Build:Capriccio: Difference between revisions

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* High difficulty content
* High difficulty content
<!----- Details ----->
<!----- Details ----->
|Build 2 Details= * Set for after [[Karenina: Radiant Daybreak]]'s release
|Build 6 Details= * Set for after [[Karenina: Radiant Daybreak]]'s release
** allows Karenina to carry [[Condelina]]
** allows Karenina to carry [[Condelina]]
* Recommended at SSS+ Rank
* Recommended at SSS+ Rank

Revision as of 18:54, 16 September 2022

Memory Builds ◇ Selena: Capriccio

A list of recommended builds for Selena: Capriccio can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Seraphine x4 / Cottie x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes

This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.

  • Selena: Capriccio's main build
Usage
Details
  • Usage is niche before her buff
    • Capriccio's DPS is unimpressive before her buff
  • Class Passive is more versatile
    • If you want her to deal more damage or be the main DPS on the team resonate 6x Signature Move instead
  • SSS-Rank and lower: General set for both main and sub-DPS
  • SSS+ Rank: Main DPS set
    • Capriccio needs to cast her Signature Move before the Amplifier Class Skill expires (10s after switch-in)
Memory Placement
01
02
03
04
05
06
Seraphine x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
  • Secondary build
  • Ultima Awakening Set
Usage
Details
  • Buff-oriented set
  • SSS-Rank and lower: Only for shorter fights (like Phantom Pain Cage)
    • Sub-DPS is awkward to play without Cottie (not enough Signature Moves)
  • SSS+ Rank: Sub-DPS set
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Guinevere x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
  • Secondary build
Usage
Details
  • QTE support set for Elemental teams
  • Usage is high before the time stop buff
    • Optimal in all competitive content regardless of Rank
  • After the buff it's primarily used for Phantom Pain Cage only
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Philip II x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Amplifier: Class Skill Level +1 x6
Key Notes
  • Niche build
Details
  • QTE support set for Physical teams in competitive content
    • In Physical teams the Amplifier Class Skill works better than Liv: Eclipse's SSS-Rank Passive
Memory Placement
01
02
03
04
05
06
Seraphine x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Core Passive: Core Passive +1 x6
Key Notes
  • Secondary build
Usage
  • High difficulty content
Details
Memory Placement
01
02
03
04
05
06
Seraphine x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Core Passive: Core Passive +1 x6
Key Notes
  • Niche build
Usage
  • War Zone
  • Norman Revival Plan
  • High difficulty content
Details
  • Set for after Karenina: Scire's release
  • Recommended at SSS+ Rank
  • General set, offers both sub-DPS and support

Weapon Resonance ◇ Selena: Capriccio

Recommended 6★ weapon resonances for Selena: Capriccio can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases full ATK of all characters of the team by 8%, which will be the only effect.
3. Dead Line Timing
Gain 2 extra random signal orbs when come out, and 3 same signal orbs every 45s (also can gain signal orbs during background operation).
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Dead Line Timing
Notes
Minimum recommended amount: 2