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{{Header Notch|Purple's Page}}
{{Header Notch|Purple's Page}}
{{#css:
{{Enemy
|Name=Protector
.column-container {
|Info=Protector is a common enemy in early stages, you can meet it almost everywhere.
display: grid;
|VisualPhases=1
grid-template-columns: repeat(auto-fit, minmax(45ch,1fr));
|MovesetPhases=1 (skip if no moveset)
gap: 1.5rem;
|Creator=Zi Wei
}
|Version=Pβ-II013
.column-left { margin-top: 1rem; }
|Use=Security
}}<div class="column-container"><div class="column-left">
|Type=Mass-produced
{| style="width: 100%; height: 50%; border: none; margin: 0; background-color:rgb(45,45,57);" cellpadding="0" cellspacing="0"
|Production Time=Produced in the early [[Golden Age]]. It is slightly more advanced than model α
| Colspan=4" Style="background-color:#921131;text-align:center;"| <font size="5"><b style="color: white;">{{PAGENAME}}</b></font>
|Intelligence=Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources.
|Enemy Data Versions=1
|Datas=2
|Data=
|Data1=Shows obvious traces of corruption. Already a mindless puppet of the virus.
|Data2=Without its lower body, it can only crawl on the ground.
|Enemy Backstory Versions=1
|Stories=2
|Story1=Once a large security robot commonly used by the clubs. Without proper maintenance and viable substitutes, its heavy upper body has eventually crused its lower body. After being corrupted by Punishing Virus. It displays great resentment for humans and Constructs with complete bodies.
|Story2=Traces of repair can be found on its surface, though all of them have been carried out improperly. Nearly all repair materials are makeshift materials.
|SkillName1=Charge
|SkillDescription1= If outside of attack range will charge towards the direction the player was in when a red line appears on the ground which indicates the path it will take
|SkillUnofficial1=1
|SkillIndex1=
|SkillName2= swipe or stab
|SkillDescription2= Short ranged attack by swiping with its hand or it will stab with its left arm
|SkillUnofficial2=1
|SkillIndex2=
}}
[[Category:Normal]]
{{SEO}}
__INDEX__
__NOTOC__
<!--------------------------------------------------------------------------
- Memory Build
--------------------------------------------------------------------------->

