Test:16: Difference between revisions

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{{Header Notch|Summary}}
{{Header Notch|Summary}}
* A challenging content that uses multiple [[Characters/Constructs|Constructs]] or [[Characters/Transcendants|Transcendants]] to earn a power boost to all members through skill level upgrades
* A challenging content that uses multiple [[Characters/Constructs|Constructs]] or [[Characters/Transcendants|Transcendants]] to earn a power boost to all members through skill level upgrades.
* Constructs and Transcendants cannot be in the same party, therefore they must not share the same Battle Teams.
* Constructs and Transcendants cannot be in the same party, therefore they must not share the same Battle Teams.
* Transcendants will suffer a 9% attack reduction when in use
* Transcendants will suffer a 9% attack reduction when in use.
* Requires up to four teams of Constructs per stage, with a minimum of four and a maximum of ten Constructs to be used and geared at once
* Requires up to four teams of Constructs per stage, with a minimum of four and a maximum of ten Constructs to be used and geared at once.
* Equipment cannot be swapped between battles, so having multiple [[Memories|Memory]] sets and [[Weapons]] leveled up is essential
* Equipment cannot be swapped between battles, so having multiple [[Memories|Memory]] sets and [[Weapons]] leveled up is essential.
* When all members reached the recommended BP of the mission, a reboot can be done once every character in their team is down by spending Cogs, up to 10 reboots at a maximum
* When all members reached the recommended BP of the mission, a reboot can be done once every character in their team is down by spending Cogs, up to 10 reboots at a maximum.
* Each battle stage has a 5 minute time limit to clear all enemies
* Each battle stage has a 5 minute time limit to clear all enemies.
* After clearing a stage, an Ultima-awakened Construct or an Ultima-awakened Transcendant can be stationed in that area to obtain a skill level upgrade by one level
* After clearing a stage, an Ultima-awakened Construct or an Ultima-awakened Transcendant can be stationed in that area to obtain a skill level upgrade by one level.




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|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[[File:Item-Serum.png|25x25px|link=Serum]]0
|[Red]
|[Red]
|[Blue] [Red]
|[Red]
|[Blue] [Red]
|[Blue] [Red]
|}
|}
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{{Header Notch|Stage 04: Bayside Fort}}
{{Header Notch|Stage 04: Bayside Fort}}
<tabber>
<tabber>
|-|4-1: Counterside Corridor=
|-|4-1: Counter Corridor=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Recommended BP
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|}
|}
{{Header Notch|Trivia}}
{{Header Notch|Trivia}}
* In the second battle zone, a notice will pop up after clearing the battle. Go back and get through the fake wall to find an interaction point. Interact with it and get [The King's Diary #23]
* In the second battle zone, a notice will pop up after clearing the battle. Go back and get through the fake wall to find an interaction point. Interact with it and get [The King's Diary #23].
* In the third battle zone, a notice will pop up after clearing the battle. Observe the area around the stone fence and step on the tiles. After a notification popped up, interact with an interaction point in the outside on the right of stage and get [The King's Diary #49]
* In the third battle zone, a notice will pop up after clearing the battle. Observe the area around the stone fence and step on the tiles. After a notification popped up, interact with an interaction point in the outside on the right of stage and get [The King's Diary #49].
|-|4-2: Anti Direct-Hit Partition=
|-|4-2: Anti-Direct Hit Partition=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 20%" | Recommended BP
! scope="col" style="width: 20%" | Recommended BP
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|}
|}
{{Header Notch|Trivia}}
{{Header Notch|Trivia}}
* In the second battle zone, a notice will pop up after clearing the battle. Interact with an interaction point in the right side of the starting point and get [The King's Diary #641]
* In the second battle zone, a notice will pop up after clearing the battle. Interact with an interaction point in the right side of the starting point and get [The King's Diary #641].
* In the fourth battle zone, a notice will pop up after clearing the battle. Interact with an interaction point in the left side of the finishing point and get [The King's Diary #1369]
* In the fourth battle zone, a notice will pop up after clearing the battle. Interact with an interaction point in the left side of the finishing point and get [The King's Diary #1369].
|-|4-3: QR Passageway=
|-|4-3: QR Passageway=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
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|}
|}
{{Header Notch|Trivia}}
{{Header Notch|Trivia}}
* In the first battle zone, the first wave of enemies dont have any buffs applied. Gradually, buffs will be added to an enemy, up to 6 buffs. After the enemy is defeated, the remaining buff(s) will be inherited to all of the enemies on second wave
* In the first battle zone, the first wave of enemies dont have any buffs applied. Gradually, buffs will be added to an enemy, up to 6 buffs. After the enemy is defeated, the remaining buff(s) will be inherited to all of the enemies on second wave.
* In the second battle zone, after one of the enemy is defeated, the another one will gain more buffs, up to 5 buffs added
* In the second battle zone, after one of the enemy is defeated, the another one will gain more buffs, up to 5 buffs added.
|-|6-3: Residential Area=
|-|6-3: Residential Area=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
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|}
|}
{{Header Notch|Trivia}}
{{Header Notch|Trivia}}
* In the first battle zone, a notice will pop up after clearing the battle. Interact with a signal transmitter in the left side of the starting point, and get the [World Government High-frequency Communication Record]
* In the first battle zone, a notice will pop up after clearing the battle. Interact with a signal transmitter in the left side of the starting point, and get the [World Government High-frequency Communication Record].
* In the second battle zone, a notice will pop up after clearing the battle. Interact with a signal transmitter in the right side of the finishing point, and get the [World Government Local Direct Communication Record]
* In the second battle zone, a notice will pop up after clearing the battle. Interact with a signal transmitter in the right side of the finishing point, and get the [World Government Local Direct Communication Record].
* In the third battle zone, a note will be triggered after clearing the battle. Interact with the signal transmitter near the starting point and get [World Government Local Surveillance Recording]
* In the third battle zone, a note will be triggered after clearing the battle. Interact with the signal transmitter near the starting point and get [World Government Local Surveillance Recording].
|-|7-2: Reinforced Passage=
|-|7-2: Reinforced Passage=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
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|}
|}
{{Header Notch|Trivia}}
{{Header Notch|Trivia}}
* In the first battle zone, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near the finishing point and get [World Government Surface Council Meeting Record]
* In the first battle zone, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near the finishing point and get [World Government Surface Council Meeting Record].
* In the third battle zone, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near starting point and get [World Government Surface Council Meeting Record]
* In the third battle zone, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near starting point and get [World Government Surface Council Meeting Record].
|-|7-3: Data Center=
|-|7-3: Data Center=
{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"

