Test:92

From GRAY RAVENS

Purple's Page

Kemuri I

General Info
Kenmuri I is introduced in the Nona Ouroboros patch
Info
Enemy Info
Battle:
Miao Dao
Version:
■■■■
Use:
■■■■
Type:
■■■■
Details
Enemy Details
Production Time
■■■■

Intelligence
■■■■
Enemy Data
Data I
The hands can produce particles for prestidigitaion.

Data II
Designed with feminine beauty in mind, Kemuri is made for theatrical performances. A specialized facial design allows a kemuri to change into diffrent faces. Completly exposing the facial unit will reveal the internal face-changing system as well as the gleaming muzzle for self-defense
Enemy Backstory
Story
A traditional performer- bot on the nighter. A major export product in the Golden Age, it is mainly used to replace humans in high difficulty performances.

Moveset


Hanged Man III

General Info
Hanged Man III is introduced in the Nona Ouroboros patch
Info
Enemy Info
Battle:
Hua Qi
Version:
■■■■
Use:
■■■■
Type:
■■■■
Details
Enemy Details
Production Time
■■■■

Intelligence
■■■■
Enemy Data
Data I
A Hanged Man has a delicate body structure. Inside its loose robe is a slender spine that holds its whole body.

Data II
It's limbs are made of lightweight hardwood to reduce its weight to the minimun.
Enemy Backstory
Story
A Traditional performer-bot on the Nighter. A major export product in the Golden Age, it is mainly used to replace humans in high difficulty performances.

Moveset


Blubber VI

General Info
Blubber VI is introduced in the Nona Ouroboros patch
Info
Enemy Info
Battle:
Miao Dao
Version:
■■■■
Use:
■■■■
Type:
■■■■
Details
Enemy Details
Production Time
■■■■

Intelligence
■■■■
Enemy Data
Data I
Blubber has a pair of stong arms. The performance it gives on stage is also full of a chunky but kinetic beauty.

Data II
In addition to performances, Blubbers are also responsibe for conveying the goods. It can transform into a ball for quick movement.
Enemy Backstory
Story
A traditional performer- bot on the nighter. A major export product in the Golden Age, it is mainly used to replace humans in high difficulty performances.

Moveset


92
Link=
Rank:
Type:
Damage, Pull
Element:
Lightning
Signature:

Active & Passive Skills

Active Skill 1

Bioluminescent Luring Predation

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Upon tapping the CUB button, An Ji charges at the target, gathering nearby enemies and deals 1800% DMG once.
Active Skill 2

Fin Rocket Barrage

After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Upon tapping the CUB button, An Ji flies up into the sky and fires lasers at the target, dealing 500% DMG once, followed by firing missiles that deal 250% DMG 6 times.
Passive 1

Shield Bash Assault

An Ji’s Active Skills do 70% more DMG.
Passive 2

Luciferase Denaturation

Increases the ATK of An Ji’s carrier by 100.
Passive 3

Gum Piercing Fangs

Upon activating An Ji’s Active Skills, the carrier’s Extra DMG Bonus will increase by 5% for 8s. Duration resets every time it is triggered.
Passive 4

Cosmic Pyroclasts

Increases the carrier’s Lightning DMG by 10%. When in possession of Pyro Emblem or Ember Emblem, Fire DMG increases by 10%.
Passive 5

Burning Phosphorus Whirlpool

When Nanami: Startrail carries An Ji and casts Fallen Star Slam or Fiery Transformation with the enhanced effect, she summons An Ji to carry out a joint attack, dealing 1250% Lightning DMG twice. Base DMG of Luminance, Star Penetrating Celestial Strike and Gigabyte Star Crumbling Slash increases by 60%.

CUB Background

Background I
Enjoys floating Belly-up on the sea surface to bask in the sun. Sometimes, the ocean current would take Cetus across an incredibly long distance after it has been sun bathing for too long, and it takes a lot of effort for it to swim back.
Background II
Cetus greatly enjoyed pointing ships in the direction of the coast, but such opportunities are now very rare, which often gives it depression. It resorted to sunbathing to handle this problem until it recently discovered some human vessels could possibly still exist in high latitude regions.

CUB Story

No.001
Originally a bionic machine customized by a marine animal research center in the Golden Age for in-depth study of dolphin behaviors. Cetus was accidently left forgotten in the sea due to changes in the center’s staffing and project funding.
No.002
Cetus was not equipped with many weapons, as it was originally intended for scientific research purposes. In contrast, it had outstanding emotion simulating programs, which, in some aspects, were too good-some researchers at that time often had the false impression that cetus really developed emotions.
No.003
As time went by, Cetus’ peers had all vanished, leaving behind only Cetus with an aging and damaged body. It was calmly awaiting its ending when its sensors detected Lamia. Cetus’ memory shell and emotion simulating programs were unable to understand the modifications it underwent, but the result is evident: it can now roam the ocean in a completely new form. Right now, it only wants to stay with lamia though.

