Guides/Glossary: Difference between revisions

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m (fixed a minor grammatical error and capitalized Constructs and their types (Support/Attack/Tank) for in-game terminology consistency's sake)
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|<center>Attacker</center>
|<center>Attacker</center>
|This is the class of constructs that are designed primarily to do damage.
|This is the class of Constructs that are designed primarily to do damage.
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|<center>Tank</center>
|<center>Tank</center>
|Defensive constructs who specialise in shredding enemy shields.
|Defensive Constructs who specialise in shredding enemy shields.
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|<center>Support</center>
|<center>Support</center>
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|<center>Amplifier</center>
|<center>Amplifier</center>
|Similar to support constructs but with better buffs and then some.
|Similar to Support Constructs but with better buffs and then some.
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|<center>Pioneer</center>
|<center>Pioneer</center>
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|<center>I-Frames</center>
|<center>I-Frames</center>
|Invincibility Frames. The time in which you or an enemy cannot take any kind of damage nor debuffs. Many character's ultimate gives you a few moments of i-frames. It doesn't last long, so you better time it right.
|Invincibility Frames. The time in which you or an enemy cannot take any kind of damage nor debuffs. Many characters' ultimate gives you a few moments of i-frames. It doesn't last long, so you better time it right.
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|<center>DPS</center>
|<center>DPS</center>

Revision as of 23:42, 14 December 2021

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This page goes over various terms used either in gaming or that are specific to PGR. If you have ever been confused by a term, you may find this useful.

Character Classes

Term Description
Attacker
This is the class of Constructs that are designed primarily to do damage.
Tank
Defensive Constructs who specialise in shredding enemy shields.
Support
Constructs who focus on healing and buffs.
Amplifier
Similar to Support Constructs but with better buffs and then some.
Pioneer
Exclusive to Compositers. A practical one-man team that can do just about anything.

PGR-Specific Terms

Term Description
3-Ping
When 3 Signal Orbs of the same colour line up, one press will consume all three and the associated attack will be stronger.
QTE
Quick Time Event. When using a 3-Ping, the teammate whose colour in the team screen matches the colour of the 3-ping will begin flashing/pulsating, indicating that their QTE can be used. If the portrait is pressed at this point, instead of swapping characters, the teammate will jump out, do a skill, and leave.
EX Dodge
A perfectly-timed dodge that will trigger the Matrix.
Matrix
Every 15 seconds, an EX Dodge will result in time slowing down around your character. During this period, the opportunity to use a Matrix-ping will arise.
Matrix-Ping
When a Matrix is entered, all Signal Orbs will start flashing. If a flashing Orb is pressed during this small window, the Orb will have the same power as three, and thus equate to a 3-Ping.
Energy
The gauge that needs to fill by using Signal Orbs in order to use a Signature Move.
Signature Move
Also known as Ultimate/Ult, this move can be used when enough Energy has been accumulated.

General Gaming Jargon

Term Description
Super Armor
The state wherein you or an enemy cannot be knocked down or knocked out of attacks. Certain Orb skills, for example, may have innate superarmor, making them impossible for the enemy to cancel.
I-Frames
Invincibility Frames. The time in which you or an enemy cannot take any kind of damage nor debuffs. Many characters' ultimate gives you a few moments of i-frames. It doesn't last long, so you better time it right.
DPS
Damage Per Second. This refers to the average amount of damage done every second. Generally used to comment on how much damage someone does. Sometimes also used as a noun to refer to Attackers.
Burst
Bursting refers to the act of quickly melting enemy HP (as opposed to dealing damage over a longer amount of time).