{{Memory Build
|Frame= Hyperreal
|Builds= 4
|- <!-- Build 1 -->
|Build 1 Name= Main Build
|Build1_Memory1= Turing
|Build1_Memory2= Turing
|Build1_Memory3= Turing
|Build1_Memory4= Cottie
|Build1_Memory5= Turing
|Build1_Memory6= Cottie
|Build1_Memory_Details= [[Turing]] x4 / [[Cottie]] x2
|- <!-- Resonance -->
|Build 1 Top Resonance Name= Ex — Tactical Adjustment
|Build 1 Top Resonance Effect= HP +75, ATK +15
|Build 1 Bottom Resonance Name= Hyper Burst
|Build 1 Bottom Resonance Effect= Signature Move Level +1
|Build 1 Key Notes= * Lee: Hyperreal's main build
* {{Awakening Set}}
|Build 1 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[Norman Revival Plan]]
* High difficulty content
|Build 1 Details= * General DPS set at SS0-Rank and lower
* Recommended at SS0-Rank and lower
|- <!-- Build 2 -->
|Build 2 Name= High Rank
|Build2_Memory1= Darwin
|Build2_Memory2= Turing
|Build2_Memory3= Darwin
|Build2_Memory4= Turing
|Build2_Memory5= Turing
|Build2_Memory6= Turing
|Build2_Memory_Details= [[Turing]] x4 / [[Darwin]] x2
|- <!-- Resonance -->
|Build 2 Top Resonance Name= Ex — Tactical Adjustment
|Build 2 Top Resonance Effect= HP +75, ATK +15
|Build 2 Bottom Resonance Name= Hyper Burst
|Build 2 Bottom Resonance Effect= Signature Move Level +1
|Build 2 Key Notes= * {{Awakening Set}}
* High usage build
|Build 2 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[Norman Revival Plan]]
* High difficulty content
|Build 2 Details= *SS0: Useable as main DPS build
** Mainly recommended for specific [[Phantom Pain Cage]] strategies as it's not as smooth in full rotations
* SS3-Rank and higher: General DPS set
|-
|-
|- <!-- Build 3 -->
| colspan="4" style="padding:0;margin:0;width:150px;height:150px;text-align:center; background-color:rgb(45,45,57);border-bottom: 1px solid rgb(255,255,255,0.5);"|<span style="display:inline-block; overflow:hidden; border-radius:100%; ">[[File:CUB-{{#replace:{{PAGENAME}}| |}}-Icon.png|125px|Link=]]</span>
|Build 3 Name= Main Build (h)
|-
|Build3_Memory1= Turing
|Style="text-align:center;padding: 15px 0 15px 15px"|'''Rank:'''<br>[[File:Rank-S-Icon.png|50x50px|link=]]
|Build3_Memory2= Turing
|Style="text-align:center;padding: 15px 0 15px 15px"|'''Type:'''<br>Control, Damage
|Build3_Memory3= Turing
|Style="text-align:center;padding: 15px 0 15px 15px"|'''Element:'''<br>[[File:Element-Ice-Icon-White.png|50x50px|link=]]Ice
|Build3_Memory4= Cottie
|Style="text-align:center;padding: 15px 0 15px 15px"|'''Signature:'''<br><span style="display:inline-block; overflow:hidden; border-radius:100%; ">[[File:Dialogue-Echo-Icon.png|50x50px|link=Alisa: Echo]]</span>
|Build3_Memory5= Turing
|-
|Build3_Memory6= Cottie
|}
|Build3_Memory_Details= [[Turing]] x4 / [[Cottie]] x2 / [[Darwin]] {{o|x2}}
</div><div class="column-right">
|- <!-- Resonance -->
{{CUB Skills
|Build 3 Top Resonance Name= Ex — Tactical Adjustment
|CUB={{PAGENAME}}
|Build 3 Top Resonance Effect= HP +75, ATK +15
|Rank=S
|Build 3 Bottom Resonance Name= Hyper Burst
|Element=Ice
|Build 3 Bottom Resonance Effect= Signature Move Level +1
|- <!--Active-->
|Build 3 Key Notes= * * Lee Hyperreal's main build after {{o|harmonization}}.
|Active 1=Fooststeps in the Snow
* {{Awakening Set}}
|Active 1 Detail=After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Upon tapping the CUB button, Rui Xue will leap toward the target, slamming the ground and dealing {{o|1800%}} DMG.
|Build 3 Usage= * [[Phantom Pain Cage]]
|Active 1 Detail on Element=
* [[War Zone]]
* [[Norman Revival Plan]]
* High difficulty content
|Build 3 Details= * General DPS set at SS0-Rank and lower
* Recommended at SS0-Rank and lower
|- <!-- Build 4 -->
|Build 4 Name= High Rank (h)
|Build4_Memory1= Shakespeare
|Build4_Memory2= Turing
|Build4_Memory3= Shakespeare
|Build4_Memory4= Turing
|Build4_Memory5= Turing
|Build4_Memory6= Turing
|Build4_Memory_Details= [[Turing]] x4 / [[Shakespeare]] x2 / [[Shakespeare]] {{o|x2}}
|- <!-- Resonance -->
|Build 4 Top Resonance Name= Ex — Tactical Adjustment
|Build 4 Top Resonance Effect= HP +75, ATK +15
|Build 4 Bottom Resonance Name= Hyper Burst
|Build 4 Bottom Resonance Effect= Signature Move Level +1
|Build 4 Key Notes= * {{Awakening Set}}
* High usage build after {{o|harmonization}}
|Build 4 Usage= * [[Phantom Pain Cage]]
* [[War Zone]]
* [[Norman Revival Plan]]
* High difficulty content
|Build 4 Details= *SS0: Useable as main DPS build
** Mainly recommended for specific [[Phantom Pain Cage]] strategies as it's not as smooth in full rotations
* SS3-Rank and higher: General DPS set
}}


<!--------------------------------------------------------------------------
|Active 2=Snow Crystals
- Weapon Resonance
|Active 2 Detail=After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Upon tapping the CUB button, Rui Xue will flick its tail to fire crystal shards, inflicting enemies in the area with {{p|Rigidness}} and dealing {{o|200%}} DMG 7 times.
--------------------------------------------------------------------------->
{{p|Rigidness:}} Enemies will be rooted for 2s.
{{Header Full|Weapon Resonance ◇ Lee: Hyperreal}}
|Active 2 Detail on Element=
<center>Recommended 6★ weapon resonances for [[Lee: Hyperreal]] can be found here listed in order of priority.</center><br>
{{Column
|Left Content=
{{Content Box
|Title= 1. Glorious Afterglow
|Text= Final ATK of the weapon increases by 30% for 8s upon a 3-Ping. Duration resets upon a repeated trigger.
}}
{{Content Box
|Title= 2. Matrix Lightning
|Text= After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
}}
{{Content Box
|Title= 3. Incandescence
|Text= Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
}}
|Right Content=
{{Content Box
|Title=Priority
|Text={{g|HIGH:}}
* Glorious Afterglow


