* There are 3 difficulty levels of Corrupted Battlefront.
* There are 3 difficulty levels of Corrupted Battlefront.
* Tactical Notes can be gained from clearing levels the first time, and are used to level up Constructs to raise their Battle Power.
* Tactical Notes can be gained from clearing levels the first time, and are used to level up Constructs to raise their Battle Power.
* Only two Constructs can be used, [[Lee: Palefire]] which is unlocked by default, and [[Karenina: Blast]] which unlocks after clearing the Normal difficulty.
* Only two Constructs can be used, [[Lee: Palefire]] which is unlocked by default, and [[Karenina: Blast]] which unlocks after clearing the first stage of Hard difficulty.
* The maximum level that a Construct can be raised to is level 20, to reach 9000 BP.
* The maximum level that a Construct can be raised to is level 20, to reach 9000 BP.
* Raising Construct level can unlock new skills and bonuses.
* Raising Construct level can unlock new skills and bonuses.
Revision as of 19:47, 24 March 2023
Recitativo di Fantasia
Recitativo di Fantasia
Shop
Guide for Queen's Troupe
Duration: March 1st 2023 to April 6th 2023.
General
The Shop Event currency used in this event is Set Plank.
For context, one run in Queen's Troupe: 30 Serum gives 68~77 Set Plank.
The Queen's Troupe can be Multi-Challenged up to 8 times maximum.
Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it.
Farming Tips
Use your Serum to grind only the first stage in "Queen's Troupe", do not spend Serum on the second stage because memories can be chosen in the shop.
Event Shop Tips
It is generally not recommended to redeem:
Iris
in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.
ALL 6 star Memories can be farmed so do take the chance to stock up.
Collection
01
Seraphine
462
02
Seraphine
462
03
Seraphine
462
04
Seraphine
462
05
Seraphine
462
06
Seraphine
462
Special
01
Catherine
525
02
Catherine
525
03
Catherine
525
04
Catherine
525
05
Catherine
525
06
Catherine
525
01
Patton
525
02
Patton
525
03
Patton
525
04
Patton
525
05
Patton
525
06
Patton
525
01
Philip II
525
02
Philip II
525
03
Philip II
525
04
Philip II
525
05
Philip II
525
06
Philip II
525
01
Frederick
525
02
Frederick
525
03
Frederick
525
04
Frederick
525
05
Frederick
525
06
Frederick
525
01
Shakespeare
525
02
Shakespeare
525
03
Shakespeare
525
04
Shakespeare
525
05
Shakespeare
525
06
Shakespeare
525
01
Heisen
525
02
Heisen
525
03
Heisen
525
04
Heisen
525
05
Heisen
525
06
Heisen
525
01
Darwin
525
02
Darwin
525
03
Darwin
525
04
Darwin
525
05
Darwin
525
06
Darwin
525
01
Hanna
525
02
Hanna
525
03
Hanna
525
04
Hanna
525
05
Hanna
525
06
Hanna
525
01
Cottie
525
02
Cottie
525
03
Cottie
525
04
Cottie
525
05
Cottie
525
06
Cottie
525
01
Da Vinci
525
02
Da Vinci
525
03
Da Vinci
525
04
Da Vinci
525
05
Da Vinci
525
06
Da Vinci
525
01
Chen Jiyuan
525
02
Chen Jiyuan
525
03
Chen Jiyuan
525
04
Chen Jiyuan
525
05
Chen Jiyuan
525
06
Chen Jiyuan
525
01
Bathlon
525
02
Bathlon
525
03
Bathlon
525
04
Bathlon
525
05
Bathlon
525
06
Bathlon
525
01
Leeuwenhoek
525
02
Leeuwenhoek
525
03
Leeuwenhoek
525
04
Leeuwenhoek
525
05
Leeuwenhoek
525
06
Leeuwenhoek
525
01
Flamel
525
02
Flamel
525
03
Flamel
525
04
Flamel
525
05
Flamel
525
06
Flamel
525
01
Einsteina
525
02
Einsteina
525
03
Einsteina
525
04
Einsteina
525
05
Einsteina
525
06
Einsteina
525
01
Guinevere
525
02
Guinevere
525
03
Guinevere
525
04
Guinevere
525
05
Guinevere
525
06
Guinevere
525
01
Condelina
525
02
Condelina
525
03
Condelina
525
04
Condelina
525
05
Condelina
525
06
Condelina
525
01
Tifa
525
02
Tifa
525
03
Tifa
525
04
Tifa
525
05
Tifa
525
06
Tifa
525
01
Koya
525
02
Koya
525
03
Koya
525
04
Koya
525
05
Koya
525
06
Koya
525
01
Wu'an
525
02
Wu'an
525
03
Wu'an
525
04
Wu'an
525
05
Wu'an
525
06
Wu'an
525
01
Lucrezia
525
02
Lucrezia
525
03
Lucrezia
525
04
Lucrezia
525
05
Lucrezia
525
06
Lucrezia
525
01
Jack
525
02
Jack
525
03
Jack
525
04
Jack
525
05
Jack
525
06
Jack
525
01
Elizabeth
525
02
Elizabeth
525
03
Elizabeth
