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{{Header Notch|Summary}}
{{Header Notch|Summary}}
* A challenging content that uses multiple [[Characters/Constructs|Constructs]] or [[Characters/Transcendants|Transcendants]] to earn a power boost to all member through skill level upgrades
* A challenging content that uses multiple [[Characters/Constructs|Constructs]] or [[Characters/Transcendants|Transcendants]] to earn a power boost to all members through skill level upgrades.
* Constructs and Transcendants cannot be in the same party, therefore they must not share the same Battle Teams.
* Constructs and Transcendants cannot be in the same party, therefore they must not share the same Battle Teams.
* Transcendants suffer a slight damage penalty
* Transcendants will suffer a 9% attack reduction when in use.
* Requires up to four teams of Constructs per stage
* Requires up to four teams of Constructs per sub-area, with a minimum of four and a maximum of ten Constructs to be used and geared at once.
* Equipment cannot be swapped between battles, so having multiple [[Memories|Memory]] sets and [[Weapons]] leveled up is essential.
* Requires a minimum of four Constructs up to a maximum of ten Constructs to be used/geared at once
* When all members reached the recommended BP of the mission, a reboot can be done once every character in their team is down by spending Cogs, up to 10 reboots at a maximum.
* Equipment cannot be swapped between battles, so having multiple [[Memories|Memory]] sets and [[Weapons]] leveled up is essential
* Each battle stage has a 5 minute time limit to clear all enemies.
* If all member reached the recommended BP of the mission, players can reboot the fallen member by spending Cogs, up to 10 reboots at maximum
* After clearing a stage, a Construct or Transcendant can be stationed in that area to earn a skill level upgrade by one level
* After clearing an area, an Ultima-awakened Construct or an Ultima-awakened Transcendant can be stationed in that area to obtain a skill level upgrade by one level.
* A collectible can be obtained when clearing an area without using reboots. Numbers on the collectible can be stacked up to 8 depending on how many areas have been cleared without reboots.
* To activate each area's stationing effect, the member must meet the requirement needed in that area.
* The goal is to win, not to win quickly or without losses, so it's fine to let Constructs fall in battle


{{Header Notch|Stage 01: Port Kyaranta}}
{{Header Notch|Area 01: Port Kyaranta}}
<tabber>
<tabber>
|-|1-1: Port Hub=
|-|1-1: Port Hub=
Line 52: Line 51:
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Red]
|[Red]
|[Blue] [Red]
|[Red]
|[Blue] [Red]
|[Blue] [Red]
|}
|}
</tabber>
</tabber>


{{Header Notch|Stage 02: Glazed Arch}}
{{Header Notch|Area 02: Glazed Arch}}
<tabber>
<tabber>
|-|2-1: Reunion Pavilion=
|-|2-1: Reunion Pavilion=
Line 105: Line 104:
</tabber>
</tabber>


{{Header Notch|Stage 03: Yazaki Reclaimed Land}}
{{Header Notch|Area 03: Yazaki Reclaimed Land}}
<tabber>
<tabber>
|-|3-1: Maintenance Tunnel=
|-|3-1: Maintenance Tunnel=
Line 153: Line 152:
</tabber>
</tabber>


{{Header Notch|Stage 04: Bayside Fort}}
{{Header Notch|Area 04: Bayside Fort}}
<tabber>
<tabber>
|-|4-1: Counterside Corridor=
|-|4-1: Counter Corridor=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Recommended BP
Line 169: Line 168:
|[Blue] [Red]
|[Blue] [Red]
|}
|}
{{Header Notch|Trivia}}
|-|4-2: Anti Direct-Hit Partition=
* In the second battle stage, a notice will pop up after clearing the battle. Go back and get through the fake wall to find an interaction point. Interact with it and get <span style="color: #009EC8;">[The King's Diary #23]</span>
* In the third battle stage, a notice will pop up after clearing the battle. Observe the area around the stone fence and step on the tiles. After a notification popped up, interact with an interaction point in the outside on the right of stage and get <span style="color: #009EC8;">[The King's Diary #49]</span>.
|-|4-2: Anti-Direct Hit Partition=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Recommended BP
Line 185: Line 187:
|[Red]
|[Red]
|}
|}
{{Header Notch|Trivia}}
* In the second battle stage, a notice will pop up after clearing the battle. Interact with an interaction point in the right side of the starting point and get <span style="color: #009EC8;">[The King's Diary #641]</span>
* In the fourth battle stage, a notice will pop up after clearing the battle. Interact with an interaction point in the left side of the finishing point and get <span style="color: #009EC8;">[The King's Diary #1369]</span>
|-|4-3: QR Passageway=
|-|4-3: QR Passageway=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
Line 203: Line 208:
</tabber>
</tabber>


