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{{Header Notch|Summary}}
{{SEO
* A challenging content that uses multiple [[Characters/Constructs|Constructs]] or [[Characters/Transcendants|Transcendants]] to earn a power boost to all members through skill level upgrades.
|Keywords=Weapon, List, Stats, Ability, Signature, Pistol, Gun, Spear, Gunblade, Chainsaw, Banner, Bot, Gauntlet, Shield, Amplifier
* Constructs and Transcendants cannot be in the same party, therefore they must not share the same Battle Teams.
}}{{#css:
* Transcendants will suffer a 9% attack reduction when in use.
@media screen and (max-width : 850px) {
* Requires up to four teams of Constructs per sub-area, with a minimum of four and a maximum of ten Constructs to be used and geared at once.
.wikitable{
* Equipment cannot be swapped between battles, so having multiple [[Memories|Memory]] sets and [[Weapons]] leveled up is essential.
width : 100%;
* When all members reached the recommended BP of the mission, a reboot can be done once every character in their team is down by spending Cogs, up to 10 reboots at a maximum.
min-width : 600px;
* Each battle stage has a 5 minute time limit to clear all enemies.
}
* After clearing an area, an Ultima-awakened Construct or an Ultima-awakened Transcendant can be stationed in that area to obtain a skill level upgrade by one level.
}
* A collectible can be obtained when clearing an area without using reboots. Numbers on the collectible can be stacked up to 8 depending on how many areas have been cleared without reboots.
}}
{{Tabs
|tab1 = Overview
|tab2 = 6★ Weapons
|tab3 = 5★ Weapons
|tab4 = 4-2★ Weapons
}}
<span id="0"></span>[[File:Page-Weapons-Banner.png|100%]]


{{Header Notch|Area 01: Port Kyaranta}}
<center>
<tabber>
<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;">
|-|1-1: Port Hub=
This page includes Weapon Resonances currently unreleased in Global.<br/>
{| class="wikitable" style="width:100%; text-align:center;"
In addition, currently unreleased Weapon Resonance names and effects are a fan translation and/or subject to change upon Global release.
! scope="col" style="width: 20%" | Recommended BP
</span> </p>
! scope="col" style="width: 20%" | Serum Cost
</center>
! scope="col" style="width: 20%" | Battle Team [1]
! scope="col" style="width: 20%" | Battle Team [2]
! scope="col" style="width: 20%" | Battle Team [3]
|-
|5000
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red]
|[Red]
|[Red]
|}
|-|1-2: Unloading Area=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 20%" | Battle Team [1]
! scope="col" style="width: 20%" | Battle Team [2]
! scope="col" style="width: 20%" | Battle Team [3]
|-
|5000
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Red]
|[Blue] [Red]
|[Red]
|}
|-|1-3: Core Management Area=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 20%" | Battle Team [1]
! scope="col" style="width: 20%" | Battle Team [2]
! scope="col" style="width: 20%" | Battle Team [3]
|-
|5000
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Red]
|[Red]
|[Blue] [Red]
|}
</tabber>


{{Header Notch|Area 02: Glazed Arch}}
Weapons in PGR vary from a nice character boost to an integral part of a character's kit. While 5★ Weapons can be acquired free from Co-op and are generally fine for many characters, 6★ Weapons are known as Signature Weapons and are built specifically for a certain character (with the exception of [[Sirius]]).
<tabber>
|-|2-1: Reunion Pavilion=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 20%" | Battle Team [1]
! scope="col" style="width: 20%" | Battle Team [2]
! scope="col" style="width: 20%" | Battle Team [3]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red]
|[Blue] [Red]
|[Red]
|}
|-|2-2: Dream Terrace=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 20%" | Battle Team [1]
! scope="col" style="width: 20%" | Battle Team [2]
! scope="col" style="width: 20%" | Battle Team [3]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red]
|[Blue] [Red]
|[Red]
|}
|-|2-3: Cloud Passage=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 15%" | Battle Team [1]
! scope="col" style="width: 15%" | Battle Team [2]
! scope="col" style="width: 15%" | Battle Team [3]
! scope="col" style="width: 15%" | Battle Team [4]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Red]
|[Red]
|[Blue] [Red]
|[Red]
|}
</tabber>


