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{{Shop Scroller |
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{{Shop Scroller Compact |
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|ShopName=In Stock |
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|ShopName=In Stock |
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|Number of Items=4 |
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|Number of Items=4 |
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|-|Limit Break= |
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<div> |
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{{Header Notch|Limit Break}} |
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<h5>Guide for the Limit Break Event</h5> |
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Duration: February 14th 2023 to February 28th 2023 |
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{{Header Notch|General}} |
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<h5>Adjust the Stages and your team to get enough points for all rewards!</h5> |
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* Each Stage has to be cleared once to unlock modifications and Challenge Points for that stage. |
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* Each Stage can only be cleared by 3 pre-allocated Constructs, Trial Constructs will also be provided for each of the 3 Constructs. |
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* Players can adjust the enemies, Environment Modifiers, Bonus Buffs and add more Constructs to be used in the Stage. These will affect the final Challenge Points rewarded after clearing the Stage. |
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* Each Stage's difficulty has its own individual maximum number of Challenge Points that can be gained, only the highest amount will be recorded. |
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* There are 20 Limit Break Stages in total. The time limit for each Limit Break Stage is 5 minutes. |
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** The first 14 Stages has 2 Stage difficulties, "Universal Modify" (Max Points ~700) and "Super Modify" (Max Points ~2200+). |
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** The last 6 Stages has an additional Stage difficulty, "Extreme Modify" (Max points ~2200+). |
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{{Header Notch|Challenge Point Advice}} |
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<h5>Getting the maximum Challenge Points for every stage is <b>not required</b> since only 52000 are required for all rewards! Plan your approach appropriately!</h5> |
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* Only 36000 Challenge Points are needed to gain all rewards, 52000 Challenge Points are required to fully max out the "Planetary Sequence" Achievement. |
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** It's <b>not</b> recommended to get every single Challenge Point from every single Stage, getting all the rewards or achievements will only require getting ~60% or ~80% of all available points respectively. |
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* As there are 20 Limit Break Stages, and that each Stage's "Universal Modify" difficulty can be cleared at ~700 Challenge Points: |
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** It is recommended to max out all "Universal Modify" difficulty for all Stages. |
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** 20 times ~700 Challenge Points = ~14000 can be gained as a baseline. |
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*** For rewards only, each Stage needs: "Universal Modify" = 700, "Super Modify"/"Extreme Modify" = (36000-14000)/20 = 1100, Total for each Stage = 1800 Points minimum. |
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*** For max achievement, each Stage needs: "Universal Modify" = 700, "Super Modify"/"Extreme Modify" = (52000-14000)/20 = 1900, Total for each Stage = 2600 Points minimum. |
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{{Header Notch|Stage Planning Advice}} |
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<h5>It is recommended to get as much Challenge Points as comfortably possible at the first few Stages, as the later Stages will get harder.</h5> |
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* Use the "Modify Preview" feature to get a general overview of Stage modifiers. |
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* Remember to properly set Construct Color Orb positions and Leader Effects. |
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* Use Trial Constructs if their BP is higher than your own Constructs, Trial Construct BP will also be raised in higher difficulty levels for each Stage. |
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** If the BP of Trial Constructs is +/-100-200 from your own Constructs, using your own Constructs with your own CUBs might be more beneficial. (Trial Constructs cannot be equipped with CUBs.) |
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* Remember that buffs and extra Constructs can be added at the cost of Challenge Points, maxing out a Stage's difficulty and adding buffs and desired Constructs is a valid tactic. |
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** Extra Constructs are locked behind each consecutive unlock for a maximum of 2-3 extra Construct unlocks, if the first Construct that can be unlocked looks unappealing, remember that you have to unlock all Constructs to see all of them. Unlocking Constructs do not permanently remove Challenge Points. |
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** Bonus Buffs are usually not worth the Challenge Points deducted. |
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** In the later Stages, the majority of the Challenge Points come from the Environment Modifiers, it is recommended to lower enemy difficulty and stack more modifiers in such scenarios for easier clearing. |
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* For Environmental Modifiers like inverted joystick controls, those who are playing on emulator might be able to map their controls backwards... |
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{{Header Full|Challenge Point Rewards}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 12%" | 3000 Required Points |
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! scope="col" style="width: 12%" | 6000 Required Points |
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! scope="col" style="width: 12%" | 9000 Required Points |
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! scope="col" style="width: 12%" | 12000 Required Points |
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! scope="col" style="width: 12%" | 15000 Required Points |
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! scope="col" style="width: 12%" | 18000 Required Points |
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! scope="col" style="width: 12%" | 21000 Required Points |
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! scope="col" style="width: 12%" | 24000 Required Points |
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|- |
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|{{Item|Weapon Overclock Core I|3|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|Memory Overclock Circuit I|3|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|Minor Overclock Alloy|3|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|Weapon Enhancer IV|4|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|Memory Enhancer IV|4|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|6}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|Support Overclock Bundle (S)|3|10}}<div style="margin-top: 2px;"></div> |
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|- |
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|} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 12%" | 27000 Required Points |
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! scope="col" style="width: 12%" | 30000 Required Points |
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! scope="col" style="width: 12%" | 33000 Required Points |
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! scope="col" style="width: 12%" | 36000 Required Points |
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! scope="col" style="width: 12%" | 40000 Required Points |
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! scope="col" style="width: 12%" | 44000 Required Points |
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! scope="col" style="width: 12%" | 48000 Required Points |
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! scope="col" style="width: 12%" | 52000 Required Points |
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|- |
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|{{Item|Support Overclock Bundle (L)|4|4}}<div style="margin-top: 2px;"></div> |
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|{{Item|Support Skill Component|4|8}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|8}}<div style="margin-top: 2px;"></div> |
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|{{Item|Memory Enhancer IV|4|10}}<div style="margin-top: 2px;"></div> |
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|{{Item|Planetary Sequence|2|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Planetary Sequence|2|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Planetary Sequence|2|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Planetary Sequence|2|1}}<div style="margin-top: 2px;"></div> |
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|- |
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