The Surviving Lucem Events

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The Surviving Lucem

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The Surviving Lucem

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Shop

Guide for The Vow of Palingenesis

Duration: January 19th 2023 to February 28th 2023.

General

The Shop Event currency used in this event is Prayer Spark.

  • For context, one run in The Vow of Palingenesis: 30 Serum gives 52~59 Prayer Spark.
  • The Vow of Palingenesis can be Multi-Challenged up to 8 times maximum.
  • Reaching Authority Level 25 will enable an NPC to appear that immediately clears any stage and Multi-Challenge attempts after speaking to it.
Farming Tips

Use your Serum to grind only the first stage in "The Vow of Palingenesis", do not spend Serum on the second stage because memories can be chosen in the shop.

Event Shop Tips

It is generally not recommended to redeem:

Biosphere

in the "Limited" section as it can be farmed anytime through the Dorm and will not be worth the Serum spent otherwise.

ALL 6 star Memories can be farmed so do take the chance to stock up.

Collection
01

Elizabeth
352
02

Elizabeth
352
03

Elizabeth
352
04

Elizabeth
352
05

Elizabeth
352
06

Elizabeth
352
Special
01

Catherine
400
02

Catherine
400
03

Catherine
400
04

Catherine
400
05

Catherine
400
06

Catherine
400
01

Patton
400
02

Patton
400
03

Patton
400
04

Patton
400
05

Patton
400
06

Patton
400
01

Philip II
400
02

Philip II
400
03

Philip II
400
04

Philip II
400
05

Philip II
400
06

Philip II
400
01

Frederick
400
02

Frederick
400
03

Frederick
400
04

Frederick
400
05

Frederick
400
06

Frederick
400
01

Shakespeare
400
02

Shakespeare
400
03

Shakespeare
400
04

Shakespeare
400
05

Shakespeare
400
06

Shakespeare
400
01

Heisen
400
02

Heisen
400
03

Heisen
400
04

Heisen
400
05

Heisen
400
06

Heisen
400
01

Darwin
400
02

Darwin
400
03

Darwin
400
04

Darwin
400
05

Darwin
400
06

Darwin
400
01

Hanna
400
02

Hanna
400
03

Hanna
400
04

Hanna
400
05

Hanna
400
06

Hanna
400
01

Cottie
400
02

Cottie
400
03

Cottie
400
04

Cottie
400
05

Cottie
400
06

Cottie
400
01

Da Vinci
400
02

Da Vinci
400
03

Da Vinci
400
04

Da Vinci
400
05

Da Vinci
400
06

Da Vinci
400
01

Chen Jiyuan
400
02

Chen Jiyuan
400
03

Chen Jiyuan
400
04

Chen Jiyuan
400
05

Chen Jiyuan
400
06

Chen Jiyuan
400
01

Bathlon
400
02

Bathlon
400
03

Bathlon
400
04

Bathlon
400
05

Bathlon
400
06

Bathlon
400
01

Leeuwenhoek
400
02

Leeuwenhoek
400
03

Leeuwenhoek
400
04

Leeuwenhoek
400
05

Leeuwenhoek
400
06

Leeuwenhoek
400
01

Flamel
400
02

Flamel
400
03

Flamel
400
04

Flamel
400
05

Flamel
400
06

Flamel
400
01

Einsteina
400
02

Einsteina
400
03

Einsteina
400
04

Einsteina
400
05

Einsteina
400
06

Einsteina
400
01

Guinevere
400
02

Guinevere
400
03

Guinevere
400
04

Guinevere
400
05

Guinevere
400
06

Guinevere
400
01

Condelina
400
02

Condelina
400
03

Condelina
400
04

Condelina
400
05

Condelina
400
06

Condelina
400
01

Tifa
400
02

Tifa
400
03

Tifa
400
04

Tifa
400
05

Tifa
400
06

Tifa
400
01

Koya
400
02

Koya
400
03

Koya
400
04

Koya
400
05

Koya
400
06

Koya
400
01

Wu'an
400
02

Wu'an
400
03

Wu'an
400
04

Wu'an
400
05

Wu'an
400
06

Wu'an
400
01

Lucrezia
400
02

Lucrezia
400
03

Lucrezia
400
04

Lucrezia
400
05

Lucrezia
400
06

Lucrezia
400
01

Jack
400
02

Jack
400
03

Jack
400
04

Jack
400
05

Jack
400
06

Jack
400
Limited

Biosphere
x1
Available: 20
32
In Stock

Integrated CUB EXP (L)
x1
30

Support Overclock Bundle (S)
x2
18

Support Overclock Bundle(L)
x1
26

Support Skill Component
x1
14

EXP Pod (L)
x7
94

Skill Point
x10
30

Cog Pack (XL)
x1
53

Weapon Enhancer IV
x3
51

Memory Enhancer IV
