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<!-----------------------------------------------------------------------------> |
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<div style="height: 13px"></div> |
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<div style="height: 13px"></div> |
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{{Shop Scroller |
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{{Shop Scroller Compact |
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|ShopName=In Stock |
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|ShopName=In Stock |
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|Number of Items=4 |
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|Number of Items=4 |
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}} |
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}} |
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</div> |
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</div> |
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|-|Spectroscopic Binary Star= |
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<!------------------------------------------------------------------------------> |
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|-|Special Dispatch= |
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<div> |
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<div> |
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{{Header Notch|Special Dispatch}} |
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{{Header Notch|Spectroscopic Binary Star}} |
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<h5>Guide for the Special Dispatch Event</h5> |
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<h5>Guide for the Spectroscopic Binary Star Event</h5> |
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Duration: January 19th 2023 to February 20th 2023. |
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Duration: January 26th 2023 to February 10th 2023. |
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{{Header Notch|General}} |
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<center> |
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<h5>Make use of different Construct features and Reinforcement skills to complete all stages and get all rewards!</h5> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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Under construction! Please check back later. |
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</span> </p> |
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</center> |
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* There are 4 "Themes" in Spectroscopic Binary Star, each focusing on a different Construct Class. |
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<!--{{Header Notch|General}} |
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* There are 7 stages in the Attacker, Tank, Support "Themes" and 10 stages in the Comprehensive "Theme". |
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<h5></h5>--> |
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* Each stage will have its own Stage Environments that will require players to select Constructs with recommended Construct features to complete. |
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* Only 2 Constructs can be used in each stage, and will be locked within the "Theme" to that stage. Constructs locked within a "Theme" can still be used in another. |
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* Trial Constructs used will also lock the same Player owned Construct as well. |
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* Constructs locked in this way can be released by using "Stage Reset" at the stage they are locked in. However, this will reset the Stage Completion as well. |
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* Reinforcement skills all have 2 tiers, with the first tier being unlocked and the second slowly unlocked as the player clears more stages. |
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* The 1st tier of Reinforcement Skill is more defensive/survival oriented while the 2nd tier is a more aggressive option. |
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* The Reinforcement skill that can be used in battle is tied to the <b>Construct that the player is not controlling</b>, and will change based on the Construct's class. Reinforcement Energy gained is also dependent on Construct class. |
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* The Construct that the player is not controlling will stay on the field and be AI controlled. Switching Constructs has no cooldown and can be spammed. |
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* After 5 minutes, enemies will go into "Overloaded" mode and will deal more damage. |
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* All stages need to be cleared at least once to receive all event rewards. |
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{{Header Notch|Advice}} |
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<!-----------------------------------------------------------------------------> |
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<h5>Pay attention to Stage details when planning teams and in-game prompts!</h5> |
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* If the player's Constructs isn't >5500 BP, use Trial Constructs instead. |
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<!-----------------------------------------------------------------------------> |
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* Using Trial Constructs can be very helpful in clearing beginning stages of any "Theme". |
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* As the stages get harder in the later stages, it is recommended to save stronger Constructs for those later stages. |
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* Even after the 2nd tier's Reinforcement Skills for each class has been unlocked, it isn't necessarily better than the base tier, it is recommended for players to choose what suits their needs. |
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* Keep note of Stage Environments and in-game prompts to prevent your team from being wiped instantly as their effects can take down Constructs in seconds. |