It takes a total of 6400 Node Data to redeem everything in Expansion Station I.

Expansion Station I

Event Construct R&D Ticket
x250
Available: 2
400

Inver-Shard BLACK★ROCK SHOOTER
x30
Available: 1
400

Stamp - You're Done
x1
Available: 1
200

Trade Voucher
x250
Available: 4
500

Stamp - Disdain
x1
Available: 1
200

Support Skill Component
x6
Available: 6
70

Support Overclock Bundle (L)
x3
Available: 8
60

Hypertune Crystal β
x6
Available: 8
50

Hypertune Crystal α
x32
Available: 9
40

Overclock Material Box (β)
x6
Available: 4
60

Weapon Enhancer IV
x3
Available: 6
50

Memory Enhancer IV
x9
Available: 6
40

EXP Pod (L)
x4
Available: 6
40

Cogs
x50000
Available: 6
20


It takes a total of 3500 Additional Data to redeem everything in Expansion Station II.

Expansion Station II

Event Construct R&D Ticket
x250
Available: 1
300

Stamp - Please, Tell Me More
x1
Available: 1
100

Event Construct R&D Ticket
x1
Available: 1
300

Trade Voucher
x250
Available: 4
300

Support Skill Component
x4
Available: 6
40

Support Overclock Bundle (L)
x2
Available: 8
40

Hypertune Crystal β
x4
Available: 8
30

Hypertune Crystal α
x32
Available: 6
30

Overclock Material Box (β)
x4
Available: 4
20

Weapon Enhancer IV
x2
Available: 6
30

Memory Enhancer IV
x9
Available: 4
40

EXP Pod (L)
x4
Available: 4
30

Cogs
x50000
Available: 4
20
Transdimensional Fissure Description Rewards
Powder and Sleet I Clear any Powder and Sleet stage once
x30
x7
x35000
Powder and Sleet II Clear the ending stage of Mountain Cleaver once
x100
x7
x35000
Mountain Cleaver I Clear any Mountain Cleaver stage once
x30
x7
x35000
Mountain Cleaver II Clear the ending stage of Mountain Cleaver once
x100
x7
x35000
Featherless Fugitive I Clear any Featherless fugitive stage once
x30
x7
x35000
Featherless Fugitive II Clear the ending stage of Featherless Fugitive once
x100
x7
x35000
Free as a Reaper I Clear any Free as a Reaper stage once
x30
x7
x35000
Free as a Reaper II Clear the ending stage of Free as a Reaper once
x100
x7
x35000
Surmountable I Clear any Surmountable stage once
x30
x7
x35000
Surmountable II Clear the ending stage of Surmountable once
x100
x7
x35000
Powder and Sleet III Clear Powder and Sleet with SSS rating
x50
x7
x35000
Mountain Cleaver III Clear Mountain Cleaver with SSS
x50
x7
x35000
Featherless Fugitive III Clear Featherless Fugitive with SSS rating
x50
x7
x35000
Free as a Reaper III Clear Free as a Reaper With SSS rating
x50
x7
x35000
Surmountable III Clear Surmountable With SSS rating
x50
x1
x35000
Imprisoned Self Description Rewards
Twisted Thunder I Clear any Twisted Thunder stage once
x30
x7
x35000
Twisted Thunder II Clear the ending stage of Twisted Thunder once
x100
x7
x35000
Falling Gems I Clear any Falling Gems stage once
x30
x7
x35000
Falling Gems II Clear the ending stage of Falling Gems once
x100
x7
x35000
Flooded Flame I Clear any Flooded Flame stage once
x30
x7
x35000
Flooded Flame II Clear the ending stage of Flooded Flame once
x100
x7
x35000
Frenzied Hunt I Clear any Frenzied Hunt stage once
x30
x7
x35000
Frenzied Hunt II Clear the ending stage of Frenzied Hunt once
x100
x7
x35000
Milk and Honey I Clear any Milk and Honey stage once
x30
x7
x35000
Milk and Honey II Clear the ending stage of Milk and Honey once
x100
x7
x35000
Twisted Thunder III Clear Twisted Thunder with SSS rating
x50
x7
x35000
Falling Gems III Clear Falling Gems with SSS
x50
x7
x35000
Flooded Flame III Clear Flooded Flame with SSS rating
x50
x7
x35000
Frenzied Hunt III Clear Frenzied Hunt With SSS rating
x50
x7
x35000
Milk and Honey III Clear Surmountable With SSS rating
x50
x1
x35000