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{{Header Notch|General}} |
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{{Header Notch|General}} |
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The Shop Event currency used in this event is [[File:Item-CelestialBambooShoot.png|25x25px|link=Celestial Bamboo Shoot]][[Celestial Bamboo Shoot]]. |
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The Shop Event currency used in this event is [[File:Item-CelestialBambooShoot.png|25x25px|link=Celestial Bamboo Shoot]][[Celestial Bamboo Shoot]]. |
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* For context, one run in Queen's Troupe: 30 Serum gives 53~59 [[File:Item-CelestialBambooShoot.png|25x25px|link=Set Plank]][[Celestial Bamboo Shoot]]. |
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* For context, one run in Bamboo Dojo: 30 Serum gives 53~59 [[File:Item-CelestialBambooShoot.png|25x25px|link=Set Plank]][[Celestial Bamboo Shoot]]. |
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* The Bamboo Dojo can be Multi-Challenged up to 8 times maximum. |
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* The Bamboo Dojo can be Multi-Challenged up to 8 times maximum. |
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* Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it. |
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* Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it. |
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|Cost 4= 35 |
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|Cost 4= 35 |
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|Item 5= Support Overclock Bundle(L) |
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|Item 5= Support Overclock Bundle (L) |
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|Quantity 5= 2 |
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|Quantity 5= 2 |
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|Currency 5= Celestial Bamboo Shoot |
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|Currency 5= Celestial Bamboo Shoot |
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Duration: April 7th 2023 to April 25th 2023. |
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Duration: April 7th 2023 to April 25th 2023. |
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<center> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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Under construction! Please check back later. |
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</span> </p> |
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</center> |
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<!-- |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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<h5>Clear Stages within the time limit and get the highest rating to get all rewards!</h5> |
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<h5></h5> |
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--> |
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* There are 2 Rounds of Operation Uniframe, each lasting about 2 weeks. |
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* There are 3 Chapters, "Devour Wave Companion", "Rush Hour Challenge", "Life or Death". |
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* Each Chapter has 2 difficulty modes, "Ordinary Mode" and "Nightmare Mode". |
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* Each Chapter has 8 Stages, every Stage other than Stage 4 and 8 has two difficulties, "Easy" and "Hard". |
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* The harder the Chapter and Stages, the more points awarded. |
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* A common time limit is used across all Stages when challenging a Chapter, if the time runs out, the challenge will fail. |
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* If a Stage is successfully cleared, the time limit will be extended depending on Stage difficulty. |
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* Each Chapter challenge can only be completed with one team, HP and Signature energy will be carried onto the next Stage for every Chapter Challenge. |
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* Devour Waves will be attracted to the player if they stay in one Stage for too long, stepping on Devour waves will deduct the remaining time. |
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* There are many Stage unique barriers and hazards that will deduct the remaining time, these things are usually red and can be either attacked or dodged. |
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{{Header Notch|Advice}} |
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<h5>Prioritize clearing the Stage as fast as possible! Defeating enemies do not reward additional points!</h5> |
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* Points gained is entirely dependent on Challenge difficulty and Stage difficulty. |
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* Prioritize clearing Stages as fast as possible, especially if the only criteria to clearing a Stage is reaching the exit Stage location. |
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* It is recommended to use the Ice Elemental Team to clear all Chapters. |
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* Using Orb Skills like [[Wanshi: Hypnos]]'s Red Orb Skill to move faster is a valid strategy that can be used to clear obstacles quickly. |
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* Using the Nier Team can be useful in moving faster to clear Stages as they do not need Orb Skills to do so. |
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{{Header Full|Event Mission Rewards}} |
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{{Header Notch|Standard Mission}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|Devour Wave Companion||Clear Devour Wave Companion - Ordinary Mode||{{Item|Black Card|5|10}}{{Item|Minor Overclock Alloy|3|6}} |
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|Rush Hour Challenge||Clear Rush Hour - Ordinary Mode||{{Item|Black Card|5|10}}{{Item|Weapon Overclock Core I|3|6}} |
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|Life or Death||Clear Life or Death - Ordinary Mode||{{Item|Black Card|5|20}}{{Item|Memory Overclock Circuit I|3|6}} |
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|Devour Wave Companion II||Clear Devour Wave Companion - Nightmare Mode||{{Item|Black Card|5|10}}{{Item|Major Overclock Alloy|4|2}} |
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|Rush Hour II||Clear Rush Hour - Nightmare Mode||{{Item|Black Card|5|10}}{{Item|Weapon Overclock Core II|4|2}} |
