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{{Header Notch|General}} |
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{{Header Notch|General}} |
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The Shop Event currency used in this event is [[File:Item-SetPlank.png|25x25px|link=Set Plank]][[Set Plank]]. |
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The Shop Event currency used in this event is [[File:Item-SetPlank.png|25x25px|link=Set Plank]][[Set Plank]]. |
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* For context, one run in The Vow of Palingenesis: 30 Serum gives 68~77 [[File:Item-SetPlank.png|25x25px|link=Set Plank]][[Set Plank]]. |
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* For context, one run in Queen's Troupe: 30 Serum gives 68~77 [[File:Item-SetPlank.png|25x25px|link=Set Plank]][[Set Plank]]. |
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* The Queen's Troupe can be Multi-Challenged up to 8 times maximum. |
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* The Queen's Troupe can be Multi-Challenged up to 8 times maximum. |
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* Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it. |
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* Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it. |
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Duration: March 8th 2023 to March 26th 2023. |
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Duration: March 8th 2023 to March 26th 2023. |
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{{Header Notch|General}} |
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<center> |
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<h5>Distribute resources, explore locations, build facilities and respond to events to keep your Scavengers alive!</h5> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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* There are 5 Stages in Immunopolis. |
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Under construction! Please check back later. |
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* Players will have to keep their Scavengers alive by giving them food and medicine everyday to keep their Health and Satiety above certain levels. |
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</span> </p> |
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** If Satiety drops too low, they will become "Hungry", when Satiety reaches zero, they will lose extra Health every day. |
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</center> |
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** If Health drops too low, they will become "Sick", when Health reaches zero, they will die. |
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<!--{{Header Notch|General}} |
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** If Spirit reaches zero, the stage will fail. |
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<h5>???</h5>--> |
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** If there isn't enough resources to allocate when selecting a distribution plan, all remaining resources will be given to as many Scavengers as possible. |
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* Players will have to explore locations to get materials, resources, complete event objectives or clear Stage Goals. |
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** It takes 4 Scavengers and 5 Food, 5 Medicine to create the 1st Exploration Team. |
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** It takes 4 Scavengers and 10 Food, 10 Medicine to create the 2nd Exploration Team. |
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** Creating Exploration Teams will remove Scavengers from the Camp and they will no longer be counted for Stage Clear goals and when allocating resources at the start of the day. |
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** Exploration teams can be sent to explore consecutive locations, however it always takes a day before they can reach and explore any location, including returning to Camp. |
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** Exploration teams must be sent back to Camp to reclaim any resources and materials found in any location, else they will hold onto any resources until they do. |
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** Exploration targets can be changed at any time before selecting "End the day". |
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** Locations can only be explored once, returning to an explored location does not give any additional resources. |
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** Many locations cannot be unlocked without exploring existing unexplored locations. |
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* Players will have to build facilities to generate resources, unlock additional Exploration Teams, and to keep Scavenger statuses in check. |
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** Ruins must be destroyed to free up the area for building construction. |
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*** They give materials after clearing. |
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*** The number of Scavengers needed to clear Ruins can vary between 3, 5 or 10. |
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** Medical Depots produces 5 Medicine everyday if 2 Scavengers are allocated to it. |
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*** It takes 1 day, 2 Scavengers, 110 Wood and 160 Iron to build them. |
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** Supply Depots produces 5 Food everyday if 2 Scavengers are allocated to it. |
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*** It It takes 1 day, 2 Scavengers, 150 Wood and 115 Iron to build them. |
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** Residences house Scavengers and reduces the rate of Health and Satiety lost daily. |
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*** It takes 1 day, 2 Scavengers, 355 Wood and 360 Iron to build them. |
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** Outposts unlocks Exploration Teams and Exploration as a feature, only 2 can be in a Camp at a time. |
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*** It takes 1 day, 5 Scavengers, 305 Wood and 280 Iron to build them. |
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** Comms Device unlocks communication for certain stages, only 1 can be in the Camp at a time. |
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*** It takes 3 days, 10 Scavengers, 940 Wood and 965 Iron. |
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* Players will have to respond to events as they pop up during Stages. |
