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* Constructs and Transcendants cannot be in the same party, therefore they must not share the same Battle Teams.
* Constructs and Transcendants cannot be in the same party, therefore they must not share the same Battle Teams.
* Transcendants will suffer a 9% attack reduction when in use.
* Transcendants will suffer a 9% attack reduction when in use.
* Requires up to four teams of Constructs per stage, with a minimum of four and a maximum of ten Constructs to be used and geared at once.
* Requires up to four teams of Constructs per sub-area, with a minimum of four and a maximum of ten Constructs to be used and geared at once.
* Equipment cannot be swapped between battles, so having multiple [[Memories|Memory]] sets and [[Weapons]] leveled up is essential.
* Equipment cannot be swapped between battles, so having multiple [[Memories|Memory]] sets and [[Weapons]] leveled up is essential.
* When all members reached the recommended BP of the mission, a reboot can be done once every character in their team is down by spending Cogs, up to 10 reboots at a maximum.
* When all members reached the recommended BP of the mission, a reboot can be done once every character in their team is down by spending Cogs, up to 10 reboots at a maximum.
* Each battle stage has a 5 minute time limit to clear all enemies.
* Each battle stage has a 5 minute time limit to clear all enemies.
* After clearing a stage, an Ultima-awakened Construct or an Ultima-awakened Transcendant can be stationed in that area to obtain a skill level upgrade by one level.
* After clearing an area, an Ultima-awakened Construct or an Ultima-awakened Transcendant can be stationed in that area to obtain a skill level upgrade by one level.
* A collectible can be obtained when clearing an area without using reboots. Numbers on the collectible can be stacked up to 8 depending on how many areas have been cleared without reboots.
* A collectible can be obtained when clearing an area without using reboots. Numbers on the collectible can be stacked up to 8 depending on how many areas have been cleared without reboots.


{{Header Notch|Stage 01: Port Kyaranta}}
{{Header Notch|Area 01: Port Kyaranta}}
<tabber>
<tabber>
|-|1-1: Port Hub=
|-|1-1: Port Hub=
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</tabber>
</tabber>


{{Header Notch|Stage 02: Glazed Arch}}
{{Header Notch|Area 02: Glazed Arch}}
<tabber>
<tabber>
|-|2-1: Reunion Pavilion=
|-|2-1: Reunion Pavilion=
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</tabber>
</tabber>


{{Header Notch|Stage 03: Yazaki Reclaimed Land}}
{{Header Notch|Area 03: Yazaki Reclaimed Land}}
<tabber>
<tabber>
|-|3-1: Maintenance Tunnel=
|-|3-1: Maintenance Tunnel=
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</tabber>
</tabber>


{{Header Notch|Stage 04: Bayside Fort}}
{{Header Notch|Area 04: Bayside Fort}}
<tabber>
<tabber>
|-|4-1: Counter Corridor=
|-|4-1: Counter Corridor=
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|}
|}
{{Header Notch|Trivia}}
{{Header Notch|Trivia}}
* In the second battle zone, a notice will pop up after clearing the battle. Go back and get through the fake wall to find an interaction point. Interact with it and get <span style="color: #ae0707;">[The King's Diary #23]</span>
* In the second battle stage, a notice will pop up after clearing the battle. Go back and get through the fake wall to find an interaction point. Interact with it and get <span style="color: #009EC8;">[The King's Diary #23]</span>
* In the third battle zone, a notice will pop up after clearing the battle. Observe the area around the stone fence and step on the tiles. After a notification popped up, interact with an interaction point in the outside on the right of stage and get <span style="color: #ae0707;">[The King's Diary #49]</span>.
* In the third battle stage, a notice will pop up after clearing the battle. Observe the area around the stone fence and step on the tiles. After a notification popped up, interact with an interaction point in the outside on the right of stage and get <span style="color: #009EC8;">[The King's Diary #49]</span>.
|-|4-2: Anti-Direct Hit Partition=
|-|4-2: Anti-Direct Hit Partition=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
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|}
|}
{{Header Notch|Trivia}}
{{Header Notch|Trivia}}
* In the second battle zone, a notice will pop up after clearing the battle. Interact with an interaction point in the right side of the starting point and get <span style="color: #ae0707;">[The King's Diary #641]</span>
* In the second battle stage, a notice will pop up after clearing the battle. Interact with an interaction point in the right side of the starting point and get <span style="color: #009EC8;">[The King's Diary #641]</span>
* In the fourth battle zone, a notice will pop up after clearing the battle. Interact with an interaction point in the left side of the finishing point and get <span style="color: #ae0707;">[The King's Diary #1369]</span>
* In the fourth battle stage, a notice will pop up after clearing the battle. Interact with an interaction point in the left side of the finishing point and get <span style="color: #009EC8;">[The King's Diary #1369]</span>
|-|4-3: QR Passageway=
|-|4-3: QR Passageway=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
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</tabber>
</tabber>