525
04
Elizabeth
525
05
Elizabeth
525
06
Elizabeth
525
Limited
Iris
x1
42
In Stock: 20
In Stock
Integrated CUB EXP (L)
x1
40
Support Overclock Bundle (S)
x4
46
Support Overclock Bundle(L)
x2
69
Support Skill Component
x5
92
EXP Pod (L)
x5
88
Skill Point
x12
47
Cog Pack (XL)
x1
70
Weapon Enhancer IV
x7
157
Memory Enhancer IV
x7
52
Overclock Material Box (α)
x10
32
Overclock Material Box (β)
x5
64
Cogs
x1200
1
6 ★ Memory Shard
x10
39
Immunopolis
Guide for the Immunopolis Event
Duration: March 8th 2023 to March 26th 2023.
General
Distribute resources, explore locations, build facilities and respond to events to keep your Scavengers alive!
There are 5 Stages in Immunopolis.
Players will have to keep their Scavengers alive by giving them food and medicine everyday to keep their Health and Satiety above certain levels.
If Satiety drops too low, they will become "Hungry", when Satiety reaches zero, they will lose extra Health every day.
If Health drops too low, they will become "Sick", when Health reaches zero, they will die.
If Spirit reaches zero, the stage will fail.
If there isn't enough resources to allocate when selecting a distribution plan, all remaining resources will be given to as many Scavengers as possible.
Players will have to explore locations to get materials, resources, complete event objectives or clear Stage Goals.
It takes 4 Scavengers and 5 Food, 5 Medicine to create the 1st Exploration Team.
It takes 4 Scavengers and 10 Food, 10 Medicine to create the 2nd Exploration Team.
Creating Exploration Teams will remove Scavengers from the Camp and they will no longer be counted for Stage Clear goals and when allocating resources at the start of the day.
Exploration teams can be sent to explore consecutive locations, however it always takes a day before they can reach and explore any location, including returning to Camp.
Exploration teams must be sent back to Camp to reclaim any resources and materials found in any location, else they will hold onto any resources until they do.
Exploration targets can be changed at any time before selecting "End the day".
Locations can only be explored once, returning to an explored location does not give any additional resources.
Many locations cannot be unlocked without exploring existing unexplored locations.
Players will have to build facilities to generate resources, unlock additional Exploration Teams, and to keep Scavenger statuses in check.
Ruins must be destroyed to free up the area for building construction.
They give materials after clearing.
The number of Scavengers needed to clear Ruins can vary between 3, 5 or 10.
Medical Depots produces 5 Medicine everyday if 2 Scavengers are allocated to it.
It takes 1 day, 2 Scavengers, 110 Wood and 160 Iron to build them.
Supply Depots produces 5 Food everyday if 2 Scavengers are allocated to it.
It It takes 1 day, 2 Scavengers, 150 Wood and 115 Iron to build them.
Residences house Scavengers and reduces the rate of Health and Satiety lost daily.
It takes 1 day, 2 Scavengers, 355 Wood and 360 Iron to build them.
Outposts unlocks Exploration Teams and Exploration as a feature, only 2 can be in a Camp at a time.
It takes 1 day, 5 Scavengers, 305 Wood and 280 Iron to build them.
Comms Device unlocks communication for certain stages, only 1 can be in the Camp at a time.
It takes 3 days, 10 Scavengers, 940 Wood and 965 Iron.
Players will have to respond to events as they pop up during Stages.
The day cannot be ended until responding to all events.
Events either add resources, drain Health and Satiety, pop up for story related reasons or asks the Player to make a choice.
Some locations can only be explored after accepting requests during events.
Choices made during events have consequences.
On the last day (Ending in 0 day(s)), selecting "End the Day" will end the Stage and calculate Player's performance.
Advice
Create Exploration Teams early on to get resources faster and to reduce resource consumption.
