|Lv.1 - Reduces 30% of DMG dealt by ranged enemies.<br>Lv.2 - Reduces 45% of DMG dealt by ranged enemies.<br>Lv.3 - Reduces 60% of DMG dealt by ranged enemies}}
{{Buff|Closed Loop|C.L.|Lv.1 - Reduces 30% of DMG dealt by ranged enemies.<br>Lv.2 - Reduces 45% of DMG dealt by ranged enemies.<br>Lv.3 - Reduces 60% of DMG dealt by ranged enemies}}
{{Buff|Lightning Shield|LtShd|Lv.1 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 20% DMG. 3s cooldown.<br>Lv.2 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 25% DMG. 2.5s cooldown.<br>Lv.3 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 30% DMG. 2s cooldown}}
{{Buff|Lightning Shield|LtShd|Lv.1 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 20% DMG. 3s cooldown.<br>Lv.2 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 25% DMG. 2.5s cooldown.<br>Lv.3 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 30% DMG. 2s cooldown}}
{{Buff|Lone Wolf|Wolf|Lv.1 - Increases DMG by 3% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted.<br>Lv.2 - Increases DMG by 4.5% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted.<br>Lv.3 - Increases DMG by 6% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted}}
{{Buff|Lone Wolf|Wolf|Lv.1 - Increases DMG by 3% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted.<br>Lv.2 - Increases DMG by 4.5% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted.<br>Lv.3 - Increases DMG by 6% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted}}-->
{{Buff|Lightning Mine|Mine|Lv.1 - When attacking, leaves a bomb that deals 15% Physical DMG on the target.<br>Lv.2 - When attacking, leaves a bomb that deals 20% Physical DMG on the target.<br>Lv.3 - When attacking, leaves a bomb that deals 25% Physical DMG on the target}}
{{Buff|Lightning Mine|Mine|Lv.1 - When attacking, leaves a bomb that deals 15% Physical DMG on the target.<br>Lv.2 - When attacking, leaves a bomb that deals 20% Physical DMG on the target.<br>Lv.3 - When attacking, leaves a bomb that deals 25% Physical DMG on the target}}
{{Buff|Penetration|Pen.|Lv.1 - Reduces 3% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds.<br>Lv.2 - Reduces 4% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds.<br>Lv.3 - Reduces 5% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds}}
{{Buff|Penetration|Pen.|Lv.1 - Reduces 3% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds.<br>Lv.2 - Reduces 4% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds.<br>Lv.3 - Reduces 5% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds}}

Revision as of 01:57, 15 November 2021

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Debuffs / Buffs

Debuffs

Lightning Mine (Mine)
Lv.1 - When attacking, leaves a bomb that deals 15% Physical DMG on the target.
Lv.2 - When attacking, leaves a bomb that deals 20% Physical DMG on the target.
Lv.3 - When attacking, leaves a bomb that deals 25% Physical DMG on the target.

Penetration (Pen.)
Lv.1 - Reduces 3% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds.
Lv.2 - Reduces 4% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds.
Lv.3 - Reduces 5% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds.

Commander (Commd)
Lv.1 - Increases DMG by 3% and can be stacked up to 10 times. The more allies that are nearby, the more stacks will be granted.
Lv.2 - Increases DMG by 4.5% and can be stacked up to 10 times. The more allies that are nearby, the more stacks will be granted.
Lv.3 - Increases DMG by 6% and can be stacked up to 10 times. The more allies that are nearby, the more stacks will be granted.

Stealth (Stl)
Lv.1 - Enter Stealth after 5 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.
Lv.2 - Enter Stealth after 3 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.
Lv.3 - Enter Stealth after 1 second. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.

Blessing (Bless)
Lv.1 - Increases DMG of nearby allies by 10%.
Lv.2 - Increases DMG of nearby allies by 20%.
Lv.3 - Increases DMG of nearby allies by 30%.

Dark (Dark)
Lv.1 - Attacks deal an additional 10% of Dark DMG. Have a 10% chance to inflict Stun that lasts 0.5 seconds and deal an additional 10% of Dark DMG.
Lv.2 - Attacks deal an additional 15% of Dark DMG. Have a 15% chance to inflict Stun that lasts 0.7 seconds and deal an additional 15% of Dark DMG.
Lv.3 - Attacks deal an additional 20% of Dark DMG. Have a 20% chance to inflict Stun that lasts 0.9 seconds and deal an additional 20% of Dark DMG.