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** The day cannot be ended until responding to all events. |
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** Events either add resources, drain Health and Satiety, pop up for story related reasons or asks the Player to make a choice. |
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** Some locations can only be explored after accepting requests during events. |
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** Choices made during events have consequences. |
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* On the last day (Ending in 0 day(s)), selecting "End the Day" will end the Stage and calculate Player's performance. |
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{{Header Notch|Advice}} |
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<h5>Create Exploration Teams early on to get resources faster and to reduce resource consumption.</h5> |
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* Resources allocated at the start of the day only takes into account the number of Scavengers in the Camp at the time, creating exploration teams and events can change the number of Scavengers in the Camp, as resources are only given at the <b>end</b> of the day, resources allocated at the start will be given without accounting for this difference, which can change the expected results. |
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* It's important to create Residences early on to reduce Health and Satiety drain. |
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* Exploration Teams can find additional Scavengers, its possible to keep the Exploration Teams from returning to Camp with these Scavengers as they will be completely self sufficient until they reach Camp. |
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* Preparing for the additional intake of Scavengers before sending Exploration Teams back to Camp is a viable strategy. |
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* It's possible to preview unexplored locations for possible types of materials and resources that can be gained, and to plan exploration routes accordingly. |
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* Be aware that it takes at least one day for any Exploration Team to travel back to Camp, any resources that they are holding will be given back to the Camp after selecting "End the day", but before the next resource distribution screen, which means that Players can distribute resources gained from exploration the next day immediately. |
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* Remember to send Exploration teams back to Camp if they are holding any additional Scavengers that should be included in the final count <b>before</b> the last day (Ending in 1 day(s)), else they will not make it in time before the Stage ends. |
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{{Header Full|Event Mission Rewards}} |
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{{Header Full|Immunity Record}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|Human Stronghold I||Clear Ep.01 - Anchor Point||{{Item|Weapon Enhancer IV|4|6}}{{Item|Cogs|3|10000}}{{Item|Trade Voucher|5|50}} |
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|Human Stronghold II||Clear Ep.02 - Getting Worse||{{Item|Memory Enhancer IV|4|10}}{{Item|Cogs|3|10000}}{{Item|Trade Voucher|5|50}} |
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|Human Stronghold III||Clear Ep.03 - Christmas||{{Item|EXP Pod (L)|4|6}}{{Item|Skill Point|3|15}}{{Item|Trade Voucher|5|50}} |
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|Human Stronghold IV||Clear Ep.04 - Silver Lining||{{Item|Hypertune Crystal Beta|4|15}}{{Item|Hypertune Crystal Alpha|3|20}}{{Item|Trade Voucher|5|50}} |
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|Human Stronghold V||Clear Ep.05 - Spring||{{Item|Overclock Material Box (Beta)|4|8}}{{Item|Festival Group Photo|2|1}}{{Item|Trade Voucher|5|50}} |
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|Land of Hope I||Clear Ep.01 - Anchor Point with 3★||{{Item|Event Construct R&D Ticket|5|20}}{{Item|Support Overclock Bundle (S)|3|15}}{{Item|Trade Voucher|5|50}} |
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|Land of Hope II||Clear Ep.02 - Getting Worse with 3★||{{Item|Event Construct R&D Ticket|5|20}}{{Item|Support Overclock Bundle (L)|4|5}}{{Item|Trade Voucher|5|50}} |
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|Land of Hope III||Clear Ep.03 - Christmas with 3★||{{Item|Event Construct R&D Ticket|5|20}}{{Item|Support Skill Component|4|10}}{{Item|Trade Voucher|5|50}} |
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|Land of Hope IV||Clear Ep.04 - Silver Lining with 3★||{{Item|Event Construct R&D Ticket|5|20}}{{Item|6★ Memory Shard|6|75}}{{Item|Trade Voucher|5|50}} |
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|Land of Hope V||Clear Ep.05 - Spring with 3★||{{Item|Event Construct R&D Ticket|5|20}}{{Item|Cogs|3|30000}}{{Item|Trade Voucher|5|50}} |
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{{Header Full|Lost Journal}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|The Way Home||Protect Siegfried in Ep.02||{{Item|Festival Group Photo|2|1}}{{Item|Cogs|3|5000}} |
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|Moment of Reunion||Reunite the father and the son in Ep.03||{{Item|Festival Group Photo|2|1}}{{Item|Cogs|3|5000}} |
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|Mother's Request||Fulfill the mother's wish in Ep.04||{{Item|Festival Group Photo|2|1}}{{Item|Cogs|3|8000}} |
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|Frozen Truth||Reveal the secret behind the city's demise in Ep.05||{{Item|Festival Group Photo|2|1}}{{Item|Cogs|3|8000}} |
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</div> |
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</div> |
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<!-----------------------------------------------------------------------------> |
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<!-----------------------------------------------------------------------------> |
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<div> |
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<div> |
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{{Header Notch|Corrupted Battlefront}} |
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{{Header Notch|Corrupted Battlefront}} |
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<h5>Guide for the Ultimate Brawl Event</h5> |
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<h5>Guide for the Corrupted Battlefront Event</h5> |
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Duration: March 15th 2023 to April 2nd 2023 |
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Duration: March 15th 2023 to April 2nd 2023 |
