Guides/Buff List: Difference between revisions
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[[#Debuffs|Debuffs]] / [[#Buffs|Buffs]] |
[[#Debuffs|Debuffs]] / [[#Buffs|Buffs]] |
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<span id="Debuffs"></span>{{Header Full|Debuffs}} |
<span id="Debuffs"></span>{{Header Full|Debuffs}} |
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{{Debuff|Ice Weakness|IRes↓|Ice Resistance decreases by 40%}} |
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{{Debuff|Fire Weakness|(FRes↓)|Fire Resistance decreases by 40%}} |
{{Debuff|Fire Weakness|(FRes↓)|Fire Resistance decreases by 40%}} |
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{{Debuff|Lightning Weakness|LRes↓|Lightning Resistance decreases by 40%}} |
{{Debuff|Lightning Weakness|LRes↓|Lightning Resistance decreases by 40%}} |
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{{Buff|Closed Loop|C.L.|Lv.1 - Reduces 30% of DMG dealt by ranged enemies.<br>Lv.2 - Reduces 45% of DMG dealt by ranged enemies.<br>Lv.3 - Reduces 60% of DMG dealt by ranged enemies}} |
{{Buff|Closed Loop|C.L.|Lv.1 - Reduces 30% of DMG dealt by ranged enemies.<br>Lv.2 - Reduces 45% of DMG dealt by ranged enemies.<br>Lv.3 - Reduces 60% of DMG dealt by ranged enemies}} |
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{{Buff|Lightning Shield|LtShd|Lv.1 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 20% DMG. 3s cooldown.<br>Lv.2 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 25% DMG. 2.5s cooldown.<br>Lv.3 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 30% DMG. 2s cooldown}} |
{{Buff|Lightning Shield|LtShd|Lv.1 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 20% DMG. 3s cooldown.<br>Lv.2 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 25% DMG. 2.5s cooldown.<br>Lv.3 - When attacked, there is a 15-25% chance for lightning to strike at the location of the attacker, dealing 30% DMG. 2s cooldown}} |
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{{Buff|Lone Wolf|Wolf|Lv.1 - Increases DMG by 3% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted.<br>Lv.2 - Increases DMG by 4.5% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted.<br>Lv.3 - Increases DMG by 6% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted}} |
{{Buff|Lone Wolf|Wolf|Lv.1 - Increases DMG by 3% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted.<br>Lv.2 - Increases DMG by 4.5% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted.<br>Lv.3 - Increases DMG by 6% and can be stacked up to 10 times. The fewer allies that are nearby, the more stacks will be granted}} |
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{{Buff|Lightning Mine|Mine|Lv.1 - When attacking, leaves a bomb that deals 15% Physical DMG on the target.<br>Lv.2 - When attacking, leaves a bomb that deals 20% Physical DMG on the target.<br>Lv.3 - When attacking, leaves a bomb that deals 25% Physical DMG on the target}} |
{{Buff|Lightning Mine|Mine|Lv.1 - When attacking, leaves a bomb that deals 15% Physical DMG on the target.<br>Lv.2 - When attacking, leaves a bomb that deals 20% Physical DMG on the target.<br>Lv.3 - When attacking, leaves a bomb that deals 25% Physical DMG on the target}} |
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{{Buff|Penetration|Pen.|Lv.1 - Reduces 3% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds.<br>Lv.2 - Reduces 4% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds.<br>Lv.3 - Reduces 5% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds}} |
{{Buff|Penetration|Pen.|Lv.1 - Reduces 3% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds.<br>Lv.2 - Reduces 4% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds.<br>Lv.3 - Reduces 5% of all resistances of the target after dealing damage, can be stacked up to 10 times, each stack lasts 10 seconds}} |
Revision as of 05:38, 15 November 2021
Debuffs
Ice Weakness (IRes↓) Ice Resistance decreases by 40%. |
Fire Weakness ((FRes↓)) Fire Resistance decreases by 40%. |
Lightning Weakness (LRes↓) Lightning Resistance decreases by 40%. |
Physical Weakness (PRes↓) Physical Resistance decreases by 40%. |
Armor Break (Break) Physical Resistance decreases by 20%. |