{{Header Notch|Stage 05: Southwood Road}}
{{Header Notch|Area 05: Southwood Road}}
<tabber>
<tabber>
|-|5-1: Bamboo Garden=
|-|5-1: Bamboo Garden=
Line 255: Line 260:
</tabber>
</tabber>


{{Header Notch|Stage 06: K-44 Defense Line}}
{{Header Notch|Area 06: K-44 Defense Line}}
<tabber>
<tabber>
|-|6-1: Titan Trench=
|-|6-1: Titan Trench=
Line 273: Line 278:
|[Blue] [Red]
|[Blue] [Red]
|}
|}
{{Header Notch|Trivia}}
* In the third battle stage, if the first wave's enemies have been defeated, except the enemies that have Division buff, the replicas will be summoned in the second wave.
|-|6-2: Hangar Passage=
|-|6-2: Hangar Passage=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
Line 289: Line 296:
|[Blue] [Red]
|[Blue] [Red]
|}
|}
{{Header Notch|Trivia}}
* In the first battle stage, the first wave of enemies dont have any buffs applied. Gradually, buffs will be added to an enemy, up to 6 buffs. After the enemy is defeated, the remaining buff(s) will be inherited to all of the enemies on second wave.
* In the second battle stage, after one of the enemy is defeated, the another one will gain more buffs, up to 5 buffs added.
|-|6-3: Residential Area=
|-|6-3: Residential Area=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
Line 307: Line 317:
</tabber>
</tabber>


{{Header Notch|Stage 07: Achilles}}
{{Header Notch|Area 07: Achilles}}
<tabber>
<tabber>
|-|7-1: Bunker Dune=
|-|7-1: Bunker Dune=
Line 325: Line 335:
|[Red]
|[Red]
|}
|}
{{Header Notch|Trivia}}
* In the first battle stage, a notice will pop up after clearing the battle. Interact with a signal transmitter in the left side of the starting point, and get the <span style="color: #009EC8;">[World Government High-frequency Communication Record]</span>.
* In the second battle stage, a notice will pop up after clearing the battle. Interact with a signal transmitter in the right side of the finishing point, and get the <span style="color: #009EC8;">[World Government Local Direct Communication Record]</span>.
* In the third battle stage, a note will be triggered after clearing the battle. Interact with the signal transmitter near the starting point and get <span style="color: #009EC8;">[World Government Local Surveillance Recording]</span>.
|-|7-2: Reinforced Passage=
|-|7-2: Reinforced Passage=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
Line 341: Line 355:
|[Blue] [Red]
|[Blue] [Red]
|}
|}
{{Header Notch|Trivia}}
* In the first battle stage, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near the finishing point and get <span style="color: #009EC8;">[World Government Surface Council Meeting Record]</span>.
* In the third battle stage, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near starting point and get <span style="color: #009EC8;">[World Government Surface Council Meeting Record]</span>.
|-|7-3: Data Center=
|-|7-3: Data Center=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
Line 359: Line 376:
</tabber>
</tabber>


{{Header Notch|Stage 08: Cape Nohama Air Base}}
{{Header Notch|Area 08: Cape Nohama Air Base}}
<tabber>
<tabber>
|-|8-1: Ghost Coast=
|-|8-1: Ghost Coast=
Line 410: Line 427:
|}
|}
</tabber>
</tabber>
__NOTOC__