{{m|MEDIUM:}}
|- <!--Passive-->
* Matrix Lightning
|Passive 1=Glistening Fortuity
* Incandescence
|Passive 1 Detail=Rui Xue's Active Skills deal {{b|70%}} more DMG.

|Passive 2=Niveous Prosperity
}}
|Passive 2 Detail=Increases the ATK of Rui Xue's carrier by {{b|100}}.
{{Content Box
|Passive 3=Glacial Grace
|Title=Notes
|Passive 3 Detail=Upon activating Rui Xue's Active Skills, the carrier's Extra DMG Bonus increases by {{b|5%}} for{{b|8s}} everytime it is triggered.
|Text= Minimum recommended amount: 1
|Passive 4=Bright-hearted
}}
|Passive 4 Detail=Increases the carrier's Ice DMG by {{b|10%}}
|Passive 5=Oneiros' Ward
|Passive 5 Detail=When Wanshi: Lucid Dreamer enters {{b|Calibration Mode}} while carrying Rui Xue, Rui Xue is summoned to perform a coordinated attack, dealing {{b|250%}} Ice DMG 10 times. Base DMG of {{b|Hyperlinked Flight}} increases by {{b|60%}}; if Wanshi: Lucid Dreamer has the maximum no. of {{b|Wounding}} stacks when performing {{b|Hyperlinked Flight}}, Base DMG additionally increases by {{b|90%}}. Base DMG of {{b|Ruinous Blizzard}} increases by {{b|75%}}; if {{b|30 Correcting Rounds}} have been consumed, Base DMG additionally increases by {{b|175%}}.
}}
}}
</div></div>

Latest revision as of 13:22, 28 June 2024

Purple's Page

Protector

General Info
Protector is a common enemy in early stages, you can meet it almost everywhere.
Info
Enemy Info
Battle:
Zi Wei
Version:
Pβ-II013
Use:
Security
Type:
Mass-produced
Details
Enemy Details
Production Time
Produced in the early Golden Age. It is slightly more advanced than model α

Intelligence
Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources.
Enemy Portrait
Enemy Data
Data I
Shows obvious traces of corruption. Already a mindless puppet of the virus.

Data II
Without its lower body, it can only crawl on the ground.
Enemy Backstory
Story I
Once a large security robot commonly used by the clubs. Without proper maintenance and viable substitutes, its heavy upper body has eventually crused its lower body. After being corrupted by Punishing Virus. It displays great resentment for humans and Constructs with complete bodies.

Story II
Traces of repair can be found on its surface, though all of them have been carried out improperly. Nearly all repair materials are makeshift materials.

Moveset


Memory Builds ◇ Lee: Hyperreal

A list of recommended builds for Lee: Hyperreal can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Turing x4 / Cottie x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Hyper Burst: Signature Move Level +1
Key Notes
  • Lee: Hyperreal's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set at SS0-Rank and lower
  • Recommended at SS0-Rank and lower
Memory Placement
01
02
03
04
05
06
Turing x4 / Darwin x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Hyper Burst: Signature Move Level +1
Key Notes
  • Ultima Awakening Set
  • High usage build
Usage
Details
  • SS0: Useable as main DPS build
    • Mainly recommended for specific Phantom Pain Cage strategies as it's not as smooth in full rotations
  • SS3-Rank and higher: General DPS set
Memory Placement
01
02
03
04
05
06
Turing x4 / Cottie x2 / Darwin x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Hyper Burst: Signature Move Level +1
Key Notes
  • * Lee Hyperreal's main build after harmonization.
  • Ultima Awakening Set
Usage
Details
  • General DPS set at SS0-Rank and lower
  • Recommended at SS0-Rank and lower
Memory Placement
01
02
03
04
05
06
Turing x4 / Shakespeare x2 / Shakespeare x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15

Bottom Resonance Slot (2):
Hyper Burst: Signature Move Level +1
Key Notes
  • Ultima Awakening Set
  • High usage build after harmonization
Usage
Details
  • SS0: Useable as main DPS build
    • Mainly recommended for specific Phantom Pain Cage strategies as it's not as smooth in full rotations
  • SS3-Rank and higher: General DPS set

Weapon Resonance ◇ Lee: Hyperreal

Recommended 6★ weapon resonances for Lee: Hyperreal can be found here listed in order of priority.


1. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-Ping. Duration resets upon a repeated trigger.
2. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
3. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
  • Glorious Afterglow

MEDIUM:

  • Matrix Lightning
  • Incandescence
Notes
Minimum recommended amount: 1