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{{Header Notch|General}} |
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<center> |
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<h5>Control a Construct from a top down perspective to defeat all enemies and clear all stages!</h5> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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* There are 3 difficulty levels of Corrupted Battlefront. |
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Under construction! Please check back later. |
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* Tactical Notes can be gained from clearing levels the first time, and are used to level up Constructs to raise their Battle Power. |
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</span> </p> |
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* Only two Constructs can be used, [[Lee: Palefire]] which is unlocked by default, and [[Karenina: Blast]] which unlocks after clearing the first stage of Hard difficulty. |
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</center> |
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* The maximum level that a Construct can be raised to is level 20, to reach 9000 BP. |
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<!--{{Header Notch|General}} |
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* Raising Construct level can unlock new skills and bonuses. |
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<h5>???</h5>--> |
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* Construct "Weapon Access" skills can be activated or deactivated at no cost. |
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* Construct levels and skills can be Reset at no cost to regain all the Tactical Notes used on them. |
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* Enemy types and affixes can be previewed before entering any Stage. |
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* The last Stage in Extreme difficulty, Infinite Battlefront, has infinite waves of enemies and mobs, points earned in the stage will be ranked in a server leaderboard. |
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{{Header Notch|Advice}} |
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<h5>[[Lee: Palefire]] is easier to use than [[Karenina: Blast]] due to its longer range, resurrection abilities and temporary enemy collision negation when using its red orb ability.</h5> |
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* Read skill descriptions of your Constructs in "Weapon Access" to fully understand and utilize its effects. |
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** Orb skills can be cancelled by dodging. |
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** [[Lee: Palefire]] is able to ignore enemy collision when using its red orb ability that is unlocked at level 2, but this only means that he can phase through enemies while attacking, <b>not</b> their attacks. |
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** [[Lee: Palefire]] basic attack can be held down to constantly attack from a range unlike [[Karenina: Blast]] who deals widespread short ranged damage and cannot constantly attack. |
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** Moving while holding down the basic attack button as [[Lee: Palefire]] allows for less dodging from ranged attacks while dealing constant damage to mobs. |
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* Enemies and mobs also occasionally drop Orbs that can be picked up: |
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** Red Orbs allows Kamui to carpet bomb the area when the button is selected. |
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** Blue Orbs freeze enemies in place for a duration of time. |
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** Green Orbs heals your Construct for 1200 HP. |
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* Don't be afraid to backtrack in Stages to gain some breathing room. |
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* There is an invisible barrier to all Stages, pull back so that enemies can come into attack range. |
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* Keep an eye on the objective arrow around the circle of the Construct to know which direction to go into. |
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{{Header Full|Event Mission Rewards}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|Corrupted Battlefront I||Clear Normal Stage 1-1||{{Item|Cogs|3|60000}}{{Item|EXP Pod (L)|4|3}}{{Item|Trade Voucher|5|50}} |
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|Corrupted Battlefront II||Clear Normal Stage 1-5||{{Item|Black Card|5|25}}{{Item|Skill Point|3|15}}{{Item|Trade Voucher|5|50}} |
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|Corrupted Battlefront III||Clear Normal Stage 1-10||{{Item|Cogs|3|60000}}{{Item|Memory Enhancer IV|4|10}}{{Item|Trade Voucher|5|50}} |
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|Corrupted Battlefront IV||Clear Normal Stage 2-2||{{Item|Black Card|5|25}}{{Item|EXP Pod (L)|4|3}}{{Item|Trade Voucher|5|50}} |
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|Corrupted Battlefront V||Clear Normal Stage 2-4||{{Item|Cogs|3|60000}}{{Item|Skill Point|3|15}}{{Item|Trade Voucher|5|50}} |
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|Corrupted Battlefront VI||Clear Normal Stage 2-5||{{Item|Black Card|5|25}}{{Item|Memory Enhancer IV|4|10}}{{Item|Trade Voucher|5|50}} |
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|Corrupted Battlefront VII||Clear Normal Stage 3-1||{{Item|Cogs|3|60000}}{{Item|EXP Pod (L)|4|3}}{{Item|Trade Voucher|5|50}} |
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|Corrupted Battlefront VIII||Clear Normal Stage 3-3||{{Item|Black Card|5|25}}{{Item|Skill Point|3|15}}{{Item|Trade Voucher|5|50}} |
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|Corrupted Battlefront IX||Clear Normal Stage 3-5||{{Item|Cogs|3|60000}}{{Item|Memory Enhancer IV|4|10}}{{Item|Trade Voucher|5|100}} |
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</div> |
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</div> |
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{{Header Notch|Recitativo di Fantasia}} |
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{{Header Notch|Recitativo di Fantasia}} |
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<h5>Guide for the Recitativo di Fantasia Event</h5> |
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<h5>Guide for the Recitativo di Fantasia Event</h5> |
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Duration: March 1st 2023 to April 7th 2023 |
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<center> |
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<center> |