x3
17

Overclock Material Box (α)
x10
25

Overclock Material Box (β)
x4
39

Cogs
x1800
1

6 ★ Memory Shard
x5
15

Spectroscopic Binary Star

Guide for the Spectroscopic Binary Star Event

Duration: January 26th 2023 to February 10th 2023.

General

Make use of different Construct features and Reinforcement skills to complete all stages and get all rewards!
  • There are 4 "Themes" in Spectroscopic Binary Star, each focusing on a different Construct Class.
  • There are 7 stages in the Attacker, Tank, Support "Themes" and 10 stages in the Comprehensive "Theme".
  • Each stage will have its own Stage Environments that will require players to select Constructs with recommended Construct features to complete.
  • Only 2 Constructs can be used in each stage, and will be locked within the "Theme" to that stage. Constructs locked within a "Theme" can still be used in another.
  • Trial Constructs used will also lock the same Player owned Construct as well.
  • Constructs locked in this way can be released by using "Stage Reset" at the stage they are locked in. However, this will reset the Stage Completion as well.
  • Reinforcement skills all have 2 tiers, with the first tier being unlocked and the second slowly unlocked as the player clears more stages.
  • The 1st tier of Reinforcement Skill is more defensive/survival oriented while the 2nd tier is a more aggressive option.
  • The Reinforcement skill that can be used in battle is tied to the Construct that the player is not controlling, and will change based on the Construct's class. Reinforcement Energy gained is also dependent on Construct class.
  • The Construct that the player is not controlling will stay on the field and be AI controlled. Switching Constructs has no cooldown and can be spammed.
  • After 5 minutes, enemies will go into "Overloaded" mode and will deal more damage.
  • All stages need to be cleared at least once to receive all event rewards.

Advice

Pay attention to Stage details when planning teams and in-game prompts!
  • If the player's Constructs isn't >5500 BP, use Trial Constructs instead.
  • Using Trial Constructs can be very helpful in clearing beginning stages of any "Theme".
  • As the stages get harder in the later stages, it is recommended to save stronger Constructs for those later stages.
  • Even after the 2nd tier's Reinforcement Skills for each class has been unlocked, it isn't necessarily better than the base tier, it is recommended for players to choose what suits their needs.
  • Keep note of Stage Environments and in-game prompts to prevent your team from being wiped instantly as their effects can take down Constructs in seconds.
  • Reinforcement Skills and the Energy required to use it is shared among the entire team, so it can't be used twice in quick succession.
  • Using the right Reinforcement Skill when prompted can save your Constructs in decisive moments.
  • Remember to keep an eye on the Construct that is not being controlled, it could die unsupervised while being controlled by the AI, switching into the other Construct to check their vitals is also easier as there is no cooldown for it.
  • In the event where your Construct (or the enemy) is stuck outside the bounds of the stage and cannot reenter, switch into your other Construct. The game will usually find a way to rectify the error.
  • Some Stage Environment effects don't take effect (E.g. Bleed) when Constructs are in their skill cutscenes, otherwise known as iframes.
  • Using Constructs like Liv: Empyrea that has long and frequent cutscenes, and timing them right can be critical in clearing some stages, especially the last stage of the "Comprehensive" Theme (NIGHTMARE-10).

