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</div> |
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|-|Ultimate Brawl: Deadlocked= |
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|-|Cooking Lulu= |
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<div> |
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<div> |
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{{Header Notch|Cooking Lulu}} |
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{{Header Notch|Ultimate Brawl: Deadlocked}} |
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<h5>Guide for the Cooking Lulu Event</h5> |
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<h5>Guide for the Ultimate Brawl: Deadlocked Event</h5> |
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Duration: February 23rd 2024 to March 26th 2024. |
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Duration: March 1st 2024 to March 19th 2024. |
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<center> |
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<p style="border:3px; border-color:#921131; border-style:solid; background-color: #4e091a; border-radius: 5px; padding: 1em;"> <span style="color:#ff789a;"> |
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Under construction! Please check back later. |
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</span> </p> |
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</center> |
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<!-- |
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{{Header Notch|General}} |
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{{Header Notch|General}} |
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<h5>Level up your Team Level and Super Cores to battle through different waves of enemies to get all rewards!</h5> |
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<h5></h5> |
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--> |
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* Each enemy first clear in "Classical Showdown" and "Emergency Transfer" will award 5 Leap Blueprints and 25 Residual Data Carrier. |
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* Residual Data Carrier acts as Experience to raise Team Level. |
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* Raising Team Level will also raise all Construct attack together with Battle Power and will also reduce damage taken by all Constructs. |
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* Each Construct can equip any Super Core, Super Cores can also be equipped to more than 1 Construct and can be evolved with Leap Blueprints. |
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* It is <b>not</b> possible to reset Super Core levels or reclaim any Leap Blueprints invested into Super Cores, so spend them wisely. |
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* Players will have access to Trial Constructs for every single Construct in the game. |
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* Opponent slots left empty when starting a challenge will be randomized, opponents cannot be selected for "Endless Battle" Division. |
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* Players cannot challenge another Division if they are in the middle of another Challenge. |
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* There is a chance that [[Lucia: Crimson Abyss]] will replace the Player's Construct when the Player's Construct is defeated. |
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* Every Division and their corresponding Super Core will be unlocked over time. |
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==== There are 3 Divisions of Ultimate Brawl. ==== |
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1. <b>Classical Showdown</b>: Select up to 3 Constructs to battle against 3 levels of enemies. |
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* All 3 Constructs will be deployed, the winner of each battle keeps their remaining HP (Including enemies). |
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* Enemies can be choosen. |
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* Players can select stage types only for this division. |
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** 1. Integrate Together: No Effects. |
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*** Locks Huaxu, Pterygota Queen and Iron Maiden. |
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** 2. Limit Reached: Area is marked with a glowing light, allies outside this area take DMG equal to 5% of Max HP every second and reduces their ATK by 50%. |
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*** Locks Huaxu and Iron Maiden. Unlocks Pterygota Queen. |
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** 3. Phase Shift: Enemies gain 50% DMG reduction and only take DMG normally in Matrix. Ally swap Cooldown reducted by 50%. |
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*** Locks Pterygota Queen and Iron Maiden. Unlocks Huaxu. |
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** 4. Lethal Connection: When enemies take DMG, allies are inflicted with a portion of DMG. |
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*** Locks Huaxu, Pterygota Queen. Unlocks Iron Maiden. |
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2. <b>Emergency Transfer</b>: Select 1 Construct to battle against 3 levels of enemies |
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* 1 Substitute and 1 Backup Construct must also be chosen. |
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* Substitute members will replace the fallen Construct in battle. |
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* Backup members can only use Assist skills when Assist button is pressed and cannot be controlled. |
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* The winner of each round keeps their remaining HP. |
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3. <b>Endless Battle</b>: Select 1 Construct to fight in a maximum of 25 levels of enemies. |
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* This Construct will keep their remaining HP after each level. |
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* Win Streaks and challenge time is recorded and ranked against other players. |