Weaken (Weak) Body deteriorated, combat ability decreased. |
Fire Weakness (↑Fire) Lv.1 - Takes 30% more Fire DMG. Lv.2 - Takes 45% more Fire DMG. Lv.3 - Takes 60% more Fire DMG. |
Lightning Weakness (↑Ltg) Lv.1 - Takes 30% more Lightning DMG. Lv.2 - Takes 45% more Lightning DMG. Lv.3 - Takes 60% more Lightning DMG. |
Ice Weakness (↑Ice) Lv.1 - Takes 30% more Ice DMG. Lv.2 - Takes 45% more Ice DMG. Lv.3 - Takes 60% more Ice DMG. |
Weak to Dark (↑Dark) Lv.1 - Takes 30% more Dark DMG. Lv.2 - Takes 45% more Dark DMG. Lv.3 - Takes 60% more Dark DMG. |
Physical Weakness (↑Phy) Lv.1 - Takes 30% more Physical DMG. Lv.2 - Takes 45% more Physical DMG. Lv.3 - Takes 60% more Physical DMG. |
Weak Point (W.P.) Lv.1 - Takes 30% more CRIT DMG. Lv.2 - Takes 45% more CRIT DMG. Lv.3 - Takes 60% more CRIT DMG. |
Piercing Armor (A.P.) Lv.1 - Takes 30% more DMG. Lv.2 - Takes 45% more DMG. Lv.3 - Takes 60% more DMG. |
Attack Reduction (-ATK) Lv.1 - Deals 30% less DMG. Lv.2 - Deals 45% less DMG. Lv.3 - Deals 60% less DMG. |
Weak to Element (↑Ele) Lv.1 - Takes 30% more Elemental DMG. Lv.2 - Takes 45% more Elemental DMG. Lv.3 - Takes 60% more Elemental DMG. |
Red Weakness (↑ROrb) Lv.1 - Takes 30% more DMG from Red Orb skills. Lv.2 - Takes 45% more DMG from Red Orb skills. Lv.3 - Takes 60% more DMG from Red Orb skills. |
Yellow Weakness (↑YOrb) Lv.1 - Takes 30% more DMG from Yellow Orb skills. Lv.2 - Takes 45% more DMG from Yellow Orb skills. Lv.3 - Takes 60% more DMG from Yellow Orb skills. |
Blue Weakness (↑BOrb) Lv.1 - Takes 30% more DMG from Blue Orb skills. Lv.2 - Takes 45% more DMG from Blue Orb skills. Lv.3 - Takes 60% more DMG from Blue Orb skills. |
Dark Fear (DRes-) - Dark stats resistance -40%. |
Ice Fear (IRes-) - Ice stats resistance -40%. |
Fire Fear (FRes-) - Fire stats resistance -40%. |
Lightning Fear (LRes-) - Lightning stats resistance -40%. |
Piercing Armor (PRes-) - Physical resistance -40%. |
Fused Armor (FArmor) - For Damage from Tank Construct, Extra Damage Reduction -50%. |
Destiny (Des) - For Damage from Kamui, Extra Damage Reduction -30%. |
Opposition (Opp) - For Damage from Rosetta, Extra Damage Reduction is reduced. |
Buffs
Immovable (Immv) Immune to attacks and controlling effects. |
Enhance (Enh) Body enhanced, combat ability increased. |
Ice Resistance (↓Ice) Lv.1 - Takes 30% less ice DMG Lv.2 - Takes 45% less ice DMG.Lv.3 - Takes 60% less ice DMG. |
Dark Resistance (↓Dark) Lv.1 - Takes 30% less Dark DMG. Lv.2 - Takes 45% less Dark DMG. Lv.3 - Takes 60% less Dark DMG. |
Fire Resistance (↓Fire) Lv.1 - Takes 30% less Fire DMG. Lv.2 - Takes 45% less Fire DMG. Lv.3 - Takes 60% less Fire DMG. |
Lightning Resistance (↓Ltg) Lv.1 - Takes 30% less Lightning DMG. Lv.2 - Takes 45% less Lightning DMG. Lv.3 - Takes 60% less Lightning DMG. |
Elemental Resistance (↓Ele) Lv.1 - Takes 30% less Elemental DMG. Lv.2 - Takes 45% less Elemental DMG. Lv.3 - Takes 60% less Elemental DMG. |
Physical Resistance (↓Phy) Lv.1 - Takes 30% less Physical DMG Lv.2 - Takes 45% less Physical DMG Lv.3 - Takes 60% less Physical DMG. |
Attack Boost (+ATK) Lv.1 - Deals 20% more DMG. Lv.2 - Deals 35% more DMG. Lv.3 - Deals 50% more DMG. |
Recovery (Recov) Lv.1 - Recovers 0.1% of maximum HP per second. Lv.2 - Recovers 0.2% of maximum HP per second. Lv.3 - Recovers 0.3% of maximum HP per second. |
Damage Resistance (↓DMG) Lv.1 - Takes 30% less DMG. Lv.2 - Takes 45% less DMG. Lv.3 - Takes 60% less DMG. |
Closed Loop (C.L.) Lv.1 - Reduces 30% of DMG dealt by ranged enemies. Lv.2 - Reduces 45% of DMG dealt by ranged enemies. Lv.3 - Reduces 60% of DMG dealt by ranged enemies. |
Blessing (Bless) Lv.1 - Increases DMG of nearby allies by 10%. Lv.2 - Increases DMG of nearby allies by 20%. Lv.3 - Increases DMG of nearby allies by 30%. |
Unshakable (Unsk) - Immune to attacks and controlling effects. |
Wave Motion (Wave) - Creates shock waves that repel nearby enemies when getting up from the ground. |
Dark Proof (DRes+) - Dark stats resistance +20%. |
Ice Proof (IRes+) - Ice stats resistance +20%. |
Fire Proof (FRes+) - Fire stats resistance +20%. |
Lightning Proof (LRes+) - Lightning stats resistance +20%. |
Solid (PRes+) - Physical resistance +20%. |