Reveries With A Whale Events

From GRAY RAVENS

Reveries With A Whale

100%

Reveries With A Whale

100%

Shop

Guide for Bamboo Dojo

Duration: April 7th 2023 to May 10th 2023.

General

The Shop Event currency used in this event is Celestial Bamboo Shoot.

  • For context, one run in Bamboo Dojo: 30 Serum gives 53~59 Celestial Bamboo Shoot.
  • The Bamboo Dojo can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it.
Farming Tips

Use your Serum to grind only the first stage in "Bamboo Dojo", do not spend Serum on the second stage because memories can be chosen in the shop.

Event Shop Tips

It is generally not recommended to redeem:

Panda Change Purse

in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.

ALL 6 star Memories can be farmed so do take the chance to stock up.

Collection
01

Marco
354
02

Marco
354
03

Marco
354
04

Marco
354
05

Marco
354
06

Marco
354
Special
01

Catherine
402
02

Catherine
402
03

Catherine
402
04

Catherine
402
05

Catherine
402
06

Catherine
402
01

Patton
402
02

Patton
402
03

Patton
402
04

Patton
402
05

Patton
402
06

Patton
402
01

Philip II
402
02

Philip II
402
03

Philip II
402
04

Philip II
402
05

Philip II
402
06

Philip II
402
01

Frederick
402
02

Frederick
402
03

Frederick
402
04

Frederick
402
05

Frederick
402
06

Frederick
402
01

Shakespeare
402
02

Shakespeare
402
03

Shakespeare
402
04

Shakespeare
402
05

Shakespeare
402
06

Shakespeare
402
01

Heisen
402
02

Heisen
402
03

Heisen
402
04

Heisen
402
05

Heisen
402
06

Heisen
402
01

Darwin
402
02

Darwin
402
03

Darwin
402
04

Darwin
402
05

Darwin
402
06

Darwin
402
01

Hanna
402
02

Hanna
402
03

Hanna
402
04

Hanna
402
05

Hanna
402
06

Hanna
402
01

Cottie
402
02

Cottie
402
03

Cottie
402
04

Cottie
402
05

Cottie
402
06

Cottie
402
01

Da Vinci
402
02

Da Vinci
402
03

Da Vinci
402
04

Da Vinci
402
05

Da Vinci
402
06

Da Vinci
402
01

Chen Jiyuan
402
02

Chen Jiyuan
402
03

Chen Jiyuan
402
04

Chen Jiyuan
402
05

Chen Jiyuan
402
06

Chen Jiyuan
402
01

Bathlon
402
02

Bathlon
402
03

Bathlon
402
04

Bathlon
402
05

Bathlon
402
06

Bathlon
402
01

Leeuwenhoek
402
02

Leeuwenhoek
402
03

Leeuwenhoek
402
04

Leeuwenhoek
402
05

Leeuwenhoek
402
06

Leeuwenhoek
402
01

Flamel
402
02

Flamel
402
03

Flamel
402
04

Flamel
402
05

Flamel
402
06

Flamel
402
01

Einsteina
402
02

Einsteina
402
03

Einsteina
402
04

Einsteina
402
05

Einsteina
402
06

Einsteina
402
01

Guinevere
402
02

Guinevere
402
03

Guinevere
402
04

Guinevere
402
05

Guinevere
402
06

Guinevere
402
01

Condelina
402
02

Condelina
402
03

Condelina
402
04

Condelina
402
05

Condelina
402
06

Condelina
402
01

Tifa
402
02

Tifa
402
03

Tifa
402
04

Tifa
402
05

Tifa
402
06

Tifa
402
01

Koya
402
02

Koya
402
03

Koya
402
04

Koya
402
05

Koya
402
06

Koya
402
01

Wu'an
402
02

Wu'an
402
03

Wu'an
402
04

Wu'an
402
05

Wu'an
402
06

Wu'an
402
01

Lucrezia
402
02

Lucrezia
402
03

Lucrezia
402
04

Lucrezia
402
05

Lucrezia
402
06

Lucrezia
402
01

Jack
402
02

Jack
402
03

Jack
402
04

Jack
402
05

Jack
402
06

Jack
402
01

Elizabeth
402
02

Elizabeth
402
03

Elizabeth
402
04

Elizabeth
402
05

Elizabeth
402
06

Elizabeth
402
01

Seraphine
402