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* Reinforcement Skills and the Energy required to use it is shared among the entire team, so it can't be used twice in quick succession. |
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* Using the <b>right</b> Reinforcement Skill when prompted can save your Constructs in decisive moments. |
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* Remember to keep an eye on the Construct that is not being controlled, it could die unsupervised while being controlled by the AI, switching into the other Construct to check their vitals is also easier as there is no cooldown for it. |
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* In the event where your Construct (or the enemy) is stuck outside the bounds of the stage and cannot reenter, switch into your other Construct. The game will usually find a way to rectify the error. |
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* Some Stage Environment effects don't take effect (E.g. Bleed) when Constructs are in their skill cutscenes, otherwise known as iframes. |
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* Using Constructs like [[Liv: Empyrea]] that has long and frequent cutscenes, and timing them right can be critical in clearing some stages, especially the last stage of the "Comprehensive" Theme (NIGHTMARE-10). |
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{{Header Full|Challenge Goal Rewards}} |
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<!-----------------------------------------------------------------------------> |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|Spectroscopic Binary Star - Attacker I||Attacker: Annihilation stage progress reaches 1||{{Item|Black Card|5|10}}{{Item|Memory Enhancer IV|4|4}}{{Item|Cogs|3|3000}} |
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|- |
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|Spectroscopic Binary Star - Attacker II||Attacker: Annihilation stage progress reaches 2||{{Item|6★ Memory Shard|6|15}}{{Item|Major Overclock Alloy|4|1}}{{Item|Cogs|3|3000}} |
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|- |
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|Spectroscopic Binary Star - Attacker III||Attacker: Annihilation stage progress reaches 3||{{Item|Black Card|5|10}}{{Item|Weapon Overclock Core II|4|1}}{{Item|Cogs|3|3000}} |
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|- |
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|Spectroscopic Binary Star - Attacker IV||Attacker: Annihilation stage progress reaches 4||{{Item|6★ Memory Shard|6|15}}{{Item|Memory Overclock Circuit II|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Attacker V||Attacker: Annihilation stage progress reaches 5||{{Item|Black Card|5|10}}{{Item|Support Overclock Bundle (S)|3|3}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Attacker VI||Attacker: Annihilation stage progress reaches 6||{{Item|6★ Memory Shard|6|15}}{{Item|Support Overclock Bundle (S)|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Attacker VII||Attacker: Annihilation stage progress reaches 7||{{Item|Black Card|5|10}}{{Item|Support Skill Component|4|3}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank I||Armor: Phalanx stage progress reaches 1||{{Item|Black Card|5|10}}{{Item|Memory Enhancer IV|4|4}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank II||Armor: Phalanx stage progress reaches 2||{{Item|6★ Memory Shard|6|15}}{{Item|Major Overclock Alloy|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank III||Armor: Phalanx stage progress reaches 3||{{Item|Black Card|5|10}}{{Item|Weapon Overclock Core II|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank IV||Armor: Phalanx stage progress reaches 4||{{Item|6★ Memory Shard|6|15}}{{Item|Memory Overclock Circuit II|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank V||Armor: Phalanx stage progress reaches 5||{{Item|Black Card|5|10}}{{Item|Support Overclock Bundle (S)|3|3}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank VI||Armor: Phalanx stage progress reaches 6||{{Item|6★ Memory Shard|6|15}}{{Item|Support Overclock Bundle (S)|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank VII||Armor: Phalanx stage progress reaches 7||{{Item|Black Card|5|10}}{{Item|Support Skill Component|4|3}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support I||Support: Redemption stage progress reaches 1||{{Item|Black Card|5|10}}{{Item|Memory Enhancer IV|4|4}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support II||Support: Redemption stage progress reaches 2||{{Item|6★ Memory Shard|6|15}}{{Item|Major Overclock Alloy|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support III||Support: Redemption stage progress reaches 3||{{Item|Black Card|5|10}}{{Item|Weapon Overclock Core II|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support IV||Support: Redemption stage progress reaches 4||{{Item|6★ Memory Shard|6|15}}{{Item|Memory Overclock Circuit II|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support V||Support: Redemption stage progress reaches 5||{{Item|Black Card|5|10}}{{Item|Support Overclock Bundle (S)|3|3}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support VI||Support: Redemption stage progress reaches 6||{{Item|6★ Memory Shard|6|15}}{{Item|Support Overclock Bundle (S)|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support VII||Support: Redemption stage progress reaches 7||{{Item|Stamp - Hug|1|1}}{{Item|6★ Memory Shard|6|15}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive I||Comprehensive: Binary Star stage progress reaches 1||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive II||Comprehensive: Binary Star stage progress reaches 2||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive III||Comprehensive: Binary Star stage progress reaches 3||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive IV||Comprehensive: Binary Star stage progress reaches 4||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive V||Comprehensive: Binary Star stage progress reaches 5||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive VI||Comprehensive: Binary Star stage progress reaches 6||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|- |
