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Line 965: |
Line 965: |
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Duration: January 26th 2023 to February 10th 2023. |
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Duration: January 26th 2023 to February 10th 2023. |
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{{Header Notch|General}} |
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<center> |
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<h5>Make use of different Construct features and Reinforcement skills to complete all stages and get all rewards!</h5> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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Under construction! Please check back later. |
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</span> </p> |
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</center> |
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* There are 4 "Themes" in Spectroscopic Binary Star, each focusing on a different Construct Class. |
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<!--{{Header Notch|General}} |
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* There are 7 stages in the Attacker, Tank, Support "Themes" and 10 stages in the Comprehensive "Theme". |
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<h5></h5>--> |
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* Each stage will have its own Stage Environments that will require players to select Constructs with recommended Construct features to complete. |
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* Only 2 Constructs can be used in each stage, and will be locked within the "Theme" to that stage. Constructs locked within a "Theme" can still be used in another. |
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* Trial Constructs used will also lock the same Player owned Construct as well. |
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* Constructs locked in this way can be released by using "Stage Reset" at the stage they are locked in. However, this will reset the Stage Completion as well. |
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* Reinforcement skills all have 2 tiers, with the first tier being unlocked and the second slowly unlocked as the player clears more stages. |
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* The 1st tier of Reinforcement Skill is more defensive/survival oriented while the 2nd tier is a more aggressive option. |
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* The Reinforcement skill that can be used in battle is tied to the <b>Construct that the player is not controlling</b>, and will change based on the Construct's class. Reinforcement Energy gained is also dependent on Construct class. |
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* The Construct that the player is not controlling will stay on the field and be AI controlled. Switching Constructs has no cooldown and can be spammed. |
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* After 5 minutes, enemies will go into "Overloaded" mode and will deal more damage. |
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* All stages need to be cleared at least once to receive all event rewards. |
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{{Header Notch|Advice}} |
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<h5>Pay attention to Stage details when planning teams and in-game prompts!</h5> |
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* If the player's Constructs isn't >5500 BP, use Trial Constructs instead. |
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* Using Trial Constructs can be very helpful in clearing beginning stages of any "Theme". |
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* As the stages get harder in the later stages, it is recommended to save stronger Constructs for those later stages. |
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* Even after the 2nd tier's Reinforcement Skills for each class has been unlocked, it isn't necessarily better than the base tier, it is recommended for players to choose what suits their needs. |
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* Keep note of Stage Environments and in-game prompts to prevent your team from being wiped instantly as their effects can take down Constructs in seconds. |
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* Remember to keep an eye on the Construct that is not being controlled, it could die unsupervised while being controlled by the AI, switching into the other Construct to check their vitals is also easier as there is no cooldown for it. |
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* In the event where your Construct (or the enemy) is stuck outside the bounds of the stage and cannot reenter, switch into your other Construct. The game will usually find a way to rectify the error. |
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* Some Stage Environment effects don't take effect (E.g. Bleed) when Constructs are in their skill cutscenes, otherwise known as iframes. |
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* Using Constructs like [[Liv: Empyrea]] that has long and frequent cutscenes, and timing them right can be critical in clearing some stages, especially the last stage of the "Comprehensive" Theme (NIGHTMARE-10). |
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{{Header Full|Challenge Goal Rewards}} |
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<div class="striped_row"> |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!Event Mission!!Description!!Rewards |
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|Spectroscopic Binary Star - Attacker I||Attacker: Annihilation stage progress reaches 1||{{Item|Black Card|5|10}}{{Item|Memory Enhancer IV|4|4}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Attacker II||Attacker: Annihilation stage progress reaches 2||{{Item|6★ Memory Shard|6|15}}{{Item|Major Overclock Alloy|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Attacker III||Attacker: Annihilation stage progress reaches 3||{{Item|Black Card|5|10}}{{Item|Weapon Overclock Core II|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Attacker IV||Attacker: Annihilation stage progress reaches 4||{{Item|6★ Memory Shard|6|15}}{{Item|Memory Overclock Circuit II|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Attacker V||Attacker: Annihilation stage progress reaches 5||{{Item|Black Card|5|10}}{{Item|Support Overclock Bundle (S)|3|3}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Attacker VI||Attacker: Annihilation stage progress reaches 6||{{Item|6★ Memory Shard|6|15}}{{Item|Support Overclock Bundle (S)|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Attacker VII||Attacker: Annihilation stage progress reaches 7||{{Item|Black Card|5|10}}{{Item|Support Skill Component|4|3}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank I||Armor: Phalanx stage progress reaches 1||{{Item|Black Card|5|10}}{{Item|Memory Enhancer IV|4|4}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank II||Armor: Phalanx stage progress reaches 2||{{Item|6★ Memory Shard|6|15}}{{Item|Major Overclock Alloy|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank III||Armor: Phalanx stage progress reaches 3||{{Item|Black Card|5|10}}{{Item|Weapon Overclock Core II|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank IV||Armor: Phalanx stage progress reaches 4||{{Item|6★ Memory Shard|6|15}}{{Item|Memory Overclock Circuit II|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank V||Armor: Phalanx stage progress reaches 5||{{Item|Black Card|5|10}}{{Item|Support Overclock Bundle (S)|3|3}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank VI||Armor: Phalanx stage progress reaches 6||{{Item|6★ Memory Shard|6|15}}{{Item|Support Overclock Bundle (S)|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Tank VII||Armor: Phalanx stage progress reaches 7||{{Item|Black Card|5|10}}{{Item|Support Skill Component|4|3}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support I||Support: Redemption stage progress reaches 1||{{Item|Black Card|5|10}}{{Item|Memory Enhancer IV|4|4}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support II||Support: Redemption stage progress reaches 2||{{Item|6★ Memory Shard|6|15}}{{Item|Major Overclock Alloy|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support III||Support: Redemption stage progress reaches 3||{{Item|Black Card|5|10}}{{Item|Weapon Overclock Core II|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support IV||Support: Redemption stage progress reaches 4||{{Item|6★ Memory Shard|6|15}}{{Item|Memory Overclock Circuit II|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support V||Support: Redemption stage progress reaches 5||{{Item|Black Card|5|10}}{{Item|Support Overclock Bundle (S)|3|3}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support VI||Support: Redemption stage progress reaches 6||{{Item|6★ Memory Shard|6|15}}{{Item|Support Overclock Bundle (S)|4|1}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Support VII||Support: Redemption stage progress reaches 7||{{Item|Stamp - Hug|1|1}}{{Item|6★ Memory Shard|6|15}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive I||Comprehensive: Binary Star stage progress reaches 1||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive II||Comprehensive: Binary Star stage progress reaches 2||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive III||Comprehensive: Binary Star stage progress reaches 3||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive IV||Comprehensive: Binary Star stage progress reaches 4||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive V||Comprehensive: Binary Star stage progress reaches 5||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive VI||Comprehensive: Binary Star stage progress reaches 6||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive VII||Comprehensive: Binary Star stage progress reaches 7||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive VIII||Comprehensive: Binary Star stage progress reaches 8||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive IX||Comprehensive: Binary Star stage progress reaches 9||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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|Spectroscopic Binary Star - Comprehensive X||Comprehensive: Binary Star stage progress reaches 10||{{Item|Hypertune Crystal Beta|4|2}}{{Item|Hypertune Crystal Alpha|3|6}}{{Item|Cogs|3|3000}} |
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</div> |
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</div> |