{{Header Full|Which Signature Weapons to Research}}
{{Header Notch|Area 03: Yazaki Reclaimed Land}}
<tabber>
|-|3-1: Maintenance Tunnel=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 20%" | Battle Team [1]
! scope="col" style="width: 20%" | Battle Team [2]
! scope="col" style="width: 20%" | Battle Team [3]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Red]
|[Red]
|[Blue] [Red] [Yellow]
|}
|-|3-2: Shopping Town=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 20%" | Battle Team [1]
! scope="col" style="width: 20%" | Battle Team [2]
! scope="col" style="width: 20%" | Battle Team [3]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red]
|[Blue] [Red]
|[Red]
|}
|-|3-3: Yazaki Park=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 15%" | Battle Team [1]
! scope="col" style="width: 15%" | Battle Team [2]
! scope="col" style="width: 15%" | Battle Team [3]
! scope="col" style="width: 15%" | Battle Team [4]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Red]
|[Red]
|[Red]
|[Blue] [Red]
|}
</tabber>


{{Header Notch|Area 04: Bayside Fort}}
Depending on your spender status some Signature Weapons are higher-priority Research targets than others.
<tabber>
|-|4-1: Counter Corridor=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 20%" | Battle Team [1]
! scope="col" style="width: 20%" | Battle Team [2]
! scope="col" style="width: 20%" | Battle Team [3]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red]
|[Blue] [Red]
|[Blue] [Red]
|}
{{Header Notch|Trivia}}
* In the second battle stage, a notice will pop up after clearing the battle. Go back and get through the fake wall to find an interaction point. Interact with it and get <span style="color: #009EC8;">[The King's Diary #23]</span>
* In the third battle stage, a notice will pop up after clearing the battle. Observe the area around the stone fence and step on the tiles. After a notification popped up, interact with an interaction point in the outside on the right of stage and get <span style="color: #009EC8;">[The King's Diary #49]</span>.
|-|4-2: Anti-Direct Hit Partition=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 15%" | Battle Team [1]
! scope="col" style="width: 15%" | Battle Team [2]
! scope="col" style="width: 15%" | Battle Team [3]
! scope="col" style="width: 15%" | Battle Team [4]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red]
|[Red]
|[Blue] [Red]
|[Red]
|}
{{Header Notch|Trivia}}
* In the second battle stage, a notice will pop up after clearing the battle. Interact with an interaction point in the right side of the starting point and get <span style="color: #009EC8;">[The King's Diary #641]</span>
* In the fourth battle stage, a notice will pop up after clearing the battle. Interact with an interaction point in the left side of the finishing point and get <span style="color: #009EC8;">[The King's Diary #1369]</span>
|-|4-3: QR Passageway=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 15%" | Battle Team [1]
! scope="col" style="width: 15%" | Battle Team [2]
! scope="col" style="width: 15%" | Battle Team [3]
! scope="col" style="width: 15%" | Battle Team [4]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Red]
|[Red]
|[Red]
|[Blue] [Red] [Yellow]
|}
</tabber>