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|Spectroscopic Binary Star - Comprehensive VII||Comprehensive: Binary Star stage progress reaches 7||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive VIII||Comprehensive: Binary Star stage progress reaches 8||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive IX||Comprehensive: Binary Star stage progress reaches 9||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|- |
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|Spectroscopic Binary Star - Comprehensive X||Comprehensive: Binary Star stage progress reaches 10||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|- |
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|} |
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</div> |
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<!-----------------------------------------------------------------------------> |
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<!-----------------------------------------------------------------------------> |
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|-|Ultimate Brawl= |
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<div> |
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{{Header Notch|Ultimate Brawl}} |
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<h5>Guide for the Ultimate Brawl Event</h5> |
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Duration: January 26th 2023 to February 13th 2023 |
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{{Header Notch|General}} |
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<!-----------------------------------------------------------------------------> |
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<h5>Level up your Super Cores and battle through different waves of enemies to get enough points to gain all rewards!</h5> |
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* There are 5 Divisions of Ultimate Brawl. |
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* 1. Classical Showdown: Select up to 3 Constructs to battle against 3 levels of enemies. All 3 Constructs will be deployed, the winner of each battle keeps their remaining HP (Including enemies). |
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* 2. Duo Effort: Select up to 2 Constructs to battle against 2 groups of enemies in <b>one</b> battle, the Construct not being controlled by the player will be controlled by AI. |
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* 3. Arena: Select up to 3 Constructs to battle against 3 levels of enemies. Only <b>one</b> Construct will be deployed at a time, the winner of each battle keeps their remaining HP (Including enemies). Fallen Constructs will be replaced by the next one in battle when reattempting the level. |
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* 4. Deathmatch: Select up to 3 Constructs to battle against 3 levels of enemies in <b>one</b> battle. All 3 Constructs will be deployed. |
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* 5. Endless Battle: Select 1 Construct to fight in a maximum of 25 levels of enemies. Constructs only keep their remaining HP after each level. Win Streaks and challenge time is recorded and ranked against other players. |
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* Every Division and their corresponding Super Core will be unlocked over time. |
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* Players can select their enemies, stage type (which may or may not lock certain types of enemies) and modifiers that affect how much energy is gained. |
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* Opponent slots left empty when starting a challenge will be randomized, opponents cannot be selected for "Endless Battle" Division. |
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* Players cannot challenge another Division if they are in the middle of another Challenge. |
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{{Header Notch|Points, Energy and Super Cores}} |
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<!-----------------------------------------------------------------------------> |
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<h5>Each Division rewards its own exclusive Division Points after clearing a specific Enemy for the first time in that Division. Point Rewards will be unlocked after gaining enough Division Points for that Division.</h5> |
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* The number of remaining enemies that has not been beaten for the first time and the remaining obtainable energy that can be gained will be shown. |
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* Leap Blueprints that can be used to evolve Super Cores will also be awarded when first clearing an enemy. |
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* Energy gained can be invested into Super Core Amplification, with a maximum of 50 levels upgraded in total for both "Attack Boost" or "HP Extent". Energy invested in this way is locked onto the specific Super Core but can be reclaimed with "Recycle Energy". |
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* Each Construct can equip any Super Core, Super Cores can also be equipped to more than 1 Construct. |
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{{Header Notch|Advice}} |
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<!-----------------------------------------------------------------------------> |
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<h5>Don't waste time collecting all the Division Points and Energy possible! Just collect enough to get all the Division Rewards and to level the Super Core needed to level 50!</h5> |
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* Be careful when arranging your team for "Arena" Division as the order decides which Construct goes first solo. |
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* The Ice Elemental Team is usually the best option for clearing all Divisions. |
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* It's advised to raise Amplification for any Super Core used to level 50 "Attack Boost". |
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* It is possible to change the Super Cores used by Constructs in between stages, this can be extremely valuable in the Endless Battle Division such as changing the Super Core to "Gravity Pull" (Restores 30% of Max HP). |