Icicle (Icle)
Lv.1 - Shoots an icicle that tracks the enemy, dealing 5% Ice DMG on contact. The further away from the target, the faster the icicle moves.
Lv.2 - Shoots an icicle that tracks the enemy, dealing 10% Ice DMG on contact. The further away from the target, the faster the icicle moves.
Lv.3 - Shoots an icicle that tracks the enemy, dealing 15% Ice DMG on contact. The further away from the target, the faster the icicle moves.

Freeze (Freez)
Lv.1 - Attacks deal an additional 10% of Ice DMG and reduces 15% of targets' movement speed. Has a 10% chance to inflict Freeze that lasts 0.3 seconds.
Lv.2 - Attacks deal an additional 15% of Ice DMG and reduces 20% of targets' movement speed. Has a 15% chance to inflict Freeze that lasts 0.5 seconds.
Lv.3 - Attacks deal an additional 20% of Ice DMG and reduces 25% of targets' movement speed. Has a 20% chance to inflict Freeze that lasts 0.7 seconds.

Black Hole (BHole)
Lv.1 - Deploys a black hole with weak power in its own position at intervals.
Lv.2 - Deploys a black hole with normal power in its own location at intervals.
Lv.3 - Deploys a black hole with strong power in its own location at intervals.

Flame (Flame)
Lv.1 - Attacks deal an additional 10% of Fire DMG and has 10% of chance to inflict Burn, dealing 10% of Fire DMG per second for 3 seconds.
Lv.2 - Attacks deal an additional 15% of Fire DMG and has 15% of chance to inflict Burn, dealing 15% of Fire DMG per second for 3 seconds.
Lv.3 - Attacks deal an additional 20% of Fire DMG and has 20% of chance to inflict Burn, dealing 20% of Fire DMG per second for 3 seconds.

Thunderclap (TClap)
Lv.1 - Attacks deal an additional 10% of Lightning DMG. Have a 10% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5 seconds. Lasts 1.5 seconds.
Lv.2 - Attacks deal an additional 15% of Lightning DMG. Have a 20% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5 seconds. Lasts 3 seconds.
Lv.3 - Attacks deal an additional 20% of Lightning DMG. Have a 30% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5 seconds. Lasts 4.5 seconds.

Division (Div)
Lv.1 - Upon death summons two replicas of the same type that inherits 30% attack and defense.
Lv.2 - Upon death summons two replicas of the same type that inherits 60% attack and defense.
Lv.3 - Upon death summons two replicas of the same type that inherits 100% attack and defense.

Ray (Ray)
Lv.1 - Fires lasers that deal 3% Physical DMG in eight directions at intervals.
Lv.2 - Fires lasers that deal 4% Physical DMG in eight directions at intervals.
Lv.3 - Fires lasers that deal 5% Physical DMG in eight directions at intervals.

Flash (Flash)
Lv.1 - When being far away from the target, teleports to a spot nearby. Has a cooldown of 8-10 seconds. The further the teleport distance is, the shorter the cooldown becomes.
Lv.2 - When being far away from the target, teleports to a spot nearby. Has a cooldown of 7-9 seconds. The further the teleport distance is, the shorter the cooldown becomes.
Lv.3 - When being far away from the target, teleports to a spot nearby. Has a cooldown of 6-8 seconds. The further the teleport distance is, the shorter the cooldown becomes.

Teleport (Tele)
Lv.1 - Teleport away when close to the target. Has a cooldown of 8 seconds. Has a 30% chance to trigger the effect when taking damage. Cooldowns are calculated separately.
Lv.2 - Teleport away when close to the target. Has a cooldown of 7 seconds. Has a 30% chance to trigger the effect when taking damage. Cooldowns are calculated separately.
Lv.3 - Teleport away when close to the target. Has a cooldown of 6 seconds. Has a 30% chance to trigger the effect when taking damage. Cooldowns are calculated separately.

Unshakable (Unsk)
- Immune to attacks and controlling effects.

Wave Motion (Wave)
- Creates shock waves that repel nearby enemies when getting up from the ground.

Dark Proof (DRes+)
- Dark stats resistance +20%.

Ice Proof (IRes+)
- Ice stats resistance +20%.

Fire Proof (FRes+)
- Fire stats resistance +20%.

Lightning Proof (LRes+)
- Lightning stats resistance +20%.

Solid (PRes+)
- Physical resistance +20%.