{{Header Notch|Stage 05: Southwood Road}}
{{Header Notch|Area 05: Southwood Road}}
<tabber>
<tabber>
|-|5-1: Bamboo Garden=
|-|5-1: Bamboo Garden=
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</tabber>
</tabber>


{{Header Notch|Stage 06: K-44 Defense Line}}
{{Header Notch|Area 06: K-44 Defense Line}}
<tabber>
<tabber>
|-|6-1: Titan Trench=
|-|6-1: Titan Trench=
Line 279: Line 279:
|}
|}
{{Header Notch|Trivia}}
{{Header Notch|Trivia}}
* In the third battle zone, if the first wave's enemies have been defeated, except the enemies that have Division buff, the replicas will be summoned in the second wave.
* In the third battle stage, if the first wave's enemies have been defeated, except the enemies that have Division buff, the replicas will be summoned in the second wave.
|-|6-2: Hangar Passage=
|-|6-2: Hangar Passage=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
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|}
|}
{{Header Notch|Trivia}}
{{Header Notch|Trivia}}
* In the first battle zone, the first wave of enemies dont have any buffs applied. Gradually, buffs will be added to an enemy, up to 6 buffs. After the enemy is defeated, the remaining buff(s) will be inherited to all of the enemies on second wave.
* In the first battle stage, the first wave of enemies dont have any buffs applied. Gradually, buffs will be added to an enemy, up to 6 buffs. After the enemy is defeated, the remaining buff(s) will be inherited to all of the enemies on second wave.
* In the second battle zone, after one of the enemy is defeated, the another one will gain more buffs, up to 5 buffs added.
* In the second battle stage, after one of the enemy is defeated, the another one will gain more buffs, up to 5 buffs added.
|-|6-3: Residential Area=
|-|6-3: Residential Area=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
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</tabber>
</tabber>


{{Header Notch|Stage 07: Achilles}}
{{Header Notch|Area 07: Achilles}}
<tabber>
<tabber>
|-|7-1: Bunker Dune=
|-|7-1: Bunker Dune=
Line 336: Line 336:
|}
|}
{{Header Notch|Trivia}}
{{Header Notch|Trivia}}
* In the first battle zone, a notice will pop up after clearing the battle. Interact with a signal transmitter in the left side of the starting point, and get the <span style="color: #ae0707;">[World Government High-frequency Communication Record]</span>.
* In the first battle stage, a notice will pop up after clearing the battle. Interact with a signal transmitter in the left side of the starting point, and get the <span style="color: #009EC8;">[World Government High-frequency Communication Record]</span>.
* In the second battle zone, a notice will pop up after clearing the battle. Interact with a signal transmitter in the right side of the finishing point, and get the <span style="color: #ae0707;">[World Government Local Direct Communication Record]</span>.
* In the second battle stage, a notice will pop up after clearing the battle. Interact with a signal transmitter in the right side of the finishing point, and get the <span style="color: #009EC8;">[World Government Local Direct Communication Record]</span>.
* In the third battle zone, a note will be triggered after clearing the battle. Interact with the signal transmitter near the starting point and get <span style="color: #ae0707;">[World Government Local Surveillance Recording]</span>.
* In the third battle stage, a note will be triggered after clearing the battle. Interact with the signal transmitter near the starting point and get <span style="color: #009EC8;">[World Government Local Surveillance Recording]</span>.
|-|7-2: Reinforced Passage=
|-|7-2: Reinforced Passage=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
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|}
|}
{{Header Notch|Trivia}}
{{Header Notch|Trivia}}
* In the first battle zone, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near the finishing point and get <span style="color: #ae0707;">[World Government Surface Council Meeting Record]</span>.
* In the first battle stage, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near the finishing point and get <span style="color: #009EC8;">[World Government Surface Council Meeting Record]</span>.
* In the third battle zone, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near starting point and get <span style="color: #ae0707;">[World Government Surface Council Meeting Record]</span>.
* In the third battle stage, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near starting point and get <span style="color: #009EC8;">[World Government Surface Council Meeting Record]</span>.
|-|7-3: Data Center=
|-|7-3: Data Center=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
Line 376: Line 376:
</tabber>
</tabber>


