Memories: Difference between revisions

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'''Memories''' are a type of equipment used by Constructs and Compositers. Also called ''consciousness chips'', memories are used to store the minds of deceased historical figures as data. When equipped, they provide various stats and effects that improve a Construct's performance on the battlefield.
'''Memories''', or Memory Chips, are a type of equipment used by [[Characters/Constructs|Constructs]] and [[Characters/Compositers|Compositers]]. Memories are used to store the minds of deceased historical figures as data. When equipped, they provide various stats and effects that improve a Construct's performance on the battlefield.

====General====


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==General==
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Equipping memories on a Construct utilizes a 6-slot grid. Every memory has six numbered versions of itself that can only be equipped in their corresponding slot on the grid. The top row of the grid (slots 01-03) is reserved for memories that provide '''health (HP)''' and '''critical hit (CRIT)''', while the memories equipped on the bottom row (slots 04-06) grant '''attack power (ATK)''' and '''defense (DEF)'''. If a grid has multiple memories of the same type, the Construct is also given ''' set bonuses''': Every memory type has two bonus effects which can be activated by equipping two and four of the same memory, respectively.
Equipping memories on a Construct utilizes a 6-slot grid. Every memory has six numbered versions of itself that can only be equipped in their corresponding slot on the grid. The top row of the grid (slots 01-03) is reserved for memories that provide '''health (HP)''' and '''critical hit (CRIT)''', while the memories equipped on the bottom row (slots 04-06) grant '''attack power (ATK)''' and '''defense (DEF)'''. If a grid has multiple memories of the same type, the Construct is also given ''' set bonuses''': Every memory type has two bonus effects which can be activated by equipping two and four of the same memory, respectively.


Similarly to [[weapons]], memories can be [[Overclocking & Affixing|enhanced, overclocked and resonated]]. Enhancing a memory only increases its stats while set bonus values remain unchanged.
Similarly to [[weapons]], memories can be [[Overclocking & Affixing|enhanced, overclocked and resonated]]. Enhancing a memory only increases its stats while set bonus values remain unchanged.


====Gameplay Tips====
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==Gameplay Tips==
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*Memories used by Constructs can't be equipped by Compositers and vice versa.
*Memories used by Constructs can't be equipped by Compositers and vice versa.
*Try to avoid unnecessary enhancement and overclocking on memories that are 4-star or lower. Focusing on 5- and 6-star memories (which are overall more powerful) allows for more efficient use of upgrade materials and higher power spikes.
*Try to avoid unnecessary enhancement and overclocking on memories that are 4★ or lower. Focusing on 5★ and 6★ memories (which are overall more powerful) allows for more efficient use of upgrade materials and higher power spikes.
* For Constructs, almost always aim for a four-piece set bonus and a two-piece secondary set bonus in the remaining slots. Compositer memories grant powerful six-piece set bonuses: Using the same memory type in all six slots is highly recommended.
* For Constructs, almost always aim for a four-piece set bonus and a two-piece secondary set bonus in the remaining slots. Compositer memories grant powerful six-piece set bonuses: Using the same memory type in all six slots is highly recommended.
*'''Some memories are more or less powerful in certain locations on the grid than others'''. To maximize your combat effectiveness, try to equip memories with higher ATK/DEF values in the bottom slots of the grid and memories with higher HP/CRIT in the top slots (for example, the Darwin memory is known to have higher CRIT and lower ATK relative to other 6★ memories; it is therefore advised to be placed in top slots when possible to maximize stat growth). Good memory placement can improve a Construct's damage per second by approximately 0.5%.
*'''Some memories are more or less powerful in certain locations on the grid than others'''. To maximize your combat effectiveness, try to equip memories with higher ATK/DEF values in the bottom slots of the grid and memories with higher HP/CRIT in the top slots (for example, the Darwin memory is known to have higher CRIT and lower ATK relative to other 6★ memories; it is therefore advised to be placed in top slots when possible to maximize stat growth). Good memory placement can improve a Construct's damage per second by approximately 0.5%.

Revision as of 08:12, 22 October 2021


Memories, or Memory Chips, are a type of equipment used by Characters/Omniframes and Characters/Transcendants. Memories are used to store the minds of deceased historical figures as data. When equipped, they provide various stats and effects that improve a Construct's performance on the battlefield.

General

Equipping memories on a Construct utilizes a 6-slot grid. Every memory has six numbered versions of itself that can only be equipped in their corresponding slot on the grid. The top row of the grid (slots 01-03) is reserved for memories that provide health (HP) and critical hit (CRIT), while the memories equipped on the bottom row (slots 04-06) grant attack power (ATK) and defense (DEF). If a grid has multiple memories of the same type, the Construct is also given set bonuses: Every memory type has two bonus effects which can be activated by equipping two and four of the same memory, respectively.

Similarly to weapons, memories can be enhanced, overclocked and resonated. Enhancing a memory only increases its stats while set bonus values remain unchanged.

Gameplay Tips

  • Memories used by Constructs can't be equipped by Compositers and vice versa.
  • Try to avoid unnecessary enhancement and overclocking on memories that are 4★ or lower. Focusing on 5★ and 6★ memories (which are overall more powerful) allows for more efficient use of upgrade materials and higher power spikes.
  • For Constructs, almost always aim for a four-piece set bonus and a two-piece secondary set bonus in the remaining slots. Compositer memories grant powerful six-piece set bonuses: Using the same memory type in all six slots is highly recommended.
  • Some memories are more or less powerful in certain locations on the grid than others. To maximize your combat effectiveness, try to equip memories with higher ATK/DEF values in the bottom slots of the grid and memories with higher HP/CRIT in the top slots (for example, the Darwin memory is known to have higher CRIT and lower ATK relative to other 6★ memories; it is therefore advised to be placed in top slots when possible to maximize stat growth). Good memory placement can improve a Construct's damage per second by approximately 0.5%.