Resources allocated at the start of the day only takes into account the number of Scavengers in the Camp at the time, creating exploration teams and events can change the number of Scavengers in the Camp, as resources are only given at the end of the day, resources allocated at the start will be given without accounting for this difference, which can change the expected results.
It's important to create Residences early on to reduce Health and Satiety drain.
Exploration Teams can find additional Scavengers, its possible to keep the Exploration Teams from returning to Camp with these Scavengers as they will be completely self sufficient until they reach Camp.
Preparing for the additional intake of Scavengers before sending Exploration Teams back to Camp is a viable strategy.
It's possible to preview unexplored locations for possible types of materials and resources that can be gained, and to plan exploration routes accordingly.
Be aware that it takes at least one day for any Exploration Team to travel back to Camp, any resources that they are holding will be given back to the Camp after selecting "End the day", but before the next resource distribution screen, which means that Players can distribute resources gained from exploration the next day immediately.
Remember to send Exploration teams back to Camp if they are holding any additional Scavengers that should be included in the final count before the last day (Ending in 1 day(s)), else they will not make it in time before the Stage ends.
Event Mission Rewards
Immunity Record
Event Mission
Description
Rewards
Human Stronghold I
Clear Ep.01 - Anchor Point
x6
x10000
x50
Human Stronghold II
Clear Ep.02 - Getting Worse
x10
x10000
x50
Human Stronghold III
Clear Ep.03 - Christmas
x6
x15
x50
Human Stronghold IV
Clear Ep.04 - Silver Lining
x15
x20
x50
Human Stronghold V
Clear Ep.05 - Spring
x8
x1
x50
Land of Hope I
Clear Ep.01 - Anchor Point with 3★
x20
x15
x50
Land of Hope II
Clear Ep.02 - Getting Worse with 3★
x20
x5
x50
Land of Hope III
Clear Ep.03 - Christmas with 3★
x20
x10
x50
Land of Hope IV
Clear Ep.04 - Silver Lining with 3★
x20
x75
x50
Land of Hope V
Clear Ep.05 - Spring with 3★
x20
x30000
x50
Lost Journal
Event Mission
Description
Rewards
The Way Home
Protect Siegfried in Ep.02
x1
x5000
Moment of Reunion
Reunite the father and the son in Ep.03
x1
x5000
Mother's Request
Fulfill the mother's wish in Ep.04
x1
x8000
Frozen Truth
Reveal the secret behind the city's demise in Ep.05
x1
x8000
Corrupted Battlefront
Guide for the Corrupted Battlefront Event
Duration: March 15th 2023 to April 2nd 2023
General
Control a Construct from a top down perspective to defeat all enemies and clear all stages!
There are 3 difficulty levels of Corrupted Battlefront.
Tactical Notes can be gained from clearing levels the first time, and are used to level up Constructs to raise their Battle Power.
Only two Constructs can be used, Lee: Palefire which is unlocked by default, and Karenina: Blast which unlocks after clearing the first stage of Hard difficulty.
The maximum level that a Construct can be raised to is level 20, to reach 9000 BP.
Raising Construct level can unlock new skills and bonuses.
Construct "Weapon Access" skills can be activated or deactivated at no cost.
Construct levels and skills can be Reset at no cost to regain all the Tactical Notes used on them.
Enemy types and affixes can be previewed before entering any Stage.
The last Stage in Extreme difficulty, Infinite Battlefront, has infinite waves of enemies and mobs, points earned in the stage will be ranked in a server leaderboard.
Advice
Lee: Palefire is easier to use than Karenina: Blast due to its longer range, resurrection abilities and temporary enemy collision negation when using its red orb ability.
Read skill descriptions of your Constructs in "Weapon Access" to fully understand and utilize its effects.
Orb skills can be cancelled by dodging.
Lee: Palefire is able to ignore enemy collision when using its red orb ability that is unlocked at level 2, but this only means that he can phase through enemies while attacking, not their attacks.
Lee: Palefire basic attack can be held down to constantly attack from a range unlike Karenina: Blast who deals widespread short ranged damage and cannot constantly attack.
Moving while holding down the basic attack button as Lee: Palefire allows for less dodging from ranged attacks while dealing constant damage to mobs.
Enemies and mobs also occasionally drop Orbs that can be picked up:
Red Orbs allows Kamui to carpet bomb the area when the button is selected.
Blue Orbs freeze enemies in place for a duration of time.
Green Orbs heals your Construct for 1200 HP.
Don't be afraid to backtrack in Stages to gain some breathing room.
There is an invisible barrier to all Stages, pull back so that enemies can come into attack range.
Keep an eye on the objective arrow around the circle of the Construct to know which direction to go into.