A2: Difference between revisions
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|Basic Attack Detail=Attack forward continuously, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG, each strike awarding <span style="color:#FF6549;">1%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>.
|Signature=SignatureMoveName
|Signature Detail=<span style="color:#FF6549;">Berserk Mode</span> can be activated when <span style="color:#FF6549;">POD: Shield</span> is fully charge. A2 receives <span style="color:#FF6549;">60%</span> reduced DMG and movement speed is increased. DMG is also increased by <span style="color:#FF6549;">30%</span> and gain Super Armor during the mode. During <span style="color:#FF6549;">Berserk Mode</span>, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing <span style="color:#FF6549;">150%</span> Physial DMG. <span style="color:#FF6549;">Berserk Mode</span> drains <span style="color:#FF6549;">4%</span> of the max HP every second (POD: Shield will be prioritized first if it is present). <span style="color:#FF6549;">Berserk Mode</span> can be deactivated manually or when A2's HP reaches the <span style="color:#FF6549;">60%</span> threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with <span style="color:#FF6549;">Berserk Mode</span> active, the <span style="color:#FF6549;">POD: Shield</span> continues to drain. </span style="color:#FF6549;">Berserk Mode</span> ends when <span style="color:#FF6549;">POD: Shield</span> is emptied while off-field.
|QTE=QTEName
|QTE Detail=Attack continuously, dealing <span style="color:#FF6549;">600%</span> Physical DMG.
|
Revision as of 13:54, 3 November 2021
← 9S | Wanshi: Hypnos → |
A2
A2
Activation Date
Unknown
Height
168cm (Including Heels)
Weight
139.2kg
Vital Fluid Type
Unknown
Mental Age
Unknown
Stat
Review
HP
1973
DEF
295
ATK
364
CRIT
193
【Punishing Pub】Recommended Memory Sets
Skills & Passives
Red Orb
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RedOrbName |
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Attack forward continuously, dealing 200% / 400% / 600% Physical DMG. Enhance the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of 300% Physical DMG and gain 3% HP woth of POD: Shield. Enemies in the area are knocked down. |
Yellow Orb
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YellowOrbName |
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Attack forward continuously, dealing 200% / 400% / 600% Physical DMG. |
Blue Orb
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BlueOrbName |
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Unleash a gravity field using the POD, dealing 150% / 300% / 450% Physical DMG and continuously pull in enemies for 2/2.5/3 seconds. (The pull speed outside of the field is slower and does not deal DMG). |
Basic Attack
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BasicAttackName |
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Attack forward continuously, dealing a total of 760% Physical DMG, each strike awarding 1% HP worth of POD: Shield. |
Core
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CorePassiveName |
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Gain 5% HP worth of POD: Shield when performing 3-Pings (up to 30% HP worth). Summons a pod at the same time to fire 6 horning missiles to targets at random, dealing a total of 140% Physical DMG and gaining 3% HP worth of POD: Shield. Horning missiles apply Provoke for 5 seconds (defense is reduced by 20%. Effect is doubled when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining 10% HP worth of POD: Shield each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will drag nearby enemies along. | |
Signature
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SignatureMoveName |
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Berserk Mode can be activated when POD: Shield is fully charge. A2 receives 60% reduced DMG and movement speed is increased. DMG is also increased by 30% and gain Super Armor during the mode. During Berserk Mode, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing 150% Physial DMG. Berserk Mode drains 4% of the max HP every second (POD: Shield will be prioritized first if it is present). Berserk Mode can be deactivated manually or when A2's HP reaches the 60% threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with Berserk Mode active, the POD: Shield continues to drain. Berserk Mode ends when POD: Shield is emptied while off-field. |
QTE
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QTEName |
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Attack continuously, dealing 600% Physical DMG. |
Leader
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LeaderSkillName |
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2B, 9S and A2 within the team receive an increased 8% Physical DMG and dodge limit increases by 200. |
Class
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Tank |
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Attacks reduce the target's Extra DMG Reduction by 20% for 5s. |
Awakening
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Ultima Awaken |
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Gains 3 Signal Orbs when entering battle. |
SS-Rank
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SSPassiveName |
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Always gain 50% POD: Shield upon entry into battle. The pod will automatically launch horning missiles every 4 seconds during Berserk Mode (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased 10% Physical DMG until Berserk Mode ends. |
SSS-Rank
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SSSPassiveName |
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DMG dereases by 70% to enemies within the gravity field. Pod horning missiles DMG increases by 100%. Provoke (DEF down) effect is increased to 40%. |
SSS+ Rank
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SSSPlusPassiveName |
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The HP threshold of Berserk Mode is lowered to 30%. When POD: Shield is active during Berserk Mode, the ultimate gauge drains at 2.5% HP per second instead and DMG increases by 10%. |