{{Header Notch|Area 05: Southwood Road}}
{{Column
<tabber>
|Left Content=
|-|5-1: Bamboo Garden=
{{Content Box
{| class="wikitable" style="width:100%; text-align:center;"
|Title= F2P
! scope="col" style="width: 20%" | Recommended BP
|Text= Do not research any Signature Weapons, Transcendants, or A-Rank Constructs with [[File:Item-BlackCard.png|25x25px|link=]]BC and focus exclusively on new S-Rank Constructs.
! scope="col" style="width: 20%" | Serum Cost
* Research them with [[File:Item-BasicConstructRnDTicket.png|25x25px|link=]] [[Basic_Construct_R%26D_Ticket|Basic Construct R&D Tickets]]
! scope="col" style="width: 15%" | Battle Team [1]
* Unlock them with shards from the respective shops
! scope="col" style="width: 15%" | Battle Team [2]
* Play Co-op and save your 5★ Weapon Shards for new weapon types not yet released in Global }}<!--
! scope="col" style="width: 15%" | Battle Team [3]
! scope="col" style="width: 15%" | Battle Team [4]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red]
|[Blue] [Red]
|[Blue] [Red]
|[Red]
|}
|-|5-2: Hospital Buildings=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 15%" | Battle Team [1]
! scope="col" style="width: 15%" | Battle Team [2]
! scope="col" style="width: 15%" | Battle Team [3]
! scope="col" style="width: 15%" | Battle Team [4]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red] [Yellow]
|[Blue] [Red]
|[Red]
|[Red]
|}
|-|5-3: Underground Factory=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 15%" | Battle Team [1]
! scope="col" style="width: 15%" | Battle Team [2]
! scope="col" style="width: 15%" | Battle Team [3]
! scope="col" style="width: 15%" | Battle Team [4]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red]
|[Red]
|[Red]
|[Blue] [Red] [Yellow]
|}
</tabber>


{{Header Notch|Area 06: K-44 Defense Line}}
-->{{Content Box
<tabber>
|Title= Low/medium spenders
|-|6-1: Titan Trench=
|Text= You can research additional copies of Signature Weapons in preparation for the revamped Weapon Resonance system introduced with [[Patches|Fake Ascension]] }}
{| class="wikitable" style="width:100%; text-align:center;"

! scope="col" style="width: 20%" | Recommended BP
|Right Content=
! scope="col" style="width: 20%" | Serum Cost
{{Content Box
! scope="col" style="width: 15%" | Battle Team [1]
|Title= Monthly Pass A/C
! scope="col" style="width: 15%" | Battle Team [2]
|Text= You can afford to pull for high-priority/your favorite Signature Weapons every couple of patches.
! scope="col" style="width: 15%" | Battle Team [3]
* The Signature Weapons with the highest priority to aim for long-term would be [[Chrome: Glory|Chrome: Glory's]] <!-- [[File:Weapon-Apollo-Icon.png|35x35px|link=]] -->[[Apollo]], [[Vera: Flare|Vera: Flare's]] <!-- [[File:Weapon-Phoenix-Icon.png|35x35px|link=]] -->[[Phoenix]], and [[Rosetta: Rigor|Rosetta: Rigor's]] <!-- [[File:Weapon-Gungnir-Icon.png|35x35px|link=]] -->[[Gungnir]]
! scope="col" style="width: 15%" | Battle Team [4]
* Even if you pull for [[Gungnir]] now you should have enough [[File:Item-BlackCard.png|25x25px|link=]]BC to pull for the other two as it will take a long time until they [[Patches|arrive in Global]] }}<!--
|-

|5500
-->{{Content Box
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|Title= High spenders
|[Blue] [Red]
|Text= Follow your heart }}
|[Blue] [Red]
}}
|[Blue] [Red]

