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{{Header Notch|Purple's Page}} |
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{{Header Notch|Purple's Page}} |
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{{Enemy |
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{{Item Infobox |
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|Name=Protector |
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|rarity=2 |
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|Info=Protector is a common enemy in early stages, you can meet it almost everywhere. |
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|main description=Collectible |
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|VisualPhases=1 |
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|sub description=The combat echo collected by babylonia. Displays different colors as it levels up. Available after simulating battle against "Scorpio" Nigel. It's mysterious power can be felt even from the sample. |
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|MovesetPhases=1 (skip if no moveset) |
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|Creator=Zi Wei |
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|Version=Pβ-II013 |
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|Use=Security |
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|Type=Mass-produced |
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|Production Time=Produced in the early [[Golden Age]]. It is slightly more advanced than model α |
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|Intelligence=Low intelligence level, but equipped with multiple functions. Eager for power, it will modify itself with surrounding resources. |
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|Enemy Data Versions=1 |
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|Datas=2 |
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|Data= |
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|Data1=Shows obvious traces of corruption. Already a mindless puppet of the virus. |
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|Data2=Without its lower body, it can only crawl on the ground. |
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|Enemy Backstory Versions=1 |
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|Stories=2 |
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|Story1=Once a large security robot commonly used by the clubs. Without proper maintenance and viable substitutes, its heavy upper body has eventually crused its lower body. After being corrupted by Punishing Virus. It displays great resentment for humans and Constructs with complete bodies. |
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|Story2=Traces of repair can be found on its surface, though all of them have been carried out improperly. Nearly all repair materials are makeshift materials. |
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|SkillName1=Charge |
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|SkillDescription1= If outside of attack range will charge towards the direction the player was in when a red line appears on the ground which indicates the path it will take |
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|SkillUnofficial1=1 |
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|SkillIndex1= |
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|SkillName2= swipe or stab |
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|SkillDescription2= Short ranged attack by swiping with its hand or it will stab with its left arm |
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|SkillUnofficial2=1 |
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|SkillIndex2= |
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}} |
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}} |
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[[Category:Normal]] |
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|{{Template:Item|Nigel's Data Sample|2}} |
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|{{RarityDigit|2}}
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{{SEO}} |
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__INDEX__ |
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|Collectible |
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__NOTOC__ |
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|The combat echo collected by babylonia. Displays different colors as it levels up. Available after simulating battle against "Scorpio" Nigel. It's mysterious power can be felt even from the sample. |
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<!-------------------------------------------------------------------------- |
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- Memory Build |
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---------------------------------------------------------------------------> |
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{{Memory Build |
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|Frame= Hyperreal |
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|Builds= 4 |
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|- <!-- Build 1 --> |
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|Build 1 Name= Main Build |
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|Build1_Memory1= Turing |
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|Build1_Memory2= Turing |
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|Build1_Memory3= Turing |
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|Build1_Memory4= Cottie |
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|Build1_Memory5= Turing |
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|Build1_Memory6= Cottie |
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|Build1_Memory_Details= [[Turing]] x4 / [[Cottie]] x2 |
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|- <!-- Resonance --> |
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|Build 1 Top Resonance Name= Ex — Tactical Adjustment |
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|Build 1 Top Resonance Effect= HP +75, ATK +15 |
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|Build 1 Bottom Resonance Name= Hyper Burst |
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|Build 1 Bottom Resonance Effect= Signature Move Level +1 |
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|Build 1 Key Notes= * Lee: Hyperreal's main build |
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* {{Awakening Set}} |
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|Build 1 Usage= * [[Phantom Pain Cage]] |
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* [[War Zone]] |
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* [[Norman Revival Plan]] |
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* High difficulty content |
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|Build 1 Details= * General DPS set at SS0-Rank and lower |
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* Recommended at SS0-Rank and lower |
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|- <!-- Build 2 --> |
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|Build 2 Name= High Rank |
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|Build2_Memory1= Darwin |
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|Build2_Memory2= Turing |
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|Build2_Memory3= Darwin |
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|Build2_Memory4= Turing |
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|Build2_Memory5= Turing |
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|Build2_Memory6= Turing |
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|Build2_Memory_Details= [[Turing]] x4 / [[Darwin]] x2 |
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|- <!-- Resonance --> |
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|Build 2 Top Resonance Name= Ex — Tactical Adjustment |
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|Build 2 Top Resonance Effect= HP +75, ATK +15 |