Revision as of 11:27, 5 June 2022

Summary

  • A challenging content that uses multiple Characters/Omniframes or Characters/Uniframes to earn a power boost to all members through skill level upgrades.
  • Constructs and Transcendants cannot be in the same party, therefore they must not share the same Battle Teams.
  • Transcendants will suffer a 9% attack reduction when in use.
  • Requires up to four teams of Constructs per stage, with a minimum of four and a maximum of ten Constructs to be used and geared at once.
  • Equipment cannot be swapped between battles, so having multiple Memory sets and Weapons leveled up is essential.
  • When all members reached the recommended BP of the mission, a reboot can be done once every character in their team is down by spending Cogs, up to 10 reboots at a maximum.
  • Each battle stage has a 5 minute time limit to clear all enemies.
  • After clearing a stage, an Ultima-awakened Construct or an Ultima-awakened Transcendant can be stationed in that area to obtain a skill level upgrade by one level.


Stage 01: Port Kyaranta

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5000 0 [Blue] [Red] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5000 0 [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5000 0 [Red] [Red] [Blue] [Red]

Stage 02: Glazed Arch

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Red] [Red] [Blue] [Red] [Red]

Stage 03: Yazaki Reclaimed Land

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Red] [Red] [Blue] [Red] [Yellow]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Red] [Red] [Red] [Blue] [Red]

Stage 04: Bayside Fort

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red]

Trivia

  • In the second battle zone, a notice will pop up after clearing the battle. Go back and get through the fake wall to find an interaction point. Interact with it and get [The King's Diary #23].
  • In the third battle zone, a notice will pop up after clearing the battle. Observe the area around the stone fence and step on the tiles. After a notification popped up, interact with an interaction point in the outside on the right of stage and get [The King's Diary #49].
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Red] [Blue] [Red] [Red]

Trivia

  • In the second battle zone, a notice will pop up after clearing the battle. Interact with an interaction point in the right side of the starting point and get [The King's Diary #641].
  • In the fourth battle zone, a notice will pop up after clearing the battle. Interact with an interaction point in the left side of the finishing point and get [The King's Diary #1369].
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Red] [Red] [Red] [Blue] [Red] [Yellow]

Stage 05: Southwood Road

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Red] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Red] [Red] [Blue] [Red] [Yellow]

Stage 06: K-44 Defense Line

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red] [Blue] [Red]

Trivia

  • In the third battle zone, if the first wave's enemies have been defeated, except the enemies that have Division buff, the replicas will be summoned in the second wave.
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Yellow] [Red] [Blue] [Red]

Trivia

  • In the first battle zone, the first wave of enemies dont have any buffs applied. Gradually, buffs will be added to an enemy, up to 6 buffs. After the enemy is defeated, the remaining buff(s) will be inherited to all of the enemies on second wave.
  • In the second battle zone, after one of the enemy is defeated, the another one will gain more buffs, up to 5 buffs added.
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Red] [Red] [Blue] [Red] [Yellow]

Stage 07: Achilles

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Blue] [Red] [Red]

Trivia

  • In the first battle zone, a notice will pop up after clearing the battle. Interact with a signal transmitter in the left side of the starting point, and get the [World Government High-frequency Communication Record].
  • In the second battle zone, a notice will pop up after clearing the battle. Interact with a signal transmitter in the right side of the finishing point, and get the [World Government Local Direct Communication Record].
  • In the third battle zone, a note will be triggered after clearing the battle. Interact with the signal transmitter near the starting point and get [World Government Local Surveillance Recording].
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Blue] [Red] [Yellow] [Blue] [Red]

Trivia

  • In the first battle zone, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near the finishing point and get [World Government Surface Council Meeting Record].
  • In the third battle zone, a notice will pop up after clearing the battle. Interact with the signal transmitter in the left side near starting point and get [World Government Surface Council Meeting Record].
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Blue] [Red] [Blue] [Red]

Stage 08: Cape Nohama Air Base

Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Blue] [Red] [Yellow] [Blue] [Red] [Yellow] [Blue] [Red]
Recommended BP Serum Cost Battle Team [1] Battle Team [2] Battle Team [3] Battle Team [4]
5500 0 [Blue] [Red] [Yellow] [Blue] [Red] [Blue] [Red] [Blue] [Red] [Yellow]