|[Blue] [Red]
Depending on your spender status some Signature Weapons are higher-priority Research targets than others.
|}
* F2P: Do not research any Signature Weapons, Transcendants, or A-Rank Constructs with [[File:Item-BlackCard.png|25x25px|link=]]BC and focus exclusively on new S-Rank Constructs
{{Header Notch|Trivia}}
** Research them with [[File:Item-BasicConstructRnDTicket.png|25x25px|link=]] [[Basic_Construct_R%26D_Ticket|Basic Construct R&D Tickets]], unlock them with shards from the respective shops, play Co-op, and save your 5★ Weapon Shards for new weapon types not yet released in Global
* In the third battle stage, if the first wave's enemies have been defeated, except the enemies that have Division buff, the replicas will be summoned in the second wave.
* Monthly Pass A/C: You can afford to pull for high-priority/your favorite Signature Weapons every couple of patches
|-|6-2: Hangar Passage=
** The Signature Weapons with the highest priority to aim for long-term would be [[Chrome: Glory|Chrome: Glory's]] <!-- [[File:Weapon-Apollo-Icon.png|35x35px|link=]] -->[[Apollo]], [[Vera: Flare|Vera: Flare's]] <!-- [[File:Weapon-Phoenix-Icon.png|35x35px|link=]] -->[[Phoenix]], and [[Rosetta: Rigor|Rosetta: Rigor's]] <!-- [[File:Weapon-Gungnir-Icon.png|35x35px|link=]] -->[[Gungnir]]
{| class="wikitable" style="width:100%; text-align:center;"
** Even if you pull for [[Gungnir]] now you should have enough [[File:Item-BlackCard.png|25x25px|link=]]BC to pull for the other two as it will take a long time until they [[Patches|arrive in Global]]
! scope="col" style="width: 20%" | Recommended BP
* Low/medium spenders: You can research additional copies of Signature Weapons in preparation for the revamped Weapon Resonance system introduced with [[Patches|Fake Ascension]]
! scope="col" style="width: 20%" | Serum Cost
* High spenders: Follow your heart
! scope="col" style="width: 15%" | Battle Team [1]

! scope="col" style="width: 15%" | Battle Team [2]
{{Header Full|Introduction to Weapon Resonances}}
! scope="col" style="width: 15%" | Battle Team [3]

! scope="col" style="width: 15%" | Battle Team [4]
Resonating Weapons is similar to [[Ultima_Awakening|resonating Memories]]. The major difference is that Weapon Resonances do not require duplicates of exactly the same Weapon.
|-
* A 6★ Weapon can be resonated with any 6* Weapon of your choice up to three times (three different resonance slots)
|5500
* The same applies to 5★ Weapons
|[[File:Item-Serum.png|25x25px|link=Serum]]0
All three resonance slots of 5★ Weapons offer the same bonus and a fully resonated 5★ Weapon has comparable or even slightly higher stats than a 6★ Weapon of the same type. In Global, 6★ Weapons offer three distinct bonuses based on the resonance slot chosen. This will change in [[Patches|Fake Ascension]].
|[Blue] [Red]
|[Blue] [Red] [Yellow]
{{Header Full|Weapon Resonance Rework Introduced in Fake Ascension}}
|[Red]

|[Blue] [Red]
[[Patches|Fake Ascension]] revamps and expands the Weapon Resonance system to be more flexible but it requires more planning from players chasing the upper echelons of scored content like [[Phantom Pain Cage]] and [[Warzone]]. In the CN version of PGR the investment level of an account is measured by the amount of Weapon Resonances available to each team. A typical competitive team would have five Resonances:
|}
* Attacker x2
{{Header Notch|Trivia}}
* Tank x1
* In the first battle stage, the first wave of enemies dont have any buffs applied. Gradually, buffs will be added to an enemy, up to 6 buffs. After the enemy is defeated, the remaining buff(s) will be inherited to all of the enemies on second wave.
* Support/Amplifier x2
* In the second battle stage, after one of the enemy is defeated, the another one will gain more buffs, up to 5 buffs added.
This is a general guideline and there are exceptions. Personal skill plays an important role in PGR's scored content as well. <!-- Individual investment recommendations for Weapon Resonances can be found on each [[Characters|Character's build page]]. Characters without Weapon Resonance recommendations are rarely used in scored content but feel free to resonate your favorite Characters' Weapons anyway if you enjoy their play style. -->
|-|6-3: Residential Area=
{{Header Full|Weapon Resonances after the Fake Ascension Update}}
{| class="wikitable" style="width:100%; text-align:center;"
All Class Weapon resonances available for all Classes except Vanguard (Transcendant).
! scope="col" style="width: 20%" | Recommended BP

! scope="col" style="width: 20%" | Serum Cost
====6★ All Class Weapon Resonances====
! scope="col" style="width: 15%" | Battle Team [1]