Challenge Goal Rewards

Event Mission Description Rewards
Spectroscopic Binary Star - Attacker I Attacker: Annihilation stage progress reaches 1
x10
x4
x3000
Spectroscopic Binary Star - Attacker II Attacker: Annihilation stage progress reaches 2
x15
x1
x3000
Spectroscopic Binary Star - Attacker III Attacker: Annihilation stage progress reaches 3
x10
x1
x3000
Spectroscopic Binary Star - Attacker IV Attacker: Annihilation stage progress reaches 4
x15
x1
x3000
Spectroscopic Binary Star - Attacker V Attacker: Annihilation stage progress reaches 5
x10
x3
x3000
Spectroscopic Binary Star - Attacker VI Attacker: Annihilation stage progress reaches 6
x15
x1
x3000
Spectroscopic Binary Star - Attacker VII Attacker: Annihilation stage progress reaches 7
x10
x3
x3000
Spectroscopic Binary Star - Tank I Armor: Phalanx stage progress reaches 1
x10
x4
x3000
Spectroscopic Binary Star - Tank II Armor: Phalanx stage progress reaches 2
x15
x1
x3000
Spectroscopic Binary Star - Tank III Armor: Phalanx stage progress reaches 3
x10
x1
x3000
Spectroscopic Binary Star - Tank IV Armor: Phalanx stage progress reaches 4
x15
x1
x3000
Spectroscopic Binary Star - Tank V Armor: Phalanx stage progress reaches 5
x10
x3
x3000
Spectroscopic Binary Star - Tank VI Armor: Phalanx stage progress reaches 6
x15
x1
x3000
Spectroscopic Binary Star - Tank VII Armor: Phalanx stage progress reaches 7
x10
x3
x3000
Spectroscopic Binary Star - Support I Support: Redemption stage progress reaches 1
x10
x4
x3000
Spectroscopic Binary Star - Support II Support: Redemption stage progress reaches 2
x15
x1
x3000
Spectroscopic Binary Star - Support III Support: Redemption stage progress reaches 3
x10
x1
x3000
Spectroscopic Binary Star - Support IV Support: Redemption stage progress reaches 4
x15
x1
x3000
Spectroscopic Binary Star - Support V Support: Redemption stage progress reaches 5
x10
x3
x3000
Spectroscopic Binary Star - Support VI Support: Redemption stage progress reaches 6
x15
x1
x3000
Spectroscopic Binary Star - Support VII Support: Redemption stage progress reaches 7
x1
x15
x3000
Spectroscopic Binary Star - Comprehensive I Comprehensive: Binary Star stage progress reaches 1
x2
x6
x3000
Spectroscopic Binary Star - Comprehensive II Comprehensive: Binary Star stage progress reaches 2
x2
x6
x3000
Spectroscopic Binary Star - Comprehensive III Comprehensive: Binary Star stage progress reaches 3
x2
x6
x3000
Spectroscopic Binary Star - Comprehensive IV Comprehensive: Binary Star stage progress reaches 4
x2
x6
x3000
Spectroscopic Binary Star - Comprehensive V Comprehensive: Binary Star stage progress reaches 5
x2
x6
x3000
Spectroscopic Binary Star - Comprehensive VI Comprehensive: Binary Star stage progress reaches 6
x2
x6
x3000
Spectroscopic Binary Star - Comprehensive VII Comprehensive: Binary Star stage progress reaches 7
x2
x6
x3000
Spectroscopic Binary Star - Comprehensive VIII Comprehensive: Binary Star stage progress reaches 8
x2
x6
x3000
Spectroscopic Binary Star - Comprehensive IX Comprehensive: Binary Star stage progress reaches 9
x2
x6
x3000
Spectroscopic Binary Star - Comprehensive X Comprehensive: Binary Star stage progress reaches 10
x2
x6
x3000

