9S: Difference between revisions

From GRAY RAVENS
Content added Content deleted
No edit summary
(details)
Line 52: Line 52:
{{Character Skills
{{Character Skills
|Frame=9S
|Frame=9S
|Class=ClassName
|Class=Support
|Profession=ClassName
|Profession=Support
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=RedOrbName
|Red Orb=RedOrbName
|Red Orb Detail=Fire a laser using the pod, dealing <span style="color:#FF6549;">200% / 400 / 600%</span> Physical DMG.
|Red Orb Detail=RedOrbDescription
|Yellow Orb=YellowOrbName
|Yellow Orb=YellowOrbName
|Yellow Orb Detail=Unleash a deceleration field using the pod, dealing <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG and halting all enemies within the area for 0.6/1.2/2.4 seconds.
|Yellow Orb Detail=YellowOrbDescription
|Blue Orb=BlueOrbName
|Blue Orb=BlueOrbName
|Blue Orb Detail=Unleash an expanding electric ring using the pod, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG to targets who come into contact with the ring while allies are healed for <span style="color:#FF6549;">40% / 80% / 120%</span> of 9S' attack.
|Blue Orb Detail=BlueOrbDescription
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=BasicAttackName
|Basic=BasicAttackName
|Basic Attack Detail=Attack forward continuously, dealing a total of <span style="color:#FF6549;">8605</span> Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deal <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds.
|Basic Attack Detail=BasicAttackDescription
|Signature=SignatureMoveName
|Signature=SignatureMoveName
|Signature Detail=Costs 80 Energy. Commence hacking on the target. Deal <span style="color:#FF6549;">2600% Physical DMG when the hack is successful.
|Signature Detail=SignatureMoveDescription
(Minigame can be toggled to skip in the Character Skills page)
|QTE=QTEName
|QTE=QTEName
|QTE Detail=Hack a friendly target and heal for <span style="color:#FF6549;">100%</span> of 9S' attack.
|QTE Detail=QTEDescription
|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=CorePassiveName
|Core Detail=Start the battle with 100 <span style="color:#FF6549;">Overclock Energy</span> points. When a 3-Ping is performed and when <span style="color:#FF6549;">Overclock Energy</span> is greater than 50, consume 50 <span style="color:#FF6549;">Overclock Energy</span> and gain an <span style="color:#FF6549;">Overclock Indicator</span> orb of the corresponding color of on the rightmost side of the orb bar (possession limit of 1). 20 points of <span style="color:#FF6549;">Overclock Energy</span> is generated every second (up tp 100). Pressing the <span style="color:#FF6549;">Overclock Indicator</span> orb will expend all existing orbs of the same color, summoning POD to unleashes a barrage of bullets, dealing 100% / 200% / 300%</span> Physical DMG. (Expending <span style="color:#FF6549;">Overclock Indicator</span> orbs is unique and does not follow the normal orb rules). If the number of signal orbs expended form <span style="color:#FF6549;">Overclock Indicator</span> exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each <span style="color:#FF6549;">Overclock Indicator</span> performed (up tp 4 seconds)>
|Core Detail=CorePassiveDescription
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderSkillName
|Leader=LeaderSkillName
|Leader Detail=2B, 9S and A2 within the team receive an increased<span style="color:#FF6549;">8%</span> Physical DMG and <span style="color:#FF6549;">10%</span> DMG received.
|Leader Detail=LeaderSkillDescription
|SS Rank=SSPassiveName
|SS Rank=SSPassiveName
|SS Rank Detail=Possession limit of <span style="color:#FF6549;">Overclock Indicator</span> is increased by 1. Gain a random <span style="color:#FF6549;">Overclock Indicator Orb</span> when entering the field. QTE and Blue orbs will apply E-Drug to 2B and A2. <span style="color:#FF6549;">E-Drug</span>: Physical DMG increases by <span style="color:#FF6549;">10%</span> for 8 seconds.
|SS Rank Detail=SSPassiveDescription
|SSS Rank=SSSPassiveName
|SSS Rank=SSSPassiveName
|SSS Rank Detail=SIgnal orb generation speed is increased to 1.5 seconds. <span style="color:#FF6549;">Overclock Indicator</span> DMG increases by <span style="color:#FF6549;">50%</span>. <span style="color:#FF6549;">E-Drug</span> effect increases to <span style="color:#FF6549;">20%</span> for 12 seconds.
|SSS Rank Detail=SSSPassiveDescription
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank Detail=Triggering <span style="color:#FF6549;">Overclock Indicator</span> grants 0.3 seconds of invulnerability and Physical DMG increases by <span style="color:#FF6549;">10%</span> for 5 seconds. (Effect is increased to <span style="color:#FF6549;">20%</span> when 2B and A2 are in the team).
|SSS+ Rank Detail=SSSPlusPassiveDescription
}}
}}
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------

Revision as of 11:59, 3 November 2021

← 2B A2 →
100%
--
--
Physical (100%)
9S
9S
30 Jan
160cm (Including Boots)
129.9kg
Unknown
Unknown
Review
1973
287
364
176
S
Support
--
--
YoRHa
--

【Punishing Pub】Recommended Memory Sets

Skills & Passives

Red Orb

RedOrbName

Fire a laser using the pod, dealing 200% / 400 / 600% Physical DMG.
Yellow Orb

YellowOrbName

Unleash a deceleration field using the pod, dealing 190% / 380% / 570% Physical DMG and halting all enemies within the area for 0.6/1.2/2.4 seconds.
Blue Orb

BlueOrbName

Unleash an expanding electric ring using the pod, dealing 180% / 360% / 540% Physical DMG to targets who come into contact with the ring while allies are healed for 40% / 80% / 120% of 9S' attack.
Basic Attack

BasicAttackName

Attack forward continuously, dealing a total of 8605 Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deal 240% Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds.
Core

CorePassiveName

Start the battle with 100 Overclock Energy points. When a 3-Ping is performed and when Overclock Energy is greater than 50, consume 50 Overclock Energy and gain an Overclock Indicator orb of the corresponding color of on the rightmost side of the orb bar (possession limit of 1). 20 points of Overclock Energy is generated every second (up tp 100). Pressing the Overclock Indicator orb will expend all existing orbs of the same color, summoning POD to unleashes a barrage of bullets, dealing 100% / 200% / 300% Physical DMG. (Expending Overclock Indicator orbs is unique and does not follow the normal orb rules). If the number of signal orbs expended form Overclock Indicator exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each Overclock Indicator performed (up tp 4 seconds)>
Signature

SignatureMoveName

Costs 80 Energy. Commence hacking on the target. Deal 2600% Physical DMG when the hack is successful.

(Minigame can be toggled to skip in the Character Skills page)

QTE

QTEName

Hack a friendly target and heal for 100% of 9S' attack.
Leader

LeaderSkillName

2B, 9S and A2 within the team receive an increased8% Physical DMG and 10% DMG received.
Class

Support

Healing amount increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SSPassiveName

Possession limit of Overclock Indicator is increased by 1. Gain a random Overclock Indicator Orb when entering the field. QTE and Blue orbs will apply E-Drug to 2B and A2. E-Drug: Physical DMG increases by 10% for 8 seconds.
SSS-Rank

SSSPassiveName

SIgnal orb generation speed is increased to 1.5 seconds. Overclock Indicator DMG increases by 50%. E-Drug effect increases to 20% for 12 seconds.
SSS+ Rank

SSSPlusPassiveName

Triggering Overclock Indicator grants 0.3 seconds of invulnerability and Physical DMG increases by 10% for 5 seconds. (Effect is increased to 20% when 2B and A2 are in the team).

Related Frames