! scope="col" style="width: 15%" | Battle Team [2]
{{Content Box
! scope="col" style="width: 15%" | Battle Team [3]
|Title=Shock Absorption
! scope="col" style="width: 15%" | Battle Team [4]
|Text=Gain 2 seconds of invincibility after taking damage. 15s cooldown.
|-
}}
|5500

|[[File:Item-Serum.png|25x25px|link=Serum]]0
'''Shock Absorption'''<br/>
|[Blue] [Red] [Yellow]
Gain 2 seconds of invincibility after taking damage. 15s cooldown.
|[Red]

|[Red]
'''Incandescence'''<br/>
|[Blue] [Red] [Yellow]
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
|}

</tabber>
'''Matrix Lightning'''<br/>
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.

'''Dead Point Countdown'''<br/>
Gain 2 additional Signal Orbs at the start of battle, and 3 identical Signal Orbs every 45s (even when off-field).

'''Nanosecond Transmission'''<br/>
Increase maximum dodge limit by 400 (250 = one dodge).

'''Shock Reverberation'''<br/>
After taking damage, release a shockwave that deals damage equal to 50% of the character's ATK, pushes enemies away, and reduces their Movement Speed by 35% for 5s. 8s cooldown.

====6★ Attacker Weapon Resonances====

'''Radiant Afterglow'''<br/>
3-Pings increase Weapon's final ATK by 30% for 8s. Duration resets every time it is triggered.

====6★ Tank Weapon Resonances====

{{Content Box
|Title=Polymerization Breakdown ([[File:Element-Physical-Icon-White.png|30x30px|link=]])
|Text=When dealing Physical Damage, reduce Physical DEF by 8% for 8s. Duration resets every time it is triggered.
}}

'''Polymerization Breakdown ([[File:Element-Physical-Icon-White.png|30x30px|link=]])'''<br/>
When dealing Physical Damage, reduce Physical DEF by 8% for 8s. Duration resets every time it is triggered.

'''Piercing Shock ([[File:Element-Lightning-Icon-White.png|30x30px|link=]])'''<br/>
When dealing Lightning Damage, reduce Lightning Resistance by 8% for 8s. Duration resets every time it is triggered.

'''Dark Wave ([[File:Element-Dark-Icon-White.png|30x30px|link=]])'''<br/>
When dealing Dark Damage, reduce Dark Resistance by 8%. for 8s. Duration resets every time it is triggered.

'''Glazed Supercurrent ([[File:Element-Ice-Icon-White.png|30x30px|link=]])'''<br/>
When dealing Ice Damage, reduce Ice Resistance by 8% for 8s. Duration resets every time it is triggered.

'''Burning Dipole ([[File:Element-Fire-Icon-White.png|30x30px|link=]])'''<br/>
When dealing Fire Damage, reduce Fire Resistance by 8% for 8s. Duration resets every time it is triggered.

'''Resonance Echo'''<br/>
Increases Tank Passive duration to 8 seconds.

'''Gravitational Barrier'''<br/>
Gain 2 seconds of invincibility whenever the character enters the battle.

'''Shock Vibration'''<br/>
Gain a shield equal to 20% of maximum HP whenever the character enters the battle.

'''Oblivion Shield'''<br/>
When QTE is triggered, the active character gains a shield equal to 10% of the Tank's maximum HP for 5s.

====6★ Support/Amplifier Weapon Resonances====

'''Starlight Spear'''<br/>
When using a healing effect, increases the target's ATK by 10% for 8 seconds. 10s cooldown.

'''Superconducting Light'''<br/>
Increases ATK of the entire team by 8%.

'''Subglow Gel'''<br/>
Increases the next healing amount by 50%. 8s cooldown.

'''Hyperspeed'''<br/>
When QTE is triggered, recover 400 dodge (250 = one dodge) to the character on the field.

'''Radiant Tranquility'''<br/>
When using a healing effect, increases the next healing amount by by 30% for 5 seconds. 8s cooldown.

====6★ Vanguard (Transcendant) Weapon Resonances====

'''Matrix Outburst'''<br/>
All DMG increased by 15% in Matrix.