Ultimate Brawl

Guide for the Ultimate Brawl Event

Duration: January 26th 2023 to February 13th 2023

General

Level up your Super Cores and battle through different waves of enemies to get enough points to gain all rewards!
  • There are 5 Divisions of Ultimate Brawl.
  • 1. Classical Showdown: Select up to 3 Constructs to battle against 3 levels of enemies. All 3 Constructs will be deployed, the winner of each battle keeps their remaining HP (Including enemies).
  • 2. Duo Effort: Select up to 2 Constructs to battle against 2 groups of enemies in one battle, the Construct not being controlled by the player will be controlled by AI.
  • 3. Arena: Select up to 3 Constructs to battle against 3 levels of enemies. Only one Construct will be deployed at a time, the winner of each battle keeps their remaining HP (Including enemies). Fallen Constructs will be replaced by the next one in battle when reattempting the level.
  • 4. Deathmatch: Select up to 3 Constructs to battle against 3 levels of enemies in one battle. All 3 Constructs will be deployed.
  • 5. Endless Battle: Select 1 Construct to fight in a maximum of 25 levels of enemies. Constructs only keep their remaining HP after each level. Win Streaks and challenge time is recorded and ranked against other players.
  • Every Division and their corresponding Super Core will be unlocked over time.
  • Players can select their enemies, stage type (which may or may not lock certain types of enemies) and modifiers that affect how much energy is gained.
  • Opponent slots left empty when starting a challenge will be randomized, opponents cannot be selected for "Endless Battle" Division.
  • Players cannot challenge another Division if they are in the middle of another Challenge.

Points, Energy and Super Cores

Each Division rewards its own exclusive Division Points after clearing a specific Enemy for the first time in that Division. Point Rewards will be unlocked after gaining enough Division Points for that Division.
  • The number of remaining enemies that has not been beaten for the first time and the remaining obtainable energy that can be gained will be shown.
  • Leap Blueprints that can be used to evolve Super Cores will also be awarded when first clearing an enemy.
  • Energy gained can be invested into Super Core Amplification, with a maximum of 50 levels upgraded in total for both "Attack Boost" or "HP Extent". Energy invested in this way is locked onto the specific Super Core but can be reclaimed with "Recycle Energy".
  • Each Construct can equip any Super Core, Super Cores can also be equipped to more than 1 Construct.

Advice

Don't waste time collecting all the Division Points and Energy possible! Just collect enough to get all the Division Rewards and to level the Super Core needed to level 50!
  • Be careful when arranging your team for "Arena" Division as the order decides which Construct goes first solo.
  • The Ice Elemental Team is usually the best option for clearing all Divisions.
  • It's advised to raise Amplification for any Super Core used to level 50 "Attack Boost".
  • It is possible to change the Super Cores used by Constructs in between stages, this can be extremely valuable in the Endless Battle Division such as changing the Super Core to "Gravity Pull" (Restores 30% of Max HP).
  • For the Endless Battle Division, referencing what other players use in "Streak Ranking" can be useful.
  • There is no additional reward for clearing all 25 Stages of Endless Battle and clearing all 25 stages can take up to 30 minutes to 1 hour, so be aware of this while attempting the challenge.
  • Stages can be restarted midway in the pause menu. Restart a stage if a particular run is going badly.
  • After failing a stage in the Endless Battle Division, there will be no repercussions and players can reattempt the stage.
  • Challenge attempts can be paused and their progress saved when exiting between stages.
  • Using modifiers might be overkill since energy will naturally be maxed out just normally playing the event.
  • The most optimal way of completing the event to get all rewards is to defeat the easiest enemies that haven't been beaten for the first time, and to keep selecting different enemies each round to claim more points.

Division Point Rewards

Classical Showdown

50 Required Points 100 Required Points 200 Required Points 300 Required Points 400 Required Points 500 Required Points 600 Required Points 700 Required Points
x100000
x5
x1
x12
x25
x100000
x5
x2

Duo Effort

100 Required Points 200 Required Points 400 Required Points 600 Required Points 800 Required Points 1000 Required Points 1200 Required Points 1400 Required Points
x100000
x5
x1
x12
x25
x100000
x5
x2

Arena

150 Required Points 300 Required Points 600 Required Points 900 Required Points 1200 Required Points 1500 Required Points 1800 Required Points 2100 Required Points
x100000
x5
x1
x12
x25
x100000
x5
x2
x1

Deathmatch

50 Required Points 100 Required Points 200 Required Points 300 Required Points 400 Required Points 500 Required Points 600 Required Points 700 Required Points
x100000
x5
x1
x12
x25
x100000
x5
x2

