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|-|Special Dispatch= |
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{{Header Notch|Special Dispatch}} |
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<h5>Guide for the Special Dispatch Event</h5> |
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Duration: January 19th 2023 to February 20th 2023. |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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Under construction! Please check back later. |
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</span> </p> |
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</center> |
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<h5></h5>--> |
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|-|Spectroscopic Binary Star= |
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|-|Spectroscopic Binary Star= |
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Duration: January 26th 2023 to February 13th 2023 |
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Duration: January 26th 2023 to February 13th 2023 |
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{{Header Notch|General}} |
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<center> |
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<h5>Level up your Super Cores and battle through different waves of enemies to get enough points to gain all rewards!</h5> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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* There are 5 Divisions of Ultimate Brawl. |
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Under construction! Please check back later. |
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* 1. Classical Showdown: Select up to 3 Constructs to battle against 3 levels of enemies. All 3 Constructs will be deployed, the winner of each battle keeps their remaining HP (Including enemies). |
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</span> </p> |
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* 2. Duo Effort: Select up to 2 Constructs to battle against 2 groups of enemies in <b>one</b> battle, the Construct not being controlled by the player will be controlled by AI. |
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</center> |
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* 3. Arena: Select up to 3 Constructs to battle against 3 levels of enemies. Only <b>one</b> Construct will be deployed at a time, the winner of each battle keeps their remaining HP (Including enemies). Fallen Constructs will be replaced by the next one in battle when reattempting the level. |
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* 4. Deathmatch: Select up to 3 Constructs to battle against 3 levels of enemies in <b>one</b> battle. All 3 Constructs will be deployed. |
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* 5. Endless Battle: Select 1 Construct to fight in a maximum of 25 levels of enemies. Constructs only keep their remaining HP after each level. Win Streaks and challenge time is recorded and ranked against other players. |
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* Every Division and their corresponding Super Core will be unlocked over time. |
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* Players can select their enemies, stage type (which may or may not lock certain types of enemies) and modifiers that affect how much energy is gained. |
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* Opponent slots left empty when starting a challenge will be randomized, opponents cannot be selected for "Endless Battle" Division. |
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* Players cannot challenge another Division if they are in the middle of another Challenge. |
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<!--{{Header Notch|General}}
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{{Header Notch|Points, Energy and Super Cores}} |
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<h5>Each Division rewards its own exclusive Division Points after clearing a specific Enemy for the first time in that Division. Point Rewards will be unlocked after gaining enough Division Points for that Division.</h5> |
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<h5></h5>--> |
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* The number of remaining enemies that has not been beaten for the first time and the remaining obtainable energy that can be gained will be shown. |
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* Leap Blueprints that can be used to evolve Super Cores will also be awarded when first clearing an enemy. |
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* Energy gained can be invested into Super Core Amplification, with a maximum of 50 levels upgraded in total for both "Attack Boost" or "HP Extent". Energy invested in this way is locked onto the specific Super Core but can be reclaimed with "Recycle Energy". |
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* Each Construct can equip any Super Core, Super Cores can also be equipped to more than 1 Construct. |
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{{Header Notch|Advice}} |
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<h5>Don't waste time collecting all the Division Points and Energy possible! Just collect enough to get all the Division Rewards and to level the Super Core needed to level 50!</h5> |
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* Be careful when arranging your team for "Arena" Division as the order decides which Construct goes first solo. |
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* The Ice Elemental Team is usually the best option for clearing all Divisions. |
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* It's advised to raise Amplification for any Super Core used to level 50 "Attack Boost". |
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* It is possible to change the Super Cores used by Constructs in between stages, this can be extremely valuable in the Endless Battle Division such as changing the Super Core to "Gravity Pull" (Restores 30% of Max HP). |
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* For the Endless Battle Division, referencing what other players use in "Streak Ranking" can be useful. |
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* There is no additional reward for clearing all 25 Stages of Endless Battle and clearing all 25 stages can take up to 30 minutes to 1 hour, so be aware of this while attempting the challenge. |
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* Stages can be restarted midway in the pause menu. Restart a stage if a particular run is going badly. |
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* After failing a stage in the Endless Battle Division, there will be no repercussions and players can reattempt the stage. |
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* Challenge attempts can be paused and their progress saved when exiting between stages. |
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* Using modifiers might be overkill since energy will naturally be maxed out just normally playing the event. |
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{{Header Full|Division Point Rewards}} |
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{{Header Notch|Classical Showdown}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 12%" | 50 Required Points |
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! scope="col" style="width: 12%" | 100 Required Points |
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! scope="col" style="width: 12%" | 200 Required Points |
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! scope="col" style="width: 12%" | 300 Required Points |
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! scope="col" style="width: 12%" | 400 Required Points |
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! scope="col" style="width: 12%" | 500 Required Points |
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! scope="col" style="width: 12%" | 600 Required Points |
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! scope="col" style="width: 12%" | 700 Required Points |
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|- |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Alpha|3|12}}<div style="margin-top: 2px;"></div> |
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|{{Item|Black Card|5|25}}<div style="margin-top: 2px;"></div> |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Beta|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|} |
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{{Header Notch|Duo Effort}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 12%" | 100 Required Points |
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! scope="col" style="width: 12%" | 200 Required Points |
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! scope="col" style="width: 12%" | 400 Required Points |
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! scope="col" style="width: 12%" | 600 Required Points |
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! scope="col" style="width: 12%" | 800 Required Points |
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! scope="col" style="width: 12%" | 1000 Required Points |
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! scope="col" style="width: 12%" | 1200 Required Points |
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! scope="col" style="width: 12%" | 1400 Required Points |
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|- |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Alpha|3|12}}<div style="margin-top: 2px;"></div> |
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|{{Item|Black Card|5|25}}<div style="margin-top: 2px;"></div> |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Beta|4|2}}<div style="margin-top: 2px;"></div> |
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|- |
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|} |
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{{Header Notch|Arena}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 12%" | 150 Required Points |
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! scope="col" style="width: 12%" | 300 Required Points |
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! scope="col" style="width: 12%" | 600 Required Points |
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! scope="col" style="width: 12%" | 900 Required Points |
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! scope="col" style="width: 12%" | 1200 Required Points |
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! scope="col" style="width: 12%" | 1500 Required Points |
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! scope="col" style="width: 12%" | 1800 Required Points |
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! scope="col" style="width: 12%" | 2100 Required Points |
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|- |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|EXP Pod (L)|4|1}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Alpha|3|12}}<div style="margin-top: 2px;"></div> |
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|{{Item|Black Card|5|25}}<div style="margin-top: 2px;"></div> |
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|{{Item|Cogs|3|100000}}<div style="margin-top: 2px;"></div> |
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|{{Item|Skill Point|3|5}}<div style="margin-top: 2px;"></div> |
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|{{Item|Hypertune Crystal Beta|4|2}}{{Item|Stamp - Choo|1|1}}<div style="margin-top: 2px;"></div> |
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|- |
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|} |
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</div> |
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</div> |