'''Overload Signal'''<br/>
An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.

'''Limit Break'''<br/>
All ATK increases by 10%.

====5★ Weapon Resonances====

'''Precision Attack I'''<br/>
ATK +30, CRIT +30

'''Precision Attack II'''<br/>
ATK +30, CRIT +30

'''Precision Attack III'''<br/>
ATK +30, CRIT +30


{{Header Notch|Area 07: Achilles}}
<tabber>
|-|7-1: Bunker Dune=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 15%" | Battle Team [1]
! scope="col" style="width: 15%" | Battle Team [2]
! scope="col" style="width: 15%" | Battle Team [3]
! scope="col" style="width: 15%" | Battle Team [4]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red] [Yellow]
|[Blue] [Red] [Yellow]
|[Blue] [Red]
|[Red]
|}
{{Header Notch|Trivia}}
* In the first battle stage, a notice will pop up after clearing the battle. Interact with a signal transmitter in the left side of the starting point, and get the <span style="color: #009EC8;">[World Government High-frequency Communication Record]</span>.
* In the second battle stage, a notice will pop up after clearing the battle. Interact with a signal transmitter in the right side of the finishing point, and get the <span style="color: #009EC8;">[World Government Local Direct Communication Record]</span>.
* In the third battle stage, a note will be triggered after clearing the battle. Interact with the signal transmitter near the starting point and get <span style="color: #009EC8;">[World Government Local Surveillance Recording]</span>.
|-|7-2: Reinforced Passage=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 15%" | Battle Team [1]
! scope="col" style="width: 15%" | Battle Team [2]
! scope="col" style="width: 15%" | Battle Team [3]
! scope="col" style="width: 15%" | Battle Team [4]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red]
|[Blue] [Red]
|[Blue] [Red] [Yellow]
|[Blue] [Red]
|}
{{Header Notch|Trivia}}
* In the first battle stage, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near the finishing point and get <span style="color: #009EC8;">[World Government Surface Council Meeting Record]</span>.
* In the third battle stage, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near starting point and get <span style="color: #009EC8;">[World Government Surface Council Meeting Record]</span>.
|-|7-3: Data Center=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 15%" | Battle Team [1]
! scope="col" style="width: 15%" | Battle Team [2]
! scope="col" style="width: 15%" | Battle Team [3]
! scope="col" style="width: 15%" | Battle Team [4]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red] [Yellow]
|[Blue] [Red]
|[Blue] [Red]
|[Blue] [Red]
|}
</tabber>


{{Header Notch|Area 08: Cape Nohama Air Base}}
<tabber>
|-|8-1: Ghost Coast=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 15%" | Battle Team [1]
! scope="col" style="width: 15%" | Battle Team [2]
! scope="col" style="width: 15%" | Battle Team [3]
! scope="col" style="width: 15%" | Battle Team [4]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red] [Yellow]
|[Blue] [Red] [Yellow]
|[Blue] [Red] [Yellow]
|[Red]
|}
|-|8-2: Quick Reaction Passage =
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 15%" | Battle Team [1]
! scope="col" style="width: 15%" | Battle Team [2]
! scope="col" style="width: 15%" | Battle Team [3]
! scope="col" style="width: 15%" | Battle Team [4]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red]
|[Blue] [Red] [Yellow]
|[Blue] [Red] [Yellow]
|[Blue] [Red]
|}
|-|8-3: Radar Station=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Serum Cost
! scope="col" style="width: 15%" | Battle Team [1]
! scope="col" style="width: 15%" | Battle Team [2]
! scope="col" style="width: 15%" | Battle Team [3]
! scope="col" style="width: 15%" | Battle Team [4]
|-
|5500
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Blue] [Red] [Yellow]
|[Blue] [Red]
|[Blue] [Red]
|[Blue] [Red] [Yellow]
|}
</tabber>
__NOTOC__
__NOTOC__

