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{{Header Notch|General}} |
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{{Header Notch|General}} |
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The Shop Event currency used in this event is [[File:Item-CelestialBambooShoot.png|25x25px|link=Celestial Bamboo Shoot]][[Celestial Bamboo Shoot]]. |
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The Shop Event currency used in this event is [[File:Item-CelestialBambooShoot.png|25x25px|link=Celestial Bamboo Shoot]][[Celestial Bamboo Shoot]]. |
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* For context, one run in Queen's Troupe: 30 Serum gives 53~59 [[File:Item-CelestialBambooShoot.png|25x25px|link=Set Plank]][[Celestial Bamboo Shoot]]. |
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* For context, one run in Bamboo Dojo: 30 Serum gives 53~59 [[File:Item-CelestialBambooShoot.png|25x25px|link=Set Plank]][[Celestial Bamboo Shoot]]. |
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* The Bamboo Dojo can be Multi-Challenged up to 8 times maximum. |
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* The Bamboo Dojo can be Multi-Challenged up to 8 times maximum. |
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* Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it. |
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* Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it. |
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|-|Operation Uniframe= |
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|-|Operation Uniframe= |
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<div> |
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<div> |
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<center> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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This Event will be permanent this patch onwards.<br> |
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A dedicated page will be created for this later on. |
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</span> </p> |
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</center> |
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{{Header Notch|Operation Uniframe}} |
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{{Header Notch|Operation Uniframe}} |
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<h5>Guide for the Operation Uniframe Event</h5> |
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<h5>Guide for the Operation Uniframe Event</h5> |
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* There are 4 Combat Areas of Operation Uniframe that will be unlocked over time. |
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* There are 4 Combat Areas of Operation Uniframe that will be unlocked over time. |
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* Power Lab is weak to Physical type constructs. |
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* Power Lab is weak to Physical type constructs. |
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* Eclipse Generator is weak to cleared by Dark type constructs. |
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* Eclipse Generator is weak to Dark type constructs. |
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* Burning Reactor is weak to Fire type constructs. |
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* Burning Reactor is weak to Fire type constructs. |
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* The Central Area is weak to Uniframes (Transcendents). |
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* The Central Area is weak to Uniframes (Transcendents). |
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* Each of the Combat Areas other then the Central Area has 5 stages, clearing the final stage locks the team used to clear it and the team cannot be used again to clear other areas. |
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* Each of the Combat Areas other than the Central Area has 5 stages, clearing the final stage of a Combat Area locks the team used to clear it. |
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* Teams locked cannot be used to clear other Combat Areas but can still be used in the Central Area. |
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* Teams that have been locked can be reclaimed by resetting the stage progress. |
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* Teams that have been locked can be reclaimed by resetting the stage progress. |
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* Increase Energy Supply Level by clearing the first 3 Combat Areas which will increase the points earned in Central Area. |
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* Increase Energy Supply Level by clearing the first 3 Combat Areas which will increase the points earned in Central Area. |
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* [[Pulao: Dragontoll]] can be used to "throw" enemies out of the field and gain massive Rating Gauge value and Combat points in the Central Area after depleting enemy Finisher Gauge. |
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* [[Pulao: Dragontoll]] can be used to "throw" enemies out of the field and gain massive Rating Gauge value and Combat points in the Central Area after depleting enemy Finisher Gauge. |
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* Certain attacks that have airtime and a blue glow can be interrupted with a speed attack to greatly reduce Finisher Gauge. |
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* Certain attacks that have airtime and a blue glow can be interrupted with a speed attack to greatly reduce Finisher Gauge. |
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* A timer will appear under the rating when performing a finishing move, successfully performing another finishing move before the timer expires will grant a rating bonus. |
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* Performing consecutive finishing moves in this way will greatly boost the Combat Point score. |
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* It is generally not recommended to invest time and resources to complete the last 2 Battle Targets (1.5 million and 1.8 million Combat Points) as the rewards do not justify clearing a damage output benchmark. |
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* It is generally not recommended to invest time and resources to complete the last 2 Battle Targets (1.5 million and 1.8 million Combat Points) as the rewards do not justify clearing a damage output benchmark. |
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