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* For the Endless Battle Division, referencing what other players use in "Streak Ranking" can be useful. |
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* There is no additional reward for clearing all 25 Stages of Endless Battle and clearing all 25 stages can take up to 30 minutes to 1 hour, so be aware of this while attempting the challenge. |
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* Stages can be restarted midway in the pause menu. Restart a stage if a particular run is going badly. |
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* After failing a stage in the Endless Battle Division, there will be no repercussions and players can reattempt the stage. |
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* Challenge attempts can be paused and their progress saved when exiting between stages. |
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* Using modifiers might be overkill since energy will naturally be maxed out just normally playing the event. |
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* The most optimal way of completing the event to get all rewards is to defeat the easiest enemies that haven't been beaten for the first time, and to keep selecting different enemies each round to claim more points. |
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{{Header Full|Division Point Rewards}} |
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<!-----------------------------------------------------------------------------> |
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{{Header Notch|Classical Showdown}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 12%" | 50 Required Points |
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! scope="col" style="width: 12%" | 100 Required Points |
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! scope="col" style="width: 12%" | 200 Required Points |
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! scope="col" style="width: 12%" | 300 Required Points |
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! scope="col" style="width: 12%" | 400 Required Points |
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! scope="col" style="width: 12%" | 500 Required Points |
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! scope="col" style="width: 12%" | 600 Required Points |
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! scope="col" style="width: 12%" | 700 Required Points |
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|- |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Alpha|3|12}}<div style="margin-top: 2px;"></div> |
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|{{Item|Black Card|5|25}}<div style="margin-top: 2px;"></div> |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Beta|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|} |
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{{Header Notch|Duo Effort}} |
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<!-----------------------------------------------------------------------------> |
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{| class="wikitable" style="width:100%; text-align:center;" |
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</div> |
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! scope="col" style="width: 12%" | 100 Required Points |
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<!-----------------------------------------------------------------------------> |
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! scope="col" style="width: 12%" | 200 Required Points |
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|-|Spectroscopic Binary Star= |
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! scope="col" style="width: 12%" | 400 Required Points |
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<div> |
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! scope="col" style="width: 12%" | 600 Required Points |
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{{Header Notch|Spectroscopic Binary Star}} |
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! scope="col" style="width: 12%" | 800 Required Points |
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<h5>Guide for the Spectroscopic Binary Star Event</h5> |
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! scope="col" style="width: 12%" | 1000 Required Points |
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Duration: January 26th 2023 to February 10th 2023. |
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! scope="col" style="width: 12%" | 1200 Required Points |
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! scope="col" style="width: 12%" | 1400 Required Points |
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|- |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Alpha|3|12}}<div style="margin-top: 2px;"></div> |
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|{{Item|Black Card|5|25}}<div style="margin-top: 2px;"></div> |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Beta|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|} |
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{{Header Notch|Arena}} |
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<center> |
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{| class="wikitable" style="width:100%; text-align:center;" |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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! scope="col" style="width: 12%" | 150 Required Points |
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Under construction! Please check back later. |
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! scope="col" style="width: 12%" | 300 Required Points |
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</span> </p> |
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! scope="col" style="width: 12%" | 600 Required Points |
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</center> |
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! scope="col" style="width: 12%" | 900 Required Points |
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! scope="col" style="width: 12%" | 1200 Required Points |
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! scope="col" style="width: 12%" | 1500 Required Points |
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! scope="col" style="width: 12%" | 1800 Required Points |