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* Enemies cannot be selected in "Endless Battle". |
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* There are no first clear rewards in "Endless Battle". |
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{{Header Notch|Super Cores}} |
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==== There are 5 Super Cores, some are unlocked together with its Division over time. ==== |
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* 1. Potential Awakened |
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** Passive Effect: The equipped character's Basic Attack DMG increases by {{b|40% / 60% / 80% / 100% / 120%.}} |
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** Active Effects: |
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*** Can be used when fully charged. |
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*** Immediately grants {{b|2 sets of 3-Ping Orbs}} after use and consumes all core charge; the character's {{b|Signature Move}} will charge the skill. |
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* 2. Vector Shift |
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** Passive Effect: The character regains HP equal to {{b|0.05%}} of the DMG dealt. |
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** Active Effects: |
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*** After using the skill, the character becomes invincible for {{b|0.3s}}. |
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*** Any attacks received while invincible will trigger a shockwave dealing DMG equal to {{b|the character's ATK x2260% / x2781% / x3302% / x3824% / x4345%}} to enemies and {{b|reset skill cooldown}}. |
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*** Cooldown: {{b|10s}}. |
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* 3. Hyper Armament |
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** Passive Effects: |
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*** Upon taking fatal DMG in battle, the character does not lose HP and becomes invincible for {{b|1s}}. |
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*** This can only be triggered {{b|once}} per battle. |
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*** This skill can be toggled on and off at any time. |
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** Active Effects: |
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*** When active, each dodge consumes and additional {{b|250 Dodge Gauge}}, and the character's DMG is additionally increased by {{b|5% / 10% / 15% / 20% / 25%}}. |
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* 4. Hypertune Regeneration |
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** Passive Effects: |
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*** Each hit taken increases the character's all DMG by {{b|0.5% / 1% / 1.5% / 2% / 2.5%}} permanently, stacking up to {{b|5 times}}. |
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** Active Effects: |
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*** When used, recovers {{b|3% / 4.5% / 6% / 7.5% / 9%}} of the character's max HP per second, lasting {{b|3}}s. |
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*** During this period, dodging {{b|does not consume Dodge Gauge}}. |
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*** Cooldown: {{b|90s}}. |
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* 5. Power Hungry |
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** Passive Effects: |
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*** Upon entering combat, recover {{b|20% of lost HP}}. |
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** Active Effects: |
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*** Upon use, reduce {{b|10%}} of Max HP to become invincible for {{b|2s}} and gain {{b|20% / 25% / 30% / 35% / 40%}} Extra DMG Bonus for {{b|5s}}. |
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*** Cooldown: {{b|15s}}. |
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*** Each use will increase HP reduction by <b>2x</b>, but it {{b|will not be fatal}}. |
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==== To level all to Super Cores to max level, 5 * 35 = 175 Leap Blueprints is required ==== |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!scope="col" style="width: 33%"| Upgrades |
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!scope="col" style="width: 33%"| Cost |
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|Level 1 -> 2||5 Leap Blueprint |
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|Level 2 -> 3||10 Leap Blueprint |
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|Level 3 -> 4||10 Leap Blueprint |
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|Level 4 -> 5||10 Leap Blueprint |
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|} |
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{{Header Notch|Advice}} |
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<h5>Always clear the weakest enemies first for its first clear reward in the "Classical Showdown" and "Emergency Transfer"!</h5> |
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* Always remember to select enemies manually in "Classical Showdown" and "Emergency Transfer", the default selection does not always select non first cleared enemies. |
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* Clearing every single enemy in the first three divisions will award enough Leap Blueprints and Remnant Data Vault to max out the Team Level and all Super Cores (The Max level is 12). |
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** Leap Blueprints will not be awarded when defeating an enemy after the first time. |
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* "Start New Challenge" can be selected to replay the current stage. |
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* "Opponent Details" can be selected to view enemy affixes, loot drops, etc. Cannot be used when enemies are randomized. |
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* It is recommended to clear every single enemy once in "Classical Showdown" and "Emergency Transfer" as collecting enough Remnant Data Vault to raise Team level and enough Leap Blueprints to evolve Super Cores will make later battles much easier. |