{{Header Notch|Stage 08: Cape Nohama Air Base}}
{{Header Notch|Area 08: Cape Nohama Air Base}}
<tabber>
<tabber>
|-|8-1: Ghost Coast=
|-|8-1: Ghost Coast=

Latest revision as of 16:01, 5 June 2022

Summary

  • A challenging content that uses multiple Characters/Omniframes or Characters/Uniframes to earn a power boost to all members through skill level upgrades.
  • Constructs and Transcendants cannot be in the same party, therefore they must not share the same Battle Teams.
  • Transcendants will suffer a 9% attack reduction when in use.
  • Requires up to four teams of Constructs per sub-area, with a minimum of four and a maximum of ten Constructs to be used and geared at once.
  • Equipment cannot be swapped between battles, so having multiple Memory sets and Weapons leveled up is essential.
  • When all members reached the recommended BP of the mission, a reboot can be done once every character in their team is down by spending Cogs, up to 10 reboots at a maximum.
  • Each battle stage has a 5 minute time limit to clear all enemies.
  • After clearing an area, an Ultima-awakened Construct or an Ultima-awakened Transcendant can be stationed in that area to obtain a skill level upgrade by one level.
  • A collectible can be obtained when clearing an area without using reboots. Numbers on the collectible can be stacked up to 8 depending on how many areas have been cleared without reboots.

Area 01: Port Kyaranta

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5000 0 [Blue] [Red] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5000 0 [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5000 0 [Red] [Red] [Blue] [Red]

Area 02: Glazed Arch

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Red] [Red] [Blue] [Red] [Red]

Area 03: Yazaki Reclaimed Land

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Red] [Red] [Blue] [Red] [Yellow]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Red] [Red] [Red] [Blue] [Red]

Area 04: Bayside Fort

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red]

Trivia

  • In the second battle stage, a notice will pop up after clearing the battle. Go back and get through the fake wall to find an interaction point. Interact with it and get [The King's Diary #23]
  • In the third battle stage, a notice will pop up after clearing the battle. Observe the area around the stone fence and step on the tiles. After a notification popped up, interact with an interaction point in the outside on the right of stage and get [The King's Diary #49].
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Red] [Blue] [Red] [Red]

Trivia

  • In the second battle stage, a notice will pop up after clearing the battle. Interact with an interaction point in the right side of the starting point and get [The King's Diary #641]
  • In the fourth battle stage, a notice will pop up after clearing the battle. Interact with an interaction point in the left side of the finishing point and get [The King's Diary #1369]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Red] [Red] [Red] [Blue] [Red] [Yellow]

Area 05: Southwood Road

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Red] [Red] [Blue] [Red] [Yellow]

Area 06: K-44 Defense Line

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red] [Blue] [Red]

Trivia

  • In the third battle stage, if the first wave's enemies have been defeated, except the enemies that have Division buff, the replicas will be summoned in the second wave.
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Yellow] [Red] [Blue] [Red]

Trivia

  • In the first battle stage, the first wave of enemies dont have any buffs applied. Gradually, buffs will be added to an enemy, up to 6 buffs. After the enemy is defeated, the remaining buff(s) will be inherited to all of the enemies on second wave.
  • In the second battle stage, after one of the enemy is defeated, the another one will gain more buffs, up to 5 buffs added.
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Red] [Red] [Blue] [Red] [Yellow]

Area 07: Achilles

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Blue] [Red] [Red]

Trivia

  • In the first battle stage, a notice will pop up after clearing the battle. Interact with a signal transmitter in the left side of the starting point, and get the [World Government High-frequency Communication Record].
  • In the second battle stage, a notice will pop up after clearing the battle. Interact with a signal transmitter in the right side of the finishing point, and get the [World Government Local Direct Communication Record].
  • In the third battle stage, a note will be triggered after clearing the battle. Interact with the signal transmitter near the starting point and get [World Government Local Surveillance Recording].
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red] [Yellow] [Blue] [Red]

Trivia

  • In the first battle stage, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near the finishing point and get [World Government Surface Council Meeting Record].
  • In the third battle stage, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near starting point and get [World Government Surface Council Meeting Record].
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Blue] [Red] [Blue] [Red]

Area 08: Cape Nohama Air Base

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Blue] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Blue] [Red] [Blue] [Red] [Yellow]