02

Seraphine
402
03

Seraphine
402
04

Seraphine
402
05

Seraphine
402
06

Seraphine
402
Limited
link=Panda Change Purse}}
Panda Change Purse
x1
32
link=Score Monster}}
Score Monster
x1
129
link=Throne}}
Throne
x1
129
link=Godfather's Coat Rack}}
Godfather's Coat Rack
x1
129
link=Areca Palm}}
Areca Palm
x1
129
link=Kingpin's Round Table}}
Kingpin's Round Table
x1
129
Normal

Aura Basic Unit
x1
8

Aura Chip
x1
8

Integrated CUB EXP (L)
x1
31

Support Overclock Bundle (S)
x4
35

Support Overclock Bundle (L)
x2
53

Support Skill Component
x5
70

EXP Pod (L)
x6
81

Skill Point
x15
45

Cog Pack (XL)
x1
53

Weapon Enhancer IV
x5
86

Memory Enhancer IV
x10
57

Overclock Material Box (α)
x10
24

Overclock Material Box (β)
x5
49

Cogs
x1600
1

6 ★ Memory Shard
x10
30

Devour Wave Escape

Guide for the Devour Wave Escape Event

Duration: April 7th 2023 to April 25th 2023.

General

Clear Stages within the time limit and get the highest rating to get all rewards!
  • There are 2 Rounds of Operation Uniframe, each lasting about 2 weeks.
  • There are 3 Chapters, "Devour Wave Companion", "Rush Hour Challenge", "Life or Death".
  • Each Chapter has 2 difficulty modes, "Ordinary Mode" and "Nightmare Mode".
  • Each Chapter has 8 Stages, every Stage other than Stage 4 and 8 has two difficulties, "Easy" and "Hard".
  • The harder the Chapter and Stages, the more points awarded.
  • A common time limit is used across all Stages when challenging a Chapter, if the time runs out, the challenge will fail.
  • If a Stage is successfully cleared, the time limit will be extended depending on Stage difficulty.
  • Each Chapter challenge can only be completed with one team, HP and Signature energy will be carried onto the next Stage for every Chapter Challenge.
  • Devour Waves will be attracted to the player if they stay in one Stage for too long, stepping on Devour waves will deduct the remaining time.
  • There are many Stage unique barriers and hazards that will deduct the remaining time, these things are usually red and can be either attacked or dodged.

Advice

Prioritize clearing the Stage as fast as possible! Defeating enemies do not reward additional points!
  • Points gained is entirely dependent on Challenge difficulty and Stage difficulty.
  • Prioritize clearing Stages as fast as possible, especially if the only criteria to clearing a Stage is reaching the exit Stage location.
  • It is recommended to use the Ice Elemental Team to clear all Chapters.
  • Using Orb Skills like Wanshi: Hypnos's Red Orb Skill to move faster is a valid strategy that can be used to clear obstacles quickly.
  • Using the Nier Team can be useful in moving faster to clear Stages as they do not need Orb Skills to do so.

Event Mission Rewards

Standard Mission

Event Mission Description Rewards
Devour Wave Companion Clear Devour Wave Companion - Ordinary Mode
x10
x6
Rush Hour Challenge Clear Rush Hour - Ordinary Mode
x10
x6
Life or Death Clear Life or Death - Ordinary Mode
x20
x6
Devour Wave Companion II Clear Devour Wave Companion - Nightmare Mode
x10
x2
Rush Hour II Clear Rush Hour - Nightmare Mode
x10
x2
Life or Death II Clear Life or Death - Nightmare Mode
x10
x2

