Weapons/Weapon Resonance: Difference between revisions
WhytShadow (talk | contribs) No edit summary |
WhytShadow (talk | contribs) No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 6: | Line 6: | ||
|tab5 = Weapon Resonance |
|tab5 = Weapon Resonance |
||
}} |
}} |
||
<span id="0"></span>[[File:Page-Weapons-Banner.png|100%]] |
|||
{{Header Notch |
{{Header Notch|Introduction to Weapon Resonances}} |
||
Resonating Weapons is similar to [[Ultima_Awakening|resonating Memories]]. The major difference is that Weapon Resonances do not require duplicates of exactly the same Weapon. |
Resonating Weapons is similar to [[Ultima_Awakening|resonating Memories]]. The major difference is that Weapon Resonances do not require duplicates of exactly the same Weapon. |
||
* A 6★ Weapon can be resonated with any 6★ Weapon of your choice up to three times (three different resonance slots) |
* A 6★ Weapon can be resonated with any 6★ Weapon of your choice up to three times (three different resonance slots) |
Latest revision as of 04:24, 5 December 2023
Introduction to Weapon Resonances
Resonating Weapons is similar to resonating Memories. The major difference is that Weapon Resonances do not require duplicates of exactly the same Weapon.
- A 6★ Weapon can be resonated with any 6★ Weapon of your choice up to three times (three different resonance slots)
- The same applies to 5★ Weapons
All three resonance slots of 5★ Weapons offer the same bonus and a fully resonated 5★ Weapon has comparable or even slightly higher stats than a 6★ Weapon of the same type. In Global, 6★ Weapons offer three distinct bonuses based on the resonance slot chosen. This will change in Fake Ascension.
Weapon Resonance Rework Introduced in Fake Ascension
Fake Ascension revamps and expands the Weapon Resonance system to be more flexible but it requires more planning from players chasing the upper echelons of scored content like Phantom Pain Cage and War Zone. In the CN version of PGR the investment level of an account is measured by the amount of Weapon Resonances available to each team. A typical competitive team would have five Resonances:
- Attacker x2
- Tank x1
- Support/Amplifier x2
This is just a general guideline and there are exceptions. Personal skill plays an important role in PGR's scored content as well. Individual investment recommendations for Weapon Resonances can be found on each individual character's build page. Characters without Weapon Resonance recommendations are rarely used in scored content but feel free to resonate your favorite Characters' weapons anyway if you enjoy their play style. You can simply copy the resonances from a character of the same Class and Element, as they are usually the same.
Weapon Resonances after the Fake Ascension Update
All Class Weapon resonances available for all Classes except Vanguard (Transcendant).
6★ All Class Weapon Resonances
6★ Attacker Weapon Resonances
6★ Tank Weapon Resonances
6★ Support/Amplifier Weapon Resonances
6★ Vanguard (Transcendant) Weapon Resonances
5★ Weapon Resonances