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|Life or Death II||Clear Life or Death - Nightmare Mode||{{Item|Black Card|5|10}}{{Item|Memory Overclock Circuit II|4|2}} |
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|} |
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{{Header Notch|Challenge Mission}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|Devour Wave Challenge||Get a rating of D(60) or above in Ordinary Mode||{{Item|Major Overclock Alloy|4|2}}{{Item|Minor Overclock Alloy|3|6}} |
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|Rush Challenge||Get a rating of D(60) or above in Ordinary Mode||{{Item|Weapon Overclock Core II|4|2}}{{Item|Weapon Overclock Core I|3|6}} |
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|Life or Death Challenge||Get a rating of D(60) or above in Ordinary Mode||{{Item|Memory Overclock Circuit II|4|2}}{{Item|Memory Overclock Circuit I|3|6}} |
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|Devour Wave Challenge II||Get a rating of B(70) or above in Ordinary Mode||{{Item|Memory Enhancer|4|6}}{{Item|Weapon Enhancer IV|4|6}} |
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|Rush Challenge II||Get a rating of B(70) or above in Ordinary Mode||{{Item|EXP Pod (L)|4|5}}{{Item|EXP Pod (M)|3|3}} |
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|Life or Death Challenge II||Get a rating of B(70) or above in Ordinary Mode||{{Item|Support Skill Component|4|6}}{{Item|Support Overclock Bundle (S)|3|6}} |
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|Devour Wave Challenge III||Get a rating of D(60) or above in Nightmare Mode||{{Item|Leap Wafer Chip: Dawn|5|10}}{{Item|Major Overclock Alloy|4|3}} |
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|Rush Challenge III||Get a rating of D(60) or above in Nightmare Mode||{{Item|Leap Wafer Chip: Dawn|5|10}}{{Item|Weapon Overclock Core II|4|3}} |
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|Life or Death Challenge III||Get a rating of D(60) or above in Nightmare Mode||{{Item|Leap Wafer Chip: Dawn|5|10}}{{Item|Memory Overclock Circuit II|4|3}} |
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|Devour Wave Challenge IV||Get a rating of B(70) or above in Nightmare Mode||{{Item|Trade Voucher|5|100}}{{Item|Stopped Pocketwatch|2|1}} |
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|Rush Challenge IV||Get a rating of B(70) or above in Nightmare Mode||{{Item|Trade Voucher|5|100}}{{Item|Stopped Pocketwatch|2|1}} |
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|Life or Death Challenge IV||Get a rating of B(70) or above in Nightmare Mode||{{Item|Trade Voucher|5|100}}{{Item|Stopped Pocketwatch|2|1}} |
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|Life Challenge V||Get a rating of S(80) or above in Nightmare Mode||{{Item|Trade Voucher|5|200}}{{Item|Stopped Pocketwatch|2|1}} |
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</div> |
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</div> |
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<!-----------------------------------------------------------------------------> |
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<!-----------------------------------------------------------------------------> |
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|-|Operation Uniframe= |
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|-|Operation Uniframe= |
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<div> |
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<div> |
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<center> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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This Event will be permanent this patch onwards.<br> |
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A dedicated page will be created for this later on. |
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</span> </p> |
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</center> |
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{{Header Notch|Operation Uniframe}} |
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{{Header Notch|Operation Uniframe}} |
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<h5>Guide for the Operation Uniframe Event</h5> |
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<h5>Guide for the Operation Uniframe Event</h5> |
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Duration: April 10th 2023 to May 10th 2023 |
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Duration: April 10th 2023 to May 10th 2023 |
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<center> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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Under construction! Please check back later. |
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</span> </p> |
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</center> |
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<!-- |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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<h5>Use Area Buffs and Stage Environments to clear stages and earn the highest Combat Points possible!</h5> |
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<h5></h5> |
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--> |
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</div> |
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<!-----------------------------------------------------------------------------> |
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|-|Crabsgiving Day= |
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<div> |
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{{Header Notch|Crabsgiving Day}} |
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<h5>Guide for the Crabsgiving Day Event</h5> |
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Duration: April 13th 2023 to May 1st 2023 |
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* There are 4 Combat Areas of Operation Uniframe that will be unlocked over time. |
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<center> |
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* Power Lab is weak to Physical type constructs. |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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* Eclipse Generator is weak to Dark type constructs. |
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Under construction! Please check back later. |
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* Burning Reactor is weak to Fire type constructs. |