Challenge Mission

Event Mission Description Rewards
Devour Wave Challenge Get a rating of D(60) or above in Ordinary Mode
x2
x6
Rush Challenge Get a rating of D(60) or above in Ordinary Mode
x2
x6
Life or Death Challenge Get a rating of D(60) or above in Ordinary Mode
x2
x6
Devour Wave Challenge II Get a rating of B(70) or above in Ordinary Mode
x6
x6
Rush Challenge II Get a rating of B(70) or above in Ordinary Mode
x5
x3
Life or Death Challenge II Get a rating of B(70) or above in Ordinary Mode
x6
x6
Devour Wave Challenge III Get a rating of D(60) or above in Nightmare Mode
x10
x3
Rush Challenge III Get a rating of D(60) or above in Nightmare Mode
x10
x3
Life or Death Challenge III Get a rating of D(60) or above in Nightmare Mode
x10
x3
Devour Wave Challenge IV Get a rating of B(70) or above in Nightmare Mode
x100
x1
Rush Challenge IV Get a rating of B(70) or above in Nightmare Mode
x100
x1
Life or Death Challenge IV Get a rating of B(70) or above in Nightmare Mode
x100
x1
Life Challenge V Get a rating of S(80) or above in Nightmare Mode
x200
x1

This Event will be permanent this patch onwards.
A dedicated page will be created for this later on.

Operation Uniframe

Guide for the Operation Uniframe Event

Duration: April 10th 2023 to May 10th 2023

General

Use Area Buffs and Stage Environments to clear stages and earn the highest Combat Points possible!
  • There are 4 Combat Areas of Operation Uniframe that will be unlocked over time.
  • Power Lab is weak to Physical type constructs.
  • Eclipse Generator is weak to Dark type constructs.
  • Burning Reactor is weak to Fire type constructs.
  • The Central Area is weak to Uniframes (Transcendents).
  • Each of the Combat Areas other than the Central Area has 5 stages, clearing the final stage of a Combat Area locks the team used to clear it.
  • Teams locked cannot be used to clear other Combat Areas but can still be used in the Central Area.
  • Teams that have been locked can be reclaimed by resetting the stage progress.
  • Increase Energy Supply Level by clearing the first 3 Combat Areas which will increase the points earned in Central Area.

Advice

Use Pulao: Dragontoll to get as much points as possible!
  • Remember to review Stage and Rating tutorials to have a good understanding of stage mechanics and Finishing Move bonuses.
  • Pay attention to Area Buffs and Stage Environments and adjust teams and playstyle accordingly.
  • Pulao: Dragontoll can be used to "throw" enemies out of the field and gain massive Rating Gauge value and Combat points in the Central Area after depleting enemy Finisher Gauge.
  • Certain attacks that have airtime and a blue glow can be interrupted with a speed attack to greatly reduce Finisher Gauge.
  • A timer will appear under the rating when performing a finishing move, successfully performing another finishing move before the timer expires will grant a rating bonus.
  • Performing consecutive finishing moves in this way will greatly boost the Combat Point score.
  • It is generally not recommended to invest time and resources to complete the last 2 Battle Targets (1.5 million and 1.8 million Combat Points) as the rewards do not justify clearing a damage output benchmark.

Battle Target Rewards

Event Mission Description Rewards
Power Lab Battle I Clear PL-01
x3
or
x3
x5
x2
Power Lab Battle II Clear PL-03
x3
or
x3
x5
x2
Power Lab Battle III Clear PL-05
x3
or
x3
x5
x2
Burning Reactor Battle I Clear FR-01
x3
or
x3
x5
x2
Burning Reactor Battle II Clear FR-03
x3
or
x3
x5
x2
Burning Reactor Battle III Clear FR-05
x3
or
x3
x5
x2
Eclipse Generator Battle I Clear DG-01
x3
or
x3
x5
x2
Eclipse Generator Battle II Clear DG-03
x3
or
x3
x5
x2
Eclipse Generator Battle III Clear DG-05
x3
or
x3
x5
x2
Central Area I Combat Points reach 150000
x50
x20
x100000
Central Area II Combat Points reach 300000
x50
x20
x100000
Central Area III Combat Points reach 450000
x50
x20
x100000
Central Area IV Combat Points reach 600000
x50
x20
x100000
Central Area V Combat Points reach 900000
x50
x20
x100000
Central Area VI Combat Points reach 1200000
x50
x20
x100000
Central Area VII Combat Points reach 1500000
x50
x20
x100000
Central Area VIII Combat Points reach 1800000
x50
x20
x100000