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! scope="col" style="width: 12%" | 2100 Required Points |
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|- |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Alpha|3|12}}<div style="margin-top: 2px;"></div> |
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|{{Item|Black Card|5|25}}<div style="margin-top: 2px;"></div> |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Beta|4|2}}{{Item|Stamp - Choo|1|1}}<div style="margin-top: 2px;"></div> |
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|- |
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|} |
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<!--{{Header Notch|General}}
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{{Header Notch|Deathmatch}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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<h5></h5>--> |
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! scope="col" style="width: 12%" | 50 Required Points |
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! scope="col" style="width: 12%" | 100 Required Points |
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! scope="col" style="width: 12%" | 200 Required Points |
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! scope="col" style="width: 12%" | 300 Required Points |
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! scope="col" style="width: 12%" | 400 Required Points |
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! scope="col" style="width: 12%" | 500 Required Points |
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! scope="col" style="width: 12%" | 600 Required Points |
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! scope="col" style="width: 12%" | 700 Required Points |
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|- |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Alpha|3|12}}<div style="margin-top: 2px;"></div> |
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|{{Item|Black Card|5|25}}<div style="margin-top: 2px;"></div> |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Beta|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|} |
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</div> |
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</div> |
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<!-----------------------------------------------------------------------------> |
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<!-----------------------------------------------------------------------------> |
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|-|Ultimate Brawl= |
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|-|Limit Break= |
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<div> |
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<div> |
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{{Header Notch|Ultimate Brawl}} |
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{{Header Notch|Limit Break}} |
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<h5>Guide for the Ultimate Brawl Event</h5> |
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<h5>Guide for the Limit Break Event</h5> |
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Duration: January 26th 2023 to February 13th 2023 |
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Duration: February 14th 2023 to February 28th 2023 |
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{{Header Notch|General}} |
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<center> |
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<h5>Adjust the Stages and your team to get enough points for all rewards!</h5> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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* Each Stage has to be cleared once to unlock modifications and Challenge Points for that stage. |
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Under construction! Please check back later. |
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* Each Stage can only be cleared by 3 pre-allocated Constructs, Trial Constructs will also be provided for each of the 3 Constructs. |
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</span> </p> |
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* Players can adjust the enemies, Environment Modifiers, Bonus Buffs and add more Constructs to be used in the Stage. These will affect the final Challenge Points rewarded after clearing the Stage. |
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</center> |
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* Each Stage's difficulty has its own individual maximum number of Challenge Points that can be gained, only the highest amount will be recorded. |
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* There are 20 Limit Break Stages in total. The time limit for each Limit Break Stage is 5 minutes. |
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** The first 14 Stages has 2 Stage difficulties, "Universal Modify" (Max Points ~700) and "Super Modify" (Max Points ~2200+). |
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** The last 6 Stages has an additional Stage difficulty, "Extreme Modify" (Max points ~2200+). |
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<!--{{Header Notch|General}}
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{{Header Notch|Challenge Point Advice}} |
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<h5>Getting the maximum Challenge Points for every stage is <b>not required</b> since only 52000 are required for all rewards! Plan your approach appropriately!</h5> |
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<h5></h5>--> |
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* Only 36000 Challenge Points are needed to gain all rewards, 52000 Challenge Points are required to fully max out the "Planetary Sequence" Achievement. |
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** It's <b>not</b> recommended to get every single Challenge Point from every single Stage, getting all the rewards or achievements will only require getting ~60% or ~80% of all available points respectively. |
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* As there are 20 Limit Break Stages, and that each Stage's "Universal Modify" difficulty can be cleared at ~700 Challenge Points: |