Latest revision as of 16:01, 5 June 2022

Summary

  • A challenging content that uses multiple Characters/Omniframes or Characters/Uniframes to earn a power boost to all members through skill level upgrades.
  • Constructs and Transcendants cannot be in the same party, therefore they must not share the same Battle Teams.
  • Transcendants will suffer a 9% attack reduction when in use.
  • Requires up to four teams of Constructs per sub-area, with a minimum of four and a maximum of ten Constructs to be used and geared at once.
  • Equipment cannot be swapped between battles, so having multiple Memory sets and Weapons leveled up is essential.
  • When all members reached the recommended BP of the mission, a reboot can be done once every character in their team is down by spending Cogs, up to 10 reboots at a maximum.
  • Each battle stage has a 5 minute time limit to clear all enemies.
  • After clearing an area, an Ultima-awakened Construct or an Ultima-awakened Transcendant can be stationed in that area to obtain a skill level upgrade by one level.
  • A collectible can be obtained when clearing an area without using reboots. Numbers on the collectible can be stacked up to 8 depending on how many areas have been cleared without reboots.

Area 01: Port Kyaranta

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5000 0 [Blue] [Red] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5000 0 [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5000 0 [Red] [Red] [Blue] [Red]

Area 02: Glazed Arch

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Red] [Red] [Blue] [Red] [Red]

Area 03: Yazaki Reclaimed Land

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Red] [Red] [Blue] [Red] [Yellow]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Red] [Red] [Red] [Blue] [Red]

Area 04: Bayside Fort

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red]

Trivia

  • In the second battle stage, a notice will pop up after clearing the battle. Go back and get through the fake wall to find an interaction point. Interact with it and get [The King's Diary #23]
  • In the third battle stage, a notice will pop up after clearing the battle. Observe the area around the stone fence and step on the tiles. After a notification popped up, interact with an interaction point in the outside on the right of stage and get [The King's Diary #49].
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Red] [Blue] [Red] [Red]

Trivia

  • In the second battle stage, a notice will pop up after clearing the battle. Interact with an interaction point in the right side of the starting point and get [The King's Diary #641]
  • In the fourth battle stage, a notice will pop up after clearing the battle. Interact with an interaction point in the left side of the finishing point and get [The King's Diary #1369]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Red] [Red] [Red] [Blue] [Red] [Yellow]

Area 05: Southwood Road

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Red] [Red] [Blue] [Red] [Yellow]

Area 06: K-44 Defense Line

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red] [Blue] [Red]

Trivia

  • In the third battle stage, if the first wave's enemies have been defeated, except the enemies that have Division buff, the replicas will be summoned in the second wave.
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Yellow] [Red] [Blue] [Red]

Trivia

  • In the first battle stage, the first wave of enemies dont have any buffs applied. Gradually, buffs will be added to an enemy, up to 6 buffs. After the enemy is defeated, the remaining buff(s) will be inherited to all of the enemies on second wave.
  • In the second battle stage, after one of the enemy is defeated, the another one will gain more buffs, up to 5 buffs added.
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Red] [Red] [Blue] [Red] [Yellow]

Area 07: Achilles

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Blue] [Red] [Red]

Trivia

  • In the first battle stage, a notice will pop up after clearing the battle. Interact with a signal transmitter in the left side of the starting point, and get the [World Government High-frequency Communication Record].
  • In the second battle stage, a notice will pop up after clearing the battle. Interact with a signal transmitter in the right side of the finishing point, and get the [World Government Local Direct Communication Record].
  • In the third battle stage, a note will be triggered after clearing the battle. Interact with the signal transmitter near the starting point and get [World Government Local Surveillance Recording].
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red] [Yellow] [Blue] [Red]

Trivia

  • In the first battle stage, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near the finishing point and get [World Government Surface Council Meeting Record].
  • In the third battle stage, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near starting point and get [World Government Surface Council Meeting Record].
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Blue] [Red] [Blue] [Red]

Area 08: Cape Nohama Air Base

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Blue] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Blue] [Red] [Blue] [Red] [Yellow]