Latest revision as of 16:01, 5 June 2022

Summary

  • A challenging content that uses multiple Characters/Omniframes or Characters/Uniframes to earn a power boost to all members through skill level upgrades.
  • Constructs and Transcendants cannot be in the same party, therefore they must not share the same Battle Teams.
  • Transcendants will suffer a 9% attack reduction when in use.
  • Requires up to four teams of Constructs per sub-area, with a minimum of four and a maximum of ten Constructs to be used and geared at once.
  • Equipment cannot be swapped between battles, so having multiple Memory sets and Weapons leveled up is essential.
  • When all members reached the recommended BP of the mission, a reboot can be done once every character in their team is down by spending Cogs, up to 10 reboots at a maximum.
  • Each battle stage has a 5 minute time limit to clear all enemies.
  • After clearing an area, an Ultima-awakened Construct or an Ultima-awakened Transcendant can be stationed in that area to obtain a skill level upgrade by one level.
  • A collectible can be obtained when clearing an area without using reboots. Numbers on the collectible can be stacked up to 8 depending on how many areas have been cleared without reboots.

Area 01: Port Kyaranta

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5000 0 [Blue] [Red] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5000 0 [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5000 0 [Red] [Red] [Blue] [Red]

Area 02: Glazed Arch

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Red] [Red] [Blue] [Red] [Red]

Area 03: Yazaki Reclaimed Land

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Red] [Red] [Blue] [Red] [Yellow]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Red] [Red] [Red] [Blue] [Red]

Area 04: Bayside Fort

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red]

Trivia

  • In the second battle stage, a notice will pop up after clearing the battle. Go back and get through the fake wall to find an interaction point. Interact with it and get [The King's Diary #23]
  • In the third battle stage, a notice will pop up after clearing the battle. Observe the area around the stone fence and step on the tiles. After a notification popped up, interact with an interaction point in the outside on the right of stage and get [The King's Diary #49].
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Red] [Blue] [Red] [Red]

Trivia

  • In the second battle stage, a notice will pop up after clearing the battle. Interact with an interaction point in the right side of the starting point and get [The King's Diary #641]
  • In the fourth battle stage, a notice will pop up after clearing the battle. Interact with an interaction point in the left side of the finishing point and get [The King's Diary #1369]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Red] [Red] [Red] [Blue] [Red] [Yellow]

Area 05: Southwood Road

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Red] [Red] [Blue] [Red] [Yellow]

Area 06: K-44 Defense Line

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red] [Blue] [Red]

Trivia

  • In the third battle stage, if the first wave's enemies have been defeated, except the enemies that have Division buff, the replicas will be summoned in the second wave.
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Yellow] [Red] [Blue] [Red]

Trivia

  • In the first battle stage, the first wave of enemies dont have any buffs applied. Gradually, buffs will be added to an enemy, up to 6 buffs. After the enemy is defeated, the remaining buff(s) will be inherited to all of the enemies on second wave.
  • In the second battle stage, after one of the enemy is defeated, the another one will gain more buffs, up to 5 buffs added.
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Red] [Red] [Blue] [Red] [Yellow]

Area 07: Achilles

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Blue] [Red] [Red]

Trivia

  • In the first battle stage, a notice will pop up after clearing the battle. Interact with a signal transmitter in the left side of the starting point, and get the [World Government High-frequency Communication Record].
  • In the second battle stage, a notice will pop up after clearing the battle. Interact with a signal transmitter in the right side of the finishing point, and get the [World Government Local Direct Communication Record].
  • In the third battle stage, a note will be triggered after clearing the battle. Interact with the signal transmitter near the starting point and get [World Government Local Surveillance Recording].
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red] [Yellow] [Blue] [Red]

Trivia

  • In the first battle stage, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near the finishing point and get [World Government Surface Council Meeting Record].
  • In the third battle stage, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near starting point and get [World Government Surface Council Meeting Record].
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Blue] [Red] [Blue] [Red]

Area 08: Cape Nohama Air Base

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Blue] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Blue] [Red] [Blue] [Red] [Yellow]