Limit Break

Guide for the Limit Break Event

Duration: February 14th 2023 to February 28th 2023

General

Adjust the Stages and your team to get enough points for all rewards!
  • Each Stage has to be cleared once to unlock modifications and Challenge Points for that stage.
  • Each Stage can only be cleared by 3 pre-allocated Constructs, Trial Constructs will also be provided for each of the 3 Constructs.
  • Players can adjust the enemies, Environment Modifiers, Bonus Buffs and add more Constructs to be used in the Stage. These will affect the final Challenge Points rewarded after clearing the Stage.
  • Each Stage's difficulty has its own individual maximum number of Challenge Points that can be gained, only the highest amount will be recorded.
  • There are 20 Limit Break Stages in total. The time limit for each Limit Break Stage is 5 minutes.
    • The first 14 Stages has 2 Stage difficulties, "Universal Modify" (Max Points ~700) and "Super Modify" (Max Points ~2200+).
    • The last 6 Stages has an additional Stage difficulty, "Extreme Modify" (Max points ~2200+).

Challenge Point Advice

Getting the maximum Challenge Points for every stage is not required since only 52000 are required for all rewards! Plan your approach appropriately!
  • Only 36000 Challenge Points are needed to gain all rewards, 52000 Challenge Points are required to fully max out the "Planetary Sequence" Achievement.
    • It's not recommended to get every single Challenge Point from every single Stage, getting all the rewards or achievements will only require getting ~60% or ~80% of all available points respectively.
  • As there are 20 Limit Break Stages, and that each Stage's "Universal Modify" difficulty can be cleared at ~700 Challenge Points:
    • It is recommended to max out all "Universal Modify" difficulty for all Stages.
    • 20 times ~700 Challenge Points = ~14000 can be gained as a baseline.
      • For rewards only, each Stage needs: "Universal Modify" = 700, "Super Modify"/"Extreme Modify" = (36000-14000)/20 = 1100, Total for each Stage = 1800 Points minimum.
      • For max achievement, each Stage needs: "Universal Modify" = 700, "Super Modify"/"Extreme Modify" = (52000-14000)/20 = 1900, Total for each Stage = 2600 Points minimum.

Stage Planning Advice

It is recommended to get as much Challenge Points as comfortably possible at the first few Stages, as the later Stages will get harder.
  • Use the "Modify Preview" feature to get a general overview of Stage modifiers.
  • Remember to properly set Construct Color Orb positions and Leader Effects.
  • Use Trial Constructs if their BP is higher than your own Constructs, Trial Construct BP will also be raised in higher difficulty levels for each Stage.
    • If the BP of Trial Constructs is +/-100-200 from your own Constructs, using your own Constructs with your own CUBs might be more beneficial. (Trial Constructs cannot be equipped with CUBs.)
  • Remember that buffs and extra Constructs can be added at the cost of Challenge Points, maxing out a Stage's difficulty and adding buffs and desired Constructs is a valid tactic.
    • Extra Constructs are locked behind each consecutive unlock for a maximum of 2-3 extra Construct unlocks, if the first Construct that can be unlocked looks unappealing, remember that you have to unlock all Constructs to see all of them. Unlocking Constructs do not permanently remove Challenge Points.
    • Bonus Buffs are usually not worth the Challenge Points deducted.
    • In the later Stages, the majority of the Challenge Points come from the Environment Modifiers, it is recommended to lower enemy difficulty and stack more modifiers in such scenarios for easier clearing.
  • For Environmental Modifiers like inverted joystick controls, those who are playing on emulator might be able to map their controls backwards...

Challenge Point Rewards

3000 Required Points 6000 Required Points 9000 Required Points 12000 Required Points 15000 Required Points 18000 Required Points 21000 Required Points 24000 Required Points
x10
x10
x10
x10
x10
x6
x10
x10
27000 Required Points 30000 Required Points 33000 Required Points 36000 Required Points 40000 Required Points 44000 Required Points 48000 Required Points 52000 Required Points
x4
x8
x8
x10
x1
x1
x1
x1

Nocturnal Path

Guide for the Nocturnal Path Event

Duration: February 2nd 2023 to February 23rd 2023

For this season of Babel Tower, refer to the guide below.