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** It is recommended to max out all "Universal Modify" difficulty for all Stages. |
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** 20 times ~700 Challenge Points = ~14000 can be gained as a baseline. |
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*** For rewards only, each Stage needs: "Universal Modify" = 700, "Super Modify"/"Extreme Modify" = (36000-14000)/20 = 1100, Total for each Stage = 1800 Points minimum. |
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*** For max achievement, each Stage needs: "Universal Modify" = 700, "Super Modify"/"Extreme Modify" = (52000-14000)/20 = 1900, Total for each Stage = 2600 Points minimum. |
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{{Header Notch|Stage Planning Advice}} |
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<h5>It is recommended to get as much Challenge Points as comfortably possible at the first few Stages, as the later Stages will get harder.</h5> |
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* Use the "Modify Preview" feature to get a general overview of Stage modifiers. |
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* Remember to properly set Construct Color Orb positions and Leader Effects. |
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* Use Trial Constructs if their BP is higher than your own Constructs, Trial Construct BP will also be raised in higher difficulty levels for each Stage. |
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** If the BP of Trial Constructs is +/-100-200 from your own Constructs, using your own Constructs with your own CUBs might be more beneficial. (Trial Constructs cannot be equipped with CUBs.) |
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* Remember that buffs and extra Constructs can be added at the cost of Challenge Points, maxing out a Stage's difficulty and adding buffs and desired Constructs is a valid tactic. |
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** Extra Constructs are locked behind each consecutive unlock for a maximum of 2-3 extra Construct unlocks, if the first Construct that can be unlocked looks unappealing, remember that you have to unlock all Constructs to see all of them. Unlocking Constructs do not permanently remove Challenge Points. |
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** Bonus Buffs are usually not worth the Challenge Points deducted. |
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** In the later Stages, the majority of the Challenge Points come from the Environment Modifiers, it is recommended to lower enemy difficulty and stack more modifiers in such scenarios for easier clearing. |
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* For Environmental Modifiers like inverted joystick controls, those who are playing on emulator might be able to map their controls backwards... |
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{{Header Full|Challenge Point Rewards}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 12%" | 3000 Required Points |
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! scope="col" style="width: 12%" | 6000 Required Points |
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! scope="col" style="width: 12%" | 9000 Required Points |
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! scope="col" style="width: 12%" | 12000 Required Points |
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! scope="col" style="width: 12%" | 15000 Required Points |
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! scope="col" style="width: 12%" | 18000 Required Points |
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! scope="col" style="width: 12%" | 21000 Required Points |
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! scope="col" style="width: 12%" | 24000 Required Points |
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|- |
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|{{Item|Weapon Overclock Core I|3|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|Memory Overclock Circuit I|3|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|Minor Overclock Alloy|3|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|Weapon Enhancer IV|4|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|Memory Enhancer IV|4|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|6}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|Support Overclock Bundle (S)|3|10}}<div style="margin-top: 2px;"></div> |
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|} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 12%" | 27000 Required Points |
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! scope="col" style="width: 12%" | 30000 Required Points |
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! scope="col" style="width: 12%" | 33000 Required Points |
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! scope="col" style="width: 12%" | 36000 Required Points |
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! scope="col" style="width: 12%" | 40000 Required Points |
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! scope="col" style="width: 12%" | 44000 Required Points |
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! scope="col" style="width: 12%" | 48000 Required Points |
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! scope="col" style="width: 12%" | 52000 Required Points |
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|{{Item|Support Overclock Bundle (L)|4|4}}<div style="margin-top: 2px;"></div> |
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|{{Item|Support Skill Component|4|8}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|8}}<div style="margin-top: 2px;"></div> |
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|{{Item|Memory Enhancer IV|4|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|Planetary Sequence|2|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Planetary Sequence|2|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Planetary Sequence|2|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Planetary Sequence|2|1}}<div style="margin-top: 2px;"></div> |
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</div> |
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</div> |
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