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* Be careful when arranging your team for the "Emergency Transfer" Division as the the Construct on the furthest right goes first. |
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* Players can "Back -> Abandon Battle" between stages in a division, Mission Rewards will still consider anything before Abandoning Battle valid and will give rewards. This also applies to first clear rewards. |
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* It is possible to change the Super Cores used by Constructs in between stages, this can be vital in later Divisions such as "Endless Battle". |
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* Only the first 12 stages in "Endless Battle" has to be cleared to gain all rewards for that division, there is no additional reward for clearing all 25 Stages of "Endless Battle" and clearing all 25 stages can take up to 30 minutes to 1 hour, so be aware of this while attempting the challenge. |
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* Stages can be restarted midway in the pause menu. Restart a stage if a particular run is going badly. |
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* Challenge attempts can be paused and their progress saved when exiting between stages. |
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{{Header Full|Event Rewards}} |
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{{Header Notch|Classical Showdown}} |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!scope="col" style="width: 33%"| Event Mission |
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!scope="col" style="width: 33%"| Description |
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!scope="col" style="width: 33%"| Rewards |
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|Classical Showdown I||Defeat 3 enemies||{{Item|Event Construct R&D Ticket|5|25}}{{Item|Trade Voucher|5|50}}{{Item|EXP Pod(L)|4|5}} |
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|Classical Showdown II||Defeat 6 enemies||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Memory Enhancer IV|4|10}} |
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|Classical Showdown III||Defeat 10 enemies||{{Item|Hypertune Crystal Beta|4|5}}{{Item|Hypertune Crystal Alpha|3|30}}{{Item|Cogs|3|10000}} |
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|Classical Showdown IV||Defeat 12 enemies||{{Item|Hypertune Crystal Beta|4|10}}{{Item|Hypertune Crystal Alpha|3|60}}{{Item|Cogs|3|20000}} |
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|- |
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|} |
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{{Header Notch|Emergency Transfer}} |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!scope="col" style="width: 33%"| Event Mission |
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!scope="col" style="width: 33%"| Description |
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!scope="col" style="width: 33%"| Rewards |
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|Emergency Dispatch I||Defeat 3 enemies||{{Item|Event Construct R&D Ticket|5|25}}{{Item|Trade Voucher|5|50}}{{Item|Stamp - Storm|0|1}} |
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|Emergency Dispatch II||Defeat 6 enemies||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Weapon Enhancer IV|4|6}} |
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|Emergency Dispatch III||Defeat 10 enemies||{{Item|Hypertune Crystal Beta|4|5}}{{Item|Hypertune Crystal Alpha|3|30}}{{Item|Cogs|3|10000}} |
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|Emergency Dispatch IV||Defeat 12 enemies||{{Item|Hypertune Crystal Beta|4|10}}{{Item|Hypertune Crystal Alpha|3|60}}{{Item|Cogs|3|20000}} |
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|- |
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|} |
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{{Header Notch|Endless Battle}} |
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{| class="wikitable" style="text-align:center; width: 100%;" |
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!scope="col" style="width: 33%"| Event Mission |
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!scope="col" style="width: 33%"| Description |
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!scope="col" style="width: 33%"| Rewards |
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|Endless Battle I||Reach Floor 3||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Memory Enhancer IV|4|10}} |
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|Endless Battle II||Reach Floor 6||{{Item|Event Construct R&D Ticket|5|50}}{{Item|Trade Voucher|5|100}}{{Item|Weapon Enhancer IV|4|6}} |
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|Endless Battle III||Reach Floor 9||{{Item|Hypertune Crystal Beta|4|10}}{{Item|Hypertune Crystal Alpha|3|60}}{{Item|Cogs|3|20000}} |
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|Endless Battle IV||Reach Floor 12||{{Item|Hypertune Crystal Beta|4|20}}{{Item|Hypertune Crystal Alpha|3|120}}{{Item|Cogs|3|40000}} |
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|- |
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|} |
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</div> |
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</div> |
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|-|Cooking Lulu= |
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|-|Ultimate Brawl: Deadlocked= |
|
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<div> |
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<div> |
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{{Header Notch|Ultimate Brawl: Deadlocked}} |
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{{Header Notch|Cooking Lulu}} |
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<h5>Guide for the Ultimate Brawl: Deadlocked Event</h5> |
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<h5>Guide for the Cooking Lulu Event</h5> |
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Duration: March 1st 2024 to March 19th 2024. |
|
Duration: February 23rd 2024 to March 26th 2024. |
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<center> |
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<center> |