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</span> </p> |
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* The Central Area is weak to Uniframes (Transcendents). |
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</center> |
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* Each of the Combat Areas other than the Central Area has 5 stages, clearing the final stage of a Combat Area locks the team used to clear it. |
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* Teams locked cannot be used to clear other Combat Areas but can still be used in the Central Area. |
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* Teams that have been locked can be reclaimed by resetting the stage progress. |
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* Increase Energy Supply Level by clearing the first 3 Combat Areas which will increase the points earned in Central Area. |
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{{Header Notch|Advice}} |
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<!-- |
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<h5>Use [[Pulao: Dragontoll]] to get as much points as possible!</h5> |
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{{Header Notch|General}} |
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<h5>???</h5> |
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* Remember to review Stage and Rating tutorials to have a good understanding of stage mechanics and Finishing Move bonuses. |
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--> |
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* Pay attention to Area Buffs and Stage Environments and adjust teams and playstyle accordingly. |
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* [[Pulao: Dragontoll]] can be used to "throw" enemies out of the field and gain massive Rating Gauge value and Combat points in the Central Area after depleting enemy Finisher Gauge. |
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* Certain attacks that have airtime and a blue glow can be interrupted with a speed attack to greatly reduce Finisher Gauge. |
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* A timer will appear under the rating when performing a finishing move, successfully performing another finishing move before the timer expires will grant a rating bonus. |
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* Performing consecutive finishing moves in this way will greatly boost the Combat Point score. |
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* It is generally not recommended to invest time and resources to complete the last 2 Battle Targets (1.5 million and 1.8 million Combat Points) as the rewards do not justify clearing a damage output benchmark. |
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{{Header Full|Battle Target Rewards}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|Power Lab Battle I||Clear PL-01||{{Item|Uniframe Crystal: Dragontoll|5|3}} or {{Item|Uniframe Crystal: Flambeau|5|3}}{{Item|Aura Chip|4|5}}{{Item|EXP Pod (L)|4|2}} |
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|Power Lab Battle II||Clear PL-03||{{Item|Uniframe Crystal: Dragontoll|5|3}} or {{Item|Uniframe Crystal: Flambeau|5|3}}{{Item|Aura Chip|4|5}}{{Item|EXP Pod (L)|4|2}} |
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|Power Lab Battle III||Clear PL-05||{{Item|Uniframe Crystal: Dragontoll|5|3}} or {{Item|Uniframe Crystal: Flambeau|5|3}}{{Item|Aura Chip|4|5}}{{Item|EXP Pod (L)|4|2}} |
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|Burning Reactor Battle I||Clear FR-01||{{Item|Uniframe Crystal: Dragontoll|5|3}} or {{Item|Uniframe Crystal: Flambeau|5|3}}{{Item|Aura Chip|4|5}}{{Item|EXP Pod (L)|4|2}} |
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|Burning Reactor Battle II||Clear FR-03||{{Item|Uniframe Crystal: Dragontoll|5|3}} or {{Item|Uniframe Crystal: Flambeau|5|3}}{{Item|Aura Chip|4|5}}{{Item|EXP Pod (L)|4|2}} |
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|Burning Reactor Battle III||Clear FR-05||{{Item|Uniframe Crystal: Dragontoll|5|3}} or {{Item|Uniframe Crystal: Flambeau|5|3}}{{Item|Aura Chip|4|5}}{{Item|EXP Pod (L)|4|2}} |
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|Eclipse Generator Battle I||Clear DG-01||{{Item|Uniframe Crystal: Dragontoll|5|3}} or {{Item|Uniframe Crystal: Flambeau|5|3}}{{Item|Aura Chip|4|5}}{{Item|EXP Pod (L)|4|2}} |
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|Eclipse Generator Battle II||Clear DG-03||{{Item|Uniframe Crystal: Dragontoll|5|3}} or {{Item|Uniframe Crystal: Flambeau|5|3}}{{Item|Aura Chip|4|5}}{{Item|EXP Pod (L)|4|2}} |
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|Eclipse Generator Battle III||Clear DG-05||{{Item|Uniframe Crystal: Dragontoll|5|3}} or {{Item|Uniframe Crystal: Flambeau|5|3}}{{Item|Aura Chip|4|5}}{{Item|EXP Pod (L)|4|2}} |
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|Central Area I||Combat Points reach 150000||{{Item|Trade Voucher|5|50}}{{Item|Uniframe Single Crystal|4|20}}{{Item|Cogs|3|100000}} |
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|Central Area II||Combat Points reach 300000||{{Item|Trade Voucher|5|50}}{{Item|Uniframe Single Crystal|4|20}}{{Item|Cogs|3|100000}} |
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|Central Area III||Combat Points reach 450000||{{Item|Trade Voucher|5|50}}{{Item|Uniframe Single Crystal|4|20}}{{Item|Cogs|3|100000}} |
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|Central Area IV||Combat Points reach 600000||{{Item|Trade Voucher|5|50}}{{Item|Uniframe Single Crystal|4|20}}{{Item|Cogs|3|100000}} |
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|Central Area V||Combat Points reach 900000||{{Item|Trade Voucher|5|50}}{{Item|Uniframe Single Crystal|4|20}}{{Item|Cogs|3|100000}} |
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|Central Area VI||Combat Points reach 1200000||{{Item|Trade Voucher|5|50}}{{Item|Uniframe Single Crystal|4|20}}{{Item|Cogs|3|100000}} |
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|Central Area VII||Combat Points reach 1500000||{{Item|Trade Voucher|5|50}}{{Item|Uniframe Single Crystal|4|20}}{{Item|Cogs|3|100000}} |
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|Central Area VIII||Combat Points reach 1800000||{{Item|Trade Voucher|5|50}}{{Item|Uniframe Single Crystal|4|20}}{{Item|Cogs|3|100000}} |
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</div> |
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</div> |
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</tabber> |
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</tabber> |