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|Build 2 Bottom Resonance Name= Hyper Burst |
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|Build 2 Bottom Resonance Effect= Signature Move Level +1 |
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|Build 2 Key Notes= * {{Awakening Set}} |
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* High usage build |
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|Build 2 Usage= * [[Phantom Pain Cage]] |
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* [[War Zone]] |
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* [[Norman Revival Plan]] |
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* High difficulty content |
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|Build 2 Details= *SS0: Useable as main DPS build |
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** Mainly recommended for specific [[Phantom Pain Cage]] strategies as it's not as smooth in full rotations |
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* SS3-Rank and higher: General DPS set |
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|- |
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|- |
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|- <!-- Build 3 --> |
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|Build 3 Name= Main Build (h) |
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|Build3_Memory1= Turing |
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|Build3_Memory2= Turing |
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|Build3_Memory3= Turing |
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|Build3_Memory4= Cottie |
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|Build3_Memory5= Turing |
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|Build3_Memory6= Cottie |
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|Build3_Memory_Details= [[Turing]] x4 / [[Cottie]] x2 / [[Darwin]] {{o|x2}} |
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|- <!-- Resonance --> |
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|Build 3 Top Resonance Name= Ex — Tactical Adjustment |
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|Build 3 Top Resonance Effect= HP +75, ATK +15 |
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|Build 3 Bottom Resonance Name= Hyper Burst |
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|Build 3 Bottom Resonance Effect= Signature Move Level +1 |
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|Build 3 Key Notes= * * Lee Hyperreal's main build after {{o|harmonization}}. |
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* {{Awakening Set}} |
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|Build 3 Usage= * [[Phantom Pain Cage]] |
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* [[War Zone]] |
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* [[Norman Revival Plan]] |
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* High difficulty content |
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|Build 3 Details= * General DPS set at SS0-Rank and lower |
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* Recommended at SS0-Rank and lower |
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|- <!-- Build 4 --> |
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|Build 4 Name= High Rank (h) |
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|Build4_Memory1= Shakespeare |
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|Build4_Memory2= Turing |
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|Build4_Memory3= Shakespeare |
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|Build4_Memory4= Turing |
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|Build4_Memory5= Turing |
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|Build4_Memory6= Turing |
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|Build4_Memory_Details= [[Turing]] x4 / [[Shakespeare]] x2 / [[Shakespeare]] {{o|x2}} |
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|- <!-- Resonance --> |
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|Build 4 Top Resonance Name= Ex — Tactical Adjustment |
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|Build 4 Top Resonance Effect= HP +75, ATK +15 |
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|Build 4 Bottom Resonance Name= Hyper Burst |
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|Build 4 Bottom Resonance Effect= Signature Move Level +1 |
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|Build 4 Key Notes= * {{Awakening Set}} |
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* High usage build after {{o|harmonization}} |
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|Build 4 Usage= * [[Phantom Pain Cage]] |
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* [[War Zone]] |
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* [[Norman Revival Plan]] |
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* High difficulty content |
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|Build 4 Details= *SS0: Useable as main DPS build |
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** Mainly recommended for specific [[Phantom Pain Cage]] strategies as it's not as smooth in full rotations |
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* SS3-Rank and higher: General DPS set |
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}} |
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<!-------------------------------------------------------------------------- |
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- Weapon Resonance |
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---------------------------------------------------------------------------> |
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{{Header Full|Weapon Resonance ◇ Lee: Hyperreal}} |
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<center>Recommended 6★ weapon resonances for [[Lee: Hyperreal]] can be found here listed in order of priority.</center><br> |
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{{Column |
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|Left Content= |
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{{Content Box |
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|Title= 1. Glorious Afterglow |
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|Text= Final ATK of the weapon increases by 30% for 8s upon a 3-Ping. Duration resets upon a repeated trigger. |
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}} |
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{{Content Box |
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|Title= 2. Matrix Lightning |
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|Text= After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix. |
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}} |
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{{Content Box |
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|Title= 3. Incandescence |
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|Text= Weapon's final ATK is increased by 15% at the start of battle. No duration limit. |
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}} |
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|Right Content= |
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{{Content Box |
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|Title=Priority |
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|Text={{g|HIGH:}} |
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* Glorious Afterglow |
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{{m|MEDIUM:}} |
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* Matrix Lightning |
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* Incandescence |
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}} |
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{{Content Box |
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|Title=Notes |
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|Text= Minimum recommended amount: 1 |
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}} |
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}} |